comment: |
Not all Owners can actually be produced on paper (places, for
example, generally don't have a single overall sheet), but some
production-related things are defined here because they are used by
all the ones that //do// get produced.
There are several interesting props that apply to all Owners.
* {{{name}}}: the player-visible title of the owner. Something like
"How To Blow Up The Factory".
* {{{stuff}}}: put links (using the notation {{{[[RayGun]]}}} to
other things that come with this owner. For example, a
CharacterSheet's stuff would be the items and greensheets and
stuff they start game with.
* {{{owned}}}: either true or false, depending on whether this
Owner looks different depending on who owns it (bluesheets and
greensheets have your character name in the header) or not (item
cards look the same no matter who starts with them; character sheets
and badges are self-owned and thus have no owner).
* {{{transferable}}}: Usually either "Not Transferable" or "Freely
Transferable", based on whether this is owned, but you might have
something else in your game.
##{top,bottom}{left,right}## specify the contents of the headers and
footers used in sheets, cards, etc. They are passed two parameters:
##form##, the name of the macro being rendered (sheet, card, badge)
and ##owner##, either the name of the owner of the thing, or empty.
name:
number:
group:
color: |
<><><>white<>
type:
owned: True
subowned: False
transferable: |
<>Not Transferable<>Freely Transferable<>
stuff:
ownedby: |
<>
* [[o]]
<>
topleft: |
<>
<>
<> / <>
<>
<><>
<>
<>
<>
<>
topright: |
<>
<>\owner{\name}<>
<>
<>
<>
bottomleft: <>
bottomright: <>
explicit_type: false
folded: false