name: Notes 4 posted: 2012-03-29 comment: |- {{{ Judges based on the 15 wisest people from history/literature (With obvious faction) for characterization/costuming (Merlin, Odin, Confuscious/Mr. Kong, etc.) Possibly they're still people who were here before, taken over Have some of them completely taken over with new identities, and some mostly with their old identities who remember what stuff was like last week Some of whom like the power of Judging and want to create stuff and some of whom are more skeptical and still want to escape This lets more world info get into game Faction balanced so the brainwashed-and-crazy judges don't get ostracized They could also have different powers to make them valuable to some actors Actor Groups: Gossips The Show Must Go On Leave and Settle Here groups? Let people figure it out. (Excrucians, Secret Keepers, Secret Finders) Groups based around impossible dreams? Could let groups self-organize based on shared goals, particularly if there's an obvious location where they might happen to meet up e.g., obvious unicorn glade More character-focused than group-focused Character motivation: Destroy the world because it doesn't have unicorns Excrucian actor Santa Claus lies-to-children thing. "No one understands Unicorn kid." Train Morgan, judge who wants to rescue his brother, who is a brainwashed-and-crazy judge from another faction Hitherby-style impossible-promise angel? How do the actors react to this? How long have they been here? If they haven't been here long, how do they react? Do they accept the rules? They could have been here a week, but that makes it less dramatic. Maybe they just got here, are still figuring things out, don't have as strong goals or all the laws for how the world works. Why plays? The mechanic/that plays are called for is known to all actors Scenario allows for the interpretation that we were all pulled here to provide the plays this place needs Ties into ambiguity of whether the actors killed Ii Ma or he was dying before. The secret probably didn't actually kill him because it's not assembled. What types of goals do people have? Escape Build some sort of home here Take over here Includes getting to pick who the Ragged Things snatch up One-off goal, someone wants to get rid of all telemarketers (probably some way for actors to get in on the judge game) Need to swap with a judge, who then becomes an actor Brainwashed-and-crazy judges might not be willing to swap Possibly some judge-vote mechanic to have judges campaign about why they should be in charge Get something impossible Acting for the sake of acting Destroy Earth Keep the Secret safe Keep Earth from jumping the shark Destroy the PwoR (and free everyone) Destroy the PwoR (and wheover's still inside) You may be able to do this with the Secret, or a variation on the Secret, or the Secret and some additional step/knowledge Woglies Interpersonal plots (reconcile, form a relationship) Sid & Max Many between actors and judges Your boyfriend disappeared 2 years ago, now he's over there and brainwashed Very romantic to swap places with a Judge so your beloved can go free Learn small-s secrets, either to learn something or for gossip Solve the backstory/what's going on/who's responsible Make sure someone/some people are trapped here Like that siggort over there, or some enemy you have Plays and Economics: Motivations: Personal notebook steps require being in a play meeting some criteria Judges generate 2 secrets by giving a secret to an actor they liked? Judges vote on which play best reflects the world that should be Bias towards utopia? Make all elements have a downside? "best reflects the truth of the world"? Or something? Winning players get a cookie They generate world map tiles somehow Elements are also world map tiles; to place a tile, you must use it in a play Actors who use them place tiles The winning players place their own tiles, then other two plays place each others' Some mechanism for deciding who places which tile within a group in disagreement We could have "best actor" voting too, but do we want to? General conflict-resolution mechanism based on aspects and/or spending secrets? Just do it based on who actually has the tile Modifiers affect tile placement in some way? Modify tiles according to some rules? Edit tiles with stickers? Modifiers let you manipulate the existing tiles on the board in small ways Move an existing tile one space in a direction if you place your tile adjacent to it, e.g. Must result in a valid configuration Possibly you can use a modifier's ability and have it get consumed into the hat, or not use it and just exchange it with someone in your group Play groups are different each round, 3 groups of 5 actors How many elements per play? Hard to say now. Code of Conduct: (violate, but don't get caught) Judges can't give resources to actors outside of voting Judges can't tell actors what elements/modifiers to use or where to place tiles }}}