comment: |- {{{ Pulp Engineer/Scientist Keep Earth from jumping the shark/keep it normal "All my weirdshit operates on solid scientific principles, your weirdshit is right out." }}} * Plays for resources * Personal plot to keep weirdshit out, which is pretty impossible ** He probably shouldn't have that as priority one, because it's a lame plot * Like the other [[ApocalypsePreventers]], seems to have a messiah complex. * Move the slider away from magic * Question: "Why do you save those trapped by their own ignorance?" ** He feels like most of the world's problems are caused by people making dumb decisions. ** Talk to people ** Answer1: "Because if one learns, it is worth it." ** Answer2: "Because you need someone to appreciate your genius." stuff: | [[Actors]], [[ApocalypsePreventers]], [[Scientist]], [[Clever]], [[PulpFalse1]], [[Compass]], [[TimeMachineKey]] name: \mf{Hans}{Helen} player: Andrew Hyer gender: m contacts: | \BlueEssentialHunter{Your \brother.} \InkCatherly{Some young actor that \AirshipDude's taken a liking to. Preoccupied with Hell, whatever nonsense \they means by that.} \AirshipDude{You friend form way back. He's got a cool airship which nicely complements your Apocalypse Detection Compass} \MrsSchiff{Runs the show around here.} \Rahu{Some sort of floating head. That sort of mystical nonsense can't be good news. Though you hadn't actually caught \them at anything suspicious. Until \they ate the sun. Even if it's the unreal sun of this place, definitely not ok.} body: |- \cenquote{"This reminds me of the time you tried to drill a hole in your head." "That would have worked if you hadn't stopped me."}{-- Ghostbusters} Today will be a great day! For Science! The world is always tottering about like a two-year-old ready to fall over and destroy itself. Were it not for the work you've engaged it would long ago fell over and skinned its knees, which is to say destroyed itself. You, like an attentive parent, saved it. And always using the firmest of scientific principles! You've been at this for quite a while now, working with the \ApocalypsePreventers, an international underground organisation of heroes and such. They go gallivanting around, saving the world, time and time again. You go gallivanting around with them. They're basically a family to you: you trust them, they trust you, you work together to stop the bad guys, then you go out for smoothies afterwards. Much better than your "actual" family. I mean, your \BlueEssentialHunter{\brother, \name{}, is a total disgrace. \They's obsessed with pseudoscientific nonsense, all magic this and alchemy that and searching for lost writings of Aristotle. Doesn't \they realize if any of that stuff was good for anything, magicians would be rich and famous instead of hiring themselves out for birthday parties? It's not like there's some secret conspiracy keeping magic down.} (Well, except the times that your conspiracy has to stop people from summoning demons or whatever nonsense. Which just goes to show how harmful such obsession with magic is to the world.) You always thought you'd meet your end at the hands of some crazed scientist or alien horror. Instead, while you were on the trail of yet another danger to the fabric of reality, things did not go according to plan. See, you have this compass you built. You call it the Apocalypse Compass, because it's traditional to name inventions stuff like that, but it really just collides subatomic particles and measures the quantum resonances of the resulting radiation to precicely measure the strength of molecular forces, and thus it can detect when something's been weakening the world. It's pretty basic, really, but you're proud of it. It led you to this tower off the coast of California where it turned out your old school friend, \AirshipDude{\first{}, has been working with some theater troupe. \They{} gets you a job there so you can investigate. \They{} has some useful inventions \them{}self, mainly an airship, so you're glad to get back in touch. \They{} seems a bit na\"ive, though; \they{}} recruits this weird kid, \InkCatherly{\full, without really knowing anything about \them.} But you're focused on tracking down what's been weakening reality, so you don't worry about it too much. And then you and your compatriots get sucked into this non-sensical place. Times are changing, and for the better if you have anything to say about it. The tyrant Ii Ma is dying, and things will never be the same in The Place Without Recourse. The Real World is place of Science, where there are rules that govern cause and effect. Here, the laws of science are just guidelines. Anything can, and does, happen, including things that are impossible. Every morning you wake up to the sunrise -- the exact same sunrise -- EVERY DAY! Of course, sunrise happens at a different time every day for each person. Whenever you do something that Ii Ma disapproves of, or get critically injured, it's morning again -- but only for you! One day, you had three sunrises before breakfast. But now... the sun's just gone! If you believed the rumors, someone just **ATE** it. That's just not right. Now, take your fellow inhabitants. You're surrounded by Gods and Monsters, Demons and Angels. What do they do? Put on shows. It's Madness! (And they dare call **you** Mad!) It looks like you're the only one who can save the world from this Madness. Oh, there are probably others who think they're Heroes. They're going to be like \AirshipDude{\first} and \InkCatherly{\first}. Enthusiastic, but not thinking about the consequences of anything beyond the moment. Caught up the ideas of fantasy stories. There are plenty like them in the \ApocalypsePreventers. Of course, who do you think always cleans up the messes that they create? You, that's who. It's like that question that Ii Ma asked you when you first arrived here: **Why do you save those trapped by their own ignorance?** Good question! Why do you? Why bother? But somehow, you still feel like the burden is on you. You have to stop the Apocalypse from happening because the Apocalypse is always about to happen. If it's not Cthulhu and the Great Old Ones, it's lizard men from Mars -- and between you and me, the lizard men make Cthulhu look downright sane by comparison. You just know that someone going to destroy the world again this week, just like they try to do every week. Then, there's the Earth. You have to protect it from magic and make sure it remains untainted by the ways that oppose Science. Spells and demons, the Holy Grail and unicorns, none of that stuff belongs on Earth. And it's up to you to save everyone... == Goals == * Work with the \ApocalypsePreventers to save the world. * Promote SCIENCE! over all this foolish magic nonsense, in Shows and elsewhere. * Try to keep any magical artifacts out of the world outside: they're dangerous, and things making sense is best for everyone. * Do, however, keep a look-out for any cool technology based on science to bring back. * Answer your question so you can get out and go back to your normal activities. * Help put on Shows to fit in. username: badgedesc: |- <> An Obviously Mad Scientist number: <> castinghint: |- Your character is \name, an actor newly arrived in the Place without Recourse. Times are changing, and today will be a great day -- for SCIENCE! On the other hand, the apocalypse is nigh (at least you think so), and it's up to you to save the world, and science... again. Costuming:\\ Steampunk and/or mad scientist clothing. Suggested reading:\\ http://tvtropes.org/pmwiki/pmwiki.php/Main/WeirdScience\\ http://imago.hitherby.com/2006/03/hed-thought-it-was-dopamine-overproduction/ \mf{*}{}\\ http://imago.hitherby.com/2005/12/an-oracle-for-np/\\ http://imago.hitherby.com/2005/05/the-domain-of-reason/ \mf{~*: This Hans is not you, but might be a character you played in a play once.}{} wrapup: <> CR: <> password: <> claimedby: Eddy status: draft answers: | [[PulpAnswer1]], [[PulpAnswer2]] email: aphyer@mit.edu