name: Notes 3 posted: 2012-03-15 comment: |- {{{ Angels are "Fires of Wanting the Impossible" Come into being if you speak a new name for one Judges are based around the idea of wanting something impossible? Pagefolds on the wall for quests, open folds for everyone Theater Mechanics: Modifiers can apply to any element if you can make it make sense How do you get them? Do particular actions particular places? Share bits of your backstory? Secrets that camouflage the Big Secret All secrets are in thirds? More like trivia, that only seems important in combination? Specific people care about the combined secret Want to keep the big secret from getting out too soon Advantage to having more unrevealed secrets? Quests require you to not know things Or reveal something unrevealed to a sphinx You tell your party members, too Or have a certain number of secrets Secrets on its own sheet of paper, notebook to keep track of things Secrets only have their power if they connect to other people? Secrets lose their power if they come back to you? Different mechanics need specifically "unrevealed secrets" or "secrets the target doesn't already know" Judges have secrets about their corresponding actor, and might be more willing to reveal them That breaks "unrevealed" Maybe they know secrets about you you don't know, or a variant This is a bit like Clue Multiple contradictory secrets, first to get publicized wins? Answers of questions require other people's secrets? Find information about other people that help you come to terms with something about you Find three parts of a Secret to resolve something you don't know about your own past Secrets are transferable items? You copy the info, but pass the card on "Unrevealed secrets" are ones you started with and never traded Could allow your secrets to respawn based on number, but lots of pieces of paper Might need just the 3 pieces of info, or need the 3 cards as proof for a judge or something Actor with 3 thirds of a secret answering a mystery teams up with a judge to do something about it? Exchange instead of give? Secrets are the currency that Judges trade? All secrets have a faction? Need certain colors to pass quest bits, maybe secrets have a type as well For the most part, conservation of secrets Secrets are intelligible sentences, but may seem innocuous without context Plays could introduce new secrets into game? Judges give you a secret and then draw a random new one? How many secrets do people start with? 5-10? Secrets serve as modifiers? Maybe in combination? Exchange two matching secrets among two actors in your play It's in the Judge Code of Conduct to favor plays with more modifiers, up to the ceiling The Excrucian Secret is only dangerous if you know the three parts and intend to publicize them on Earth (optional bookkeeping) Elements are pieces of paper Woglies: Created by unplayable squares in the map Might eat secrets in some cases? Isn't Locations: Flip over based on world map configuration Source of elements? Greater variety of elements as more things become real In addition to "slay-the-dragon" quest, a source of dragon-themed elements Some incentive for using a new type of element or combining different types of elements? Bonus secret or something for first to use a type of element Also something to encourage variety Themes, possibly by faction, where you get cool quest stuff: fairy tale space opera mythological postapocalyptic mundane, hard SF Quests: Shadowrun group with particular aspects, secrets, spend an element of some sort Give a secret or secrets to the other party members, or recycle a secret, to claim the prize (pretty expensive cost) In addition to unlocking faction-allied isn't locations, judges have specific configurations they want in their packet. No followers/points unless we have a compelling reason Item cards: Big, important things, not RTIs Actor Groups: Gossips, want to keep secrets flowing The Show Must Go On, people who want to make sure shows happen Roomba quest to get more LEDs! }}}