Warning: if you're reading this log and you
want to some day play in the published adventure "Canyon O' Doom",
don't. You'll just learn about how to complete the adventure if you
happen to be a posse just like this one. Their strategies are not to
be tried at home.
After a bit of meddling with powers not meant to be meddled with (Cady casting her "home ground" spell on a bunch of different curious people) the posse crawls behind the waterfall, and after half an hour find themselves in the lesser house of the old ones. There is a fire-pit and evidence of occasional use, as well as wall paintings depicting the history of the Havasu. Of note is a big painting of a shaman being interred in the cave (as opposed to a smaller painting in which a series of shamans are so interred). This cave makes Bart and Tobey feel tired, so they press on without extensive examination.
The passages are narrow but surprisingly high-ceilinged. They start exploring, chalking intersections and being careful - avoiding falling into a pit trap with a fanged humanoid skeleton in the bottom (presumed to be an eater of the dead). Finally, Dr. Haskins starts getting feelings from the talisman, and when he doesn't, Dr. Vorpwhistle is able to. They use these feelings to guide them through the tunnels.
They encounter some sort of ghost thing that can cause sparks (in their dynamite, so they leave quickly), spore-cloud mushroom patches, a few eaters (dispatched by Tobey while the breathing members of the party were stuck on the other side of the spore patch), strangely flammable slime (slipped in by Bart), and a spike trap which slices Bart's gut open and pierces his thigh. Luckily, he's dead, so cloth bindings keep him together.
Finally they come to a wide and deep crevasse. It looks hard to get over, though Bart can make the jump easily even in his weakened state due to his speed. On the other side, he takes off his shirt and grows a large amount of new muscles - the first time the posse has seen the little gift picked up from the demon. They're all alarmed, but with Bart anchoring the rope they can cross without fear. Ginger takes a little persuasion before she will let Bart take her over.
After the crevasse they enter the caves of the eaters. They try to go through quickly, but are surrounded by eaters before they can get far. Combat begins, but there are too many of them even with Bart's gatling pistols and the efforts of those with more conventional weapons. Dr. Vorpwhistle's shock-rod conversion lights come to the rescue. Much brighter than torches, they make the eaters shrink away. Once the posse is cranking four of them, the eaters keep their distance. The posse has a harrowing half an hour being followed by the eaters through caves and tunnels to a huge bone midden. On the other side of the midden, it becomes apparent that the eaters have stopped following them... no one is really happy about that.
Thanks to Jan Maessen and Andrea Humez for guest-starring as Edgar and Sophie.
