"Goblin","6 (10)","1-1","20","Any","Non-Arctic","1","1d6 (weapon)","4-24",0,0,"0","S","6","15-35","Night","LE","C (K)","5-10","MM 163","Humanoid","hate bright sunlight, -1 to attacks, infravision 60', use spear, mace or short sword (2nd weapon), armor:leather","leaders chain or plate mail, cowardly, prefer ambush, own lang & some kobold, orc, hobgoblin, tribe 40-400,","UC","groups will have leaders, sub-chief, chief each w/guards, hate gnomes, dwarves & most humanoids","Tribe","Carnivore","10","General","Prime Material" "Skeleton","7","1","19","Any","Any","1","1d6 (weapon)","3-30",0,1,"Special","M","12","65","Any","N","Nil","0","MM 315","Undead","use swords or spears, immune to sleep, charm, hold, fear spells, or cold based, slashing weapons 1/2 dmg","blunt weapons full dmg, holy water 2d4/vial, animated creatures serve as guards or warriors for wizards or","R","priests","Band","Nil","special","General","Prime Material" "Aarakocra","7","1+2","19","Any","Temp/Trop","2","1d3/1d3 or 2d4 (weapon)","1-10",1,0,"0","M","6, Fl 36 (C)","65","Day","NG","D","8-10","MM 5","Monster","SA-Dive-a dive of +200' +4 to hit & DD (w/javelin). carries 6+ javelins & saves at least one for stab, bite 1d3","bird-men, speak own lang., lang. of giant eagles & common (10%), have little to do w/others, claustrophobic","VR",,"Tribe","Carnivore","11","General","Prime Material" "Aboleth","4","8","13","Subterranean","Temp/Trop","4","1d6 each","1-4",1,1,"0","H","3, Sw 18","5000","Night","LE","F","13-14","MM 6","Monster","SA-if struck by tentacle & fails save vs spell victim's skin turns into slimy membrane in 1d4+1 rnds must keep","skin covered & damp or 1d12 dmg/turn, cure disease stops transform; cure serious returns to norm. telepathy","VR","enslaves creature (3 tries/day) w/30' save vs spell remove curse, disp magic, or. sep 1 mil.new save SD-slime","Brood","Omnivore","13","General","Prime Material" "Ankheg","2 (4)","3-8","17","Forests","Temp/Trop","1","3d6 (crush) + 1d4 (acid)","1-6",1,0,"0","L","12, Br 6","175-975","Any","N","C","0","MM 7","Monster","SA-squirt acid, once/6 hrs stream 30' 8d4 save vs pois 1/2 (used only when desperate). preferred attack -","wait 5-10' below surface. overall AC 2, underside AC 4. THAC0 17 for 3 HD +1 for every additional HD","R","fond of meat, a threat to any creature","Brood","Omnivore","9","General","Prime Material" "Arcane","5 (3)","10","11","Any","Any","1","1d8 (weapon)","1-6",0,1,"40%","L","12","3000","Any","LN","R","17-18","MM 8","Humanoid","SD-can become invisible or can dimension door up to 3/day to avoid combat, can use any magical item","non-combative, will hire protection, racial telepathy, such that all know if one is hurt or killed & will react neg","VR","to responsible individuals, magical tradesmen, will deal w/anyone, wear robes or heavier armor (AC 3)","Entourage","Omnivore","15","General","Prime Material" "Skeleton, Animal","8","1-1","20","Any","Any","1","1d4","2-20",0,1,"Special","M","6","65","Any","N","Nil","0","MM 315","Undead","use swords or spears, immune to sleep, charm, hold, fear spells, or cold based, slashing weapons 1/2 dmg","blunt weapons full dmg, holy water 2d4/vial, animated creatures serve as guards or warriors for wizards or","VR","priests","Band","Nil","special","General","Prime Material" "Skeleton, Monster","6","6","15","Any","Any","1","by weapon","1-6",0,1,"Special","M","12","65","Any","N","Nil","0","MM 315","Undead","use swords or spears, immune to sleep, charm, hold, fear spells, or cold based, slashing weapons 1/2 dmg","blunt weapons full dmg, holy water 2d4/vial, animated creatures serve as guards or warriors for wizards or","VR","priests, they fight w/ normal weapons, always constructed from humanoid creatures","Band","Nil","special","General","Prime Material" "Argos","0","5-10","10","Special","Special","3","1d4 each","1",1,1,"25%","L","9, Fl 3 (B)","2000+","Special","LE","U","5-14","MM 9","Monster","THAC0 15 (5-6 HD), 13 (7-8 HD), 11 (9-10HD), size L-G (2' per HD), XP 2,000 + 1,000 per HD","on natural 20 swallows victim & suffers 2d8/rnd, victim can break free using short cutting weapons 8 HP","VR","eyes are like those of a beholder, they consume anything that moves","Solitary","Omnivore","16","General","Wildspace" "Aurumvorax","0","12","9","Hills/Rough","Temperate","1","2d4","1",1,1,"0","S","9, Br 3","9000","Day","N","Special","1","MM 10","Monster","creature bites & once successful jaws lock on victim until victim or creature is dead, once jaws lock legs rake","(2-8 legs) 2d4 each, victim receives no DEX bonus once caught, SD- 1/2 dmg blunt weap, immune to small","VR","& normal fires, 1/2 dmg magical fires, poison & gasses have no effect, feed on gold ore, valuable hide","Solitary","Carnivore","19-20","General","Prime Material" "Rat","7","1/4","20","Any","Any","1","1","1-100",1,0,"0","T","15","7","Night","N","nil","1","MM 300","Animal","rodent, normally flee larger animals, bite has 5% chance of infecting with disease save vs poison, fear fire, a","swarm hits auto 4 dmg/rnd, found anywhere","C",,"Pack","Scavenger","2-4","General","Prime Material" "Rat, Brush","7","1/4","20","Forests","Any","1","1","1-100",0,0,"0","T","15","7","Night","N","(C)","1","MM 300","Animal","wood rat, normally flee larger animals, inflicts disease, fear fire, attracted to shiny objects, can be trained, will","not attack humans","C",,"Pack","Scavenger","2-4","General","Prime Material" "Baatezu, Pit Fiend","-5","13","7","Special","Special","6","1d4 x2/1d6 x2/2d6/2d4 or weapon","1-4",1,1,"50%","L","15, Fl 24 (C)","57,500","Any","LE","G, W","17-18","MM 11","Monster","str 18/00 (+6 dmg), divide attacks, wing buffets (2)/claw (2)/bite/tail also club 1d6+6 (replaces a claw att)","bite-poison save or die in 1d4 rnds, reguardless 2d6 & disease, tail-can hold & constrict 2d4 until str check","VR","cast spells, regen 2 hp/rnd & radiate a fear 20'-rad (save vs rod -3 or flee in panic for 1d10), +3 weapon to hit","Solitary","Carnivore","19-20","General","Lower" "Baatezu, Bl Abishai","5","4+1","17","Special","Special","3","1d4/1d4/1d4+1","2-20",1,1,"30%","L","9, Fl 12 (C)","21,500","Any","LE","nil","8-10","MM 11","Monster","attacks claw/claw/tail, tail injects poison save vs poison or die, dive attack strikes w/both claws +2 infl DD","cast spells, regen 1 hp/rnd unless dmg caused by holy water or holy magical weapon, holy water 2d4 dmg","C","+1 weapon to hit","Solitary","Carnivore","8-10","General","Lower" "Baatezu, Gr Abishai","3","5+2","15","Special","Special","3","1d4/1d4/1d4+1","2-8",1,1,"30%","L","9, Fl 12 (C)","23,500","Any","LE","nil","8-10","MM 11","Monster","attacks claw/claw/tail, tail injects poison save vs poison or die, dive attack strikes w/both claws +2 infl DD","cast spells, regen 1 hp/rnd unless dmg caused by holy water or holy magical weapon, holy water 2d4 dmg","C","+1 weapon to hit","Solitary","Carnivore","8-10","General","Lower" "Baatezu, Rd Abishai","1","6+3","13","Special","Special","3","1d4/1d4/1d4+1","1",1,1,"30%","M","9, Fl 12 (C)","25,500","Any","LE","nil","8-10","MM 11","Monster","attacks claw/claw/tail, tail injects poison save vs poison or die, dive attack strikes w/both claws +2 infl DD","cast spells, regen 1 hp/rnd unless dmg caused by holy water or holy magical weapon, holy water 2d4 dmg","C","+1 weapon to hit","Solitary","Carnivore","11-12","General","Lower" "Banshee","0","7","13","Any","Any","1","1d8","1",1,1,"50%","M","15","4000","Night","CE","(D)","15-16","MM 13","Undead","fear-save vs spell or flee 10 rnds (50% drop items), wail-save vs death magic or die (once/day only at night)","touch caused 1d8, +1 weap to hit, immune to charm, sleep, hold, cold & elect., holy water 2d4, dispell evil","VR","destroys, turn as special, hate living creatures, they are spirit of evil female elf","Solitary","Nil","13","General","Prime Material" "Basilisk, Lesser","4","6+1","15","Land","Any","1","1d10","1-4",1,0,"0","M","6","1400","Day","N","F","1","MM 14","Monster","SA-gaze turns flesh creatures to stone, if gaze is reflected & it sees its own eyes, it will become petrified","in Astral Plane gaze kills, gaze effective 50'","UC",,"Solitary","Carnivore","12","General","Prime Material" "Basilisk, Greater","2","10","11","Land","Any","3","1d6/1d6/2d8","1-7",1,1,"0","L","6","7000","Day","N","H","5-7","MM 14","Monster","SA-gaze turns flesh creatures to stone, attacks: claw/claw/bite, claws carry type K poison (2-8 min. 5/0)+4,","poisonous breath within 5' save (+2) or die (check each round, gaze only has 10% of being reflected unless","VR","within 10' (gaze effective 50'), typically guard treasure, surprised only on 1","Solitary","Carnivore","16","General","Prime Material" "Dracolisk","3","7+3","13","Land","Any","3","1d6/1d6/3d4","1-2",1,0,"0","H","9, Fl 15 (E)","3000","Day","CE","C, I","5-10","MM 14","Monster","SA-gaze turns flesh to stone (extends 20'), attacks