This is a variant of Dreadnoughts Over Orion, for those familiar with the scenario. Y184, fixed map. Modified victory conditions, with adjustments below. In 2215, sits one pristine Andromedan Devastator battleship (610 BPV). Speed 0, WS-III. Players start on the edge of map, equidistant from Devastator. I will run the Devastator according to a preset instruction and priority list. There is no way for the Devastator to "win" this scenario, although if the Devastator survives uncaptured and all the galactic ships are destroyed/disengage, I get to laugh at all of you... :-) Note that it _will_ defend itself and fight back, albeit in a limited and predefined manner. Each player gets one ship. Choice of following: Ship: BPV: Notes: ---- ---- ------ Fed BCF(Bismark) 180 BPV not incl drones Fed BCG(Kirov) 180 BPV not incl drones Fed BCJ(NJ) 192 BPV not incl drones Klingon C7 180 BPV not incl drones Kzinti BCH 180 BPV not incl drones Gorn BCH 192 Rom Novahawk-K 192 Rom Royalhawk-K 192 Rom KCR 215 Note: This is the Rom version of the C7, not D7C (which is the KRC) Lyran BCH 198 BPV includes 2 power packs Hydran Overlord 210 BPV includes 2 St-2, 1 St-H (out of 6 bays) Tholian NCA 170 Tholian DP 189 BPV includes snare refit ISC CA 185 ISC CC 220 Seltorian BCH 190 [Other possibilities: Rom Killerhawk-K, Tholian DPW] [Alternate ships: (Use max 290 BPV instead, all include Y175 drone rack refit, if applicable) Fed DNG 244 BPV not incl drones Klingon C9K 220 BPV not incl drones Klingon C8K 234 BPV not incl drones Romulan Con+ 246 Romulan K9RB 269 Kzinti DN 228 BPV not incl drones Gorn DNF 229 Tholian DPW 208 Tholian NDN 240 Hydran Pal+ 260 BPV includes 5 St-2, 1 St-H (12 ftr bays total) Lyran DN+p 228 BPV includes power pack ISC DN 280 ISC DNT 270 Seltorian DN 230 ...End optional DN class ships] Each ship can purchase Commanders' Options (and/or fighters in the case of the Hydran) to get to a total max BPV of 230 (including drone speed upgrades), regardless of their base BPV. No PF's. This is designed to equalize ships regardless of initial BPV. Yes, this does penalize the Tholian NCA which starts low and can't spent very many points in options; it balances the fact that it has 2 web casters, which are very powerful. Also the ISC CC is right near the limit, so it is the most powerful ship combatwise but will have the least flexibility. The ability to purchase legendary officers must be decided by the players; I note that doing so will make certain ships MUCH more powerful and possibly unbalancing. Given the need for information gathering, possibly tactical intelligence can be used; this needs to be decided by the players and moderator especially who will have to handle far more workload. ----------------------------------------------------------------------- Objectives in order of decreasing priority: 1) Capture the Devastator 2) Gain info about the Devastator 3) Prevent opponents from doing the above 4) Destroy opponents The catch: Scanners are ineffective at penetrating the hull of the Devastator. The only way to capture it/gain information on it is to send people on board the ship. It is NOT known how many (or if there are any for that matter) Andro crew units or BP's are still on the ship. Also, only people with units on board the Devastator will receive information about on-going actions. This includes the number of remaining BP's/crew units on each side, who owns which control rooms, etc. Objective 1: Capture is achieved the standard way. Destroy any Andro BP's and any rival galactic BP's and disengage the ship via distance or acceleration (sublight disengagement is not acceptable since enemy reinforcements will be summoned to search the area VERY carefully...). However, note that control of the ship will only allow movement and NOTHING else (including changing the operation of the PA panels). Objective 2: For each crew unit (NOT BP) on board the Devastator for a FULL turn, the owner receives 1d6 points of information. Only the owner knows how many points have been received. The ship is large enough that information is assumed to be general (aka non-specialized) and different from all other info gathered (unless indicated otherwise). Each point of general info = 1 victory point for winning conditions. There does exist specialized info. One bit of specialized info is the info needed to change the operation of the PA panels. 10 points of specialized info will allow the player to raise and lower the levels, if they control any one control room. Note that automatic systems will prevent the lowering of the panels if it will cause internal damage. The choice as to which type of info a particular crew unit will gather is made BEFORE the die roll. A crew unit can gather only one type of info per turn. ****There may be other operations requiring specialized info. You'll find out at some point after you've boarded the Devastator and gained enough general info.**** Specialized info is gathered separately from general info and can only be used for the purpose gathered. If traded to another player, it can only be used for the same operation. It does NOT count for victory points. Players can trade information (either general or specialized) to each other, both real and false, by exchanging information points. Info can be verified by crew on board the Devastator; a crew unit can give up one die of new info to verify each 10 points (or fraction thereof) of traded info. Specialized info cannot be used until verified. General info which is not verified by the end of the scenario (unless the person has captured the Devastator) is worth 0 if true and -1 per point if false. Objective 3: Preventing opponents from doing the above is done via the usual methods. Blowing up the Devastator is an option if you cannot capture it back from someone, but it'll be difficult unless the PA panels are down or overloaded. Objective 4: Damaging/destroying enemy ships will result in the usual victory point bonuses, and getting damaged will result in the usual penalties, straight from the rulebook. Victory levels: Disengaging with the Devastator or controlling it with only friendly units left in play (regardless of any other conditions) is an automatic complete victory. Losing your ship is a crushing defeat unless the previous condition is fulfilled. Otherwise consult the following table: -------------------------------------- -200 and down : Crushing defeat -125 to -199 : Brutal defeat -7 to -124 : Tactical defeat -1 to -74 : Marginal defeat 0 : Draw 1 to 100 : Marginal victory 101 to 200 : Tactical victory 201 to 350 : Substantive victory 351 to 600 : Decisive victory 601 and up : Astounding victory Notes: Players will likely have to cooperate in some way in order to just get past the Devastator's PA panels. Taking out all your enemies first will leave you alone facing a Devastator, which is not exactly any captain's dream situation.