Cylindrical coordinates are just the extension of polar coordinates into three dimensional space. Before, we described every point on the plane with two variables r and , now we will describe every point in R3 with three variables: r, , and z.
We define r and in such a way that the old formulas hold:
Finally, we define z to be the same as it is in cartesian coordinates: the distance from the point to the xy-plane. Every point in space now has a triplet of cylindrical coordinates, and if we restrict , then every point not on the z-axis (i.e, r > 0) has an unique cylindrical coordinate.
Cylindrical coordinates are useful in describing geometric objects with (surprise) cylindrical symmetry: rotational symmetry about the z-axis. For example, the implicit equation r = 3 describes an infinite cylinder with radius 3 about the z-axis. An object with cylindrical symmetry will not have any mention of when you convert it to cylindrical coordinates.
Often, the best way to convert equations from cylindrical coordinates to cartesian coordinates or vice-versa is to just blindly substitute and not think very much. For example, if I wanted to translate the sphere x2 + y2 + z2 = 1 into cylindrical, I could just replace every x with and every y with to get . Then, if I had some extra time, I could simplify to .
The following table summarizes all the conversions you will need:
Cartesian | Cylindrical |
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