claw/claw/bite, breath weapon-acid 5' wide X 30' long","causes 4d6 save vs breath weapon 1/2 (3x/day), 10% chance to be affected by own gaze, opponents -4 to","VR","attack to avoid gaze, combination of black dragon & large basilisk","Solitary","Carnivore","15","General","Prime Material" "Bat, Common","8","1-2 hp","20","Land","Any","1","1","1-100",1,0,"0","T","1, Fl 18 (C)","15","Night","N","nil","1","MM 15","Animal","SA-swarm puts out torches (1% per bat), disrupts spellcasting, inhibits melee (-2 THAC0) & get in way","fight only if cornered","C",,"Swarm","Omnivore","2-4","General","Prime Material" "Bat, Large","8","1","19","Land","Any","1","1d4","3-18",0,1,"0","M","3, Fl 18 (C)","35","Night","N","nil","1","MM 15","Monster","SD-+4 AC if opponent (DEX <14) fires missile, attacks w/bite, 1% per point of dmg of getting rabies, 1d4+6","day incubation then 10 days to live","UC",,"Flock","Omnivore","5-7","General","Prime Material" "Bat, Huge","10","4-6","17","Subterranean","Temp/Trop","1","2d4","1-8",1,1,"0","H","3, Fl 15 (C)","420-975","Night","NE","C","5-7","MM 15","Monster","SD-victims suffer -3 to surprise SA-screech forces victims to cover ears rather than fight save vs paralysis","AC 2 while in flight, 7 in crowded flight & 10 on ground, +1 THAC0 per additional HD","R",,"Flock","Omnivore","11-12","General","Prime Material" "Azmyth","2","2","19","Land","Any","2","1/1d2","1",1,1,"40%","S","3, Fl 24 (A)","650","Any","CN","C","13-14","MM 15","Monster","communicate with telepathy (60'), infravision 90', know alignment 3x/day, invisible (self) 6 rnds or first attack","1x/day & silence 15'-radius (centered on self) 1x/day, attacks: bite/tail & 2x/day release shocking grasp","R","through physical contact 1d8+6 + physical att dmg, bat-like creatures","Solitary","Omnivore","14","General","Prime Material" "Night Hunter","6","2+2","19","Land","Any","4","1d4/1d2/1d2/1d6 or 3d4","1-12",0,0,"0","M","2, Fl 18 (A)","175","Any","NE","M, O, (Z)","8-14","MM 15","Monster","attack: bite/claw/claw/slash or stabe with tail, infravision 120', over 30 in lair, bat-like creatures",,"UC",,"Pack","Carnivore","11","General","Prime Material" "Sinister","3","4+4","17","Land","Any","1","1d4+1","1-6",1,1,"70%","L","2, Fl 21 (A)","2000","Any","LE","nil","8-16","MM 15","Monster","infravision 160', precision levitation, surrounded by 5' wall of force (stops only missile attacks), cast hold","monster 1x/day, communicate (w/ other sinisters) telepathy 20', love music, resemble manta rays","R",,"Band","Omnivore","15-16","General","Prime Material" "Bear, Black","7","3+3","17","Land","Temperate","3","1d3/1d3/1d6","1-3",1,0,"0","M","12","175","Day","N","nil","2-4","MM 17","Animal","usually not aggressive, SA-hug, if it hits w/claw 18+ it hugs for additional 2d4",,"C",,"Family","Omnivore","8-10","General","Prime Material" "Bear, Brown","6","5+5","15","Land","Temperate","3","1d6/1d6/1d8","1-6",1,0,"0","L","12","420","Day","N","nil","2-4","MM 17","Animal","very aggressive (grizzly bear), SA-hug, if claw hits w/18+ it hugs for additional 2d6, will fight for 1-4 rnds after","reaching 0 to -8 hp, immediately killed at -9 or fewer","UC",,"Family","Omnivore","8-10","General","Prime Material" "Bear, Cave","6","6+6","13","Land","Any","3","1d8/1d8/1d12","1-2",1,0,"0","H","12","650","Day","N","nil","2-4","MM 17","Animal","very aggressive will attk party, SA-hug, if claw hits w/18+ it hugs for additional 2d8, will fight for 1-4 rnds after","reaching 0 to -8 hp, immediately killed at -9 or fewer","UC",,"Family","Omnivore","8-10","General","Prime Material" "Bear, Polar","6","8+8","11","Any","Arctic/Sub-Arctic","3","1d10/1d10/2d6","1-6",1,0,"0","H","12, Sw 9","1400","Day","N","nil","2-4","MM 17","Animal","very aggressive, power swim, SA-hug, if claw hits w/18+ it hugs for additional 3d6, will fight for 2-5 rnds after","reaching 0 to -12 hp, immediately killed at -13 or fewer","R",,"Family","Omnivore","8-10","General","Prime Material" "Beetle, bombardier","4","2+2","19","Forests","Any","1","2d6","3-12",1,1,"0","S","9","120","Day","N","nil","0","MM 18","Monster","cannot fly, 50% / rnd. it will turn its rear to attacker & shoot 8'-sphere acidic vapor causes 3d4/rnd in contact","sound caused by release 20% stunning within 15' lasting 2d4 rnds + 2d4 rnds deafness afterwards, also those","C","not stunned 20% deafening 2d6 rnds, can fire every 3rd rnd.(max 2x/8 hrs), valuable chemicals","Solitary","Carnivore","3","General","Prime Material" "Beetle, Boring","3","5","15","Land","Any","1","5d4","3-18",0,0,"0","L","6","175","Night","N","C, R, S, T","1","MM 18","Monster","powerful bite, collect treasure & items in their nests",,"C",,"Solitary","Omnivore","14","General","Prime Material" "Beetle, Fire","4","1+2","19","Land","Any","1","2d4","3-12",0,0,"0","S","12","35","Night","N","nil","0","MM 35","Monster","cannot fly, attack with mandibles, glands above their eyes produce a luminous red glow which persists for","1d6 days after being removed, illuminates a 10'-radius","C",,"Solitary","Omnivore","12","General","Prime Material" "Beetle, Rhinoceros","2","12","9","Jungle","Any","2","3d6/2d8","1-6",0,0,"0","L","6","4000","Any","N","nil","0","MM 18","Monster","attacks: mandibles/horn, shell is valued by clerics of Egyptian pantheon who use it for decoration - must be","retrieved in one piece","UC",,"Solitary","Herbivore","14","General","Prime Material" "Beetle, Stag","3","7","13","Forests","Any","3","4d4/1d10/1d10","2-12",0,0,"nil","L","6","975","Any","N","nil","0","MM18","Monster","cannot fly, poor sight & hearing, attack: mandibles/horn/horn, destroy crops & livestock (if hungry enough)",,"C",,"Solitary","Herbivore","13","General","Prime Material" "Beetle, Water","3","4","17","Water, Fresh","Any","1","3d6","1-12",0,0,"0","M","3, Sw 9","120","Any","N","nil","0","MM 18","Monster","voracious eaters, will eat almost anything, sometimes attack & sink boats to get food, live in water at least 30'",,"C",,"Solitary","Omnivore","14","General","Prime Material" "Behir","4","12","9","Land","Any","2 or 7","2d4/1d4+1 or 2d4/1d6 x6","1-2",1,1,"0","G","15","7000","Day","NE","special","5-7","MM 20","Monster","snake-like reptilian monster, attacks: bite/loop, if loop succeeds 6 talon attacks next round, SA-lightning bolt","20'-long once every 10 rnds causes 24 points save vs. breath for 1/2, SD-immune to poison & electricity, on","R","natural 20 it swallows man-size prey, creature looses 1/6 hp/rnd, digested 12 turns, cut way out (AC 7)","Solitary","Carnivore","15","General","Prime Material" "Beholder","0/2/7","45-75 hp","11","Remote","Any","1","2d4","1",1,1,"0","M","Fl 3 (B)","14,000","Any","LE","I, S, T","15-16","MM 21","Monster","see MM for specific AC & THAC0, SA-magic see MM, SD-anti-magic ray 140 yrd range x 90 degree arc","hateful, agressive race, attack & dominate other races, attack immediately, 50% chance will listen to","R","negotiations (bribe) before attacking","Solitary","Omnivore","18","General","Prime Material" "Beholder-kin, Death Kiss","4/6/8","1d8+76 hp","11","Remote","Any","10","1d8","1",1,1,"0","H","Fl 9 (B)","8000","Any","NE","I, S, T","8-14","MM 21","Monster","infravision 120', tentacles 20' long can attack up to 10 diff creatures, once tentacle hits it attaches draining","2 hp/rnd, see MM 22 for AC, if tent. is dmg but not destroy it drains blood from victim to restore hp to full (6)","VR","only edged weapons injure tent., bb/lg to tear tent. off causing 1d6 to victim, use blood to generate charges","Solitary","Carnivore","17","General","Prime Material" "Beholder-kin, Eye of the Deep","5","10-12","11","Water, Ocean","Any","3","2d4/2d4/1d6","1",1,0,"0","M","Sw 6","4000","Day","LE","R","11-12","MM 21","Monster","11-12 HD:THAC0 9, attacks: pincer/pincer/bite, central eye emits blinding light cone 5' wide x 30' long x","20' end save vs poison or be stunned 2d4/rnd, 2 small eyes cast create illusion & hold person or monster","VR","eye stalks regenerate in a week","Solitary","Omnivore","15","General","Prime Material" "Beholder-kin, Gauth","0/2/7","6+6 or 9+9","13","Remote","Any","1","3d4","1",1,1,"0","L","Fl 9 (B)","6000","Day","NE","B","15-16","MM 21","Monster","9+9 HD:THAC0 11 & XP 9000, feeds on magic, infravision 90', AC see MM, gaze-save vs spell -2 or feeble-","mind, bite 3d4, see MM 23 for spells, if slain 2% 4d4 dmg all in 10' (no save), regen 1 hp/2 turns, immune to","R","own powers, prefer to devour magical objects","Solitary","Special","15-18","General","Prime Material" "Beholder-kin, Spectator","4/7/7","4+4","15","Remote","Any","1","1d4+1","1",1,1,"5%","M","Fl 9 (B)","4000","Any","LN","special","11-14","MM 21","Monster","guardian, +1 initiative, passive & will implant suggestion 1st, AC & spells see MM 23, can reflect opposing","magic (save vs magic), if not threatened its very talkative & friendly, treasure guarded 90% macical item,","VR","incidental