#LyX 2.0 created this file. For more info see http://www.lyx.org/ \lyxformat 413 \begin_document \begin_header \textclass article \use_default_options true \maintain_unincluded_children false \language english \language_package default \inputencoding auto \fontencoding global \font_roman default \font_sans default \font_typewriter default \font_default_family default \use_non_tex_fonts false \font_sc false \font_osf false \font_sf_scale 100 \font_tt_scale 100 \graphics default \default_output_format default \output_sync 0 \bibtex_command default \index_command default \paperfontsize default \spacing single \use_hyperref false \papersize default \use_geometry true \use_amsmath 1 \use_esint 1 \use_mhchem 1 \use_mathdots 1 \cite_engine basic \use_bibtopic false \use_indices false \paperorientation portrait \suppress_date false \use_refstyle 1 \index Index \shortcut idx \color #008000 \end_index \leftmargin 2.5cm \topmargin 3cm \rightmargin 2.5cm \bottommargin 3cm \secnumdepth 3 \tocdepth 3 \paragraph_separation indent \paragraph_indentation default \quotes_language english \papercolumns 2 \papersides 1 \paperpagestyle default \tracking_changes false \output_changes false \html_math_output 0 \html_css_as_file 0 \html_be_strict false \end_header \begin_body \begin_layout Standard \begin_inset ERT status open \begin_layout Plain Layout \backslash onecolumn \end_layout \end_inset \end_layout \begin_layout Section Spell Compendium \begin_inset CommandInset label LatexCommand label name "sec:Spell-Compendium" \end_inset \end_layout \begin_layout Standard Spells are separated by Type and Tier. \end_layout \begin_layout Standard Notation: \end_layout \begin_layout Itemize \series bold (A) \series default - Active ability. Requires card in spell deck to cast. Costs a standard action. \end_layout \begin_layout Itemize \series bold (P) \series default - Passive ability. Always on. Does \series bold not \series default require card in spell deck. \end_layout \begin_layout Itemize \series bold (H) \series default - Held ability. Only on if card is in hand. \end_layout \begin_layout Itemize \series bold Critical X \series default - Same as the weapon keyword. Does damage based on STR or MAG based on what ordinarily powers the spell. \end_layout \begin_layout Itemize \series bold Fast \series default - A fast spell can be cast as a minor action. \end_layout \begin_layout Itemize \series bold Interrupt \series default - An interrupt spell can be cast when it's not the caster's turn, typically when another spell is being cast. This does not modify the initiative of the caster. Interrupt effects generally target a spell as it's being cast. Cast on one's own turn, an interrupt spell costs no actions and can be performed during any phase of the turn. \end_layout \begin_layout Itemize \series bold Knockdown \series default - A knockdown spell knocks the target prone if the spell successfully deals nonzero damage. A separate condition may be provided to trigger or avoid the knockdown eect. A particular subtype is Knockdown Weakness, which triggers only if the target is weak against the damage dealt by the spell. Knockdown Standard triggers only if the target is weak or neutral to the damage dealt by the spell. \end_layout \begin_layout Itemize \series bold Realized \series default - A realized spell is capable of inflicting damage to more than just beings with minds. While most spells deal damage only to sentient targets capable of comprehending the effect, a realized fire spell is entirely capable of setting a room ablaze. These spells are typically more expensive, and quite dangerous. \end_layout \begin_layout Itemize \series bold Slowing X \series default - A slowing spell reduces the target's initiative by X if it connects. \end_layout \begin_layout Itemize \series bold Unique \series default - A unique spell is only available to a certain Persona. (Examples of these are found in the \series bold Miscellaneous \series default section of the Spell Compendium, Section \begin_inset CommandInset ref LatexCommand ref reference "sub:Misc" \end_inset . Your campaign documents may include more.) \end_layout \begin_layout Standard \begin_inset ERT status open \begin_layout Plain Layout \backslash twocolumn \end_layout \end_inset \end_layout \begin_layout Subsection Slash \begin_inset CommandInset label LatexCommand label name "sub:Slash" \end_inset \end_layout \begin_layout Subsubsection Tier I \end_layout \begin_layout Itemize \series bold Flashing Blade \series default \begin_inset Newline newline \end_inset Tier I \begin_inset Newline newline \end_inset Combo Slash Physical Spell (A) \begin_inset Newline newline \end_inset Effect: 1d8/1d4 Slash, 2 hits. \begin_inset Newline newline \end_inset Target: One enemy, LOS range 1-4. \end_layout \begin_layout Itemize \series bold Cleave \series default \begin_inset Newline newline \end_inset Tier I \begin_inset Newline newline \end_inset Line Slash Physical Spell (A) \begin_inset Newline newline \end_inset Effect: 0/1d8 Slash \begin_inset Newline newline \end_inset Target: A line of three spaces, center LOS range 1-5. \end_layout \begin_layout Itemize \series bold Force Wave \series default \begin_inset Newline newline \end_inset Tier I \begin_inset Newline newline \end_inset Burst Knockdown Slash Physical Spell (A) \begin_inset Newline newline \end_inset Effect: 1d6/1d6 Slash, Knockdown Weak \begin_inset Newline newline \end_inset Target: Radius-4 burst, center range 4 LOE \end_layout \begin_layout Itemize \series bold Gale Slash \begin_inset Newline newline \end_inset \series default Tier I \begin_inset Newline newline \end_inset Total Slash Physical Spell \begin_inset Newline newline \end_inset Effect: 1d8/1d8 Slash \begin_inset Newline newline \end_inset Target: All enemies, LOE OR range 4. \end_layout \begin_layout Subsubsection Tier II \end_layout \begin_layout Itemize \series bold Mighty Swing \series default \begin_inset Newline newline \end_inset Tier II \begin_inset Newline newline \end_inset Slash Physical Spell (A) \begin_inset Newline newline \end_inset Effect: 10/2d8 Slash damage. \begin_inset Newline newline \end_inset Target: One enemy, LOE range 4. \end_layout \begin_layout Itemize \series bold Fatal End \begin_inset Newline newline \end_inset \series default Tier II \begin_inset Newline newline \end_inset Slash Physical Spell (A) \begin_inset Newline newline \end_inset Effect: 12/2d10 Slash damage. \begin_inset Newline newline \end_inset Target: One enemy, LOE range 3. \end_layout \begin_layout Itemize \series bold Banishing Blade \series default \begin_inset Newline newline \end_inset Tier II \begin_inset Newline newline \end_inset Tier II Truth Mind Slash Physical Spell (A) \begin_inset Newline newline \end_inset Effect: 12/2d8 Slash damage. \begin_inset Newline newline \end_inset Target: One enemy, LOE range 4. \begin_inset Newline newline \end_inset Special: Strips 1d4 charges from a target capable of the Black Word. May have other effects. \end_layout \begin_layout Itemize \series bold Mind Slice \series default \begin_inset Newline newline \end_inset Tier II \begin_inset Newline newline \end_inset Panic Mind Slash Physical Spell (A) \begin_inset Newline newline \end_inset Effect: 15/2d12 Slash damage, 10% + 5% per 2 TEC chance of Panic \begin_inset Newline newline \end_inset Target: One enemy, LOE range 3 \end_layout \begin_layout Itemize Path of Blades Tier \begin_inset Newline newline \end_inset Tier II \begin_inset Newline newline \end_inset Line Slash Physical Spell \begin_inset Newline newline \end_inset Effect: 8/2d10 Slash \begin_inset Newline newline \end_inset Target: A walkable path, beginning adjacent to the caster, of length 3+TEC. \end_layout \begin_layout Itemize Blade of Fury \begin_inset Newline newline \end_inset Tier II \begin_inset Newline newline \end_inset Multi Slash Physical Spell \begin_inset Newline newline \end_inset Effect: 8/2d10 Slash \begin_inset Newline newline \end_inset Target: Select a random target independently thrice, LOE range 1-3. \end_layout \begin_layout Itemize Crazy Chain \begin_inset Newline newline \end_inset Tier II \begin_inset Newline newline \end_inset Burst Slash Physical Spell \begin_inset Newline newline \end_inset Effect: 8/2d10 Slash, 10% chance to inflict Rage \begin_inset Newline newline \end_inset Target: All enemies within LOE range 6 \end_layout \begin_layout Subsubsection Tier III \end_layout \begin_layout Itemize Tempest Slash \begin_inset Newline newline \end_inset Tier III \begin_inset Newline newline \end_inset Combo Slash Physical Spell \begin_inset Newline newline \end_inset Effect: 15/3d12 Slash, 50% chance to hit a second time if not dodged \begin_inset Newline newline \end_inset Target: One enemy, LOE range 3 \end_layout \begin_layout Itemize Deathbound \begin_inset Newline newline \end_inset Tier III \begin_inset Newline newline \end_inset Area Slash Physical Spell \begin_inset Newline newline \end_inset Effect: 15/3d10 Slash \begin_inset Newline newline \end_inset Target: Radius-2 burst, center LOS range 3 \end_layout \begin_layout Itemize Vorpal Blade \begin_inset Newline newline \end_inset Tier III \begin_inset Newline newline \end_inset Total Slash Physical Spell \begin_inset Newline newline \end_inset Effect: 80/2d20 Slash, -10 damage for each Fatigue you have \begin_inset Newline newline \end_inset Target: All enemies \end_layout \begin_layout Subsubsection Tier IV \end_layout \begin_layout Itemize Heaven's Blade \begin_inset Newline newline \end_inset Tier IV \begin_inset Newline newline \end_inset Slash Physical Spell \begin_inset Newline newline \end_inset Effect: 100/3d12 Slash, Critical 100/3d12 Slash \begin_inset Newline newline \end_inset Target: One enemy, LOE range 3 \end_layout \begin_layout Subsection Strike \begin_inset CommandInset label LatexCommand label name "sub:Strike" \end_inset \end_layout \begin_layout Subsubsection Tier I \end_layout \begin_layout Itemize Assault Dive \begin_inset Newline newline \end_inset Tier I \begin_inset Newline newline \end_inset Strike Physical Spell \begin_inset Newline newline \end_inset Effect: 1d8/1d10 Strike \begin_inset Newline newline \end_inset Target: One enemy, LOE range 3. \end_layout \begin_layout Itemize Skull Cracker \begin_inset Newline newline \end_inset Tier I \begin_inset Newline newline \end_inset Stun Nerve Status Physical Spell \begin_inset Newline newline \end_inset Effect: 1d8/1d10 Strike, 20% chance to Stun + 5% per TEC. \begin_inset Newline newline \end_inset Target: One enemy, LOE range 3. \end_layout \begin_layout Itemize Shockwave Strike \begin_inset Newline newline \end_inset Tier I \begin_inset Newline newline \end_inset Area Strike Physical Spell \begin_inset Newline newline \end_inset Effect: 3d6/1d8 Strike \begin_inset Newline newline \end_inset Target: 3x3 square, center LOS range 4. \end_layout \begin_layout Itemize Thunderclap \begin_inset Newline newline \end_inset Tier I \begin_inset Newline newline \end_inset Total Strike Physical Spell \begin_inset Newline newline \end_inset Effect: 1d10/1d10 Strike \begin_inset Newline newline \end_inset Target: All LOE enemies. \end_layout \begin_layout Subsubsection Tier II \end_layout \begin_layout Itemize Boneshatter \begin_inset Newline newline \end_inset Tier II \begin_inset Newline newline \end_inset Strike Physical Spell \begin_inset Newline newline \end_inset Effect: 10/2d12 Strike \begin_inset Newline newline \end_inset Target: LOE range 2. \end_layout \begin_layout Itemize Gravity Blow \begin_inset Newline newline \end_inset Tier II \begin_inset Newline newline \end_inset Area Strike Physical Spell 2 \begin_inset Newline newline \end_inset Effect: 10/2d10 Strike \begin_inset Newline newline \end_inset Target: 3x3 area, center LOS range 4. \end_layout \begin_layout Itemize Titan Crush \begin_inset Newline newline \end_inset Tier II \begin_inset Newline newline \end_inset Area Strike Physical Spell \begin_inset Newline newline \end_inset Effect: 10/2d10 Strike \begin_inset Newline newline \end_inset Target: 5x5 area, center LOE range 3. \end_layout \begin_layout Itemize Seal Bomb \begin_inset Newline newline \end_inset Tier II \begin_inset Newline newline \end_inset Burst Panic Mind Strike Physical Spell \begin_inset Newline newline \end_inset Effect: 6/2d10 Strike, 10% chance to Panic, plus 5% per 2 TEC. \begin_inset Newline newline \end_inset Target: