name: Notes 2 posted: 2012-02-15 comment: |- {{{ Maybe people who stay become new people/new memories Collectable modifiers for play elements Plays answer a set question Limit to number of elements and modifiers in a play Less silly, and makes it easier to give them mechanical effects Judges need to look impartial? Judges monitor each other for objective infractions steal tokens if they catch you penalty for being wrong? or separate Judge Judges? Conflict among Actors If you answer your question, you get the ability to leave but can stick around and gloat or help/hinder others People want to act or not act with various people due to interpersonal problems Groups: Refugee group that wants others to stay More people make your new colony stronger Motivation to sabotage Quests: There are isn't places lying around (different colors) You need to get the world shapers/judges to put together configurations that make them ises Then go on quests there to get specific rewards Things that make the world a better place or solve a major problem back home Panacea that cures cancer, philosopher's stone, a god for my people/implement a god you'd like to believe in/become the messiah, take-over-the-world device of some sort Actor plots: Escape or build a home here Relationships/personal growth Change what you wake up to Get something from a quest and take it back with you 1-3 actors are responsible for everyone getting trapped, figure it out At least one trying to leave, to be lest obvious? How targeted was it? Motivations? Remove people with a certain type of potential/some special characteristics? Find people who were fallout but not bad, let them out Well-intentioned extremists? Relatedly, figure out what everyone has in common/how they relate People that could break the world? 1-3 people know some Fundamental Secret of Reality the 1-3 pregame antagonists don't want to get out; the antagonists don't know who has it so they took everyone who could with them If they get out, they might destroy or fundamentally change the "real" world Gives the pregame antagonists something to do in-game The secret is basically excrucian, but they can't create woglies here themselves, so they need to get people who don't know the secret to help them get out The presence of the secret is what's breaking the place without recourse and causing it to change Contradictions are useful to escape, but bad for the world Too many might destroy other stuff you need This world could break sufficiently that you can't escape One source is by getting the judges to build contradictions into the world Elements come from various places Personal plots Quests Judges give beads of a given color to plays they like One color per faction, actors need a variety of specific colors Chastising each other gets you off-faction beads. Watching a play with certain elements is a way to do personal growth plots Judges: The judges were created when the secret and the actors were sequestered Correspond to the 15 actors If you figure out the actor correspondence, that gives you a judge's true name Invoking a true name has a cost (give target a token), so you probably don't want to brute force Instant win in a contest or steal some tokens or whatever Some amnesiac-style personality from counterpart Some or all may be looking for their counterpart May particularly want their counterpart to stay, go, or do something Ii Ma, mortally wounded by the secret and/or a tower falling on him, creates servitors based on the 15 new arrivals out of random desperation, reflecting the 5 aspects of his structure or something Factions non-obvious: all wearing black The poker chips they hand out when judging are covered, so you can't trivially tell faction just by watching You don't know who's on your own team Secondary worldbuilding-related goals within each faction (fire vs ice) Do we still have 5 judges at-large? Loosely affiliated with a faction, but care more about personal goals Actor Groups: Secret-seekers were basically Excrucian Indiana Jones people questing for this secret to unmake reality Secret-finders stumbled upon the secret but don't know what they have The secret is sentient, and being a supernatural-guide and/or brainwashing them to further its agenda/self-preservation Secret guardians from an ancient order know it's gotten out and sequestered everyone, but don't know who has it or who was looking for it Several bystander groups Characters: Sid & Max PwoR death mechanic Everyone has a special power? Could be useful for quests or special play elements PvP uses? Interact with aspects? Others' useful for advancing question notebooks and similar? }}}