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\begin{center}
{\Large\bf Silent Death Turn Sequence}
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\begin{itemize}
  \item {\large\bf Warhead Launch Phase}
  \begin{itemize}
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    \item Entropic Accelerator Damage
    \item Missile/Spore Mole lock-on attempts
    \item Launch Missiles/Spore Moles
    \item Launch Torpedoes
    \item Tractor Beam lock-on
  \end{itemize}
  \item {\large\bf Movement Phase}
  \begin{itemize}
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    \item Make drive 0 turns
    \item Move scanner assisted DLT torps targeted on stationary objects
    \item Wormhole Blocker torpedoes move and detonate
    \item Roll initiative if using escorts
    \item Move escorts
    \item Drift
    \item Ventors move and detonate
    \item Roll initiative if not using escorts
    \item Declare PD shutdown for fighter landing
    \item Fighters launch
    \item Move fighters and gunboats
    \begin{itemize}
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      \item Hatchlings deploy drones, discharge ink, attach Grappling
            Tubes and Tow Claws and active Jump Pods during normal
            movement. 
      \item Torpedoes targeted at ships or other torpedoes move after
            the target moves.
      \item Move EDH torpedoes after their controlling ship moves.
      \item Escort point-defenses may fire during movement.
      \item Minelayers deploy mines during movement.
    \end{itemize}
    \item Activate newly laid drones
    \item Operate drone movers
    \item Torpedoes fired at drones/stationary objects move
    \item Mine crews may attempt mine field activation
  \end{itemize}
  \item {\large\bf Torpedo Results Phase}
  \begin{itemize}
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    \item Activate plasma defense system
    \item Point defense (PD rating) or dodging attempts (1d10 + piloting
          - \#torps - 10 = \#dodged) [drive $>=$ 10]
    \item Resolve torpedo attacks
    \item Deploy decoys (success = 1,2 on 1d4) or attempt jamming
          (success = 1 on 1d4)
  \end{itemize}
  \item {\large\bf Cannon Fire Phase}
  \begin{itemize}
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    \item Gun crews fire (in skill order)
    \item Gunners/Hatchlings and pilots with BioLink fire (in skill
          order)
    \item Pilots fire (in skill order)
  \end{itemize}
  \item {\large\bf Missile/Spore Mole Results Phase}
  \begin{itemize}
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    \item Point defense/Plasma defense (PD rating) against
          missiles/spore moles 
    \item Resolve missiles/spore moles
  \end{itemize}
  \item{\large\bf End Turn Phase}
  \begin{itemize}
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    \item Asteroids drift (1 hex in predetermined direction)
    \item Resolve Grappling Tube usage
    \item Attempt damage control (DC rating)
    \item Check for ink cloud dispersal (1 on a d6)
    \item Check for flak dispersal (4 on a d4)
    \item Mines dropped last turn activate
  \end{itemize}
  \item{\large\bf Electronic Warfare Phase}
  \begin{itemize}
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    \item Designate targets and number of screening/scanning attempts
    \item Attemping screening/scanning
    \item Resolve burn-through
  \end{itemize}
\end{itemize}

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