treasure see MM 24","Solitary","Omnivore","14","General","Prime Material" "Beholder, Undead","0/2/7","45-70 hp","11","Remote","Any","1","2d4","1",1,1,"0","L","Fl 2 (C)","13,000","Any","LE","E","special","MM 21","Undead","uses powers of remaining eyes, charm is lost-replaced by weak hold monster (40%) or useless (60%), immune","to sleep, charm, hold spells, mindless servents, saving throws see MM 24, AC see MM 21 (chart)","VR",,"Solitary","Nil","18","General","Prime Material" "Beholder-kin, Hive Mother","0","20","5","Remote","Any","1","5d4","1",1,1,"5%","H","Fl 6 (A)","24,000","Any","LE","I, S, T","17-18","MM 25","Monster","swallow target on 20, 5d4 dmg/rnd until escape or dead, escape on success attack roll, AC see MM 25,","control 5-10 beholder-kin or 5-20 abominations (comunicate telepathy), if destroyed remaining beholders","VR","will turn on each other","Solitary","Omnivore","18","General","Prime Material" "Beholder, Director (abom.)","2 (4)","12 (8)","9","Remote","Any","2","2d4/2d4","2-5",1,0,"20%","H","15, Fl 3 (A)","10,000","Day","LE","G","8-10","MM 25","Monster","social, warrior & breed specialized mounts, Crawler (typ mount), 6 eyes (see MM 25 for powers), special power","of deflection-att on creature -2, dmg 1/2 & +2 saves, AC 2 when mounted, attack of Director -4 when not","VR","mounted","Squad","Omnivore","18","General","Prime Material" "Crawler (typ. mount)","2 (0)","4","17","Remote","Any","2","2d4/2d4","1",1,1,"0",,,,"Day","N","nil","1","MM 25","Monster","SA-attacks: fang/fang + poison save or paralyzed 1d4 rnds, roll into ball AC 0, created by Beholder, Directors",,"VR",,"Special","Omnivore",,"General","Prime Material" "Beholder, Examiner (abom.)","5","8","13","Remote","Any","1","1d6 or weapon","1-6",1,1,"25%","M","Fl 6 (C)","6000","Night","LN","V (x4)","17-18","MM 25","Monster","4 small eyes & no central eye, regen 1 hp/rnd, spells see MM 25, can use artifacts & tools up to 4 items,","not bravest, often overseers or hive mothers","VR",,"Squad","Omnivore","11","General","Prime Material" "Beholder, Lensman (abom.)","3/7","2","19","Remote","Any","1","1d8 or weapon","1-10",0,1,"0","M","9","175","Day","NE","R","5-7","MM 25","Monster","preferred weapon is double headed pole arm, spells (at 6th lvl.)one of the following: emotion, heal, tongues,","dispel magic, phantasmal force, protections (as scrolls, any type, one at a time)","VR",,"Squad","Insectivore","14","General","Prime Material" "Beholder, Overseer (abom.)","2/7","14","7","Remote","Any","1","3d4","1",1,1,"35%","H","1","15,000","Any","LE","U","19-20","MM 25","Monster","13 limbs w/eyes, 8 thorny limbs 1d10+2 each, cannot levitate, covered w/ fungus which changes color as","desire, green, grey, or brown, eye powers & AC see MM 26, always have 1 or 2 beholder guards & at least 6","VR","Directors protecting their wealfare","Squad","Omnivore","16","General","Prime Material" "Beholder, Watcher (abom.)","7","3+3","17","Remote","Any","1","3d6","1-4",1,1,"0","L","Fl 6 (A)","420","Any","N","nil","2-4","MM 25","Monster","attack with tenticle 3d6 or electrical shock save vs system shock or fall unconscious, spell powers MM 26,","not aggressive warriors, prefer misdirection & flight to physical confrontation","VR",,"Solitary","Scavenger","10","General","Prime Material" "Beholder, Mage",,,,"Remote","Any",,,,0,0,,,,,"Any",,,,"MM 26","Monster","shunned by other beholders, purposely blinded central eye, so it might cast spells,",,"VR",,"Solitary",,,"General","Prime Material" "Beholder, Elder Orb",,,,"Remote","Any",,,,0,0,,,,,"Any",,,,"MM 26","Monster","ancient beholders of god-like intellegence & power, lost function of some eyestalks, more hp & able to cast","spells, supposedly create & control death tyrants","VR",,"Solitary",,,"General","Prime Material" "Beholder, Orbus",,,,"Remote","Any",,,,0,0,,,,,"Any",,,,"MM 26","Monster","stunted, pale-white beholder retaining only its anti-magic eye & reputed to have great magic abilities",,"VR",,"Solitary",,,"General","Prime Material" "Beholder, Doomsphere",,,,"Remote","Any",,,,0,0,,,,,"Any",,,,"MM 26","Undead","ghost-like undead beholder created by magical explosions",,"VR",,"Solitary",,,"General","Prime Material" "Beholder, Kasharin",,,,"Remote","Any",,,,0,0,,,,,"Any",,,,"MM 26","Undead","undead, passes on rotting disease which killed it",,"VR",,"Solitary",,,"General","Prime Material" "Beholder, Astereater",,,,"Remote","Any",,,,0,0,,,,,"Any",,,,"MM 26","Monster","abomination is a great boulder-like beholder-kin without eyes",,"VR",,"Solitary",,,"General","Prime Material" "Beholder, Gorbel",,,,"Remote","Any",,,,0,0,,,,,"Any",,,,"MM 26","Monster","wild clawed beholder-kin lacking magic, but with the nasty habit of exploding if attacked",,"VR",,"Solitary",,,"General","Prime Material" "Blood Hawk","7","1+1","18","Any","Any","3","1d4/1d4/1d6","4-15",0,0,"0","S","1, Fl 24 (B)","120","Any","N","special","1","MM 27","Animal","fond of humanoids, will attack for food or gems which line their nests to allure females",,"UC",,"Flock","Carnivore","11","General","Prime Material" "Boobrie","5","9","11","Swamp","Temp/Trop","3","1d6/1d6/2d8","1-2",0,1,"0","L","15, Fl 15 (D)","2000","Day","N","nil","1","MM 27","Animal","relative of stork, 12' tall, immune to poison, hunt in blinds-opponents suffer -3 to surprise when hunting in blind",,"R",,"Solitary","Carnivore","11-12","General","Prime Material" "Condor","7","3+3","17","Any","Any","1","1d4+1","1-2",0,0,"0","M","3, Fl 24 (D)","175","Day","N","special","1","MM 27","Animal","rarely land except to feed, eggs & hatchlings worth 30-60 gp, can be trained to act as spotters or retrievers","small or tiny humanoids can train them as aerial mounts, can carry 80 lbs","UC",,"Solitary","Omnivore","8-10","General","Prime Material" "Eagle, Giant","7","4","15","Mountains","Any","3","1d6/1d6/2d6","1-20",1,0,"0","L","3, Fl 48 (D)","420","Any","N","special","1","MM 27","Monster","10' tall, 20' wing span, SA-dive, 50'+ adds +4 to att. & double damage (claws), exceptional eyesight & hearing","only surprised at night or in lair & then only 10% of the time, more social than normal eagle up to 20 nests in","R","an area, can be trained, their eggs sell for 500-800 gp","Group","Carnivore","13","General","Prime Material" "Eagle, Wild","6","1+3","18","Mountains","Any","3","1d2/1d2/1","5-12",1,0,"0","S","1, Fl 30 (C)","175","Any","N","nil","1","MM 27","Animal","SA-dive, if dives 100'+ it gains double flying speed, attack w/ claws only, +2 attack & double damage, never","surprised, mate for life, occasionally find 1d8+4 eagles in rich feeding area, never attack humanoids although","UC","some small brownies must be wary of a hunting eagle","Solitary","Carnivore","9","General","Prime Material" "Eblis, Common","3","4+4","15","Swamp","Temp/Trop","4","1d4/1d4/1d4/1d4","4-16",0,1,"0","L","12, Fl 12 (C)","650","Day","NE","special","5-10","MM 27","Monster","stork-like, speak language of chirps, whistles, & hoots, love shiny gems, difficult to locate lair, +1 to save vs","fire or flame attacks & any damage caused by fire -1 per dice, attack in ambushes, enjoy killing, cunning,","R","if it sees travelers it will attack for items it wants","Group","Carnivore","15-16","General","Prime Material" "Eblis, Spellcaster","3","4+4","15","Swamp","Temp/Trop","4 or 1","1d4/1d4/1d4/1d4 or spell","1",1,1,"0","L","12, Fl 12 (C)","1400","Day","NE","special","10-12","MM 27","Monster","leads a community of common eblis, one per group, cast spells, otherwise same abilities as commen eblis,","cast 2d4 spells /day @ 3rd lvl, spells: audible glamer, blur, change self, hypnotism, hypnotic pattern, spook,","R","wall of fog, & whispering wind","Group","Carnivore","15-16","General","Prime Material" "Emre","7","3","17",,,"1","1d4 or 2d4","2-20",0,0,,,"18, Fl 24 (C)","120",,,,,"MM 27",,,,,,,,"7","General","Prime Material" "Falcon","5","1 -1","20","Any","Non-Arctic","3","1/1/1","1-2",0,0,"0","S","1, Fl 36 (B)","65","Day","N","special","1","MM 27","Animal","smaller than hawk, easily trained, preferred by hunters over hawks, trained bird sells for 1000 gp each",,"C",,"Solitary","Carnivore","6","General","Prime Material" "Ostrich","7","3","17","Any","Any","1","1d8","2-20",0,0,"0","L","18","65","Day","N","nil","1","MM 27","Animal","run 40 mph, attack: kick",,"C",,"Group","Omnivore","8-10","General","Prime Material" "Emu","7","2","19","Any","Any","1","1d6","2-20",0,0,"0","M","18","35","Day","N","nil","1","MM 27","Animal",,,"C",,"Group","Omnivore","8-10","General","Prime Material" "Rhea","7","1","19","Any","Any","1","1d4","2-20",0,0,"0","S","18","15","Day","N","nil","1","MM 27","Animal",,,"C",,"Group","Omnivore","8-10","General","Prime Material" "Hawk","6","1","19","Any","Non-Arctic","3","1d2/1d2/1","1-2",1,0,"0","S","1, Fl 33 (B)","65","Any","N","special","1","MM 27","Animal","SA-dive:100'+ gains +2 to attack & double damage (claws