slemdog wins!
All Colonies are gone.

cards in supply: Apprentice, Colony, Hoard, Militia, Mint, Philosopher's Stone, Platinum, Potion, Scrying Pool, Steward, Vault, Woodcutter, and Worker's Village

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slemdog: 75 points (5 Colonies, 3 Provinces, 4 Estates, and a Duchy); 21 turns
         opening: Vault / nothing
         [45 cards] 5 Apprentices, 4 Hoards, 1 Mint, 1 Worker's Village, 2 Coppers, 19 Golds, 4 Estates, 1 Duchy, 3 Provinces, 5 Colonies

mattan: 36 points (3 Colonies and a Province); 21 turns
        opening: Apprentice / nothing
        [23 cards] 2 Apprentices, 2 Philosopher's Stones, 1 Militia, 1 Scrying Pool, 1 Steward, 6 Coppers, 1 Silver, 1 Potion, 4 Golds, 1 Province, 3 Colonies

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trash: 2 Duchies, a Philosopher's Stone, 3 Golds, 4 Estates, 6 Coppers, a Hoard, a Vault, and a Silver
league game: yes


Game log Turn order is mattan and then slemdog. (mattan's first hand: 5 Coppers.) (slemdog's first hand: 5 Coppers.) --- mattan's turn 1 --- mattan plays 5 Coppers. mattan buys an Apprentice. (mattan draws: 3 Estates and 2 Coppers.) --- slemdog's turn 1 --- slemdog plays 5 Coppers. slemdog buys a Vault. (slemdog draws: 3 Estates and 2 Coppers.) --- mattan's turn 2 --- mattan plays 2 Coppers. (mattan reshuffles.) (mattan draws: 3 Estates and 2 Coppers.) --- slemdog's turn 2 --- slemdog does nothing. (slemdog reshuffles.) (slemdog draws: 5 Coppers.) --- mattan's turn 3 --- mattan plays 2 Coppers. (mattan draws: 4 Coppers and an Apprentice.) --- slemdog's turn 3 --- slemdog plays 5 Coppers. slemdog buys a Mint. ... trashing 5 Coppers from the play area. (slemdog draws: a Vault, 2 Estates, and 2 Coppers.) --- mattan's turn 4 --- mattan plays 4 Coppers. mattan buys a Potion. (mattan reshuffles.) (mattan draws: a Potion, an Estate, 2 Coppers, and an Apprentice.) --- slemdog's turn 4 --- slemdog plays a Vault. ... (slemdog reshuffles.) ... drawing 2 cards. ... discarding a Mint, 3 Estates, and 2 Coppers and getting +$6. ... mattan discards 2 cards and draws 1 card. slemdog buys a Hoard. (slemdog reshuffles.) (slemdog draws: a Mint, a Vault, an Estate, a Copper, and a Hoard.) --- mattan's turn 5 --- mattan plays a Potion and 3 Coppers. mattan buys a Philosopher's Stone. (mattan draws: 2 Estates and 3 Coppers.) --- slemdog's turn 5 --- slemdog plays a Mint. ... revealing a Hoard and gaining another one. slemdog plays a Copper and a Hoard. slemdog buys an Estate. ... gaining a Gold. (slemdog reshuffles.) (slemdog draws: 2 Estates, 2 Hoards, and a Copper.) --- mattan's turn 6 --- mattan plays 3 Coppers. mattan buys a Silver. (mattan reshuffles.) (mattan draws: a Potion, an Estate, and 3 Coppers.) --- slemdog's turn 6 --- slemdog plays 2 Hoards and a Copper. slemdog buys a Duchy. ... gaining a Gold. ... gaining a Gold. (slemdog draws: a Mint, 2 Estates, a Gold, and a Copper.) --- mattan's turn 7 --- mattan plays a Potion and 3 Coppers. mattan buys a Scrying Pool. (mattan draws: 2 Estates and 3 Coppers.) --- slemdog's turn 7 --- slemdog plays a Mint. ... revealing a Gold and gaining another one. slemdog plays a Gold and a Copper. slemdog buys a Worker's Village. (slemdog reshuffles.) (slemdog draws: a Mint, a Vault, a Copper, and 2 Hoards.) --- mattan's turn 8 --- mattan plays 3 Coppers. mattan buys a Silver. (mattan reshuffles.) (mattan draws: a Philosopher's Stone, a Silver, 2 Coppers, and an Apprentice.) --- slemdog's turn 8 --- slemdog plays a Vault. ... drawing 2 cards. ... discarding a Mint, a Duchy, and 2 Coppers and getting +$4. ... mattan discards 2 cards and draws 1 card. slemdog plays 2 Hoards. slemdog buys a Province. ... gaining a Gold. ... gaining a Gold. (slemdog draws: 2 Estates, 2 Golds, and a Worker's Village.) --- mattan's turn 9 --- mattan plays a Scrying Pool. ... revealing a Copper and discarding it. ... letting slemdog keep an Estate. ... revealing an Estate and putting it in the hand. mattan plays an Apprentice. ... trashing an Estate. ... drawing 2 cards. mattan plays a