QScreen Class Reference
The QScreen class and its descendants manage the framebuffer and
palette.
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#include <qgfx_qws.h>
List of all member functions.
Public Members
virtual bool
connect ( const QString & displaySpec ) = 0
virtual int
initCursor ( void * end_of_location, bool init = FALSE )
virtual void
setMode ( int, int, int ) = 0
virtual QGfx *
createGfx ( unsigned char * bytes, int w, int h, int d, int linestep )
virtual void
blank ( bool on )
virtual bool
onCard ( unsigned char * p ) const
virtual bool
onCard ( unsigned char * p, ulong & offset ) const
virtual void
set ( unsigned int, unsigned int, unsigned int, unsigned int )
virtual int
alloc ( unsigned int r, unsigned int g, unsigned int b )
virtual uchar *
cache ( int, int )
virtual QPoint
mapToDevice ( const QPoint &, const QSize & ) const
virtual QPoint
mapFromDevice ( const QPoint &, const QSize & ) const
virtual QRect
mapToDevice ( const QRect & r, const QSize & ) const
virtual QRect
mapFromDevice ( const QRect & r, const QSize & ) const
virtual QRegion
mapToDevice ( const QRegion & r, const QSize & ) const
virtual QRegion
mapFromDevice ( const QRegion & r, const QSize & ) const
Detailed Description
The QScreen class and its descendants manage the framebuffer and
palette.
QScreens act as factories for the screen cursor and QGfx's. QLinuxFbScreen
manages a Linux framebuffer; accelerated drivers subclass QLinuxFbScreen.
There can only be one screen in a Qt/Embedded application.
See also Qt/Embedded.
Member Function Documentation
QScreen::QScreen ( int display_id )
Create a screen; the display_id is the number of the Qt/Embedded server
to connect to.
QScreen::~QScreen () [virtual]
Destroys a QScreen
int QScreen::alloc ( unsigned int r, unsigned int g, unsigned int b ) [virtual]
Given an RGB value r g b, return an index which is the closest
match to it in the screen's palette. Used in paletted modes only.
uchar * QScreen::base () const
Returns a pointer to the start of the framebuffer.
void QScreen::blank ( bool on ) [virtual]
If on is true, blank the screen. Otherwise unblank it.
uchar * QScreen::cache ( int, int ) [virtual]
This function is used to store pixmaps in graphics memory for the
use of the accelerated drivers. See QLinuxFbScreen (where the cacheing
is implemented) for more information.
QRgb * QScreen::clut ()
Returns the screen's color lookup table (color palette). This is only
valid in paletted modes (8bpp and lower).
bool QScreen::connect ( const QString & displaySpec ) [pure virtual]
This function is called by every Qt/Embedded application on startup.
It maps in the framebuffer and in the accelerated drivers the graphics
card control registers. displaySpec has the following syntax:
[gfx driver][:driver specific options][:display number]
for example if you want to use the mach64 driver on fb1 as display 2:
Mach64:/dev/fb1:2
displaySpec is passed in via the QWS_DISPLAY environment variable
or the -display command line parameter.
QGfx * QScreen::createGfx ( unsigned char * bytes, int w, int h, int d, int linestep ) [virtual]
Creates a gfx on an arbitrary buffer bytes, width w and height h in
pixels, depth d and linestep (length in bytes of each line in the
buffer). Accelerated drivers can check to see if bytes points into
graphics memory and create an accelerated Gfx.
int QScreen::depth () const
Gives the depth in bits per pixel of the framebuffer. This is the number
of bits each pixel takes up rather than the number of significant bits,
so 24bpp and 32bpp express the same range of colors (8 bits of
red, green and blue)
int QScreen::deviceHeight () const
Gives the full height of the framebuffer device, as opposed to the
height which Qt/Embedded will actually use. These can differ if the
display is centered within the framebuffer.
int QScreen::deviceWidth () const
Gives the full width of the framebuffer device, as opposed to the
width which Qt/Embedded will actually use. These can differ if the
display is centered within the framebuffer.
void QScreen::disconnect () [pure virtual]
This function is called by every Qt/Embedded application just
before exitting; it's normally used to unmap the framebuffer.
int QScreen::height () const
Gives the height in pixels of the framebuffer.
int QScreen::initCursor ( void * end_of_location, bool init = FALSE ) [virtual]
This is used to initialize the software cursor - end_of_location
points to the address after the area where the cursor image can be stored.
init is true for the first application this method is called from
(the Qt/Embedded server), false otherwise.
bool QScreen::initDevice () [pure virtual]
This function is called by the Qt/Embedded server when initializing
the framebuffer. Accelerated drivers use it to set up the graphics card.
bool QScreen::isInterlaced () const [virtual]
Returns TRUE if the display is interlaced (for instance a
television screen); otherwise returns FALSE. If TRUE, drawing is
altered to look better on such displays.
bool QScreen::isTransformed () const [virtual]
Returns TRUE if the screen is transformed (for instance, rotated
90 degrees); otherwise returns FALSE. QScreen's version always
returns FALSE.
int * QScreen::lastOp ()
Returns the screens last operation.
int QScreen::linestep () const
Returns the length in bytes of each scanline of the framebuffer.
QSize QScreen::mapFromDevice ( const QSize & s ) const [virtual]
Map a framebuffer coordinate to the coordinate space used by the
application. Used by the rotated driver; the QScreen
implementation simply returns s.
QPoint QScreen::mapFromDevice ( const QPoint &, const QSize & ) const [virtual]
This is an overloaded member function, provided for convenience. It behaves essentially like the above function.
Map a framebuffer coordinate to the coordinate space used by the
application. Used by the rotated driver; the QScreen
implementation simply returns the point.