All enemies, LOE radius 3 \end_layout \begin_layout Itemize Herculean Strike \begin_inset Newline newline \end_inset Tier II \begin_inset Newline newline \end_inset Total Strike Physical Spell \begin_inset Newline newline \end_inset Effect: 14/2d10 Strike \begin_inset Newline newline \end_inset Target: All LOS enemies. \end_layout \begin_layout Subsubsection Tier III \end_layout \begin_layout Itemize Gigantic Fist \begin_inset Newline newline \end_inset Tier III \begin_inset Newline newline \end_inset Knockdown Strike Physical Spell \begin_inset Newline newline \end_inset Effect: 45/3d12 Strike, Knockdown Standard \begin_inset Newline newline \end_inset Target: One enemy, LOE range 2. \end_layout \begin_layout Itemize Black Fist \begin_inset Newline newline \end_inset Tier III \begin_inset Newline newline \end_inset Truth Mind Physical Spell \begin_inset Newline newline \end_inset Effect: 45/3d12 Strike Target: One enemy, LOE range 2. \begin_inset Newline newline \end_inset Special: Strips 2d4 charges from targets capable of the Black Word. May have other effects. \end_layout \begin_layout Itemize Akasha Arts \begin_inset Newline newline \end_inset Tier III \begin_inset Newline newline \end_inset Multi Strike Physical Spell \begin_inset Newline newline \end_inset Effect: 0/3d10 Strike damage \begin_inset Newline newline \end_inset Target: Three randomly selected targets in LOE range 3. \begin_inset Newline newline \end_inset Special: When this spell deals damage, 33% chance to roll an additional attack. This occurs only once for each unique enemy targeted by the spell. \end_layout \begin_layout Itemize Agneyastra \begin_inset Newline newline \end_inset Tier III \begin_inset Newline newline \end_inset Burst Strike Knockdown Realized Physical Spell \begin_inset Newline newline \end_inset Effect: 15/3d12 Strike, Knockdown Standard \begin_inset Newline newline \end_inset Target: All enemies, range 8. \begin_inset Newline newline \end_inset Special: Pretty much garbages everything in a 1m radius of all targeted enemies. \end_layout \begin_layout Subsubsection Tier IV \end_layout \begin_layout Itemize God's Hand \begin_inset Newline newline \end_inset Tier IV \begin_inset Newline newline \end_inset Strike Physical Spell \begin_inset Newline newline \end_inset Effect: 220/6d12 Strike \begin_inset Newline newline \end_inset Target: One enemy, LOE range 1. \end_layout \begin_layout Subsection Pierce \begin_inset CommandInset label LatexCommand label name "sub:Pierce" \end_inset \end_layout \begin_layout Subsubsection Tier I \end_layout \begin_layout Itemize Double Fangs \begin_inset Newline newline \end_inset Tier I \begin_inset Newline newline \end_inset Pierce Physical Spell \begin_inset Newline newline \end_inset Effect: 1d10/1d6 Pierce \begin_inset Newline newline \end_inset Target: Two targets within range 4. May pick same target twice. \end_layout \begin_layout Itemize Piercing Shot \begin_inset Newline newline \end_inset Tier I \begin_inset Newline newline \end_inset Pierce Physical Spell \begin_inset Newline newline \end_inset Effect: 1d8/1d8 Pierce, Piercing 0. \begin_inset Newline newline \end_inset Target: One enemy, range 5. \end_layout \begin_layout Itemize Holy Arrow \begin_inset Newline newline \end_inset Tier I \begin_inset Newline newline \end_inset Charm Mind Status Physical Spell \begin_inset Newline newline \end_inset Effect: 2/1d8 Pierce, 10% chance to Charm + 5% per 2 TEC \begin_inset Newline newline \end_inset Target: One enemy, range 5. \end_layout \begin_layout Itemize Torrent Shot \begin_inset Newline newline \end_inset Tier I \begin_inset Newline newline \end_inset Area Pierce Physical Spell \begin_inset Newline newline \end_inset Effect: 1d8/1d8 Pierce \begin_inset Newline newline \end_inset Target: Radius 2 burst, center LOS range 4. \end_layout \begin_layout Itemize Arrow Rain \begin_inset Newline newline \end_inset Tier I \begin_inset Newline newline \end_inset Total Pierce Physical Spell \begin_inset Newline newline \end_inset Effect: 1d8/1d8 Pierce \begin_inset Newline newline \end_inset Target: All LOS enemies. \end_layout \begin_layout Subsubsection Tier II \end_layout \begin_layout Itemize Cruel Thrust \begin_inset Newline newline \end_inset Tier II \begin_inset Newline newline \end_inset Pierce Physical Spell \begin_inset Newline newline \end_inset Effect: 2d10/2d10 Pierce \begin_inset Newline newline \end_inset Target: One enemy, LOE range 6. \end_layout \begin_layout Itemize Venom Stab \begin_inset Newline newline \end_inset Tier II \begin_inset Newline newline \end_inset Poison Status Pierce Physical Spell \begin_inset Newline newline \end_inset Effect: 0/2d10 Pierce, 15% chance of Poison + 5% per 2 TEC \begin_inset Newline newline \end_inset Target: One enemy, LOE range 6. \end_layout \begin_layout Itemize Aeon Rain \begin_inset Newline newline \end_inset Tier II \begin_inset Newline newline \end_inset Area Pierce Physical Spell \begin_inset Newline newline \end_inset Effect: 20/2d10 Pierce \begin_inset Newline newline \end_inset Target: Radius 3 burst, LOS range 4. \end_layout \begin_layout Itemize Myriad Arrows \begin_inset Newline newline \end_inset Tier II \begin_inset Newline newline \end_inset Total Pierce Physical Spell \begin_inset Newline newline \end_inset Effect: 14/2d10 Pierce \begin_inset Newline newline \end_inset Target: All LOS enemies. \begin_inset Newline newline \end_inset Special: Variable damage. Modify STR by 1d6-3 when rolling damage for each enemy. \end_layout \begin_layout Subsubsection Tier III \end_layout \begin_layout Itemize Vile Assault \begin_inset Newline newline \end_inset Tier III \begin_inset Newline newline \end_inset Pierce Physical Spell \begin_inset Newline newline \end_inset Effect: 20/3d10 Pierce. \begin_inset Newline newline \end_inset Target: One enemy, LOE range 4. \begin_inset Newline newline \end_inset Special: Critical 0/2d10 if the enemy is Prone. \end_layout \begin_layout Itemize Piercing Ray \begin_inset Newline newline \end_inset Tier III \begin_inset Newline newline \end_inset Truth Mind Pierce Physical Spell \begin_inset Newline newline \end_inset Effect: 10/3d10 Pierce \begin_inset Newline newline \end_inset Target: One enemy, LOE range 4. \begin_inset Newline newline \end_inset Special: Strips 2d6 charges from targets capable of the Black Word. May have other effects. \end_layout \begin_layout Itemize Navas Nebula \begin_inset Newline newline \end_inset Tier III \begin_inset Newline newline \end_inset Area Taru Debuff Pierce Physical Spell \begin_inset Newline newline \end_inset Effect: 15/3d10 Pierce \begin_inset Newline newline \end_inset Target: Radius 2 burst, center LOS range 5. \begin_inset Newline newline \end_inset Special: If it deals damage, also inflicts Tarundamon. \end_layout \begin_layout Itemize Pralaya \begin_inset Newline newline \end_inset Tier III \begin_inset Newline newline \end_inset Burst Fear Mind Status Pierce Physical Spell \begin_inset Newline newline \end_inset Effect: 20/3d10 Pierce, 15% chance of Fear plus 5% per 2 TEC \begin_inset Newline newline \end_inset Target: All enemies in LOE range 3. \end_layout \begin_layout Subsubsection Tier IV \end_layout \begin_layout Itemize Primal Force \begin_inset Newline newline \end_inset Tier IV \begin_inset Newline newline \end_inset Line Pierce Physical Spell \begin_inset Newline newline \end_inset Effect: 150/6d12 Pierce \begin_inset Newline newline \end_inset Target: A straight line from the caster 2 spaces long plus 1 space per 3 TEC. \end_layout \begin_layout Subsection Fire \begin_inset CommandInset label LatexCommand label name "sub:Fire" \end_inset \end_layout \begin_layout Subsubsection Tier I \end_layout \begin_layout Itemize Agi \begin_inset Newline newline \end_inset Tier I \begin_inset Newline newline \end_inset Fire Spell \begin_inset Newline newline \end_inset Effect: 0/d12 fire damage. \begin_inset Newline newline \end_inset Target: One, LOS range 8. \end_layout \begin_layout Itemize Ha Agi \begin_inset Newline newline \end_inset Tier I \begin_inset Newline newline \end_inset Area Fire Spell \begin_inset Newline newline \end_inset Effect: 0/d12 fire damage. \begin_inset Newline newline \end_inset Target: A radius-2 (diamond) blast, center LOS range 7. \end_layout \begin_layout Itemize Maragi \begin_inset Newline newline \end_inset Tier I \begin_inset Newline newline \end_inset Total Fire Spell \begin_inset Newline newline \end_inset Effect: 0/d12 fire damage. \begin_inset Newline newline \end_inset Target: All known enemies. \end_layout \begin_layout Subsubsection Tier II \end_layout \begin_layout Itemize Agilao \begin_inset Newline newline \end_inset Tier II \begin_inset Newline newline \end_inset Fire Spell \begin_inset Newline newline \end_inset Effect: 15/2d12 fire damage. \begin_inset Newline newline \end_inset Target: One, LOS range 8. \end_layout \begin_layout Itemize Ha Agilao \begin_inset Newline newline \end_inset Tier II \begin_inset Newline newline \end_inset Area Fire Spell \begin_inset Newline newline \end_inset Effect: 15/2d12 fire damage. \begin_inset Newline newline \end_inset Target: A radius-3 (diamond) blast, center LOS range 7. \end_layout \begin_layout Itemize Maragion \begin_inset Newline newline \end_inset Tier II \begin_inset Newline newline \end_inset Total Fire Spell \begin_inset Newline newline \end_inset Effect: 15/2d12 fire damage. \begin_inset Newline newline \end_inset Target: All known enemies. \end_layout \begin_layout Itemize Ignition \begin_inset Newline newline \end_inset Tier II \begin_inset Newline newline \end_inset Realized Fire Spell \begin_inset Newline newline \end_inset Effect: No direct damage. \begin_inset Newline newline \end_inset Target: Touch. \begin_inset Newline newline \end_inset Special: The target catches fire. This does some amount of damage at the end of the round, but more importantly, allows the target to spread the fire around. \end_layout \begin_layout Itemize Fire Boost \begin_inset Newline newline \end_inset Tier II \begin_inset Newline newline \end_inset Passive Fire Augment Ability Always \begin_inset Newline newline \end_inset Always: Fire Spells you cast do 25% more damage. \end_layout \begin_layout Itemize Fire Eyes \begin_inset Newline newline \end_inset Tier II \begin_inset Newline newline \end_inset Passive Fire Catalyzing Ability Always \begin_inset Newline newline \end_inset Always: Reduce the cost of Fire Spells by one minor arcana card. \end_layout \begin_layout Subsubsection Tier III \end_layout \begin_layout Itemize Agidyne \begin_inset Newline newline \end_inset Tier III Fire Spell \begin_inset Newline newline \end_inset Effect: 40/3d12 fire damage. \begin_inset Newline newline \end_inset Target: One, LOE, range 8. \end_layout \begin_layout Itemize Ha Agidyne \begin_inset Newline newline \end_inset Tier III Area Fire Spell \begin_inset Newline newline \end_inset Effect: 40/3d12 fire damage. \begin_inset Newline newline \end_inset Target: A radius-3 (diamond) blast, center LOE range 7. \end_layout \begin_layout Itemize Maragidyne \begin_inset Newline newline \end_inset Tier III \begin_inset Newline newline \end_inset Total Fire Spell \begin_inset Newline newline \end_inset Effect: 40/3d12 fire damage. \begin_inset Newline newline \end_inset Target: All known enemies. \end_layout \begin_layout Itemize Inferno \begin_inset Newline newline \end_inset Tier III \begin_inset Newline newline \end_inset Hyperlinear Fire Spell \begin_inset Newline newline \end_inset Effect: 80/3d12+MAG+6 fire damage. \begin_inset Newline newline \end_inset Target: One enemy, LOS range 8. \end_layout \begin_layout Itemize Fire Amp \begin_inset Newline newline \end_inset Tier III \begin_inset Newline newline \end_inset Passive Fire Augment Ability Always \begin_inset Newline newline \end_inset Always: Fire Spells you cast do 50% more damage. \end_layout \begin_layout Itemize Pyrolyze \begin_inset Newline newline \end_inset Tier III \begin_inset Newline newline \end_inset Passive Fire Catalyzing Ability Always \begin_inset Newline newline \end_inset Always: All Fire Spells gain Vitalcast. 