comment: | Gameki is made up of a bunch of objects we call ‘elements’. An element can be a piece of paper in your game like an item card or a greensheet, a character in your game, or something else like a page on your website, configuration options, meeting notes, or a documentation page like this one. Each element has a unique, internal element name that is used to refer to them internally, similar to the page name in a wiki. For example, this element's element name is ‘<>’. Elements also have a bunch of properties, or ‘props’, each of which has a value. The prop you're currently reading the ‘comment’ prop, used for notes visible only to GMs. Other props are things like the public name, the body of a sheet, an item's number, or a character's CR. Elements are arranged in a hierarchy where each node has a single parent. This is both for organization and to allow for prop inheritance. Most props default to inheriting the parent's value. This allows for you to, say, create a bunch of swords with the same mechanical effect but different names and item numbers, or define how badges look in the [[Character]] element and then have all characters' badges use this definition. The root of the hierarchy is the [[Object]] element, which has only a comment prop. This element's parent is ‘<>’. Props come in a number of different ‘flavors’ for the different types of data they represent. This is a ‘text’ prop, for long passages of text. Other common flavors are ‘string’, for short pieces of text, ‘integer’, for numbers, and ‘blob’, for uploaded images. Continue on to [[EditingIntro]] to learn about editing prop values.