QRect QScreen::mapFromDevice ( const QRect & r, const QSize & ) const [virtual]
This is an overloaded member function, provided for convenience. It behaves essentially like the above function.
Map a framebuffer coordinate to the coordinate space used by the
application. Used by the rotated driver; the QScreen
implementation simply returns r.
QImage QScreen::mapFromDevice ( const QImage & i ) const [virtual]
This is an overloaded member function, provided for convenience. It behaves essentially like the above function.
Transforms an image so that it matches the application coordinate
space (e.g. rotating it 90 degrees counter-clockwise). The QScreen
implementation simply returns i.
QRegion QScreen::mapFromDevice ( const QRegion & r, const QSize & ) const [virtual]
This is an overloaded member function, provided for convenience. It behaves essentially like the above function.
Transforms a region so that it matches the application coordinate
space (e.g. rotating it 90 degrees counter-clockwise). The QScreen
implementation simply returns r.
QSize QScreen::mapToDevice ( const QSize & s ) const [virtual]
Map a user coordinate to the one to actually draw. Used by the
rotated driver; the QScreen implementation simply returns s.
QPoint QScreen::mapToDevice ( const QPoint &, const QSize & ) const [virtual]
This is an overloaded member function, provided for convenience. It behaves essentially like the above function.
Map a user coordinate to the one to actually draw. Used by the
rotated driver; the QScreen implementation simply returns the
point passed in.
QRect QScreen::mapToDevice ( const QRect & r, const QSize & ) const [virtual]
This is an overloaded member function, provided for convenience. It behaves essentially like the above function.
Map a user coordinate to the one to actually draw. Used by the
rotated driver; the QScreen implementation simply returns r.
QImage QScreen::mapToDevice ( const QImage & i ) const [virtual]
This is an overloaded member function, provided for convenience. It behaves essentially like the above function.
Transforms an image so that it fits the device coordinate space
(e.g. rotating it 90 degrees clockwise). The QScreen
implementation simply returns i.
QRegion QScreen::mapToDevice ( const QRegion & r, const QSize & ) const [virtual]
This is an overloaded member function, provided for convenience. It behaves essentially like the above function.
Transforms a region so that it fits the device coordinate space
(e.g. rotating it 90 degrees clockwise). The QScreen
implementation simply returns r.
int QScreen::numCols ()
Returns the number of entries in the color table returned by clut().
bool QScreen::onCard ( unsigned char * p ) const [virtual]
Returns true if the buffer pointed to by p is within graphics card
memory, false if it's in main RAM.
bool QScreen::onCard ( unsigned char * p, ulong & offset ) const [virtual]
This is an overloaded member function, provided for convenience. It behaves essentially like the above function.
This checks whether the buffer specified by p is on the card
(as per the other version of onCard) and returns an offset in bytes
from the start of graphics card memory in offset if it is.
int * QScreen::opType ()
Returns the screen's operation type.
int QScreen::pixelType () const
Returns an integer (taking the same values as QGfx::PixelType)
that specifies the pixel storage format of the screen.
int QScreen::pixmapDepth () const [virtual]
Gives the preferred depth for pixmaps. By default this is the same
as the screen depth, but for the VGA16 driver it's 8bpp.
int QScreen::pixmapLinestepAlignment () [virtual]
Returns the value in bytes to which individual scanlines of pixmaps held in
graphics card memory should be aligned. This is only useful for accelerated
drivers. By default the value returned is 64 but it can be overridden
by individual accelerated drivers.
int QScreen::pixmapOffsetAlignment () [virtual]
Returns the value in bytes to which the start address of pixmaps held in
graphics card memory should be aligned. This is only useful for accelerated
drivers. By default the value returned is 64 but it can be overridden
by individual accelerated drivers.
void QScreen::restore () [virtual]
Restores the state of the graphics card from a previous save()
void QScreen::save () [virtual]
Saves the state of the graphics card - used so that, for instance,
the palette can be restored when switching between linux virtual
consoles. Hardware QScreen descendants should save register state
here if necessary if switching between virtual consoles (for
example to/from X) is to be permitted.
QGfx * QScreen::screenGfx () [virtual]
Returns a QGfx (normally a QGfxRaster) initialized to point to the screen,
with an origin at 0,0 and a clip region covering the whole screen.
int QScreen::screenSize () const
Returns the size in bytes of the screen. This is always located at
the beginning of framebuffer memory (i.e. at base()).
void QScreen::set ( unsigned int, unsigned int, unsigned int, unsigned int ) [virtual]
Sets an entry in the color palette.
void QScreen::setDirty ( const QRect & ) [virtual]
Indicates which section of the screen has been altered. Used by
the VNC and VFB displays; the QScreen version does nothing.
void QScreen::setMode ( int, int, int ) [pure virtual]
This function can be used to set the framebuffer width, height and
depth. It's currently unused.
void QScreen::shutdownDevice () [virtual]
Called by the Qt/Embedded server on shutdown; never called by
a Qt/Embedded client. This is intended to support graphics card specific
shutdown; the unaccelerated implementation simply hides the mouse cursor.
bool QScreen::supportsDepth ( int d ) const [virtual]
Returns true if the screen supports a particular color depth d.
Possible values are 1,4,8,16 and 32.
int QScreen::totalSize () const
Returns the size in bytes of available graphics card memory, including the
screen. Offscreen memory is only used by the accelerated drivers.
int QScreen::transformOrientation () const [virtual]
Used by the rotated server. The QScreeen implementation returns 0.
void QScreen::uncache ( uchar * ) [virtual]
This function is called on pixmap destruction to remove them from
graphics card memory.
int QScreen::width () const
Gives the width in pixels of the framebuffer.
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