10 for Tier I spells, 15 for Tier II, and so on. \end_layout \begin_layout Subsubsection Tier IV \end_layout \begin_layout Itemize Pyriphlegethon \begin_inset Newline newline \end_inset Tier IV \begin_inset Newline newline \end_inset Fire Spell \begin_inset Newline newline \end_inset Effect: 180/6d12 fire damage. \begin_inset Newline newline \end_inset Target: One enemy, LOE range 10. \end_layout \begin_layout Subsection Ice \begin_inset CommandInset label LatexCommand label name "sub:Ice" \end_inset \end_layout \begin_layout Subsubsection Tier I \end_layout \begin_layout Itemize Bufu \begin_inset Newline newline \end_inset Tier I \begin_inset Newline newline \end_inset Ice Spell Mixed 3-Straight (WS) \begin_inset Newline newline \end_inset Effect: 0/d10 ice damage. 10% chance to freeze. \begin_inset Newline newline \end_inset Target: One, LOS range 8. \end_layout \begin_layout Itemize Ha Bufu \begin_inset Newline newline \end_inset Tier I \begin_inset Newline newline \end_inset Area Ice Spell \begin_inset Newline newline \end_inset Effect: 0/d10 ice damage. 5% chance to freeze. \begin_inset Newline newline \end_inset Target: A radius-2 (diamond) blast, center LOS range 7. \end_layout \begin_layout Itemize Mabufu \begin_inset Newline newline \end_inset Tier I \begin_inset Newline newline \end_inset Total Ice Spell \begin_inset Newline newline \end_inset Effect: 0/d12 ice damage. 5% chance to freeze. \begin_inset Newline newline \end_inset Target: All known enemies. \end_layout \begin_layout Subsubsection Tier II \end_layout \begin_layout Itemize Bufula \begin_inset Newline newline \end_inset Tier II \begin_inset Newline newline \end_inset Ice Spell \begin_inset Newline newline \end_inset Effect: 10/2d10 ice damage. 20% chance to freeze, plus 5% per 3 MAG. \begin_inset Newline newline \end_inset Target: One, LOE range 8. \end_layout \begin_layout Itemize Ha Bufula \begin_inset Newline newline \end_inset Tier II \begin_inset Newline newline \end_inset Area Ice Spell \begin_inset Newline newline \end_inset Effect: 10/2d10 ice damage. 15% chance to freeze, plus 5% per 3 MAG. \begin_inset Newline newline \end_inset Target: A radius-3 (diamond) blast, center LOE range 7. \end_layout \begin_layout Itemize Mabufula \begin_inset Newline newline \end_inset Tier II \begin_inset Newline newline \end_inset Total Ice Spell \begin_inset Newline newline \end_inset Effect: 10/2d10 ice damage. 10% chance to freeze, plus 5% per 3 MAG. \begin_inset Newline newline \end_inset Target: All known enemies. \end_layout \begin_layout Itemize Heat Sink \begin_inset Newline newline \end_inset Tier II \begin_inset Newline newline \end_inset Realized Ice Spell \begin_inset Newline newline \end_inset Effect: No direct damage. \begin_inset Newline newline \end_inset Target: Touch. 50% chance to freeze, plus 5% per 2 MAG. \begin_inset Newline newline \end_inset Special: Heat is drained from the target, freezing it internally. This is enough to cause mechanical malfunction, or to cause most materials to become spectacularly brittle. \end_layout \begin_layout Itemize Ice Boost \begin_inset Newline newline \end_inset Tier II \begin_inset Newline newline \end_inset Passive Ice Augment Ability Always \begin_inset Newline newline \end_inset Always: Ice Spells you cast do 25% more damage. \end_layout \begin_layout Itemize Fingers of Frost \begin_inset Newline newline \end_inset Tier II \begin_inset Newline newline \end_inset Passive Ice Catalyzing Ability Always \begin_inset Newline newline \end_inset Always: Reduce the cost of Ice Spells by one minor arcana card. \end_layout \begin_layout Subsubsection Tier III \end_layout \begin_layout Itemize Bufudyne \begin_inset Newline newline \end_inset Tier III \begin_inset Newline newline \end_inset Ice Spell \begin_inset Newline newline \end_inset Effect: 20/3d10ice damage. 30% chance to freeze, plus 5% per 2 MAG. \begin_inset Newline newline \end_inset Target: One, LOE, range 8. \end_layout \begin_layout Itemize Ha Bufudyne \begin_inset Newline newline \end_inset Tier III \begin_inset Newline newline \end_inset Area Ice Spell Mixed 8-Straight (WS) \begin_inset Newline newline \end_inset Effect: 20/3d10 ice damage. DL 9. 25% chance to freeze, plus 5% per 2 MAG. \begin_inset Newline newline \end_inset Target: A radius-3 (diamond) blast, center LOE range 7. \end_layout \begin_layout Itemize Mabufudyne \begin_inset Newline newline \end_inset Tier III \begin_inset Newline newline \end_inset Total Ice Spell \begin_inset Newline newline \end_inset Effect: 20/3d10 ice damage. 20% chance to freeze, plus 5% per 2 MAG. \begin_inset Newline newline \end_inset Target: All known enemies. \end_layout \begin_layout Itemize Absolute Zero \begin_inset Newline newline \end_inset Tier III \begin_inset Newline newline \end_inset Knockdown Slowing Ice Spell \begin_inset Newline newline \end_inset Knockdown. Slowing 4. 50% chance to freeze, plus 5% per 2 MAG. \begin_inset Newline newline \end_inset Target: One enemy, LOS range 8. \end_layout \begin_layout Itemize Ice Amp \begin_inset Newline newline \end_inset Tier III \begin_inset Newline newline \end_inset Passive Ice Augment Ability Always \begin_inset Newline newline \end_inset Always: Ice Spells you cast do 50% more damage. \end_layout \begin_layout Subsubsection Tier IV \end_layout \begin_layout Itemize Niflheim \begin_inset Newline newline \end_inset Tier IV \begin_inset Newline newline \end_inset Ice Spell \begin_inset Newline newline \end_inset Effect: 130/6d10 ice damage. 200% chance to freeze. \begin_inset Newline newline \end_inset Target: One enemy, LOE range 10. Effect: The target is frozen, instantly, without even the slightest visual indication. \end_layout \begin_layout Subsection Wind \begin_inset CommandInset label LatexCommand label name "sub:Wind" \end_inset \end_layout \begin_layout Subsubsection Tier I \end_layout \begin_layout Itemize Garu \begin_inset Newline newline \end_inset Tier I \begin_inset Newline newline \end_inset Wind Spell \begin_inset Newline newline \end_inset Effect: 0/d10 Wind damage. \begin_inset Newline newline \end_inset Target: One, LOS range 8. \end_layout \begin_layout Itemize Ha Garu \begin_inset Newline newline \end_inset Tier I \begin_inset Newline newline \end_inset Area Wind Spell \begin_inset Newline newline \end_inset Effect: 0/d10 Wind damage. \begin_inset Newline newline \end_inset Target: A radius-3 blast, center LOS range 7. \end_layout \begin_layout Itemize Magaru \begin_inset Newline newline \end_inset Tier I \begin_inset Newline newline \end_inset Total Wind Spell \begin_inset Newline newline \end_inset Effect: 0/d12 Wind damage. \begin_inset Newline newline \end_inset Target: All known enemies. \end_layout \begin_layout Subsubsection Tier II \end_layout \begin_layout Itemize Garula \begin_inset Newline newline \end_inset Tier II \begin_inset Newline newline \end_inset Wind Spell \begin_inset Newline newline \end_inset Effect: 15/2d10 Wind damage. \begin_inset Newline newline \end_inset Target: One, LOS range 8. \end_layout \begin_layout Itemize Ha Garula \begin_inset Newline newline \end_inset Tier II \begin_inset Newline newline \end_inset Area Wind Spell \begin_inset Newline newline \end_inset Effect: 15/2d10 Wind damage. \begin_inset Newline newline \end_inset Target: A radius-4 blast, center LOS range 7. \end_layout \begin_layout Itemize Magarula \begin_inset Newline newline \end_inset Tier II \begin_inset Newline newline \end_inset Total Wind Spell \begin_inset Newline newline \end_inset Effect: 15/2d10 Wind damage. \begin_inset Newline newline \end_inset Target: All known enemies. \end_layout \begin_layout Itemize Gale \begin_inset Newline newline \end_inset Tier II \begin_inset Newline newline \end_inset Realized Wind Spell \begin_inset Newline newline \end_inset Effect: No direct damage. \begin_inset Newline newline \end_inset Target: Area, radius 6 from caster. \begin_inset Newline newline \end_inset Special: A strong wind tears through the area in a direction of the caster's choosing. It is strong enough to push enemies MAG+1d3 spaces, and will scatter objects. \end_layout \begin_layout Itemize Wind Boost \begin_inset Newline newline \end_inset Tier II \begin_inset Newline newline \end_inset Passive Wind Augment Ability Always \begin_inset Newline newline \end_inset Always: Wind Spells you cast do 25% more damage. \end_layout \begin_layout Itemize Hurricane's Eye \begin_inset Newline newline \end_inset Tier II \begin_inset Newline newline \end_inset Passive Wind Catalyzing Ability Always \begin_inset Newline newline \end_inset Always: Reduce the cost of Wind Spells by one minor arcana card. \end_layout \begin_layout Subsubsection Tier III \end_layout \begin_layout Itemize Garudyne \begin_inset Newline newline \end_inset Tier III \begin_inset Newline newline \end_inset Wind Spell \begin_inset Newline newline \end_inset Effect: 30/3d10 Wind damage. \begin_inset Newline newline \end_inset Target: One, LOS, range 8. \end_layout \begin_layout Itemize Ha Garudyne \begin_inset Newline newline \end_inset Tier III \begin_inset Newline newline \end_inset Area Wind Spell \begin_inset Newline newline \end_inset Effect: 30/3d10 Wind damage. \begin_inset Newline newline \end_inset Target: A radius-4 blast, center LOS range 7. \end_layout \begin_layout Itemize Magarudyne \begin_inset Newline newline \end_inset Tier III \begin_inset Newline newline \end_inset Total Wind Spell \begin_inset Newline newline \end_inset Effect: 30/3d10 Wind damage. \begin_inset Newline newline \end_inset Target: All known enemies. \end_layout \begin_layout Itemize Tempest \begin_inset Newline newline \end_inset Tier III \begin_inset Newline newline \end_inset Knockdown Interrupt Wind Spell \begin_inset Newline newline \end_inset Effect: Interrupt. 80/3d10 Wind damage. Knockdown. \begin_inset Newline newline \end_inset Target: One enemy, LOS range 8. \end_layout \begin_layout Itemize Wind Amp \begin_inset Newline newline \end_inset Tier III \begin_inset Newline newline \end_inset Passive Wind Augment Ability Always \begin_inset Newline newline \end_inset Always: Wind Spells you cast do 50% more damage. \end_layout \begin_layout Subsubsection Tier IV \end_layout \begin_layout Itemize Panta Rhei \begin_inset Newline newline \end_inset Tier IV \begin_inset Newline newline \end_inset Wind Spell \begin_inset Newline newline \end_inset Effect: 180/6d10 Wind damage. \begin_inset Newline newline \end_inset Target: One enemy, LOS range 10. \end_layout \begin_layout Subsection Lightning \begin_inset CommandInset label LatexCommand label name "sub:Lightning" \end_inset \end_layout \begin_layout Subsubsection Tier I \end_layout \begin_layout Itemize Zio \begin_inset Newline newline \end_inset Tier I \begin_inset Newline newline \end_inset Lightning Spell \begin_inset Newline newline \end_inset Effect: 0/d10 lightning damage. 10% chance to shock. \begin_inset Newline newline \end_inset Target: One, LOS range 8. \end_layout \begin_layout Itemize Ha Zio \begin_inset Newline newline \end_inset Tier I \begin_inset Newline newline \end_inset Area Lightning Spell \begin_inset Newline newline \end_inset Effect: 0/d10 lightning damage. 5% chance to shock. \begin_inset Newline newline \end_inset Target: A radius-2 (diamond) blast, center LOS range 7. \end_layout \begin_layout Itemize Mazio \begin_inset Newline newline \end_inset Tier I \begin_inset Newline newline \end_inset Total Lightning Spell \begin_inset Newline newline \end_inset Effect: 0/d12 lightning damage. 5% chance to shock. \begin_inset Newline newline \end_inset Target: All known enemies. \end_layout \begin_layout Itemize Spark Touch \begin_inset Newline newline \end_inset Tier I \begin_inset Newline newline \end_inset Realized Lightning Spell \begin_inset Newline newline \end_inset Effect: 0/d10 lightning damage, if relevant. \begin_inset Newline newline \end_inset Target: Touch. Effect: The caster's touch delivers an electric shock sufficient to destroy almost any unhardened electrical device or arc-weld most metals. \end_layout \begin_layout Subsubsection Tier II \end_layout \begin_layout Itemize Zionga \begin_inset Newline newline \end_inset Tier II \begin_inset Newline newline \end_inset Lightning Spell \begin_inset Newline newline \end_inset Effect: 10/2d10 lightning damage. 20% chance to shock, plus 5% per 3 MAG. \begin_inset Newline newline \end_inset Target: One, LOE range 8. \end_layout \begin_layout Itemize Ha Zionga \begin_inset Newline newline \end_inset Tier II \begin_inset Newline newline \end_inset Area Lightning Spell Mixed 6-Straight (WS) \begin_inset Newline newline \end_inset Effect: 10/2d10 lightning damage. 