comment: | Not all Owners can actually be produced on paper (places, for example, generally don't have a single overall sheet), but some production-related things are defined here because they are used by all the ones that //do// get produced. There are several interesting props that apply to all Owners. * {{{name}}}: the player-visible title of the owner. Something like "How To Blow Up The Factory". * {{{stuff}}}: put links (using the notation {{{[[RayGun]]}}} to other things that come with this owner. For example, a CharacterSheet's stuff would be the items and greensheets and stuff they start game with. * {{{owned}}}: either true or false, depending on whether this Owner looks different depending on who owns it (bluesheets and greensheets have your character name in the header) or not (item cards look the same no matter who starts with them; character sheets and badges are self-owned and thus have no owner). * {{{transferable}}}: Usually either "Not Transferable" or "Freely Transferable", based on whether this is owned, but you might have something else in your game. ##{top,bottom}{left,right}## specify the contents of the headers and footers used in sheets, cards, etc. They are passed two parameters: ##form##, the name of the macro being rendered (sheet, card, badge) and ##owner##, either the name of the owner of the thing, or empty. name: number: group: color: | <><><>white<> type: owned: True subowned: False transferable: | <>Not Transferable<>Freely Transferable<> stuff: ownedby: | <> * [[o]] <> topleft: | <> <> <> / <> <> <><> <> <> <> <> topright: | <> <>\owner{\name}<> <> <> <> bottomleft: <> bottomright: <> explicit_type: false folded: false