only), after dive will attack w/ claw/claw/bite,","25% to strike eye of opponent, if struck: blinded 1d10 rnds & 10% chance of loosing eye, never surprised,","C","anyone threatening nest will be attacked, if trained it can be sold for 500 - 1200 gp","Solitary","Carnivore","9","General","Prime Material" "Kingfisher","5","1","19","Swamp","Non-Arctic","1","1d4","4-24",0,0,"0","S","1, Fl (36 (C)","35","Day","N","nil","1","MM 27","Animal",,,"UC",,"Flock","Carnivore","7","General","Prime Material" "Owl","5","1","19","Forests","Any","3","1d2/1d2/1","1-2",1,0,"0","S","1, Fl 27 (D)","65","Night","N","nil","1","MM 27","Animal","infravision 120', exellent hearing, connot be surprised at dusk or night, fly in total silence -6 to opp surprise,","eyesight worse than human (day) -3 to surprise, SA-dive: 50'+ gains +2 to attacks & double dmg. with claws,","C","attack humans only if frightened","Solitary","Carnivore","5-7","General","Prime Material" "Owl, Giant","6","4","17","Forests","Temperate","3","2d4/2d4/1d4+1","2-5",0,0,"0","M","3, Fl 18 (E)","270","Night","N","special","1","MM 27","Monster","fly in total silence -6 to opp surprise, friendly toward humans but will attack anything threatening their young,","eggs sell for 1000 sp & 2000 sp for hatchling, infravision 120'","R",,"Family","Carnivore","11-12","General","Prime Material" "Owl, Talking","3","2+2","19","Any","Any","3","1d4/1d4/1d2","1",0,1,"special","S","1, Fl 36 (C)","975","Any","NG","nil","12-17","MM 27","Monster","Wis 21: immune: cause fear, charm person, command, friends, hypnotism, forget, hold person, ray of emfeeb.","scare & fear, speak up to 6 languages, serve as advisors of champions on a good quest for 1d3 weeks unless","R","mistreated, can detect good, will fake lame wing to test reaction of party","Solitary","Carnivore","15","General","Prime Material" "Raven","7","1-2 hp","20","Land","Any","1","1","4-32",0,0,"0","T","1, Fl 36 (B)","15","Day","N","nil","1","MM 27","Animal","attack with claws and beak, will go after eyes w/ 10% of hitting, if successful opponents looses eye,","cannot be surprised during day because they send out scouts","C",,"Flock","Carnivore","8-10","General","Prime Material" "Raven, Huge","6","1 -1","20","Any","Any","1","1d2","2-8",0,0,"0","L","1, Fl 27 (C)","35","Day","N","nil","3-5","MM 27","Monster","sometimes serve as familiar for evil master",,"R",,"Group","Carnivore","11-12","General","Prime Material" "Raven, Giant","4","3 +2","17","Any","Any","1","1d4+2","4-16",0,0,"0","M","3, Fl 18 (D)","175","Day","N","nil","3-5","MM 27","Monster","used as guards or messengers, strength is enough to carry a adult halfling",,"R",,"Group","Carnivore","13-14","General","Prime Material" "Skyfisher","3","4","17",,,"1 or 2","1d8+3 or 1d6/1d6","1-20",0,0,,,"3, Fl 24 (C)","270",,,,,"MM 27",,,,,,,,"9","General","Prime Material" "Swan","7","1 +2","18","Water","Non-Arctic","3","1/1/1d2","2-16",0,0,"0","M","3, Fl 18 (D)","65","Day","N","nil","1","MM 27","Animal",,,"C",,"Flock","Carnivore","6","General","Prime Material" "Vulture","6","1 +1","19","Any","Any","1","1d2","4-24",0,0,"0","S","3, Fl 27 (E)","65","Day","N","nil","1","MM 27","Animal","cowardly, search for injured or dead creatures, creatures that are unconscious, dead, or held are a potential","meal, if surviving combatants are more than 20' away vultures begin feeding, immune to disease & poison","C",,"Flock","Scavenger","5-7","General","Prime Material" "Vulture, Giant","7","2 +2","19","Any","Any","1","1d4","2-12",0,0,"0","M","3, Fl 24 (D)","120","Day","N","special","1","MM 27","Monster","can be trained to associate specific species as food, eggs & hatchlings worth 30-60 gp",,"UC",,"Flock","Carnivore","8-10","General","Prime Material" "Wari","6","3","17",,,"2 or 1","1d2/1d4 or 3d4","6-60",0,0,,,"15","65",,,,,"MM 27",,,,,,,,"7","General","Prime Material" "Brain Mole","9","1 hp","nil","Subterranean","Any","nil","nil","1-3",1,1,"nil","T","1, Br 3","35","Night","N","nil","1","MM 29","Monster","live in underground tunnels, feed on psionic activity, will drain energy from victim, will attack underground or","forests, can detect psionic activity 200 yrds away, cannot prey on vicitim until psionics is used, must feed","VR","once a week, adult mole sell for 50 gp & youngsters 5 gp","Family","Special","5-7","General","Prime Material" "Broken One","7 (10)","3","17","Land","Any","1","1d6 or by weapon","3-12",1,1,"0","M","9","175","Any","NE","I, K, M","5-7","MM 30","Monster","result of experiments gone wrong (humans mingled w/ humans), speak languages the human knew & 10%","can communicate w/ non-human kin, reclusive, at least 5 HD per die, regen 1 hp /rnd., each will have a","R","special ability of animal half (night vision, etc)","Pack","Varies","5-7","General","Prime Material" "Broken One, Greater","5 (8)","5","15","Land","Any","1","1d8 or by weapon","1-4",1,1,"0","M","9","650","Any","NE","I, K, M (Z)","13-14","MM 30","Monster","result of experiments gone wrong (humans mingled w/ humans), speak languages the human knew & 10%","can communicate w/ non-human kin, reclusive, at least 5 HD per die, regen 2 hp /rnd., each will have 1-4","VR","special abilities of animal half (night vision, etc), superior physically: +3 to +5 to att & dmg","Pack","Varies","11-12","General","Prime Material" "Brownie","3","1/2","20","Rural","Temperate","1","1d2 (short sword)","4-16",1,1,"0","T","12","175","Night","LG","O, P, Q","13-14","MM 31","Humanoid","peaceful & friendly, speak: brownie, elf, pixies, sprites, halfling & common, dislike combat, rely on magic,","able to blend w/surroundings, spells (once/day): protect from evil, ventriloquism, dance lights, contin light,","R","mirror image (3 images), confusion & dim door, melee last resort, live close to farms, save as 9th lvl cleric","Tribe","Herbivore","11-12","General","Prime Material" "Killmoulis","6","1/2","20","Rural","Any","nil","nil","1-3",0,1,"20%","T","15","35","Night","N","K","8-10","MM 31","Humanoid","relative of brownie, under 1' tall, blend into surroundings only 10% to be seen, live in symbiotic relationship","with humans making homes under floors, in walls, etc.","UC",,"Solitary","Scavenger","8-10","General","Prime Material" "Bugbear","5 (10)","3 +1","17","Subterranean","Any","1","2d4 or by weapon","2-8",1,0,"0","L","9","120-175","Any","CE","J, K, L, M, (B)","5-10","MM 32","Humanoid","cousins of goblins, exceptional smell, hearing & sight, infravision 60', speak: bugbear, goblin & hobgoblins,","ambush -3 on others surprise roll, good tactics, if overmatched will retreat, live in caves & underground, +2 to","UC","damage, leader:AC 4, 22-25 hp, 4 HD +3 dmg, chief & subchief: AC 3, 28-30 hp, 4 HD +4 dmg","Tribe","Carnivore","11-13","General","Prime Material" "Bulette","-2/4/6","9","11","Any","Temperate","3","4d12/3d6/3d6","1-2",1,0,"0","L","14 (3)","4000","Any","N","nil","1","MM 33","Monster","landshark, attack anything edible, burrows underground, SA-jump: up to 8' to escape or if cornered, while in","the air it strikes with all 4 feet 3d6 each, AC 4 (undershell) & AC 6 (eye region 8"" dia.), consume victims,","VR","clothing, weapons, and all, nothing is safe from it, devestating on ecosystem, shell made into shield +1 to +3","Solitary","Carnivore","11","General","Prime Material" "Bullywug","6","1","19","Swamp","Temp/Trop","3 or 1","1d2/1d2/1d4+1 or weapon","10-80",1,1,"0","M","3, Sw 15 (9)","65","Any","CE","J, K, M, Q(x5), (C)","5-10","MM 34","Monster","frog-like, speak: bullywug & some common, attack in group ambush, SA-hop: 30' forward & 15' high adding","+1 to att. & dd if using an impaling weapon, SD-camo: -2 to opp surprise, sub-leader(5) 8 hp, leader: 2 HD +1","R","dmg & 12+ hp, sub-chieftain: 2 HD 12+ hp +1 dmg, chieftain: 3 HD 20+ hp +2 dmg, favor dark, damp places","Tribe","Carnivore","10","General","Prime Material" "Carrion Crawler","3/7","3 +1","17","Subterranean","Any","1 or 8","special or 1d2","1-6",1,0,"0","L","12","420","Any","N","B","0","MM 35","Monster","scavenger, will attack living creatures, head AC 3 & body AC 7, rank odor warns of approach, attacks w/ 8","tentacles which produce secretion that paralyzes 2d6 turns, save vs paralyze, will kill w/ its bite 1d2","UC",,"Solitary","Carnivore","special","General","Prime Material" "Cheetah","5","3","17","Plains","Temp/Trop","3","1d2/1d2/1d8","1-4",1,1,"0","M","15, 45","175","Day","N","nil","1","MM 36","Animal","SA-rear claws: if both front claws hit it attacks w/ rear 1d2/1d2, surprised only on a 1, victims suffer -3 to","surprise roll, can move 45 rnds & must rest 3 turns, will fight to death","UC",,"Family","Carnivore","8-10","General","Prime Material" "Jaguar","6","4 +1","17","Jungle","Tropical","3","1d3/1d3/1d8","1-2",1,1,"0","L","15","420","Any","N","nil","2-4","MM 36","Animal","SA-if both front claws hit both rear claws att. 1d4+1/1d4+1, surprised only on a 1, if found in lair 