15% chance to shock, plus 5% per 3 MAG. \begin_inset Newline newline \end_inset Target: A radius-3 (diamond) blast, center LOE range 7. \end_layout \begin_layout Itemize Mazionga \begin_inset Newline newline \end_inset Tier II \begin_inset Newline newline \end_inset Total Lightning Spell \begin_inset Newline newline \end_inset Effect: 10/2d10 lightning damage. 10% chance to shock, plus 5% per 3 MAG. \begin_inset Newline newline \end_inset Target: All known enemies. \end_layout \begin_layout Itemize Thunderbolt \begin_inset Newline newline \end_inset Tier II \begin_inset Newline newline \end_inset Realized Lightning Spell \begin_inset Newline newline \end_inset Effect: 0/2d10 lightning damage, if relevant. \begin_inset Newline newline \end_inset Target: One space, LOS range 5. \begin_inset Newline newline \end_inset Special: A single bolt of lightning strikes the target. This functions even indoors. \end_layout \begin_layout Itemize Lightning Boost \begin_inset Newline newline \end_inset Tier II \begin_inset Newline newline \end_inset Passive Lightning Augment Ability Always \begin_inset Newline newline \end_inset Always: Lightning Spells you cast do 25% more damage. \end_layout \begin_layout Itemize Crackling Nimbus \begin_inset Newline newline \end_inset Tier II \begin_inset Newline newline \end_inset Passive Lightning Catalyzing Ability Always \begin_inset Newline newline \end_inset Always: Reduce the cost of Lightning Spells by one minor arcana card. \end_layout \begin_layout Subsubsection Tier III \end_layout \begin_layout Itemize Ziodyne \begin_inset Newline newline \end_inset Tier III \begin_inset Newline newline \end_inset Lightning Spell \begin_inset Newline newline \end_inset Effect: 20/3d10 lightning damage. 30% chance to shock, plus 5% per 2 MAG. \begin_inset Newline newline \end_inset Target: One, LOE, range 8. \end_layout \begin_layout Itemize Ha Ziodyne \begin_inset Newline newline \end_inset Tier III \begin_inset Newline newline \end_inset Area Lightning Spell Mixed 8-Straight (WS) \begin_inset Newline newline \end_inset Effect: 20/3d10 lightning damage. DL 9. 25% chance to shock, plus 5% per 2 MAG. \begin_inset Newline newline \end_inset Target: A radius-3 (diamond) blast, center LOE range 7. \end_layout \begin_layout Itemize Maziodyne \begin_inset Newline newline \end_inset Tier III \begin_inset Newline newline \end_inset Total Lightning Spell \begin_inset Newline newline \end_inset Effect: 20/3d10 lightning damage. 20% chance to shock, plus 5% per 2 MAG. \begin_inset Newline newline \end_inset Target: All known enemies. \end_layout \begin_layout Itemize Discharge \begin_inset Newline newline \end_inset Tier III \begin_inset Newline newline \end_inset Critical Lightning Spell \begin_inset Newline newline \end_inset Effect: 0/4d12 lightning damage. Critical 300/3d12 50% chance to shock, plus 5% per 2 MAG. \begin_inset Newline newline \end_inset Target: One enemy, LOS range 8. \begin_inset Newline newline \end_inset Special: This spell does not deal damage until the beginning of the caster's next turn. The buildup of electricity in the area is visually obvious, making it easy to dodge, and the spell dissipates without effect if the enemy is not still in range when the spell triggers. \end_layout \begin_layout Itemize Lightning Amp \begin_inset Newline newline \end_inset Tier III \begin_inset Newline newline \end_inset Passive Lightning Augment Ability Always \begin_inset Newline newline \end_inset Always: Lightning Spells you cast do 50% more damage. \end_layout \begin_layout Subsubsection Tier IV \end_layout \begin_layout Itemize Thunder Reign \begin_inset Newline newline \end_inset Tier IV \begin_inset Newline newline \end_inset Lightning Spell \begin_inset Newline newline \end_inset Effect: 130/6d10 lightning damage. 200% chance to shock. \begin_inset Newline newline \end_inset Target: One enemy, LOE range 10. \end_layout \begin_layout Subsection Light \begin_inset CommandInset label LatexCommand label name "sub:Light" \end_inset \end_layout \begin_layout Subsubsection Tier I \end_layout \begin_layout Itemize Hama \begin_inset Newline newline \end_inset Tier I \begin_inset Newline newline \end_inset Light Death Spell \begin_inset Newline newline \end_inset Effect: 10+5xTEC% to instantly kill, capped at 50%. \begin_inset Newline newline \end_inset Target: One enemy, LOS. \end_layout \begin_layout Itemize Ha Hama \begin_inset Newline newline \end_inset Tier I \begin_inset Newline newline \end_inset Area Light Death Spell \begin_inset Newline newline \end_inset Effect: -10+5xTEC% to instantly kill, capped at 40%. \begin_inset Newline newline \end_inset Target: Radius-2 burst, LOS. \end_layout \begin_layout Itemize Ma Hama \begin_inset Newline newline \end_inset Tier I \begin_inset Newline newline \end_inset Total Light Death Spell \begin_inset Newline newline \end_inset Effect: -20+5xTEC% chance to instantly kill, capped at 30%. \begin_inset Newline newline \end_inset Target: All enemies. \end_layout \begin_layout Subsubsection Tier III \end_layout \begin_layout Itemize Hamaon \begin_inset Newline newline \end_inset Tier III \begin_inset Newline newline \end_inset Light Death Spell \begin_inset Newline newline \end_inset Effect: 30+5xTEC% to instantly kill, capped at 90%. \begin_inset Newline newline \end_inset Target: One enemy, LOS. \end_layout \begin_layout Itemize Ha Hamaon \begin_inset Newline newline \end_inset Tier III \begin_inset Newline newline \end_inset Area Light Death Spell \begin_inset Newline newline \end_inset Effect: 5xTEC% to instantly kill, capped at 80%. \begin_inset Newline newline \end_inset Target: Radius-2 burst, LOS. \end_layout \begin_layout Itemize Ma Hamaon \begin_inset Newline newline \end_inset Tier III \begin_inset Newline newline \end_inset Total Light Death Spell \begin_inset Newline newline \end_inset Effect: -10+5xTEC% chance to instantly kill, capped at 70%. \begin_inset Newline newline \end_inset Target: All enemies. \end_layout \begin_layout Subsubsection Tier IV \end_layout \begin_layout Itemize Banishment \begin_inset Newline newline \end_inset Tier IV \begin_inset Newline newline \end_inset Light Death Spell \begin_inset Newline newline \end_inset Effect: 60+5xTEC% chance to instantly kill, capped at 200%. \begin_inset Newline newline \end_inset Target: One enemy, LOS. \end_layout \begin_layout Itemize Samsara \begin_inset Newline newline \end_inset Tier IV \begin_inset Newline newline \end_inset Total Light Death Spell Uniform 10-Straight (SO) \begin_inset Newline newline \end_inset Effect: 5+5xTEC% chance to instantly kill, capped at 110%. \begin_inset Newline newline \end_inset Target: All enemies. \end_layout \begin_layout Subsection Dark \begin_inset CommandInset label LatexCommand label name "sub:Dark" \end_inset \end_layout \begin_layout Subsubsection Tier I \end_layout \begin_layout Itemize Mudo \begin_inset Newline newline \end_inset Tier I \begin_inset Newline newline \end_inset Dark Death Spell \begin_inset Newline newline \end_inset Effect: 10+5xTEC% to instantly kill, capped at 50%. \begin_inset Newline newline \end_inset Target: One enemy, LOS. \end_layout \begin_layout Itemize Ha Mudo \begin_inset Newline newline \end_inset Tier I \begin_inset Newline newline \end_inset Area Dark Death Spell \begin_inset Newline newline \end_inset Effect: -10+5xTEC% to instantly kill, capped at 40%. \begin_inset Newline newline \end_inset Target: Radius-2 burst, LOS. \end_layout \begin_layout Itemize Ma Mudo \begin_inset Newline newline \end_inset Tier I \begin_inset Newline newline \end_inset Total Dark Death Spell \begin_inset Newline newline \end_inset Effect: -20+5xTEC% chance to instantly kill, capped at 30%. \begin_inset Newline newline \end_inset Target: All enemies. \end_layout \begin_layout Subsubsection Tier III \end_layout \begin_layout Itemize Mudoon \begin_inset Newline newline \end_inset Tier III \begin_inset Newline newline \end_inset Dark Death Spell \begin_inset Newline newline \end_inset Effect: 30+5xTEC% to instantly kill, capped at 90%. \begin_inset Newline newline \end_inset Target: One enemy, LOS. \end_layout \begin_layout Itemize Ha Mudoon \begin_inset Newline newline \end_inset Tier III \begin_inset Newline newline \end_inset Area Dark Death Spell \begin_inset Newline newline \end_inset Effect: 5xTEC% to instantly kill, capped at 80%. \begin_inset Newline newline \end_inset Target: Radius-2 burst, LOS. \end_layout \begin_layout Itemize Ma Mudoon \begin_inset Newline newline \end_inset Tier III \begin_inset Newline newline \end_inset Total Dark Death Spell \begin_inset Newline newline \end_inset Effect: -10+5xTEC% chance to instantly kill, capped at 70%. \begin_inset Newline newline \end_inset Target: All enemies. \end_layout \begin_layout Subsubsection Tier IV \end_layout \begin_layout Itemize Damnation \begin_inset Newline newline \end_inset Tier IV \begin_inset Newline newline \end_inset Dark Death Spell \begin_inset Newline newline \end_inset Effect: 60+5xTEC% chance to instantly kill, capped at 200%. \begin_inset Newline newline \end_inset Target: One enemy, LOS. \end_layout \begin_layout Itemize Die for Me \begin_inset Newline newline \end_inset Tier IV \begin_inset Newline newline \end_inset Total Dark Death Spell \begin_inset Newline newline \end_inset Effect: 5+5xTEC% chance to instantly kill, capped at 110%. \begin_inset Newline newline \end_inset Target: All enemies. \end_layout \begin_layout Subsection Almighty \begin_inset CommandInset label LatexCommand label name "sub:Almighty" \end_inset \end_layout \begin_layout Subsubsection Tier II \end_layout \begin_layout Itemize Megido \begin_inset Newline newline \end_inset Tier II \begin_inset Newline newline \end_inset Area Almighty Spell \begin_inset Newline newline \end_inset Effect: 10/2d10 Almighty damage \begin_inset Newline newline \end_inset Target: Radius-2 burst, center within LOE range 8. \end_layout \begin_layout Subsubsection Tier III \end_layout \begin_layout Itemize Black Viper \begin_inset Newline newline \end_inset Tier III \begin_inset Newline newline \end_inset Almighty Spell \begin_inset Newline newline \end_inset Effect: 50/4d10 Almighty damage \begin_inset Newline newline \end_inset Target: One enemy, LOE range 10. \end_layout \begin_layout Itemize Megidola \begin_inset Newline newline \end_inset Tier III \begin_inset Newline newline \end_inset Area Almighty Spell \begin_inset Newline newline \end_inset Effect: 30/3d10 Almighty damage \begin_inset Newline newline \end_inset Target: Radius-2 burst, center within LOE range 8. \end_layout \begin_layout Subsubsection Tier IV \end_layout \begin_layout Itemize Last Word \begin_inset Newline newline \end_inset Tier IV \begin_inset Newline newline \end_inset Almighty Spell \begin_inset Newline newline \end_inset Effect: 100/4d12 Almighty damage \begin_inset Newline newline \end_inset Target: One enemy, LOE range 10. \end_layout \begin_layout Itemize Megidolaon \begin_inset Newline newline \end_inset Tier IV \begin_inset Newline newline \end_inset Area Almighty Spell \begin_inset Newline newline \end_inset Effect: 50/4d10 Almighty damage \begin_inset Newline newline \end_inset Target: Radius-3 burst, center within LOE range 8. \end_layout \begin_layout Subsubsection Tier V \end_layout \begin_layout Itemize Morning Star \begin_inset Newline newline \end_inset Tier V \begin_inset Newline newline \end_inset Total Almighty Spell \begin_inset Newline newline \end_inset Effect: 100/4d20 Almighty damage \begin_inset Newline newline \end_inset Target: All enemies \end_layout \begin_layout Subsection Healing \begin_inset CommandInset label LatexCommand label name "sub:Healing" \end_inset \end_layout \begin_layout Subsubsection Tier I \end_layout \begin_layout Itemize Dia \begin_inset Newline newline \end_inset Tier I \begin_inset Newline newline \end_inset Healing Spell \begin_inset Newline newline \end_inset Effect: Restore 0/2d4+3 HP. \begin_inset Newline newline \end_inset Target: One ally, LOS 8. \end_layout \begin_layout Itemize Ha Dia \begin_inset Newline newline \end_inset Tier I \begin_inset Newline newline \end_inset Area Healing Spell \begin_inset Newline newline \end_inset Effect: Restore 0/2d4+3 HP \begin_inset Newline newline \end_inset Target: All allies, LOS range 4. \end_layout \begin_layout Itemize Me Dia \begin_inset Newline newline \end_inset Tier I \begin_inset Newline newline \end_inset Total Healing Spell \begin_inset Newline newline \end_inset Effect: Restore 0/2d4+3 HP \begin_inset Newline newline \end_inset Target: All allies. \end_layout \begin_layout Itemize Patra \begin_inset Newline newline \end_inset Tier I \begin_inset Newline newline \end_inset Mind Status Healing Spell \begin_inset Newline newline \end_inset Effect: Cure all Mind effects. \begin_inset Newline newline \end_inset Target: One ally within range 8. \end_layout \begin_layout Itemize Ha Patra \begin_inset Newline newline \end_inset Tier I \begin_inset Newline newline \end_inset Area Mind Status Healing Spell \begin_inset Newline newline \end_inset Effect: Cure all Mind effects. \begin_inset Newline newline \end_inset Target: Radius-2 burst, center LOS range 6. \end_layout \begin_layout Itemize Soma \begin_inset Newline newline \end_inset Tier I \begin_inset Newline newline \end_inset Nerve Status Healing Spell \begin_inset Newline newline \end_inset Effect: Cure all Nerve effects. \begin_inset Newline newline \end_inset Target: One ally within range 8. \end_layout \begin_layout Itemize Ha Soma \begin_inset Newline newline \end_inset Tier I \begin_inset Newline newline \end_inset Area Nerve Status Healing Spell \begin_inset Newline newline \end_inset Effect: Cure all Nerve effects. \begin_inset Newline newline \end_inset Target: Radius-2 burst, center LOS range 6. \end_layout \begin_layout Itemize Posumudi \begin_inset Newline newline \end_inset Tier I \begin_inset Newline newline \end_inset Poison Status Healing Spell \begin_inset Newline newline \end_inset Effect: Cure Poison. \begin_inset Newline newline \end_inset Target: One ally. \end_layout \begin_layout Itemize Ha Posumudi \begin_inset Newline newline \end_inset Tier I \begin_inset Newline newline \end_inset Area Poison Status Healing Spell \begin_inset Newline newline \end_inset Effect: Cure Poison. \begin_inset Newline newline \end_inset Target: Range 2 burst. \end_layout \begin_layout Itemize Recarm \begin_inset Newline newline \end_inset Tier I \begin_inset Newline newline \end_inset Revive Healing Spell \begin_inset Newline newline \end_inset Effect: Restore a fallen ally to 50% HP. \begin_inset Newline newline \end_inset Target: One ally, range 5. \end_layout \begin_layout Itemize Death's Door \begin_inset Newline newline \end_inset Tier I \begin_inset Newline newline \end_inset Fast Revive Healing Spell \begin_inset Newline newline \end_inset Effect: Fast. Restore a fallen ally to 1 HP. \begin_inset Newline newline \end_inset Target: One ally, LOS \end_layout \begin_layout Subsubsection Tier II \end_layout \begin_layout Itemize Diarama \begin_inset Newline newline \end_inset Tier II \begin_inset Newline newline \end_inset Healing Spell \begin_inset Newline newline \end_inset Effect: Restore 10/2d8+5 HP. \begin_inset Newline newline \end_inset Target: One ally, LOS 8. \end_layout \begin_layout Itemize Ha Diarama \begin_inset Newline newline \end_inset Tier II \begin_inset Newline newline \end_inset Area Healing Spell \begin_inset Newline newline \end_inset Effect: Restore 10/2d8+5 HP \begin_inset Newline newline \end_inset Target: All allies, LOS range 4. \end_layout \begin_layout Itemize Me Diarama \begin_inset Newline newline \end_inset Tier II \begin_inset Newline newline \end_inset Total Healing Spell \begin_inset Newline newline \end_inset Effect: 10/2d8+5 HP \begin_inset Newline newline \end_inset Target: All allies. \end_layout \begin_layout Itemize Diarahan \begin_inset Newline newline \end_inset Tier II \begin_inset Newline newline \end_inset Healing Spell \begin_inset Newline newline \end_inset Effect: Restore HP equal to the target's max HP. \begin_inset Newline newline \end_inset Target: One ally, LOS 8. \end_layout \begin_layout Itemize Ha Diarahan \begin_inset Newline newline \end_inset Tier II \begin_inset Newline newline \end_inset Area Healing Spell \begin_inset Newline newline \end_inset Effect: Restore HP equal to the target's max HP. \begin_inset Newline newline \end_inset Target: All allies, LOS range 4. \end_layout \begin_layout Itemize Me Diarahan \begin_inset Newline newline \end_inset Tier II \begin_inset Newline newline \end_inset Total Healing Spell \begin_inset Newline newline \end_inset Effect: Restore HP equal to the target's max HP. \begin_inset Newline newline \end_inset Target: All allies. \end_layout \begin_layout Itemize Me Patra \begin_inset Newline newline \end_inset Tier II \begin_inset Newline newline \end_inset Total Mind Status Healing Spell \begin_inset Newline newline \end_inset Effect: Cure all Mind effects. \begin_inset Newline newline \end_inset Target: All allies. \end_layout \begin_layout Itemize Me Soma \begin_inset Newline newline \end_inset Tier II \begin_inset Newline newline \end_inset Total Nerve Status Healing Spell \begin_inset Newline newline \end_inset Effect: Cure all Nerve effects. \begin_inset Newline newline \end_inset Target: All allies. \end_layout \begin_layout Itemize Me Posumudi \begin_inset Newline newline \end_inset Tier II \begin_inset Newline newline \end_inset Total Poison Status Healing Spell \begin_inset Newline newline \end_inset Effect: Cure Poison. \begin_inset Newline newline \end_inset Target: All allies. \end_layout \begin_layout Subsubsection Tier III \end_layout \begin_layout Itemize Salvation \begin_inset Newline newline \end_inset Tier III \begin_inset Newline newline \end_inset Total Status Healing Spell \begin_inset Newline newline \end_inset Effect: Restore HP equal to the target's max HP and remove all status effects, other than Knockdown. \begin_inset Newline newline \end_inset Target: All allies. \end_layout \begin_layout Itemize Recarm \begin_inset Newline newline \end_inset Tier I \begin_inset Newline newline \end_inset Revive Healing Spell \begin_inset Newline newline \end_inset Effect: Restore a fallen ally to 50% HP. \begin_inset Newline newline \end_inset Target: One ally, range 5. \end_layout \begin_layout Itemize Recarmdra \begin_inset Newline newline \end_inset Tier III \begin_inset Newline newline \end_inset Revive Healing Spell \begin_inset Newline newline \end_inset Effect: Set an ally's HP to 100%, unconscious or not. Set the caster's HP to 0. This is not death by damage. \begin_inset Newline newline \end_inset Target: One ally, LOS. \end_layout \begin_layout Subsection Defense \end_layout \begin_layout Standard When assigning defense spells, their Type, in terms of Aspects, is listed in the description. \end_layout \begin_layout Subsubsection Tier I \end_layout \begin_layout Itemize Still Alive \begin_inset Newline newline \end_inset Tier I \begin_inset Newline newline \end_inset Interrupt Tetraja Death Wall Spell \begin_inset Newline newline \end_inset Effect: Interrupt. An ally who would otherwise be felled by a Death effect gains Death Ward 1. If the ally already had only 1 HP remaining, they gain Death Ward 0 instead. \end_layout \begin_layout Itemize Wall \begin_inset Newline newline \end_inset Tier I (Superfast) Wall Spell \begin_inset Newline newline \end_inset Effect: All allies gain Null until the end of your next turn. \begin_inset Newline newline \end_inset Target: All allies. Special: Must be learned individually for each element. \begin_inset Newline newline \end_inset Special: You may instead Effect a 4-Set. If you do, this spell becomes Superfast. \end_layout \begin_layout Subsubsection Tier II \end_layout \begin_layout Itemize Reflect \begin_inset Newline newline \end_inset Tier II \begin_inset Newline newline \end_inset Wall Spell \begin_inset Newline newline \end_inset Effect: All allies gain Reflect until the end of your next turn. \begin_inset Newline newline \end_inset Target: All allies. Special: Must be learned individually for each element. \end_layout \begin_layout Itemize Makarakarn \begin_inset Newline newline \end_inset Tier II \begin_inset Newline newline \end_inset Wall Spell \begin_inset Newline newline \end_inset Effect: Grants Reflect Magic one time. Does not stack with itself. \begin_inset Newline newline \end_inset Target: One ally, range 10. \end_layout \begin_layout Itemize Tetrakarn \begin_inset Newline newline \end_inset Tier II \begin_inset Newline newline \end_inset Wall Spell \begin_inset Newline newline \end_inset Effect: Grants Reflect Physical one time. Does not stack with itself. \begin_inset Newline newline \end_inset Target: One ally, range 10. \end_layout \begin_layout Itemize Tetraja \begin_inset Newline newline \end_inset Tier II \begin_inset Newline newline \end_inset Tetraja Death Wall Spell \begin_inset Newline newline \end_inset Effect: Grants immunity to a Death effect one time. Does not stack with itself. \begin_inset Newline newline \end_inset Target: One ally, range 10. \end_layout \begin_layout Itemize Dodge \begin_inset Newline newline \end_inset Tier II \begin_inset Newline newline \end_inset Passive Dodge Ability \begin_inset Newline newline \end_inset Always: Reduce the DL of attacks that target you by 1. \end_layout \begin_layout Itemize Evade \begin_inset Newline newline \end_inset Tier II \begin_inset Newline newline \end_inset Passive Dodge Ability \begin_inset Newline newline \end_inset Always: You gain one automatic dodge success against attacks that target you. \end_layout \begin_layout Subsubsection Tier III \end_layout \begin_layout Itemize Drain \begin_inset Newline newline \end_inset Tier III \begin_inset Newline newline \end_inset Wall Spell \begin_inset Newline newline \end_inset Effect: All allies gain Absorb until the end of your next turn. \begin_inset Newline newline \end_inset Target: All allies. Special: Must be learned individually for each element. \end_layout \begin_layout Subsection Buff \begin_inset CommandInset label LatexCommand label name "sub:Buff" \end_inset \end_layout \begin_layout Subsubsection Tier I \end_layout \begin_layout Itemize Tarukaja \begin_inset Newline newline \end_inset Tier I \begin_inset Newline newline \end_inset Taru Buff Spell \begin_inset Newline newline \end_inset Effect: +1 STR, +1 MAG for 3 rounds. \begin_inset Newline newline \end_inset Target: One ally within range 8. \end_layout \begin_layout Itemize Ha Tarukaja \begin_inset Newline newline \end_inset Tier I \begin_inset Newline newline \end_inset Area Taru Buff Spell \begin_inset Newline newline \end_inset Effect: +1 STR, +1 MAG for 3 rounds. \begin_inset Newline newline \end_inset Target: All allies within range 2 of the caster, including the caster. \end_layout \begin_layout Itemize Ma Tarukaja \begin_inset Newline newline \end_inset Tier I \begin_inset Newline newline \end_inset Total Taru Buff Spell \begin_inset Newline newline \end_inset Effect: +1 STR, +1 MAG for 3 rounds. \begin_inset Newline newline \end_inset Target: All allies. \end_layout \begin_layout Itemize Sukukaja \begin_inset Newline newline \end_inset Tier I \begin_inset Newline newline \end_inset Suku Buff Spell \begin_inset Newline newline \end_inset Effect: +1 AGL, +1 TEC for 3 rounds. \begin_inset Newline newline \end_inset Target: One ally within range 8. \end_layout \begin_layout Itemize Ha Sukukaja \begin_inset Newline newline \end_inset Tier I \begin_inset Newline newline \end_inset Area Suku Buff Spell \begin_inset Newline newline \end_inset Effect: +1 AGL, +1 TEC for 3 rounds. \begin_inset Newline newline \end_inset Target: All allies within range 2 of the caster, including the caster. \end_layout \begin_layout Itemize Ma Sukukaja \begin_inset Newline newline \end_inset Tier I \begin_inset Newline newline \end_inset Total Suku Buff Spell \begin_inset Newline newline \end_inset Effect: +1 AGL, +1 TEC for 3 rounds. \begin_inset Newline newline \end_inset Target: All allies. \end_layout \begin_layout Itemize Rakukaja \begin_inset Newline newline \end_inset Tier I \begin_inset Newline newline \end_inset Raku Buff Spell \begin_inset Newline newline \end_inset Effect: +1 VIT for 3 rounds. Grants new hit points immediately. \begin_inset Newline newline \end_inset Target: One ally within range 8. \end_layout \begin_layout Itemize Ha Rakukaja \begin_inset Newline newline \end_inset Tier I \begin_inset Newline newline \end_inset Area Raku Buff Spell \begin_inset Newline newline \end_inset Effect: +1 VIT for 3 rounds. Grants new hit points immediately. \begin_inset Newline newline \end_inset Target: All allies within range 2 of the caster, including the caster. \end_layout \begin_layout Itemize Ma Rakukaja \begin_inset Newline newline \end_inset Tier