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Sherry Turkle received her Bachelors of Arts summa cum laude in Social Studies from Harvard University and her Ph.D. in Sociology and Personality Psychology from Harvard University.
SELECTED PUBLICATIONS
Books Simulation and Its Discontents The Inner History of Devices Falling for Science: Objects in Mind Evocative Objects: Things We Think With The Second Self: Computers and the Human Spirit Life on the Screen: Identity in the Age of the Internet Psychoanalytic Politics: Freud's French Revolution
Reports "A Nascent Robotics Culture: New Complicities for Companionship," AAAI Technical Report Series, July 2006. “Information Technologies and Professional Identity: A Comparative Study of the Effects of Virtuality,” with Co-PI's: H. Gusterson, J.Dumit, D. Mindell, S. Silbey (and Research Assistants: N. Myers, Y. Loukissas, and J. Ferng), National Science Foundation Report (NSF Grant # IIS-0220347), December 2005. “Relational Artifacts, Children, and Elders,” National Science Foundation Report (NSF Grant # SES-0115668), November 2003.
Chapters in Books “Always-on/Always-on-you: The Tethered Self.” In Handbook of Mobile Communication Studies, James E. Katz (ed.). Cambridge, MA: MIT Press, 2008. "The Immeasurables." In What Are You Optimistic About?: Today's Leading Thinkers on Why Things Are Good and Getting Better, John Brockman (ed.). New York: Harper Perennial, 2007. “Simulation Versus Authenticity.” In What is Your Dangerous Idea?: Today’s Leading Thinkers on the Unthinkable, John Brockman (ed.). New York: Harper Perennial, 2007. “Tethering”. In Sensorium: Embodied Experience, Technology, and Contemporary Art, Caroline A. Jones (ed.). Cambridge, MA: List Visual Art Center and MIT Press, 2006. “First Encounters with Kismet and Cog: Children Respond to Relational Artifacts.” With Cynthia Breazeal, Olivia Dasté, and Brian Scassellati. In Digital Media: Transformations in Human Communication, Paul Messaris and Lee Humphreys (eds.). New York: Peter Lang Publishing, 2006. “Computer Games as Evocative Objects: From Projective Screens to Relational Artifacts." In Handbook of Computer Game Studies, Joost Raessens and Jeffrey Goldstein (eds.), MIT Press, 2005. "The Objects of Our Lives." In When We Were Kids, John Brockman (ed.). New York: Pantheon, 2004. (Also published in Curious Minds: How a Child Becomes a Scientist , John Brockman (ed.). New York: Pantheon, 2004.) "Our Split Screens." In Community in the Digital Age: Philosophy and Practice, Andrew Feenberg and Darin Barney (eds.). Lanham, MD: Rowman and Littlefield, 2004.
Articles "A Passion for Objects: How science is fueled by an attachment to things." The Chronicle of Higher Education, Vol. 54, Issue 38, May 30, 2008. “Authenticity in the Age of Digital Companions.” Interaction Studies, Vol. 8 No. 3, 2007. “The Secret Power of Things We Hold Dear.” New Scientist, 9 June 2007. “Can You Hear Me Now?" Forbes (90th Anniversary issue), May 2007. “Relational Artifacts with Children and Elders: The Complexities of Cybercompanionship” (with Will Taggart, Cory D. Kidd, and Olivia Dasté). Connection Science, Vol.18 No. 4, December 2006. “A Sociable Robot to Encourage Social Interaction Among the Elderly” (with Will Taggart and Cory D. Kidd). Proceedings of the 2006 IEEE International Conference on Robotics and Automation, Orlando, Florida, May 2006. "Diary." London Review of Books, Vol. 28, 8, April 2006. “Whither Psychoanalysis in Computer Culture?” Psychoanalytic Psychology: Journal of the Division of Psychoanalysis, American Psychological Association, Winter 2004. "How Computers Change the Way We Think." The Chronicle of Higher Education: Information Technology, January 30, 2004. “Technology and Human Vulnerability.” Harvard Business Review, September 2003. “From Powerful Ideas to PowerPoint.” Convergence: The Journal of Research into New Media Technologies, 9, 2, Summer 2003. “Lord of the Hackers.” New York Times, Op-Ed, 7 March 2002.
Also of Note: "Multiple Subjectivity and Virtual Community at the End of the Freudian Century." Sociological "Seeing Through Computers: Education in a Culture of Simulation." The American Prospect, no. 31, March-April 1997. "Who am We?" Wired, 4, 1, January 1996. "Virtuality and Its Discontents." The American Prospect, no. 24, Winter 1996. "Constructions and Reconstructions of Self in Virtual Reality." Mind, Culture, and Activity, 1, 3, Summer 1994. (Reprinted in Electronic Culture: Technology and Visual Representation, Timothy Druckrey (ed.). Aperture Foundation, 1996 and Culture of the Internet, Sara Kiesler (ed.). Hilldale, New Jersey: Lawrence Erlbaum Associates, 1997.) "Epistemological Pluralism and the Revaluation of the Concrete." In Constructionism, Idit Harel and Seymour Papert (eds.). Norwood, NJ: Ablex Publishing Corporation, 1991. (Reprinted in Journal of Mathematical Behavior, 11, 1, March 1992.) "Artificial Intelligence and Psychoanalysis: A New Alliance." Daedalus, 17, 1, Winter 1988. "Computational Reticence: Why Women Fear the Intimate Machine." In Technology and Women's Voices, Cheris Kramerae (ed.). New York: Pergamon Press, 1986.
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