75% 1-3 cubs","cubs do not fight effectively","UC",,"Solitary","Carnivore","8-10","General","Prime Material" "Leopard","6","3 +2","17","Jungle","Tropical","3","1d3/1d3/1d6","1-2",1,1,"nil","M","15","270","Any","N","nil","2-4","MM 36","Animal","SA- if both front claws hit then rear claws attack 1d4/1d4, only surprised on a 1, opp suffer -3 to surprise roll,","inhabit deserts, forests, plains & mountains, 25% to find cubs in lair","UC",,"Solitary","Carnivore","8-10","General","Prime Material" "Lion","5/6","5 +2","15","Plains","Temp/Trop","3","1d4/1d4/1d10","2-12",1,1,"0","M","12","650","Day","N","nil","2-4","MM 36","Animal","SA- if both front claws hit then rear claws attack 1d6+1/1d6+1, only surprised on a 1, AC 5 in forequarters &","AC 6 in hindquarters & females AC 6 all areas, hunt in prides containing 1-3 males & 1-10 females, lair will","UC","contain 1-10 cubs which are unable to fight","Pride","Carnivore","8-10","General","Prime Material" "Lion, Mountain","6","3 +1","17","Any","Temperate","3","1d3/1d3/1d6","1-2",1,1,"0","M","12","270","Dawn & Sunset","N","nil","2-4","MM 36","Animal","SA- if both front claws hit then rear claws attack 1d4/1d4, only surprised on a 1, cautious, less aggressive,","elusive","UC",,"Solitary","Carnivore","8-10","General","Prime Material" "Lion, Spotted","5/6","6 +2","15","Plains","Temp/Trop","3","1d4/1d4/1d12","2-8",1,1,"0","L","12","975","Day","N","nil","2-4","MM 36","Animal","SA- if both front claws hit then rear claws attack 2d4/2d4, only surprised on a 1, AC 5 in forequarters &","AC 6 in hindquarters & females AC 6 all areas","R",,"Pride","Carnivore","8-10","General","Prime Material" "Lynx, Giant","6","2 +2","19","Forests","Sub-Arctic","3","1d2/1d2/1d2","1-4",1,1,"0","M","12","175","Night","N","nil","11-12","MM 36","Animal","SA- if both front claws hit then rear claws attack 1d3/1d3, only surprised on a 1, -6 to surprise roll of prey,","75% of finding traps, almost never attacks humans, high intelligence makes it very adaptable","R",,"Solitary","Carnivore","8-10","General","Prime Material" "Tiger","6","5 +5","15","Forests","Sub-Arc/Trop","3","1d4+1/1d4+1/1d10","1-4",1,1,"0","L","12","650","Night","N","nil","2-4","MM 36","Animal","SA- if both front claws hit then rear claws attack 1d4+1/1d4+1, only surprised on a 1, protect territories,","unpredictable & dangerous, 25% cubs in lair (1-3)","UC",,"Solitary","Carnivore","8-10","General","Prime Material" "Smilodon","6","7 +2","13","Any","Sub-Arc/Trop","3","1d4+1/1d4+1/2d6","1-2",1,1,"0","L","12","1400","Night","N","nil","1","MM 36","Animal","SA- if both front claws hit then rear claws attack 2d4/2d4, only surprised on a 1, +2 to att with bite (6"" fangs)","""sabre-toothed tiger""","R",,"Solitary","Carnivore","8-10","General","Prime Material" "Cat, Domestic","6","1/2","20","Urban","Any","3","1d2/1d2/1","1 (1-12)",1,1,"0","T","9","7","Any","N","nil","1","MM 38","Animal","SA- if both front claws hit then rear claws attack 1d2/1d2, only surprised on a 1 or 2, -3 to opp surprise roll",,"C",,"Solitary","Carnivore","8-10","General","Prime Material" "Cat, Wild","5","1","19","Any","Non-Arctic","3","1d2/1d2/1d2","1 (2-5)",1,1,"0","T","18","35","Any","N","nil","1","MM 38","Animal","SA- if both front claws hit then rear claws attack 1d2/1d2, only surprised on a 1 or 2, -3 to opp surprise roll",,"UC",,"Solitary","Carnivore","8-10","General","Prime Material" "Cat, Elven","4","3 +6","17","Forests","Temperate","3","1d2/1d2/1d3","1",1,1,"20%","T","18","650","Any","N","nil","2-7","MM 38","Monster","SA- if both front claws hit then rear claws attack 1d2/1d2, only surprised on a 1, -5 to opp. surprise roll,","99% move silent, 90% hide in wilderness, leap 20', can swim, limited ESP, enlarge & trip once/day, reduce &","R","tree twice/day, enlarge doubles HD & damage, tree assumes form of tree limb, speak own & some elven","Solitary","Carnivore","13-14","General","Prime Material" "Catoblepas","7","6 +2","15","Swamp","Any","1","1d6 + stun","1-2",1,0,"0","L","6","975","Day","N","(C)","2-4","MM 39","Monster","attacks w/tail: a successful hit has 75% -5%/lvl (after 1st) stunning 1d10 rnds, SA-gaze: emits a deathray w/","60 yrd range any creature meeting gaze dies without a save, those looking away can still be effected (a save","VR","vs death magic), 25% to use gaze on subseq rnds, will not attack humans unless hunting or threatened","Solitary","Omnivore","11-12","General","Prime Material" "Cave Fisher","4","3","17","Subterranean","Any","2","2d4/2d4","1-4",1,1,"0","M","1","175","Night","N","special","2-4","MM 40","Monster","preferred hunting w/web 20% to detect @ 10' & no chance @ greater dist. only cut by +1 edged weapon, its","coated w/ adhesive, also attempts to shoot web at opponent & can pull up to 400 lb @ 15'/rnd & str 18/00","R","with strand, treasure is only what is left by other dead victims","Group","Carnivore","11-12","General","Prime Material" "Centaur","5 (4)","4 - 5","17","Forests","Temperate","3","1d6/1d6/weapon","1-8",0,0,"0","L","18","175-420","Day","N","M, Q, (D, I, T)","5-10","MM 41","Monster","50% club, 25% bow & rest are leaders (AC 4, HD 5) w/shield & lance, shun company of men, speak own","language & 10% elf, each tribe has a priest who has powers of a 3rd lvl druid, leaders have twice the treasure","R","humans & dwarves (disliked), gnomes & halflings (tolerated), elves (liked), N or CG, aggressive when drunk","Tribe","Omnivore","13-14","General","Prime Material" "Centipede, Giant","9","2 hp","20","Any","Any","1","nil","2-24",1,0,"0","T","15","35","Any","N","nil","0","MM 42","Monster","bite injects poison that causes paralysis 2d6 hours save vs poison +4, centipede has -1 to all saves",,"C",,"Special","Carnivore","5-7","General","Prime Material" "Centipede, Huge","9","1 hp","20","Any","Any","1","nil","5-30",1,0,"0","T","21","35","Any","N","nil","0","MM 42","Monster","bite injects poison that causes paralysis 2d6 hours save vs poison +4, centipede has -2 to all saves",,"C",,"Special","Carnivore","5-7","General","Prime Material" "Centipede, Megalo-","5","3","17","Any","Any","1","1d3","1-4",1,0,"0","M","18","175","Any","N","nil","1","MM 42","Monster","bite injects poison that causes death save vs poison, if victim saves the acid burns skin causes 2d4 dmg.,","they are a threat to humans","VR",,"Special","Carnivore","8-10","General","Prime Material" "Centipede, Tunnel","4","9 +3","11","Subterranean","Any","1","2d4","1-6",1,0,"0","G","6","1400","Any","N","(M, N, Q)","0","MM 42","Monster","attacks by lunging out of a tunnel with +2 attack, success indicates it has seized prey in its mandibles, no","damage is inflicted, in 1-3 rnds (depending on armor) 2d8 dmg/rnd autmatic, if it suffers 15 points of fire dmg","R","or looses 60% of hp it retreats to tunnel dropping prey, have treasure of previous vicitims in lair","Swarm","Carnivore","12","General","Prime Material" "Chimera","6/5/2","9","11","Any","Temp/Trop","6","1d3/1d3/1d4/1d4/2d4/3d4","1-4",1,0,"0","L","9, Fl 18 (E)","5000","Any","CE","F","2-4","MM 43","Monster","3-headed monster, will only pause for more powerful opponent, attacks: claw/claw/horn/horn/bite/bite","dragon head can also breath fire 5 yards for 3d8 save vs breath for 1/2, AC 2 (flank), AC 5 (front), AC 6 (rear),","R","will hunt every 3-4 days, enjoys preying on men, elves, dwarves & halflings, craves treasure, adaptable","Solitary","Omnivore","13-14","General","Prime Material" "Gorgimera","5/2","10","11","Any","Temp/Trop","5","1d3/1d3/2d4/2d6/3d4","1",1,0,"0","L","12, Fl 15 (E)","6000","Any","N","F","2-4","MM 43","Monster","3-headed, attacks: claw/claw/bite/bite/butt, dragon head can also breath fire 5 yards for 3d8 save vs","breath for 1/2, gorgon's breath weapon (2x /day) 3' long x 3' at mouth x 1' at base causes petrification, save","VR","vs petrification to avoid, relative of chimera, can speak limited red dragon","Solitary","Omnivore","13-14","General","Prime Material" "Cloaker","3 (1)","6","15","Subterranean","Any","2 +special","1d6/1d6/special","1-4",1,1,"0","L","1, Fl 15 (D)","1400","Night","CN","C","13-14","MM 44","Monster","impos to tell diff. from normal cloak, flies at victim & if attack is successful it engulfs its prey & causes 1d4+","unadj AC (shield no prot) each rnd (auto), it uses whiplike tail attacks anyone trying to help victim, tail (AC 1)","VR","(16 hp), dmg split 1/2 to each, moan(4 diff): -2 att & dmg, fear, nausea, hold person, can manipulate shadows","Solitary","Carnivore","13-14","General","Prime Material" "Cockatrice","6","5","15","Any","Temp/Trop","1","1d3","1-6",1,0,"0","S","6, Fl 18 (C)","650","Any","N","D","1","MM 45","Monster","will attack anything which it deems a threat to itself or its lair, beak touches flesh, leather or cloth turns victim","to stone save vs petrification, if victim is well armored (metal) chance of petrification is 10% x adjusted AC,","UC","immune