001    package physics3d;
002    
003    /*
004     */
005    public strictfp class GameConstants {
006      public static final double TOLERANCE = Math.pow(10, -13);
007      
008      public static final int L = 5;
009      public static final double HALF_L = L/2;
010      
011      public static final double FLIPPER_RADIUS_FRACTION = .2;
012      
013      public static final int BOARD_WIDTH = L * 20;
014      public static final int BOARD_HEIGHT = L * 20;
015      public static final int BOARD_DEPTH = L * 10;
016    }