*Engineering Educational Environments for Tomorrow: Quality, Virtuality
and Reality*
M. S. Vijay Kumar Ed D, Director of Academic Computing
Massachusetts Institute of Technology vkumar@mit.edu;
http://web.mit.edu/vkumar/www/
"Six graduate students in architecture
are working on an ambitious visionary project- designing a building that
breathes through thousands of button-sized turbines distributed over its
surfaces, instead of through conventional HVAC machinery and ductwork. Seasoned
architects have pointed out the difficulties with the idea, but they admit that
it just might work. Three of them are now collaborating from their New York,
Milan, and Tokyo offices with the MIT students........ From time to time,
researchers in Aero and AstroQwho have developed the tiny turbines for quite
another purposeQjoin in to offer their suggestions. Through high-speed
electronic connections the participants in the process share access to
three-dimensional models and physical simulations of proposals. Through video
links they can discuss and criticize the workQmuch as they might discuss a
physical model on the table between them......................."
[A vignette
from the MIT Educational Technology Council Report ,1997, Editors: William J.
Mitchell and Michael Dertouzos]
Emerging applications and the vision
proposed by MITUs Council on Educational Technology, which was charged with this
task, point to exciting ideas and proposals from faculty members for combining
the capabilities of new educational technology with the commitment and skills
needed to achieve ambitious educational goals ( this notwithstanding the
contention surrounding questions of educational philosophy and the fact that the
technological future is filled with uncertainties).
From virtual reality
for reifying concepts in freshman Calculus, animated sequences for teaching
electromagnetism and visualization-intensive collaboratories for biomedical
research to a Virtual Design Studio for architects as well as a Virtual Infinite
Corridor that links places (both physical and virtual) and people worldwide into
a geographically extended but still coherent community, the kinds of technology
enabled educational activities and environments proposed suggest the
possibilities of a re-invented campus and a new sense of place.
The
recommended implementation path for achieving this vision is centered on a set
of carefully chosen experiments designed to probe the possibilities of new
educational technologies along several dimensions. The council proposes that
specific experiments be carried out in the following broad categories:
-
Educational uses of new analytical and synthetic tools such as advanced
simulation, visualization, and rendering software, together with the integration
of text, sound, and images to help us pursue new and effective ways for teaching
our basic science, engineering, management, design, literature, language, music,
and humanities courses.
- Educational uses of new information linkage tools
in particular, tools for organizing, finding, sharing, leveraging, and
distributing information in a RwebbedS world.
-Learning through
collaboration for example, by using remote conferencing, electronic mail, the
World Wide Web, and various kinds of new groupwork tools that coordinate
synchronous and asynchronous learning activities.
- Pursuit of lifelong
learning approaches that extend the reach of our institution
The
information technology architecture and applications that underpin the scenarios
are directed toward promoting the following set of preferred attributes of
educational environments:
*Proximity - between learner, faculty &
materials; research & teaching; campus & community; workplace &
instruction
* Choice - time and place; content and learning styles
*Transparency - process emphasis that makes difficult content accessible and
foregrounds workplace practices
* Efficiency - in terms of the production an
distribution of educational resources, shared access as well as decreased time
on task.
*Transformations in the content, culture and clientele of education
- new Interactions, new representations, non-traditional learners &
instructors (alumni)
These examples and scenarios suggest a new
"architecture" for tomorrow's MIT that supports the seamless integration of the
physical and the virtual along with new electronic tools and resources in the
educational process.
*From Rhetoric to Reality* Moving from the
rhetoric of the rich, technology enabled educational vision to the reality of
implementation, will entail some interesting and challenging transition issues:
(i) Building an architecture of systems and services that supports
experimentation WITHOUT disrupting production.
(ii) Making high performance
available on highly available environments . (Implicit is the connectivity
requirements and performance that will allow a set of high quality services to
be delivered within the cloister and to the extended community.
(iii)
Retaining the strengths of MIT's current distributed computing environment,
Athena**, while adding new capabilities and functionality to support a
high-performance, media-rich, distributed educational technology. The goal is to
extend the advantages of the current architecture - serial reusability, suite of
tools and services, security, scalabilty and efficient centralized management -
to support an environment configured for a diverse and flexible computing
portfolio - heterogeneous hardware platforms, specialized computing and mobile
computing, as well as to allow non-disruptive customization and modifications
for distributed islands of control.
(iv) Building spaces that support the
flexible and seamless integration of a variety of instructional formats and
learning experiences.
The media rich educational model for the extended
community that is envisaged will certainly require some modifications to the
environment made available by Athena, such as:
- Increased bandwidth and
multimedia capability; more extensive off-campus use, increased ability to make
the most effective use of commercial software and greater capacity to support
bottom-up efforts;
The connectivity and quality of service implications of
this goal are wide-ranging: guaranteeing the availability of bandwidth;
providing support to a widely distributed clientele; allowing customization;
maintaining / upgrading materials in light of an evolving technological
environment and last, but certainly not the least, security considerations given
the need for extensive access and collaboration while maintaining restrictions
to preserve the integrity, reliability and even legality of systems.
It is
obvious that the technology infrastructure required by the vision presents
radical opportunities for exploring and revisioning the educational process as
well as redefining the educational community. It is equally apparent that the
structural and service requirements for rearchitecting the information
technology environment to achieve the desired educational value, without
sacrificing viability, cannot be met in their entirety, easily or soon. But, as
the Councilon Educational Technology report points out,"we believe it to be a
worthy compass heading that we should follow if we are to build a worthwhile
extended MIT community."