to petrification, feathers are prized by wizards","Flock","Omnivore","11-12","General","Prime Material" "Pyrolisk","6","6 +2","13","Any","Temp/Trop","1","1d4","1-4",1,1,"0","S","6, Fl 18 (C)","1400","Any","NE","D","5","MM 45","Monster","mistaken as cockatrice (has single red feather in tail & reddish wings), gaze: save vs death magic or burst","into flames and die, those who save are burnt for 1d12+1 (immune to gaze of that creature),immune to all fire,","R","can cause any fire within 30 yrds to explode (as pyrotechnics spell) once/rnd, hate phoenix, will att anyone","Flock","Omnivore","11-12","General","Prime Material" "Couatl","5","9","11","Jungle","Sub-Trop/Trop","2","1d3/2d4","1-4",1,1,"0","L","6, Fl 18 (A)","6000","Any","LG","B, I","17-18","MM 46","Monster","feathered serpent of myth & lore, communicate telepathy w/ almost any int. creature, seldom attack without","provication, will attack evildoers, will attack from air, can polymorph, for magic abilities see MM 46, uses","VR","poison bite if forced into melee save vs poison or die, if constriction attack succeeds 2d4/rnd until dead","Solitary","Carnivore","13-14","General","Prime Material" "Crabman","4","3","17","Coast","Temp/Trop","2","1d6/1d6","2-12",0,0,"0","L","9, Sw 6","65","Any","N","(K x5, L x5, C)","5-10","MM 47","Monster","generally peaceful, some males have an enlarged claw (1d8), severed parts regenerate in 1-3 weeks, will","attack towns during times of food shortages, live in coastal caves, lead by dominate male or female (max hp)","R","attracted to shiny metal, primative inhabitants hunt crabmen for food, shell cannot be used as armor","Tribe","Omnivore","11-12","General","Prime Material" "Crawling Claw","7","2 - 4 hp","20","Any","Any","1","1d4 (armored) 1d8 (unarmored)","1-20",0,1,"special","T","9","35","Any","N","special","0","MM 48","Monster","employed as guardian, animated remains of hands or claws, can leap 15', can be instructed to strangle,","immune to any death magic, raise dead (resurrection spell renders them immoble 1 turn/lvl of caster), charm,","R","sleep, hold, can't be turned, control undead, or holy water, cold +1/die of dmg, edged 1/2, magic + dmg neg","Swarm","Special","19-20","General","Prime Material" "Crocodile","5","3","17","Swamp","Sub-Trop/Trop","2","2d4 1d12","3-24",1,0,"0","L","6, Sw 12","65","Day","N","nil","1","MM 49","Animal","opponents suffer -2 to surprise, attack: bite/tail, will attack anything that looks edible, only cold slows them",,"C",,"None","Carnivore","9","General","Prime Material" "Crocodile, Giant","4","7","13","Swamp","Sub-Trop/Trop","2","3d6/2d10","1-12",1,0,"0","H","6, Sw 12","1400","Day","N","nil","1","MM 49","Monster","opponents suffer -2 to surprise, attack: bite/tail, will attack anything that looks edible, only cold slows them,","inhabit saltwater, when attacking boats they ram it & smash it with its jaws","VR",,"None","Carnivore","11","General","Prime Material" "Crab, Giant","3","3","17","Coast","Any","2","2d4/2d4","2-12",0,1,"0","L","9","65","Any","N","nil","0","MM 50","Monster","-3 to opponents surprise, once it catches prey it will take it to its den, hunted for food & its shell which can be","used for armor or shields","R",,"None","Omnivore","13","General","Prime Material" "Crayfish, Giant","4","4 +4","15","Water, Fresh","Temperate","2","2d6/2d6","1-4",0,1,"0","L","6, Sw 12","175","Any","N","nil","0","MM 50","Monster","-2 penalty to opponents surprise, will attack adventurers who are swimming along river bottom",,"UC",,"None","Omnivore","13","General","Prime Material" "Crypt Thing","3","6","15","Special","Any","1","1d8","1",1,1,"0","M","12","975","Any","N","Z","11-12","MM 51","Undead","guard tombs, graves, etc, called into existence (see spell MM 51), teleports victims save vs spell (see MM 51)","once/group, attacks w/claw, hit only by magical weapons, immune to charm, hold & sleep, harmed by holy","VR","water & symbols, cannot be turned, bones of crypt thing can be used to create magical items","Solitary","Nil","17-18","General","Prime Material" "Death Knight","0","9 (d10)","11","Any","Any","1","by weapon","1",1,1,"75","M","12","6000","Any","CE","nil","17-18","MM 52","Undead","speaks lang of former life +6 others, has 18/00 str +3 to hit & +6 dmg, 80% magic sword (see MM 52), if MR is","<12 it reflects it, gen 5'-rad fear, can at will detect magic, detect invisible & wall of ice, 2x/day: dispell mag,","VR","1x/day: powerword, blind, kill or stun & sym of fear or pain & 20die fireball, cast all @ 20th lvl, can't be turned","Solitary","Nil","17","General","Prime Material" "Deepspawn","6","14","7","Any","Any","6","3d4(x3)/1d4+1(x3) or weapon (x3)","1",1,1,"77","H","6, Sw 8","12,000","Any","CE","K, L, M, Qx2, Vx2, X","17-18","MM 53","Monster","first it casts hold person (every 3rd rnd) then constricts any held (1d4+1 auto) & fights off others attempting to","constrict them (requires a successful hit), to break free cut or tear, cut requires dmg of 8+ in a single blow,","VR","tear requires d20 roll for both adding str (17) higher wins, cast ESP & water breath, heal (1x/day), immu poison","Solitary","Omnivore","15-16","General","Prime Material" "Dinosaur, Ankylosaurus","0","9","11","Land","Any","1","3d6","2-5",0,0,"0","H","6","1400","Day","N","nil","1","MM 54","Animal","armadillo-like, weighs 4-5 tons, attacks with club-like tail",,"UC",,"Solitary","Herbivore","13","General","Alternate" "Dinosaur, Paleocinthus","-3","9","11","Land","Any","1","3d6","2-5",0,0,"0","H","6","1400","Day","N","nil","1","MM 54","Animal","armadillo-like, weighs 4-5 tons, attacks with spiked tail",,"UC",,"Solitary","Herbivore","13","General","Alternate" "Dinosaur, Deinonychus","4","4 +1","17","Land","Any","3","1d3/1d3/2d4","1-6",1,0,"0","L","21","270","Day","N","nil","1","MM 54","Animal","charge/jump/rake: +2 to attack hits with rear talons (2d6), otherwise it attacks: talon/talon/bite",,"R",,"Pack","Carnivore","11","General","Alternate" "Dinosaur, Diplodocus","6","24","5","Swamp","Any","1","3d6","1-6",1,0,"0","G","6","16,000","Day","N","nil","1","MM 54","Animal","lives primarily on water, it tries to trample threatening creatures (3d10), bites 3d6 or tail whip 2d8",,"C",,"Solitary","Herbivore","12","General","Alternate" "Dinosaur, Elasmosaurus","7","15","5","Water, Ocean","Any","1","4d6","1-2",0,0,"0","G","3, Sw 15","6000","Day","N","nil","1","MM 54","Animal","snake-like with fins, aggressive, attacks anything",,"UC",,"Solitary","Carnivore","12","General","Alternate" "Dinosaur, Lambeosaurus","6","12","9","Land","Any","1","2d6","2-16",0,0,"0","H","12","2000","Day","N","nil","1","MM 54","Animal","duck-billed, bipedal, peaceful, will run from attack, attacks with tail,",,"C",,"Herd","Herbivore","2000","General","Alternate" "Dinosaur, Pteranodon","7","3 +3","17","Any","Any","1","2d4","3-18",0,0,"0","L","3, Fl 15","175","Day","N","nil","1","MM 54","Animal","attacks creatures that look vulnerable, can carry 200 lbs in flight",,"C",,"Flock","Carnivore","9","General","Alternate" "Dinosaur, Stegosaurus","5","18","5","Land","Any","1","5d4","2-8",0,0,"0","H","6","9000","Day","N","nil","1","MM 54","Animal","plated lizard, lives in plains or jungle, attacks with spiked tail",,"C",,"Herd","Herbivore","13","General","Alternate" "Dinosaur, Triceratops","2/6","16","5","Land","Any","3","1d8/1d12/1d12","2-8",1,0,"0","H","9","8000","Day","N","nil","1","MM 54","Animal","horn faced, 10 tons, AC 2 (head & neck) AC 6 (body), tramples (2d12), attacks horn (short)/horn/horn",,"C",,"Herd","Herbivore","13","General","Alternate" "Dinosaur, Tyrannosaurus","5","18","5","Land","Any","3","1d6/1d6/5d8","1-2",1,0,"0","G","15","12,000","Day","N","nil","1","MM 54","Animal","weighs 8 tons, eats anything, swallowing man-sized or smaller creatures on 18 or higher",,"UC",,"Solitary","Carnivore","12","General","Alternate" "Dinosaur, Brachiosaurus","6","24","5","Land","Any","1","3d6","1-6",1,0,"0","H","6","16,000","Day","N","nil","1","MM 55","Animal","related to Diplodocus, weighs 90 tons, it tries to trample threatening creatures (8d10), bites 3d6 or","tail whip 2d8","C",,"Solitary","Herbivore","12","General","Alternate" "Dinosaur, Iguanodon","6","12","9","Land","Any","3","1d3/1d3/2d6","2-16",0,0,"0","H","12","2000","Day","N","nil","1","MM 54","Animal","duck-billed, bipedal, attacks with claw/claw/tail",,"C",,"Herd","Herbivore","2000","General","Alternate" "Displacer Beast","4","6","15","Mountains","Temperate","2","2d4/2d4","2-5",0,1,"0","L","15","975","Any","LE","(D) & special","2-4","MM 56","Monster","6-legged panther-like, attack on sight, aggressive, attack w/ 2 tentacles, opponents suffer -2 to attack roll,","only true seeing negates penalty, save as 12th lvl +2, if near death or vs large opp it has 5 attacks/rnd","VR","claw/claw/bite 1d3/1d3/1d8, hatred for blink dogs, hide & eyes are valuable","Pack","Carnivore","13-14","General","Prime