Philosopher's Stone. ... which is worth +$1 (6 cards in deck, 3 cards in discard). mattan plays a Potion, a Silver, and a Copper. mattan buys a Philosopher's Stone. (mattan draws: 2 Estates, a Silver, and 2 Coppers.) --- slemdog's turn 9 --- slemdog plays a Worker's Village. ... drawing 1 card and getting +2 actions and +1 buy. slemdog plays 2 Golds. slemdog buys an Apprentice. (slemdog reshuffles.) (slemdog draws: an Estate, a Vault, and 3 Golds.) --- mattan's turn 10 --- mattan plays a Silver and 2 Coppers. mattan buys a Militia. (mattan reshuffles.) (mattan draws: 2 Philosopher's Stones, a Scrying Pool, and 2 Coppers.) --- slemdog's turn 10 --- slemdog plays a Vault. ... drawing 2 cards. ... discarding an Estate and an Apprentice and getting +$2. ... mattan discards 2 cards and draws 1 card. slemdog plays 3 Golds and a Hoard. slemdog buys a Colony. ... gaining a Gold. (slemdog draws: 2 Estates, a Gold, a Hoard, and a Copper.) --- mattan's turn 11 --- mattan plays a Scrying Pool. ... revealing a Potion and discarding it. ... letting slemdog keep a Copper. ... revealing an Estate and putting it in the hand. mattan plays a Philosopher's Stone. ... which is worth +$2 (9 cards in deck, 3 cards in discard). mattan plays a Philosopher's Stone. ... which is worth +$2 (9 cards in deck, 3 cards in discard). mattan plays a Copper. mattan buys an Apprentice. (mattan draws: a Militia, an Estate, a Silver, a Copper, and an Apprentice.) --- slemdog's turn 11 --- slemdog plays a Gold, a Hoard, and a Copper. slemdog buys an Apprentice. (slemdog draws: a Mint, a Duchy, 2 Golds, and a Copper.) --- mattan's turn 12 --- mattan plays an Apprentice. ... trashing an Estate. ... drawing 2 cards. mattan plays a Militia. ... getting +$2. ... slemdog discards 2 cards. mattan plays 2 Silvers and 2 Coppers. mattan buys a Hoard. (mattan reshuffles.) (mattan draws: a Philosopher's Stone, an Estate, 2 Coppers, and an Apprentice.) --- slemdog's turn 12 --- slemdog plays a Mint. ... revealing a Gold and gaining another one. slemdog plays 2 Golds. slemdog buys a Hoard. (slemdog reshuffles.) (slemdog draws: a Province, 2 Golds, an Estate, and a Worker's Village.) --- mattan's turn 13 --- mattan plays an Apprentice. ... trashing an Estate. ... drawing 2 cards. mattan plays a Scrying Pool. ... revealing a Silver and keeping it. ... making slemdog discard a Gold. ... revealing a Silver and putting it in the hand. mattan plays a Philosopher's Stone. ... which is worth +$2 (10 cards in deck, nothing in discard). mattan plays 2 Silvers and 2 Coppers. mattan buys a Gold. (mattan draws: a Militia, a Hoard, and 3 Coppers.) --- slemdog's turn 13 --- slemdog plays a Worker's Village. ... drawing 1 card and getting +2 actions and +1 buy. slemdog plays 2 Golds. slemdog buys an Apprentice. (slemdog draws: 2 Golds, a Hoard, a Copper, and an Apprentice.) --- mattan's turn 14 --- mattan plays a Militia. ... getting +$2. ... slemdog discards 2 cards. mattan plays a Hoard and 3 Coppers. mattan buys a Duchy. ... gaining a Gold. (mattan draws: a Potion, a Philosopher's Stone, 2 Coppers, and an Apprentice.) --- slemdog's turn 14 --- slemdog plays 2 Golds and a Hoard. slemdog buys a Province. ... gaining a Gold. (slemdog draws: a Gold, 2 Estates, and 2 Hoards.) --- mattan's turn 15 --- mattan plays an Apprentice. ... trashing a Philosopher's Stone. ... (mattan reshuffles.) ... drawing 5 cards. mattan plays a Scrying Pool. ... revealing a Silver and discarding it. ... making slemdog discard an Apprentice. ... revealing a Copper and putting it in the hand. mattan plays a Potion, 2 Golds, a Hoard, and 3 Coppers. mattan plays a Philosopher's Stone. ... which is worth +$1 (8 cards in deck, 1 card in discard). mattan buys a Colony. ... gaining a Gold. (mattan draws: a Silver, 3 Coppers, and an Apprentice.) --- slemdog's turn 15 --- slemdog plays a Gold and 2 Hoards. slemdog buys a Duchy. ... gaining a Gold. ... gaining a Gold. (slemdog draws: a Mint, a Vault, a Colony, a Duchy, and a Copper.) --- mattan's turn 16 --- mattan plays an Apprentice. ... trashing a Silver. ... drawing 