Digital Design Hell
In the fall term of 1995, I took a class at MIT called 6.111, which
has a very free form final design project. I chose to design a
digital vector graphics engine as my project. Due to a number of
factors, including my project partner withdrawing from MIT and my own
life becoming difficult and complicated, I did not finish the project
until the spring of 1996. However, I did manage to finish building
and testing the project with remarkably good results.
The project in its original form allowed for user entry of objects
that could be superimposed on each other and manipulated in a variety
of ways. I settled for reducing the project to a simpler form,
limiting path storage to a pre-programmed Flash ROM and creating a
transformation module that could do clocked rotations and
Images drawn on an oscilloscope screen by the project
These are some of the more complicated paths stored on the Flash ROM
that I programmed for this project. Unfortuantely the refresh rates
on the images were much lower than the shutter speed that I could use
on my camera, so the lines do not appear to be all of the same
brightness. Each one of these thumbnails is a link to a larger JPEG
The letters "MIT".
Pictures of the actual kit
Some pictures of the completed kit before I took it apart.
The main part of the kit after I removed the external protoboard.
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updated on 960705 / firstname.lastname@example.org