name: Notes9 comment: |- What do actors want with/do with secrets? Secrets come into game when judges vote for things, but they don't leave game. People are trying to collect sets of secrets, which may give them abilities or let them pass obsticles. To apply a modifier to an element, exchange a secret with someone. This could be done ahead of time as opposed to being part of the play process, permamently modifying a transferable element. Secrets Judges give are a combination of secrets about the Place Without Recourse and about their pre-judge identity. Some of these connect to secrets that actors start with. Possibly, Judges can generate secrets related to secrets that are exchanged for a play in order to help complete sets. Secret collections: each secret belongs to exactly one collection. (Overlap would be possible, but not necessarily motivated.) No one has more than one secret from a collection. Secrets don't have a faction. There's a symbol or character indicating its collection. Secrets also need to indicate the size of the collection. Having a complete collection may let you bypass obsticles in shadowruns or do other cool things. The right complete set may power up legendary items. Some people may start game with sets they're looking for. Some obsticles may be passable with a partial set (2 crowns). Is there some way to force someone to give you a secret? Secrets that judges generate could be duplicates, which keeps someone from sitting on all the secrets. Possibly if someone uses a secret in a play, a judge can duplicate that exact secret and give it to someone else. This is different from generating related secrets. Possibly different judges have different secret generating abilities. We'd need a bunch of packets/folders to get generated secrets from. If each judge generates a secret each play and we have four plays, that's 60 secrets generated in game. One folder per secret, so you can draw a random secrets easily? Or no randomness, judges just do modulo math (secret in sequence plus or minus one). Should there be a judge that goes from A1 to B1? Probably only if there's some meaning to the 1 or some meaning to the order. So probably not, just independent small cycles of secrets. 15 secret categories? Each actor starts with 4 secrets, so we double the number of secrets in game? Should what secrets you have be public? Maybe this is a special ability some people have. Relatively common ability/can get it in game. Thought up remaining two character. Next meeting: think about plots. How does each character interact with the big public plot? Why are they motivated to not just ignore it? How many side plots should most characters have, and what are these plots for each character? posted: 2012-10-04 15:22:06