Material" "Dog, Wild","7","1 +1","19","Any","Any","1","1d4","4-16",0,0,"0","S","15","35","Any","N","nil","2-4","MM 57","Animal","fight in packs biting opponents",,"C",,"Pack","Omnivore","5-7","General","Prime Material" "Dog, War","6","2 +2","19","Any","Any","1","2d4","variable",0,0,"0","M","12","65","Any","N","nil","2-4","MM 57","Animal","watch dog, hunting dog or trained for battle",,"UC",,"Solitary","Omnivore","8-10","General","Prime Material" "Dog, Blink","5","4","17","Plains","Temperate","1","1d6","4-16",1,1,"0","M","12","270","Any","LG","(C)","8-10","MM 57","Monster","well organized, SA-teleport: on a roll of 7 or higher on d12 it teleports, to determine where roll d12 1-in front","2-left 3-right 4-12 behind, will be able to attack immediatly 1-3' from opponent, if seriously threatened all will","R","blink out & not return, puppies can be trained & are worth 1000-2000 gp","Pack","Omnivore","11-12","General","Prime Material" "Dog, Moon","0","9 +3","11","Special","Any","1","3d4","1 or 2-8",1,1,"25%","M","30, 9 bipedal","9000","Any","NG","nil","13-16","MM 58","Monster","attack w/bite, SA-howl: effects evil creatures only, any evil creatures within 80' are effected by fear spell cast","@ 12th lvl also those 40' 1d4+4/rnd, extraplanar 5%/dog to return to their plane, all effects cumulative, whine","R","to dispell illus or bark to dispell evil-once/rnd, infrav 60', +2 weap, never surprised, save +2 & 1/2 or 1/4 dmg","Solitary","Carnivore","17-18","General","Prime Material" "Dolphin","5","2 +2","19","Water, Salt","Any","1","2d4","2-20",0,1,"0","M","30","120","Any","LG","nil","11-12","MM 59","Animal","peaseful, attract sharks, fight to protect young",,"UC",,"School","Carnivore","11","General","Prime Material" "Doppleganger","5","4","17","Any","Any","1","1d12","3-12",1,1,"0","M","9","420","Any","N","E","11-12","MM 60","Monster","shape-shifter, chooses victim, duplicates form, attempts to kill him & take his place, 90% accurate, immune:","sleep, charm & saves as 10th lvl fighter, hired as assassins or spies, greedy, cowardice","VR",,"Tribe","Omnivore","13","General","Prime Material" "Dracolich","varies","varies","varies","Special","Any","varies","varies","1",1,1,"0","varies","varies","special","Night","E","B, H, S, T","varies","MM 61","Undead","undead evil dragon, generally retains original appearance except eyes float in shadowy sockets, immune:","charm, sleep, enfeeblement, polymorph, cold, electricity, hold, insanity, death & symbols cannot be turned,","VR","poisoned, or paralyzed, abilities based on former life adjusted per MM 61","Solitary","Special","special","General","Prime Material" "Dragon, Black","varies","varies","varies","Jungle","Any","3 + special","1d6/1d6/3d6","1 (2-5)",1,1,"varies","varies","12,Fl 30(C),Sw 12","varies","Any","CE","special","8-10","MM 65","Monster","for abilities common to all dragons see MM 63, abilites are variable depending on age, abusive, quick to anger","resent intrusions, BW-acid, found in swamps, marshes, rain forests & jungles, lair is damp cave, fond of coins","R","eat almost anything, hunt for red meat","Solitary","Special","16","General","Prime Material" "Dragon, Blue","varies","varies","varies","Desert","Any","3 + special","1d8/1d8/3d6","1 (2-5)",1,1,"varies","varies","9,Fl 30(C),Br 4","varies","Any","LE","special","11-12","MM 66","Monster","for abilities common to all dragons see MM 63, abilites are variable depending on age, territoial, ambush,","love hot desert, BW-lightning, dislikes brass dragons, lair in underground caverns, fond of gems (sapphires)","VR",,"Solitary","Special","16","General","Prime Material" "Dragon, Green","varies","varies","varies","Forests","Temp/SubTrop","3 + special","1d8/1d8/2d20","1 (2-5)",1,1,"varies","varies","9,Fl 30(C),Sw 9","varies","Any","LE","special","11-12","MM 67","Monster","for abilities common to all dragons see MM 63, abilites are variable depending on age, bad temper, mean,","cruel, seek to enslave & kills those who cannot be controlled, hate good creatures, lair is underground,","VR","BW-poison gas","Solitary","Special","15-16","General","Prime Material" "Dragon, Red","varies","varies","varies","Mountains","Temp/Trop","3 + special","1d10/1d10/3d10","1 (2-5)",1,1,"varies","varies","9,Fl 30(C),Jp 3","varies","Any","CE","special","15-16","MM 68","Monster","for abilities common to all dragons see MM 63, abilites are variable depending on age, greedy, seek to","increase teasure, memorize inventory, feel superior to other dragons & other life in general, hate gold dragons,","VR","favorite food is maiden of human or demi-human, BW-fire","Solitary","Special","17-18","General","Prime Material" "Dragon, White","varies","varies","varies","Mountains","Arctic","3 + special","1d6/1d6/2d8","1 (2-5)",1,1,"varies","varies","12,Fl 40(C),Br 6, Sw 12","varies","Any","CE","special","5-7","MM 69","Monster","for abilities common to all dragons see MM 63, abilites are variable depending on age, weakest of evil","dragons, impulsive, vicious, lair in deep subterranean chambers, hate frost giants, BW-frost","R",,"Solitary","Special","15-16","General","Prime Material" "Dragon, Amethyst","varies","varies","varies","Mountains","Temp/SubArc","3 + special","1d10/1d10/5d6","1 (2-5)",1,1,"varies","varies","12,Fl 40(C),Sw 12","varies","Any","N","special","17-18","MM 70","Monster","for abilities common to all dragons see MM 63, abilites are variable depending on age, wise, regal, live near","lakes, dislike red & white dragons, BW-lozenge","VR",,"Solitary","Special","17-18","General","Prime Material" "Dragon, Crystal","varies","varies","varies","Mountains","Temp/SubArc","3 + special","1d6/1d6/2d6","1 (2-5)",1,1,"varies","varies","9,Fl 24(C), Jp 3","varies","Any","CN","special","19","MM 71","Monster","for abilities common to all dragons see MM 63, abilites are variable depending on age, friendly, willing to talk","with those not trying to steal, hate giants, BW-glowing shards","VR",,"Solitary","Special","17-18","General","Prime Material" "Dragon, Emerald","varies","varies","varies","Mountains","Sub-Trop/Trop","3 + special","1d8/1d8/3d6","1 (2-5)",1,1,"varies","varies","9,Fl 30(C),Br 3","varies","Any","LN","special","15-16","MM 72","Monster","for abilities common to all dragons see MM 63, abilites are variable depending on age, curious, like history,","paranoid, reclusive, fear red dragons, lair in extinct volcanos, BW-loud wail","VR",,"Solitary","Special","17-18","General","Prime Material" "Dragon, Sapphire","varies","varies","varies","Subterranean","Any","3 + special","1d10/1d10/5d6","1 (2-5)",1,1,"varies","varies","9,Fl 30(C),Br 6","varies","Any","LN","special","17-18","MM 73","Monster","for abilities common to all dragons see MM 63, abilites are variable depending on age, territorial, distrustful,","live deep underground, place teasure in caverns accessible through magic or psionics, BW-high pitched","VR","inaudible sound","Solitary","Special","17-18","General","Prime Material" "Dragon, Topaz","varies","varies","varies","Coast","Temp/SubArc","3 + special","1d6+1/1d6+1/2d8","1 (2-5)",1,1,"varies","varies","9,Fl 24(C),Sw 9","varies","Any","CN","special","15-16","MM 74","Monster","for abilities common to all dragons see MM 63, abilites are variable depending on age, unfriendly, selfish,","erratic behavior, live by sea, attack bronze dragon on sight, BW-dehydration","VR",,"Solitary","Special","17-18","General","Prime Material" "Dragon, Brass","varies","varies","varies","Desert","Any","3 + special","1d6/1d6/4d4","1 (2-5)",1,1,"varies","varies","12,Fl 30(C),Br 6","varies","Any","CG","special","13-14","MM 75","Monster","for abilities common to all dragons see MM 63, abilites are variable depending on age, egotistical, has useful","info (must bribe), lair in high caves, very social, BW-sleep gas or cloud of blistering desert","R",,"Solitary","Special","17","General","Prime Material" "Dragon, Bronze","varies","varies","varies","Coast","Temp/Trop","3 + special","1d8/1d8/4d6","1 (2-5)",1,1,"varies","varies","9,Fl 30(C),Sw 12","varies","Any","LG","special","15-16","MM 76","Monster","for abilities common to all dragons see MM 63, abilites are variable depending on age, inquisitive, fond of","humans & demihumans, thrive on riddles & contests, like to be near deep fresh or salt water, do not store","VR","treasure underwater, BW-lightning or gas","Solitary","Special","17","General","Prime Material" "Dragon, Copper","varies","varies","varies","Hills/Rough","Temperate","3 + special","1d6/1d6/5d4","1 (2-5)",1,1,"varies","varies","9,Fl 30(C),Jp 3","varies","Any","CG","special","13-14","MM 77","Monster","for abilities common to all dragons see MM 63, abilites are variable depending on age, pranksters, joke","tellers, not good looser, greedy, dislike red dragons, BW-gas or acid","R",,"Solitary","Special","16","General","Prime