I \begin_inset Newline newline \end_inset Total Raku Buff Spell \begin_inset Newline newline \end_inset Effect: +1 VIT for 3 rounds. Grants new hit points immediately. \begin_inset Newline newline \end_inset Target: All allies. \end_layout \begin_layout Itemize Dekaja \begin_inset Newline newline \end_inset Tier I \begin_inset Newline newline \end_inset Stripper Spell \begin_inset Newline newline \end_inset Effect: Removes all Buff effects. \begin_inset Newline newline \end_inset Target: All enemies. \end_layout \begin_layout Itemize Rebellion \begin_inset Newline newline \end_inset Tier I \begin_inset Newline newline \end_inset Critical Buff Spell \begin_inset Newline newline \end_inset Effect: All attacks made for the next 3 rounds gain Critical 0/1d8. \begin_inset Newline newline \end_inset Target: All combatants. \end_layout \begin_layout Itemize Auto-Tarukaja \begin_inset Newline newline \end_inset Tier I \begin_inset Newline newline \end_inset Personal Taru Buff Autocast Ability Always \begin_inset Newline newline \end_inset Always: At the start of battle, or the first time you switch to this Persona during a battle, you gain the effect of Tarukaja. \end_layout \begin_layout Itemize Auto-Sukukaja \begin_inset Newline newline \end_inset Tier I \begin_inset Newline newline \end_inset Personal Suku Buff Autocast Ability Always \begin_inset Newline newline \end_inset Always: At the start of battle, or the first time you switch to this Persona during a battle, you gain the effect of Sukukaja. \end_layout \begin_layout Itemize Auto-Rakukaja \begin_inset Newline newline \end_inset Tier I \begin_inset Newline newline \end_inset Personal Raku Buff Autocast Ability Always \begin_inset Newline newline \end_inset Always: At the start of battle, or the first time you switch to this Persona during a battle, you gain the effect of Rakukaja. \end_layout \begin_layout Subsubsection Tier II \end_layout \begin_layout Itemize Tarukajamon \begin_inset Newline newline \end_inset Tier II \begin_inset Newline newline \end_inset Taru Buff Spell \begin_inset Newline newline \end_inset Effect: +2 STR, +2 MAG for 3 rounds. \begin_inset Newline newline \end_inset Target: One ally within range 8. \end_layout \begin_layout Itemize Ha Tarukajamon \begin_inset Newline newline \end_inset Tier II \begin_inset Newline newline \end_inset Area Taru Buff Spell \begin_inset Newline newline \end_inset Effect: +2 STR, +2 MAG for 3 rounds. \begin_inset Newline newline \end_inset Target: All allies within range 2 of the caster, including the caster. \end_layout \begin_layout Itemize Ma Tarukajamon \begin_inset Newline newline \end_inset Tier II \begin_inset Newline newline \end_inset Total Taru Buff Spell \begin_inset Newline newline \end_inset Effect: +2 STR, +2 MAG for 3 rounds. \begin_inset Newline newline \end_inset Target: All allies. \end_layout \begin_layout Itemize Sukukajamon \begin_inset Newline newline \end_inset Tier II \begin_inset Newline newline \end_inset Suku Buff Spell \begin_inset Newline newline \end_inset Effect: +2 AGL, +2 TEC for 3 rounds. \begin_inset Newline newline \end_inset Target: One ally within range 8. \end_layout \begin_layout Itemize Ha Sukukajamon \begin_inset Newline newline \end_inset Tier II \begin_inset Newline newline \end_inset Area Suku Buff Spell \begin_inset Newline newline \end_inset Effect: +2 AGL, +2 TEC for 3 rounds. \begin_inset Newline newline \end_inset Target: All allies within range 2 of the caster, including the caster. \end_layout \begin_layout Itemize Ma Sukukajamon \begin_inset Newline newline \end_inset Tier II \begin_inset Newline newline \end_inset Total Suku Buff Spell \begin_inset Newline newline \end_inset Effect: +2 AGL, +2 TEC for 3 rounds. \begin_inset Newline newline \end_inset Target: All allies. \end_layout \begin_layout Itemize Rakukajamon \begin_inset Newline newline \end_inset Tier II \begin_inset Newline newline \end_inset Raku Buff Spell \begin_inset Newline newline \end_inset Effect: +2 VIT for 3 rounds. Grants new hit points immediately. \begin_inset Newline newline \end_inset Target: One ally within range 8. \end_layout \begin_layout Itemize Ha Rakukajamon \begin_inset Newline newline \end_inset Tier II \begin_inset Newline newline \end_inset Area Raku Buff Spell \begin_inset Newline newline \end_inset Effect: +2 VIT for 3 rounds. Grants new hit points immediately. \begin_inset Newline newline \end_inset Target: All allies within range 2 of the caster, including the caster. \end_layout \begin_layout Itemize Ma Rakukajamon \begin_inset Newline newline \end_inset Tier II \begin_inset Newline newline \end_inset Total Raku Buff Spell \begin_inset Newline newline \end_inset Effect: +2 VIT for 3 rounds. Grants new hit points immediately. Target: All allies. \end_layout \begin_layout Itemize Revolution \begin_inset Newline newline \end_inset Tier II \begin_inset Newline newline \end_inset Critical Buff Spell \begin_inset Newline newline \end_inset Effect: All attacks made for the next 3 rounds gain Critical 10/1d20 \begin_inset Newline newline \end_inset Target: All combatants. \end_layout \begin_layout Itemize Auto-Tarukajamon \begin_inset Newline newline \end_inset Tier II \begin_inset Newline newline \end_inset Personal Taru Buff Autocast Ability Always \begin_inset Newline newline \end_inset Always: At the start of battle, or the first time you switch to this Persona during a battle, you gain the effect of Tarukajamon. \end_layout \begin_layout Itemize Auto-Sukukajamon \begin_inset Newline newline \end_inset Tier II \begin_inset Newline newline \end_inset Personal Suku Buff Autocast Ability Always \begin_inset Newline newline \end_inset Always: At the start of battle, or the first time you switch to this Persona during a battle, you gain the effect of Sukukajamon. \end_layout \begin_layout Itemize Auto-Rakukajamon \begin_inset Newline newline \end_inset Tier II \begin_inset Newline newline \end_inset Personal Raku Buff Autocast Ability Always \begin_inset Newline newline \end_inset Always: At the start of battle, or the first time you switch to this Persona during a battle, you gain the effect of Rakukajamon. \end_layout \begin_layout Subsubsection Tier III \end_layout \begin_layout Itemize Tarukajaou \begin_inset Newline newline \end_inset Tier III \begin_inset Newline newline \end_inset Taru Buff Spell \begin_inset Newline newline \end_inset Effect: +4 STR, +4 MAG for 3 rounds. \begin_inset Newline newline \end_inset Target: One ally within range 8. \end_layout \begin_layout Itemize Ha Tarukajaou \begin_inset Newline newline \end_inset Tier III \begin_inset Newline newline \end_inset Area Taru Buff Spell \begin_inset Newline newline \end_inset Effect: +4 STR, +4 MAG for 3 rounds. \begin_inset Newline newline \end_inset Target: All allies within range 3 of the caster, including the caster. \end_layout \begin_layout Itemize Ma Tarukajaou \begin_inset Newline newline \end_inset Tier III \begin_inset Newline newline \end_inset Total Taru Buff Spell \begin_inset Newline newline \end_inset Effect: +4 STR, +4 MAG for 3 rounds. \begin_inset Newline newline \end_inset Target: All allies. \end_layout \begin_layout Itemize Sukukajaou \begin_inset Newline newline \end_inset Tier III \begin_inset Newline newline \end_inset Suku Buff Spell \begin_inset Newline newline \end_inset Effect: +4 AGL, +4 TEC for 3 rounds. \begin_inset Newline newline \end_inset Target: One ally within range 8. \end_layout \begin_layout Itemize Ha Sukukajaou \begin_inset Newline newline \end_inset Tier III \begin_inset Newline newline \end_inset Area Suku Buff Spell \begin_inset Newline newline \end_inset Effect: +4 AGL, +4 TEC for 3 rounds. \begin_inset Newline newline \end_inset Target: All allies within range 3 of the caster, including the caster. \end_layout \begin_layout Itemize Ma Sukukajaou \begin_inset Newline newline \end_inset Tier III \begin_inset Newline newline \end_inset Total Suku Buff Spell \begin_inset Newline newline \end_inset Effect: +4 AGL, +4 TEC for 3 rounds. \begin_inset Newline newline \end_inset Target: All allies. \end_layout \begin_layout Itemize Rakukajaou \begin_inset Newline newline \end_inset Tier III \begin_inset Newline newline \end_inset Raku Buff Spell \begin_inset Newline newline \end_inset Effect: +4 VIT for 3 rounds. Grants new hit points immediately. \begin_inset Newline newline \end_inset Target: One ally within range 8. \end_layout \begin_layout Itemize Ha Rakukajaou \begin_inset Newline newline \end_inset Tier III \begin_inset Newline newline \end_inset Area Raku Buff Spell \begin_inset Newline newline \end_inset Effect: +4 VIT for 3 rounds. Grants new hit points immediately. \begin_inset Newline newline \end_inset Target: All allies within range 3 of the caster, including the caster. \end_layout \begin_layout Itemize Ma Rakukajaou \begin_inset Newline newline \end_inset Tier III \begin_inset Newline newline \end_inset Total Raku Buff Spell \begin_inset Newline newline \end_inset Effect: +4 VIT for 3 rounds. Grants new hit points immediately. \begin_inset Newline newline \end_inset Target: All allies. \end_layout \begin_layout Itemize Cataclysm \begin_inset Newline newline \end_inset Tier III \begin_inset Newline newline \end_inset Hyperlinear Critical Buff Spell \begin_inset Newline newline \end_inset Effect: All attacks made for the next three rounds gain Critical 20/1d20+3+STR or MAG, whichever is the stat used to calculate damage for that attack. \end_layout \begin_layout Itemize Auto-Tarukajaou \begin_inset Newline newline \end_inset Tier III \begin_inset Newline newline \end_inset Personal Taru Buff Autocast Ability Always \begin_inset Newline newline \end_inset Always: At the start of battle, or the first time you switch to this Persona during a battle, you gain the effect of Tarukajaou. \end_layout \begin_layout Itemize Auto-Sukukajaou \begin_inset Newline newline \end_inset Tier III \begin_inset Newline newline \end_inset Personal Suku Buff Autocast Ability Always \begin_inset Newline newline \end_inset Always: At the start of battle, or the first time you switch to this Persona during a battle, you gain the effect of Sukukajaou. \end_layout \begin_layout Itemize Auto-Rakukajaou \begin_inset Newline newline \end_inset Tier III \begin_inset Newline newline \end_inset Personal Raku Buff Autocast Ability Always \begin_inset Newline newline \end_inset Always: At the start of battle, or the first time you switch to this Persona during a battle, you gain the effect of Rakukajaou. \end_layout \begin_layout Subsubsection Tier IV \end_layout \begin_layout Itemize Hideous Strength \begin_inset Newline newline \end_inset Tier IV \begin_inset Newline newline \end_inset Taru Buff Spell \begin_inset Newline newline \end_inset Effect: Double STR and MAG for 3 rounds. \begin_inset Newline newline \end_inset Target: One ally within range 8. \end_layout \begin_layout Itemize Blink \begin_inset Newline newline \end_inset Tier IV \begin_inset Newline newline \end_inset Suku Buff Spell \begin_inset Newline newline \end_inset Effect: Double AGL and TEC for 3 rounds. \begin_inset Newline newline \end_inset Target: One ally within range 8. \end_layout \begin_layout Itemize Aegis \begin_inset Newline newline \end_inset Tier IV \begin_inset Newline newline \end_inset Raku Buff Spell \begin_inset Newline newline \end_inset Effect: Double VIT for 3 rounds. Grants new hit points immediately. \begin_inset Newline newline \end_inset Target: One ally within range 8. \end_layout \begin_layout Subsection Debuff \begin_inset CommandInset label LatexCommand label name "sub:Debuff" \end_inset \end_layout \begin_layout Subsubsection Tier I \end_layout \begin_layout Itemize Tarunda \begin_inset Newline newline \end_inset Tier I \begin_inset Newline newline \end_inset Taru Debuff Spell \begin_inset Newline newline \end_inset Effect: -1 STR, -1 MAG for 3 rounds. \begin_inset Newline newline \end_inset Target: One enemy within range 8. \end_layout \begin_layout Itemize Ha Tarunda \begin_inset Newline newline \end_inset Tier I \begin_inset Newline newline \end_inset Area Taru Debuff Spell \begin_inset Newline newline \end_inset Effect: -1 STR, -1 MAG for 3 rounds. \begin_inset Newline newline \end_inset Target: Radius 2 burst, center LOE range 6. \end_layout \begin_layout Itemize Ma Tarunda \begin_inset Newline newline \end_inset Tier I \begin_inset Newline newline \end_inset Total Taru