001 package physics3d; 002 003 /* 004 */ 005 public strictfp class GameConstants { 006 public static final double TOLERANCE = Math.pow(10, -13); 007 008 public static final int L = 5; 009 public static final double HALF_L = L/2; 010 011 public static final double FLIPPER_RADIUS_FRACTION = .2; 012 013 public static final int BOARD_WIDTH = L * 20; 014 public static final int BOARD_HEIGHT = L * 20; 015 public static final int BOARD_DEPTH = L * 10; 016 }