// Text of project InkTranslate written on 11/21/95 at 3:14 PM
// Beginning of file InkTranslate Layout

// Before Script for "InkTranslate"
// Copyright 1995 Apple Computer, Inc.  All rights reserved.


InkTranslate :=
    {title: "InkTranslate",
     viewBounds: {left: 0, top: 0, right: 240, bottom: 320},
     viewFormat: 83951953,
     points: nil,
     viewFlags: 517,
     Translate:
       func()
       begin
       	local stroke, child, num, strokeBundle;
       	local children := source:childviewFrames();
       	points := [];
       
       	if kDebugOn then print("There are" && length(children) && "children.");
       
       	if children and length(children) > 0 then begin
       		foreach child in children do
       			if child.ink exists then begin
       				strokeBundle := ExpandInk(child, 0);
       		
       				// one stroke bundle can have more than one stroke.
       				// For instance, a "t" character would have two strokes for one
       				// character, but both strokes are in the same stroke bundle
       				num := CountStrokes(strokeBundle);
       				if kDebugOn then print("Processing bundle of" && num && "strokes.");
       		
       				for i := 0 to num-1 do begin
       					stroke := GetStroke(strokeBundle, i); 
       		
       					// we get the points for each stroke (each pen-down) and then we
       					// must reverse the order of the x,y pairs, because it returns the 
       					// values in y, x order, but we need them in x,y for using with MakePolygon()...
       					// The '0' paramater to GetStrokePoitnsArray means "screen resolution, filter duplicates"
       					AddArraySlot(points, :ReverseEntries(GetStrokePointsArray(stroke, 0)));
       				end;
       			end else
       				if kDebugOn then print("No ink slot in this child! Skipping it...");
       		end
       	else
       		:Notify(kNotifyAlert, "InkTranslate", "Draw something in the upper input area.");
       
       	destination:Dirty(); 			// Make its viewDrawScript be called
       end,
     ReverseEntries:
       func native (array a)
       	begin		
       		// switch x, y coords in the array
       		local int temp;
       		
       		for i := 0 to length(a) - 1 by 2 do 
       			begin
       				temp := a[i];
       				a[i] := a[i+1];
       				a[i+1] := temp;
       			end;
       		
       		a;
       	end,
     viewSetupFormScript:
       func()
       begin
       
       // adjust to the screen size
       local b := GetAppParams();
       constant kMaxWidth := 240;
       constant kMaxHeight := 336;
       
       viewBounds := RelBounds(b.appAreaLeft, b.appAreaTop,
       		Min(b.appAreaWidth, kMaxWidth),
       		Min(b.appAreaHeight, kMaxHeight) );
       
       end,
     debug: "InkTranslate",
     _proto: @157
    };

source :=
    {viewFlags: 2593,
     viewFormat: 8529,
     viewBounds: {left: 11, top: 27, right: 225, bottom: 145},
     viewLineSpacing: 20,
     debug: "source",
     viewClass: 77
    };
AddStepForm(InkTranslate, source);
StepDeclare(InkTranslate, source, 'source);



destination :=
    {viewBounds: {left: 10, top: 178, right: 226, bottom: 298},
     viewFlags: 1,
     viewFormat: 561,
     viewDrawScript:
       func()
       	begin
       		// points is created in the base view when you tap the "Translate" button
       		if points then
       			begin
       				local shapeArray := foreach pointSet in points collect MakePolygon(pointSet);
       				:DrawShape(shapeArray, nil);
       			end;
       	end
       	
       // Note:  There is a design bug here!
       // Polygons made with only one coordinate pair (just a single point) don't
       // show up.  So "strokes" of only one point won't be shown in the destination.
       // This could be fixed by detecting the case when generating the points array
       // and duplicating the coordinates.  We didn't do it because it tarnishes the
       // purity of the stroke->points translation code.  :)
       
       
       
       /*
       
       Oh, OK.  Twist my arm.  Here's one way to do it.
       
       				local shapeArray := foreach pointSet in points collect
       					if length(pointSet) = 2 then
       						MakePolygon([pointSet[0], pointSet[1], pointSet[0], pointSet[1]]);
       					else
       						MakePolygon(pointSet);
       */,
     debug: "destination",
     viewClass: 74
    };
AddStepForm(InkTranslate, destination);
StepDeclare(InkTranslate, destination, 'destination);



translateButton :=
    {
     buttonClickScript:
       func()
       	begin
       		:Translate();
       	end,
     text: "Translate",
     viewBounds: {left: 68, top: 156, right: 176, bottom: 169},
     debug: "translateButton",
     _proto: @226
    };
AddStepForm(InkTranslate, translateButton);




constant |layout_InkTranslate Layout| := InkTranslate;
// End of file InkTranslate Layout