Debuff Spell \begin_inset Newline newline \end_inset Effect: -1 STR, -1 MAG for 3 rounds. \begin_inset Newline newline \end_inset Target: All enemies. \end_layout \begin_layout Itemize Sukunda \begin_inset Newline newline \end_inset Tier I \begin_inset Newline newline \end_inset Suku Debuff Spell \begin_inset Newline newline \end_inset Effect: -1 AGL, -1 TEC for 3 rounds. \begin_inset Newline newline \end_inset Target: One enemy within range 8. \end_layout \begin_layout Itemize Ha Sukunda \begin_inset Newline newline \end_inset Tier I \begin_inset Newline newline \end_inset Area Suku Debuff Spell \begin_inset Newline newline \end_inset Effect: -1 AGL, -1 TEC for 3 rounds. \begin_inset Newline newline \end_inset Target: Radius 2 burst, center LOE range 6. \end_layout \begin_layout Itemize Ma Sukunda \begin_inset Newline newline \end_inset Tier I \begin_inset Newline newline \end_inset Total Suku Debuff Spell \begin_inset Newline newline \end_inset Effect: -1 AGL, -1 TEC for 3 rounds. \begin_inset Newline newline \end_inset Target: All enemies. \end_layout \begin_layout Itemize Rakunda \begin_inset Newline newline \end_inset Tier I \begin_inset Newline newline \end_inset Raku Debuff Spell \begin_inset Newline newline \end_inset Effect: -1 VIT for 3 rounds. Removes hit points immediately. \begin_inset Newline newline \end_inset Target: One enemy within range 8. \end_layout \begin_layout Itemize Ha Rakunda \begin_inset Newline newline \end_inset Tier I \begin_inset Newline newline \end_inset Area Raku Debuff Spell \begin_inset Newline newline \end_inset Effect: -1 VIT for 3 rounds. Removes hit points immediately. \begin_inset Newline newline \end_inset Target: Radius 2 burst, center LOE range 6. \end_layout \begin_layout Itemize Ma Rakunda \begin_inset Newline newline \end_inset Tier I \begin_inset Newline newline \end_inset Total Raku Debuff Spell \begin_inset Newline newline \end_inset Effect: -1 VIT for 3 rounds. Removes hit points immediately. \begin_inset Newline newline \end_inset Target: All enemies. \end_layout \begin_layout Itemize Dekunda \begin_inset Newline newline \end_inset Tier I Stripper Spell \begin_inset Newline newline \end_inset Effect: Removes all Debuff effects. \begin_inset Newline newline \end_inset Target: All allies. \end_layout \begin_layout Subsubsection Tier II \end_layout \begin_layout Itemize Tarundamon \begin_inset Newline newline \end_inset Tier II \begin_inset Newline newline \end_inset Taru Debuff Spell \begin_inset Newline newline \end_inset Effect: -2 STR, -2 MAG for 3 rounds. \begin_inset Newline newline \end_inset Target: One enemy within range 8. \end_layout \begin_layout Itemize Ha Tarundamon \begin_inset Newline newline \end_inset Tier II \begin_inset Newline newline \end_inset Area Taru Debuff Spell \begin_inset Newline newline \end_inset Effect: -2 STR, -2 MAG for 3 rounds. \begin_inset Newline newline \end_inset Target: Radius 2 burst, center LOE range 6. \end_layout \begin_layout Itemize Ma Tarundamon \begin_inset Newline newline \end_inset Tier II \begin_inset Newline newline \end_inset Total Taru Debuff Spell \begin_inset Newline newline \end_inset Effect: -2 STR, -2 MAG for 3 rounds. \begin_inset Newline newline \end_inset Target: All enemies. \end_layout \begin_layout Itemize Sukundamon \begin_inset Newline newline \end_inset Tier II \begin_inset Newline newline \end_inset Suku Debuff Spell \begin_inset Newline newline \end_inset Effect: -2 AGL, -2 TEC for 3 rounds. \begin_inset Newline newline \end_inset Target: One enemy within range 8. \end_layout \begin_layout Itemize Ha Sukundamon \begin_inset Newline newline \end_inset Tier II \begin_inset Newline newline \end_inset Area Suku Debuff Spell \begin_inset Newline newline \end_inset Effect: -2 AGL, -2 TEC for 3 rounds. \begin_inset Newline newline \end_inset Target: Radius 2 burst, center LOE range 6. \end_layout \begin_layout Itemize Ma Sukundamon \begin_inset Newline newline \end_inset Tier II \begin_inset Newline newline \end_inset Total Suku Debuff Spell \begin_inset Newline newline \end_inset Effect: -2 AGL, -2 TEC for 3 rounds. \begin_inset Newline newline \end_inset Target: All enemies. \end_layout \begin_layout Itemize Rakundamon \begin_inset Newline newline \end_inset Tier II \begin_inset Newline newline \end_inset Raku Debuff Spell \begin_inset Newline newline \end_inset Effect: -2 VIT for 3 rounds. Removes hit points immediately. \begin_inset Newline newline \end_inset Target: One enemy within range 8. \end_layout \begin_layout Itemize Ha Rakundamon \begin_inset Newline newline \end_inset Tier II \begin_inset Newline newline \end_inset Area Raku Debuff Spell \begin_inset Newline newline \end_inset Effect: -2 VIT for 3 rounds. Removes hit points immediately. \begin_inset Newline newline \end_inset Target: Radius 2 burst, center LOE range 6. \end_layout \begin_layout Itemize Ma Rakundamon \begin_inset Newline newline \end_inset Tier II \begin_inset Newline newline \end_inset Total Raku Debuff Spell \begin_inset Newline newline \end_inset Effect: -2 VIT for 3 rounds. Removes hit points immediately. \begin_inset Newline newline \end_inset Target: All enemies. \end_layout \begin_layout Subsubsection Tier III \end_layout \begin_layout Itemize Tarundaou \begin_inset Newline newline \end_inset Tier III \begin_inset Newline newline \end_inset Taru Debuff Spell \begin_inset Newline newline \end_inset Effect: -4 STR, -4 MAG for 3 rounds. \begin_inset Newline newline \end_inset Target: One enemy within range 8. \end_layout \begin_layout Itemize Ha Tarundaou \begin_inset Newline newline \end_inset Tier III \begin_inset Newline newline \end_inset Area Taru Debuff Spell \begin_inset Newline newline \end_inset Effect: -4 STR, -4 MAG for 3 rounds. \begin_inset Newline newline \end_inset Target: Radius 3 burst, center LOE range 5. \end_layout \begin_layout Itemize Ma Tarundaou \begin_inset Newline newline \end_inset Tier III \begin_inset Newline newline \end_inset Total Taru Debuff Spell \begin_inset Newline newline \end_inset Effect: -4 STR, -4 MAG for 3 rounds. \begin_inset Newline newline \end_inset Target: All enemies. \end_layout \begin_layout Itemize Sukundaou \begin_inset Newline newline \end_inset Tier III \begin_inset Newline newline \end_inset Suku Debuff Spell \begin_inset Newline newline \end_inset Effect: -4 AGL, -4 TEC for 3 rounds. \begin_inset Newline newline \end_inset Target: One enemy within range 8. \end_layout \begin_layout Itemize Ha Sukundaou \begin_inset Newline newline \end_inset Tier III \begin_inset Newline newline \end_inset Area Suku Debuff Spell \begin_inset Newline newline \end_inset Effect: -4 AGL, -4 TEC for 3 rounds. \begin_inset Newline newline \end_inset Target: Radius 3 burst, center LOE range 5. \end_layout \begin_layout Itemize Ma Sukundaou \begin_inset Newline newline \end_inset Tier III \begin_inset Newline newline \end_inset Total Suku Debuff \begin_inset Newline newline \end_inset Effect: -4 AGL, -4 TEC for 3 rounds. \begin_inset Newline newline \end_inset Target: All enemies. \end_layout \begin_layout Itemize Rakundaou \begin_inset Newline newline \end_inset Tier III \begin_inset Newline newline \end_inset Raku Debuff Spell \begin_inset Newline newline \end_inset Effect: -2 VIT for 3 rounds. Removes hit points immediately. \begin_inset Newline newline \end_inset Target: One enemy within range 8. \end_layout \begin_layout Itemize Ha Rakundaou \begin_inset Newline newline \end_inset Tier III \begin_inset Newline newline \end_inset Area Raku Debuff Spell \begin_inset Newline newline \end_inset Effect: -4 VIT for 3 rounds. Removes hit points immediately. \begin_inset Newline newline \end_inset Target: Radius 3 burst, center LOE range 5. \end_layout \begin_layout Itemize Ma Rakundaou \begin_inset Newline newline \end_inset Tier III \begin_inset Newline newline \end_inset Total Raku Debuff Spell \begin_inset Newline newline \end_inset Effect: -4 VIT for 3 rounds. Removes hit points immediately. \begin_inset Newline newline \end_inset Target: All enemies. \end_layout \begin_layout Subsection Status \begin_inset CommandInset label LatexCommand label name "sub:Status" \end_inset \end_layout \begin_layout Subsubsection Tier I \end_layout \begin_layout Itemize Pulinpa \begin_inset Newline newline \end_inset Tier I \begin_inset Newline newline \end_inset Panic Mind Status Spell \begin_inset Newline newline \end_inset Effect: 35+5xTEC% chance of inflicting Panic. \begin_inset Newline newline \end_inset Target: One enemy within LOS range 8. \end_layout \begin_layout Itemize Evil Touch \begin_inset Newline newline \end_inset Tier I Fear Mind Status Spell \begin_inset Newline newline \end_inset Effect: 35+5xTEC% chance of inflicting Fear. \begin_inset Newline newline \end_inset Target: One enemy within LOS range 8. \end_layout \begin_layout Itemize Enrage \begin_inset Newline newline \end_inset Tier I \begin_inset Newline newline \end_inset Rage Mind Status Spell \begin_inset Newline newline \end_inset Effect: 35+5xTEC% chance of inflicting Rage. \begin_inset Newline newline \end_inset Target: One enemy within LOS range 8. \end_layout \begin_layout Itemize Poisma \begin_inset Newline newline \end_inset Tier I \begin_inset Newline newline \end_inset Poison Status Spell \begin_inset Newline newline \end_inset Effect: 20+5xTEC% chance of inflicting Poison. \begin_inset Newline newline \end_inset Target: One enemy within LOS range 6. \end_layout \begin_layout Subsubsection Tier II \end_layout \begin_layout Itemize Marin Karin \begin_inset Newline newline \end_inset Tier II \begin_inset Newline newline \end_inset Charm Mind Status Spell \begin_inset Newline newline \end_inset Effect: 35+5xTEC% chance of inflicting Charm. \begin_inset Newline newline \end_inset Target: One enemy within LOS range 8. \end_layout \begin_layout Itemize Sexy Dance \begin_inset Newline newline \end_inset Tier II \begin_inset Newline newline \end_inset Multi Charm Mind Status Spell \begin_inset Newline newline \end_inset Effect: 15+5xTEC% chance of inflicting Charm. \begin_inset Newline newline \end_inset Target: All enemies within LOS range 6. \end_layout \begin_layout Itemize Tentarafoo \begin_inset Newline newline \end_inset Tier II \begin_inset Newline newline \end_inset Multi Panic Mind Status Spell \begin_inset Newline newline \end_inset Effect: 25+5xTEC% chance of inflicting Panic. \begin_inset Newline newline \end_inset Target: All enemies within LOS range 6. \end_layout \begin_layout Itemize Evil Smile \begin_inset Newline newline \end_inset Tier II \begin_inset Newline newline \end_inset Multi Fear Mind Status Spell \begin_inset Newline newline \end_inset Effect: 10+5xTEC% chance of inflicting Fear. \begin_inset Newline newline \end_inset Target: All enemies within LOS range 6. \end_layout \begin_layout Itemize Challenge \begin_inset Newline newline \end_inset Tier II \begin_inset Newline newline \end_inset Rage Mind Status Spell \begin_inset Newline newline \end_inset Effect: 45+5xTEC% chance of inflicting Rage. \begin_inset Newline newline \end_inset Target: The user and one target within LOS range 8. \begin_inset Newline newline \end_inset Special: Roll the spell result only once, using that for both targets. \end_layout \begin_layout Itemize Infuriate \begin_inset Newline newline \end_inset Tier II \begin_inset Newline newline \end_inset Multi Rage Mind Status Spell \begin_inset Newline newline \end_inset Effect: 10+5xTEC% chance of inflicting Rage. \begin_inset Newline newline \end_inset Target: All enemies within LOS range 6. \end_layout \begin_layout Itemize Ha Poisma \begin_inset Newline newline \end_inset Tier II \begin_inset Newline newline \end_inset Area Poison Status Spell \begin_inset Newline newline \end_inset Effect: 15+5xTEC% chance of inflicting Poison. \begin_inset Newline newline \end_inset Target: Radius-2 blast, center LOE range 6. \end_layout \begin_layout Itemize Venom Breath \begin_inset Newline newline \end_inset Tier II \begin_inset Newline newline \end_inset Multi Poison Status Spell \begin_inset Newline newline \end_inset Effect: 10+5xTEC% chance of inflicting Poison. \begin_inset Newline newline \end_inset Target: All enemies within LOS range 6. \end_layout \begin_layout Itemize Crushing Grip \begin_inset Newline newline \end_inset Tier II \begin_inset Newline newline \end_inset Paralysis Status Spell \begin_inset Newline newline \end_inset Effect: 15+5xTEC% chance of