3 cards. mattan plays a Militia. ... getting +$2. ... slemdog discards 2 cards. mattan plays 4 Coppers. mattan buys a Gold. (mattan reshuffles.) (mattan draws: a Potion, a Philosopher's Stone, a Colony, a Hoard, and a Copper.) --- slemdog's turn 16 --- slemdog plays a Vault. ... drawing 2 cards. ... discarding a Mint and a Copper and getting +$2. ... mattan discards 2 cards and draws 1 card. slemdog plays 2 Golds. slemdog buys an Apprentice. (slemdog reshuffles.) (slemdog draws: 2 Golds, a Duchy, an Estate, and a Hoard.) --- mattan's turn 17 --- mattan plays a Potion, a Copper, and a Hoard. mattan plays a Philosopher's Stone. ... which is worth +$3 (15 cards in deck, 2 cards in discard). mattan buys a Philosopher's Stone. (mattan draws: 4 Coppers and an Apprentice.) --- slemdog's turn 17 --- slemdog plays 2 Golds and a Hoard. slemdog buys a Province. ... gaining a Gold. (slemdog draws: a Vault, a Worker's Village, a Gold, and 2 Apprentices.) --- mattan's turn 18 --- mattan plays an Apprentice. ... trashing a Copper. mattan plays 3 Coppers. mattan buys a Steward. (mattan draws: 3 Golds, a Silver, and a Scrying Pool.) --- slemdog's turn 18 --- slemdog plays a Worker's Village. ... drawing 1 card and getting +2 actions and +1 buy. slemdog plays an Apprentice. ... trashing a Vault. ... drawing 5 cards. slemdog plays an Apprentice. ... trashing an Estate. ... drawing 2 cards. slemdog plays an Apprentice. ... trashing a Duchy. ... drawing 5 cards. slemdog plays a Mint. ... revealing a Hoard and gaining another one. slemdog plays an Apprentice. ... trashing a Gold. ... drawing 6 cards. slemdog plays 7 Golds, 2 Coppers, and 2 Hoards. slemdog buys a Colony. ... gaining a Gold. ... gaining a Gold. slemdog buys a Colony. ... gaining a Gold. ... gaining a Gold. (slemdog reshuffles.) (slemdog draws: 2 Provinces, a Colony, and 2 Golds.) --- mattan's turn 19 --- mattan plays a Scrying Pool. ... revealing a Militia and keeping it. ... making slemdog discard a Gold. ... revealing a Militia and a Copper and putting them in the hand. mattan plays a Militia. ... getting +$2. ... slemdog discards 2 cards. mattan plays 3 Golds, a Silver, and a Copper. mattan buys a Colony. (mattan reshuffles.) (mattan draws: a Duchy, a Militia, a Gold, a Copper, and an Apprentice.) --- slemdog's turn 19 --- slemdog plays 2 Golds. slemdog buys an Apprentice. (slemdog draws: a Gold, a Hoard, 2 Coppers, and an Apprentice.) --- mattan's turn 20 --- mattan plays an Apprentice. ... trashing a Duchy. ... drawing 5 cards. mattan plays a Scrying Pool. ... revealing a Colony and discarding it. ... making slemdog discard a Gold. ... revealing a Philosopher's Stone and putting it in the hand. mattan plays a Militia. ... getting +$2. ... slemdog discards 2 cards. mattan plays a Philosopher's Stone. ... which is worth +$2 (11 cards in deck, 1 card in discard). mattan plays 3 Golds and 3 Coppers. mattan buys a Colony. (mattan draws: a Copper, a Gold, a Silver, a Hoard, and an Apprentice.) --- slemdog's turn 20 --- slemdog plays an Apprentice. ... trashing a Gold. ... drawing 6 cards. slemdog plays a Worker's Village. ... drawing 1 card and getting +2 actions and +1 buy. slemdog plays 3 Golds and 2 Hoards. slemdog buys a Colony. ... gaining a Gold. ... gaining a Gold. slemdog buys an Estate. ... gaining a Gold. ... gaining a Gold. (slemdog draws: an Estate, 2 Golds, a Hoard, and an Apprentice.) --- mattan's turn 21 --- mattan plays an Apprentice. ... trashing a Hoard. ... drawing 6 cards. mattan plays a Philosopher's Stone. ... which is worth +$2 (nothing in deck, 12 cards in discard). mattan plays a Potion, a Gold, a Silver, and 3 Coppers. mattan buys a Province. (mattan reshuffles.) (mattan draws: a Potion, a Philosopher's Stone, a Gold, a Scrying Pool, and a Copper.) --- slemdog's turn 21 --- slemdog plays an Apprentice. ... trashing a Gold. ... drawing 6 cards. slemdog plays 3 Golds and 2 Hoards. slemdog buys a Colony. ... gaining a Gold. ... gaining a Gold. (slemdog draws: a Colony, 2 Golds, and 2 Apprentices.) All Colonies are gone. slemdog wins!