inflicting Paralysis. \begin_inset Newline newline \end_inset Target: One enemy within range 6. \end_layout \begin_layout Subsection Intel \begin_inset CommandInset label LatexCommand label name "sub:Intel" \end_inset \end_layout \begin_layout Subsubsection Tier I \end_layout \begin_layout Itemize Sense \begin_inset Newline newline \end_inset Tier I \begin_inset Newline newline \end_inset Intel Spell \begin_inset Newline newline \end_inset Effect: All elemental affinities of a target enemy are revealed. \begin_inset Newline newline \end_inset Target: One enemy, LOS. \end_layout \begin_layout Itemize Sense Plus \begin_inset Newline newline \end_inset Tier I \begin_inset Newline newline \end_inset Intel Augment Ability Passive Always \begin_inset Newline newline \end_inset Always: Sense also reports the enemy's stat block. \end_layout \begin_layout Itemize Sense Plus Plus \begin_inset Newline newline \end_inset Tier I \begin_inset Newline newline \end_inset Intel Augment Ability Always \begin_inset Newline newline \end_inset Always: Sense also reports the enemy's current and maximum hit points. \end_layout \begin_layout Subsection Miscellaneous \begin_inset CommandInset label LatexCommand label name "sub:Misc" \end_inset \end_layout \begin_layout Subsubsection Tier I \end_layout \begin_layout Itemize Counter \begin_inset Newline newline \end_inset Tier I \begin_inset Newline newline \end_inset Passive Counter Ability \begin_inset Newline newline \end_inset Hold: 30% chance to retaliate against a basic attack or Physical Spell with a basic melee or ranged attack. \end_layout \begin_layout Itemize Oracle \begin_inset Newline newline \end_inset Tier I \begin_inset Newline newline \end_inset Unique Passive Luck Ability Always \begin_inset Newline newline \end_inset Always: Whenever you must draw from the Fate Deck, after seeing the draw but before learning the effects, you may discard that card and draw again. Using this ability consumes one of your luck charges from your next battle. \end_layout \begin_layout Itemize Foresight \begin_inset Newline newline \end_inset Tier I \begin_inset Newline newline \end_inset Unique Passive Intel Luck Ability Always \begin_inset Newline newline \end_inset Always: Gain 3 additional LUK charges at the start of each battle. You may spend a LUK charge to reroll a Sense roll, keeping both results. You may spend a LUK charge to reroll a dodge roll of yours. \end_layout \begin_layout Itemize Silver Bow \begin_inset Newline newline \end_inset Tier I \begin_inset Newline newline \end_inset Unique Passive Augment Ability \begin_inset Newline newline \end_inset Hold: When you Effect a Swords card to improve an attack that deals Pierce damage, improve that damage by an additional X or Y. \end_layout \begin_layout Itemize Caduceus \begin_inset Newline newline \end_inset Tier I \begin_inset Newline newline \end_inset Unique Passive Healing Augment Ability \begin_inset Newline newline \end_inset Hold: All healing spells are cast at +1 MAG. \end_layout \begin_layout Itemize Magnificent Wings \begin_inset Newline newline \end_inset Tier I \begin_inset Newline newline \end_inset Unique Passive Movement Ability \begin_inset Newline newline \end_inset Hold: Effective +2 AGL for purposes of determining movement. \end_layout \begin_layout Itemize Liber Razielis Archangeli \begin_inset Newline newline \end_inset Tier I \begin_inset Newline newline \end_inset Unique Passive Draw Ability \begin_inset Newline newline \end_inset Hold: As long as you are holding one card of each suit, during the draw step, you may always draw 2 cards, regardless of how your hand size compares to your Refresh value. \end_layout \begin_layout Itemize Spirit Conduit \begin_inset Newline newline \end_inset Tier I \begin_inset Newline newline \end_inset Unique Passive Draw Ability \begin_inset Newline newline \end_inset Hold: Whenever you draw a card, you may choose to draw the top card of the discard pile instead. This ability cannot be used whenever you are disallowed from drawing from your Side Deck. \end_layout \begin_layout Itemize Death Portent \begin_inset Newline newline \end_inset Tier I \begin_inset Newline newline \end_inset Unique Passive Death Augment Ability \begin_inset Newline newline \end_inset Hold: You cast Dark spells and spells that inflict Fear at +1 TEC. \end_layout \begin_layout Itemize Prophecy \begin_inset Newline newline \end_inset Tier I \begin_inset Newline newline \end_inset Unique Passive Intel Draw Ability \begin_inset Newline newline \end_inset Hold: The top three cards of the draw pile are placed next to it face-up. Players may draw any of these cards when drawing from the draw pile, replacing the taken card. \end_layout \begin_layout Itemize Phantom Blade \begin_inset Newline newline \end_inset Tier I \begin_inset Newline newline \end_inset Unique Passive Augment Ability \begin_inset Newline newline \end_inset Hold: You may use MAG in place of STR when casting spells that do physical damage. \end_layout \begin_layout Itemize Menis \begin_inset Newline newline \end_inset Tier I \begin_inset Newline newline \end_inset Unique Passive Rage Mind Ability \begin_inset Newline newline \end_inset Hold: You retain control of your character under the effects of Rage. You may choose not to save against Rage. \end_layout \begin_layout Itemize Blessing \begin_inset Newline newline \end_inset Tier I \begin_inset Newline newline \end_inset Unique Active Dodge Luck Ability LUK Charge \begin_inset Newline newline \end_inset Effect a LUK Charge: Force an enemy to reroll a dodge check against one of your attacks. \end_layout \begin_layout Itemize Mortal Terror \begin_inset Newline newline \end_inset Tier I \begin_inset Newline newline \end_inset Unique Passive Fear Mind Ability Always \begin_inset Newline newline \end_inset Always: Your physical spells gain critical 1d10/1d10 against enemies suffering from Fear. \end_layout \begin_layout Subsubsection Tier II \end_layout \begin_layout Itemize Counterstrike \begin_inset Newline newline \end_inset Tier II \begin_inset Newline newline \end_inset Passive Counter Ability \begin_inset Newline newline \end_inset Hold: 50% chance to retaliate against a basic attack or Physical Spell with a basic melee or ranged attack. Includes effects of Counter. \end_layout \begin_layout Itemize Hyper Counter \begin_inset Newline newline \end_inset Tier II \begin_inset Newline newline \end_inset Passive Counter Ability \begin_inset Newline newline \end_inset Hold: 30% chance to retaliate against a basic attack or Physical Spell with a basic attack or Physical Spell of your choice. \end_layout \begin_layout Itemize Icy Grip \begin_inset Newline newline \end_inset Tier II \begin_inset Newline newline \end_inset Personal Passive Luck Status Death Ability Always \begin_inset Newline newline \end_inset Always: Spend 3 LUK charges to reroll a Death effect against a single enemy. Spend 1 LUK charge to reroll a bad status effect against a single enemy. \end_layout \begin_layout Itemize Oracle Plus \begin_inset Newline newline \end_inset Tier II \begin_inset Newline newline \end_inset Unique Passive Luck Ability Always \begin_inset Newline newline \end_inset Always: Whenever you must draw from the Fate Deck, draw two cards and choose the better. Redraws also follow this rule. \end_layout \begin_layout Itemize Way of the Sword \begin_inset Newline newline \end_inset Tier II \begin_inset Newline newline \end_inset Unique Passive Augment Ability Always \begin_inset Newline newline \end_inset Always: You may Effect two Swords cards to augment attack/spell damage whenever you could Effect one. \end_layout \begin_layout Itemize Item Sense \begin_inset Newline newline \end_inset Tier II \begin_inset Newline newline \end_inset Unique Passive Luck Ability Always \begin_inset Newline newline \end_inset Always: Out of battle, you get a few bonus hints concerning interesting items in a room, or at least places you should look. In battle, item drop odds are boosted 5% if you're alive at the end of battle. \end_layout \begin_layout Itemize Sense Danger \begin_inset Newline newline \end_inset Tier II \begin_inset Newline newline \end_inset Unique Passive Dodge Luck Ability \begin_inset Newline newline \end_inset Always: You may choose your initial persona even when surprised. \begin_inset Newline newline \end_inset Always: Gain a flat +4 to initiative rolls. \begin_inset Newline newline \end_inset Hold: Roll two extra dodge dice. \end_layout \begin_layout Itemize Blessing of Styx \begin_inset Newline newline \end_inset Tier II \begin_inset Newline newline \end_inset Unique Passive Raku Ability Uniform \begin_inset Newline newline \end_inset Always: You gain Fortify Physical 2/1 Hold: You gain Fortify Physical 4/2 \end_layout \begin_layout Itemize Magnificent Wings+ \begin_inset Newline newline \end_inset Tier II \begin_inset Newline newline \end_inset Unique Passive Movement Ability \begin_inset Newline newline \end_inset Hold: Effective +2 AGL for purposes of determining movement. \begin_inset Newline newline \end_inset Special: If you have a 4-Flush (O), this bonus increases to 5. \end_layout \begin_layout Itemize Leadership \begin_inset Newline newline \end_inset Tier II \begin_inset Newline newline \end_inset Unique Passive Healing Mind Ability \begin_inset Newline newline \end_inset Hold: All allies, including you, increase the chance of recovering from Mind effects each turn to 50%. \end_layout \begin_layout Itemize Fortune's Favor \begin_inset Newline newline \end_inset Tier II \begin_inset Newline newline \end_inset Personal Unique Active Luck Ability \begin_inset Newline newline \end_inset Effect: You gain a number of luck charges equal to your current LUK (modified by buffs, Persona, etc) \end_layout \begin_layout Itemize Guiding Hand \begin_inset Newline newline \end_inset Tier II \begin_inset Newline newline \end_inset Unique Active Dodge Luck Ability LUK Charge Effect a LUK \begin_inset Newline newline \end_inset Charge: Allow any player to reroll a dodge check. The new result must be taken, even if worse. \end_layout \begin_layout Itemize Dead Aim \begin_inset Newline newline \end_inset Tier II \begin_inset Newline newline \end_inset Unique Active Dodge Luck Ability LUK Charge Effect a LUK \begin_inset Newline newline \end_inset Charge: Force an enemy to reroll one die from a dodge check against one of your attacks. \end_layout \begin_layout Subsubsection Tier III \end_layout \begin_layout Itemize High Counter \begin_inset Newline newline \end_inset Tier III \begin_inset Newline newline \end_inset Passive Counter Ability \begin_inset Newline newline \end_inset Hold: 70% chance to retaliate against a basic attack or Physical Spell with a basic melee or ranged attack. Includes effects of Counter and Counterstrike. \end_layout \begin_layout Itemize Hyper Counterstrike \begin_inset Newline newline \end_inset Tier III \begin_inset Newline newline \end_inset Passive Counter Ability \begin_inset Newline newline \end_inset Hold: 50% chance to retaliate against a basic attack or Physical Spell with a basic attack or Physical Spell of your choice. Includes effects of Hyper Counter. \end_layout \begin_layout Itemize Counterstrike Master \begin_inset Newline newline \end_inset Tier III \begin_inset Newline newline \end_inset Passive Catalyzing Counter Augment Ability Always \begin_inset Newline newline \end_inset Always: When using a Physical Spell through Hyper Counter, Hyper Counterstrike, or Perfect Counter, you gain a free virtual wildcard for casting that spell. \end_layout \begin_layout Itemize Second Self \begin_inset Newline newline \end_inset Tier III \begin_inset Newline newline \end_inset Unique Passive Personal Ability Always \begin_inset Newline newline \end_inset Always: Switching to and from this Persona is a minor action. You may spend a charge of One in Spirit to switch to this Persona as an interrupt-speed effect. \end_layout \begin_layout Subsubsection Tier IV \end_layout \begin_layout Itemize Perfect Counter \begin_inset Newline newline \end_inset Tier IV \begin_inset Newline newline \end_inset Passive Counter Ability \begin_inset Newline newline \end_inset Hold: 70% chance to retaliate against a basic attack or Physical Spell with a basic attack or Physical Spell of your choice. Includes effects of Hyper Counter and Hyper Counterstrike. \end_layout \end_body \end_document