Material" "Dragon, Gold","varies","varies","varies","Any","Any","3 + special","1d10/1d10/6d6","1 (2-5)",1,1,"varies","varies","12,Fl 40(C),Sw 12(15),Jp 3","varies","Any","LG","special","17-18","MM 78","Monster","for abilities common to all dragons see MM 63, abilites are variable depending on age, wise, embark on self","appointed quests of good, hate injustice, lairs made of solid stone, giants usually serve as guards,","VR","Bw-fire or gas","Solitary","Special","17-18","General","Prime Material" "Dragon, Silver","varies","varies","varies","Mountains","Temp/Trop","3 + special","1d8/1d8/5d6","1 (2-5)",1,1,"varies","varies","9,Fl 30(C),Jp 3","varies","Any","LG","special","15-16","MM 79","Monster","for abilities common to all dragons see MM 63, abilites are variable depending on age, kind, helpful, lair in","clouds, share friendships with mortals, conflict with red dragons","VR",,"Solitary","Special","17-18","General","Prime Material" "Dragon, Brown","varies","varies","varies","Desert","Any","3 + special","1d4/1d4/3d10","1 (2-5)",1,1,"varies","varies","12, Br 24","varies","Any","N","special","13-14","MM 80","Monster","for abilities common to all dragons see MM 63, abilites are variable depending on age, ferocious, cannot fly,","views humans as food, burrows 1000' underground, dislike blue dragon, BW-acid","VR",,"Solitary","Special","17-18","General","Prime Material" "Dragon, Cloud","varies","varies","varies","Mountains","Temp/Trop","3 + special","1d10/1d10/3d12","1 (2-5)",1,1,"varies","varies","6,Fl 39(C),Jp 3","varies","Any","N","special","15-16","MM 81","Monster","for abilities common to all dragons see MM 63, abilites are variable depending on age, dislike intrusions,","no respect for creatures who cannot fly without help, lair in magical cloud islands, conflict with silver dragon,","VR","BW-cold","Solitary","Special","17","General","Prime Material" "Dragon, Deep","varies","varies","varies","Subterranean","Any","3 + special","3d4/3d4/3d6","1 (2-5)",1,1,"varies","varies","12,Fl 30(C),Sw 9,Br 6","varies","Any","CE","special","15-16","MM 82","Monster","for abilities common to all dragons see MM 63, abilites are variable depending on age, hunters of underdark,","cunning, patient, guard lair w/ magic & traps, able to use magical items, avoid confrontations with other","R","dragons, BW-gas","Solitary","Special","17-18","General","Prime Material" "Dragon, Mercury","varies","varies","varies","Mountains","Temp/SubTrop","3 + special","1d4/1d4/2d10","1 (2-5)",1,1,"varies","varies","15,Fl 36(C),Jp 3","varies","Any","CG","special","13-14","MM 83","Monster","for abilities common to all dragons see MM 63, abilites are variable depending on age, whimsical, loner,","BW-light","VR",,"Solitary","Special","17-18","General","Prime Material" "Dragon, Mist","varies","varies","varies","Coast","Sub-Trop/Trop","3 + special","1d4+1/1d4+1/2d12","1 (2-5)",1,1,"varies","varies","12,Fl 39(C),Sw 12","varies","Any","N","special","15-16","MM 84","Monster","for abilities common to all dragons see MM 63, abilites are variable depending on age, solitary, hate being","disturbed, live near waterfalls, rapids, coastlines, hate green dragons, BW-vapor","VR",,"Solitary","Special","16","General","Prime Material" "Dragon, Shadow","varies","varies","varies","Subterranean","Non-Arctic","3 + special","1d6/1d6/3d6","1 (2-5)",1,1,"varies","varies","18,Fl 30(D),Jp 3","varies","Any","CE","special","17-18","MM 85","Monster","for abilities common to all dragons see MM 63, abilites are variable depending on age, sly, cunning, hate","bright light & total darkness, kill for sport, BW-cloud of blackness","VR",,"Solitary","Special","16","General","Prime Material" "Dragon, Steel","varies","varies","varies","Rural","Temperate","3 + special","1d10/1d10/3d10","1 (2-5)",1,1,"varies","varies","9,Fl 30(C),Sw 6","varies","Any","LN","special","19-20","MM 86","Monster","for abilities common to all dragons see MM 63, abilites are variable depending on age, love demi-human &","human companions, pose as sages (etc), lair is human lodging with vaults, keep identity hidden, hate chaotic","VR","creatures, hunt down criminals, BW-gas","Solitary","Special","17-18","General","Prime Material" "Dragon, Yellow","varies","varies","varies","Desert","Any","3 + special","1d8/1d8/2d8","1 (2-5)",1,1,"varies","varies","12,Fl 30(C)","varies","Any","CE","special","11-12","MM 87","Monster","for abilities common to all dragons see MM 63, abilites are variable depending on age, solitary, secretive,","prefer traps, selfish, eats humans as a delicacy, BW-air","VR",,"Solitary","Special","15-16","General","Prime Material" "Dragon Turtle","0","12-14","9","Water","Temp/SubTrop","3 + special","2d6/2d6/4d8","1",1,0,"0","G","3, Sw 9","10,000","Any","N","B, R, S, T, V","11-12","MM 88","Monster","can casize ships, attacks: claw/claw/bite, BW-hot steam: 20d6 (3x/day) save vs breath 1/2, solitary, eat","anything, 13-14 HD THAC0 7, 13 HD XP 11,000, 14 HD 12,000","VR",,"Solitary","Carnivore","17","General","Prime Material" "Dragonet, Faerie Dragon","5 (1)","special","17","Forests","Temp/Trop","1","1d2 or special","1-6",1,1,"special","T","6, Fl 24 (A)","3000","Any","CG","S, T, U","17-18","MM 89","Monster","thrives on pranks, mischief & jokes, mini-dragons, communicate telepathy w/ each other (2 miles), speak","sprite, pixie, elf, & bird/animal, SD-become invisible at will & can attack, use spells & breath weapon, attack as","VR","4 HD, for spells & MR see chart MM 89, BW-2' dia cloud of euphoria-wander aimless 3d4 rnds, avoid combat","Clan","Herbivore","11","General","Prime Material" "Dragonet, Firedrake","5","4","17","Mountains","Temperate","1","2d4","2-8",1,0,"0","S","6, Fl 18 (C)","420","Day","N","nil","2-4","MM 90","Monster","mistaken for young red dragon, if distrubed 50% to attack, BW-fire-10' dia x 60' lg 2d8 dmg or bite 2d4, any","successful attack w/ S or P weapon causes dragonet to save vs BW or receive 1d2 dmg, like to attack","R","from rear or top, no treasure but those defeated may still be lying around","Family","Carnivore","9","General","Prime Material" "Dragonet, Pseudodragon","2","2","19","Subterranean","Temp/SubTrop","1","1d3 + special","1",1,1,"35%","T","6, Fl 24 (B)","420","Day","NG","Q (x10)","8-10","MM 91","Monster","mini-dragon, communicate w/ limited telepathy or animal noizes, attacks +4 w/ bite or sting-tail which anyone","struck must save vs poison or fall into catalepsy for 1d6 days & wakes up unharmed (75%) or dead (25%),","VR","blend w/ surround. 80%, infravision 60', transmit MR to human (rare) by standing on shoulder, eggs valuable","Solitary","Omnivore","15","General","Prime Material" "Dragonne","2 (6)","9","11","Desert","Temp/Trop","3","1d8/1d8/3d6","1",1,0,"0","M","15, Fl 9 (E)","2000","Night","N","B, S, T","5-7","MM 92","Monster","lion w/ wings, speak brass dragon & sphinx, attack claw/claw/bite, SA-roar-all within 180' save vs paraly or","lose 50% STR for 2d6 rnds & all w/ 30' are deaf for 2d6 rnds no save & att -1, roar 3x/day, can carry creatures","VR","in flight 1-3 turns, cannot bear company, will attack any creature in or around its lair, AC in flight is 6","Solitary","Carnivore","15","General","Prime Material" "Dryad","9","2","19","Forests","Any","1","1d4 (knife)","1 or 1d6",1,1,"50%","M","12","975","Any","N","M x100, Q x10","13-14","MM 93","Humanoid","tree sprites who live in secluded oak groves, rarely seen, speak own, elf, pixie, sprite & w/plants, will not fight,","charm person 3x/day -3 to save, will try to charm a male w/ CHR 16+ & make them a slave 50% never return","VR","if he does escape in 1d3 yrs, SD-can step through tree to own tree, can't go 360 yds from tree or die 6d6 hrs","Solitary","Herbivore","12","General","Prime Material" "Dwarf, Hill","4 (10)","1","20","Hills/Rough","Sub-Arc/Trop","1","1d8 (weapon)","40-400",1,1,"special","M","6","175","Any","LG","M x5, (G, Q x20, R)","11-12","MM 94","Humanoid","dwell underground, stubbern, dislike magic, bonus to saves (PHB 21), 20% magic failure, infravison 60', can","detect slope, tunnel construct, unsafe walls, stone traps, pits, deadfalls & depth, hate evil, attack & defence","C","bonus (PHB 21), tribes contain leaders, guards & chief, usually miners, value law & order, prize wealth","Clan","Omnivore","13-14","General","Prime Material" "Dwarf, Mountain","4 (10)","1+1","19","Mountains","Sub-Arc/Trop","1","1d8 (weapon)","40-400",1,1,"special","M","6","270","Any","LG","M x5, (G, Q x20, R)","11-12","MM 94","Humanoid","dwell deep in moutains, stubbern, dislike magic, bonus to saves (PHB 21), 20% magic failure, infravison 60',","can detect slope, tunnel construct, unsafe walls, stone traps, pits, deadfalls & depth, hate evil, attack &","C","defence bonus (PHB 21), tribes contain leaders, guards & chief, usually miners, value law & order, isolationists","Clan","Omnivore","13-14","General","Prime Material" "Dwarf, Derro","5 or 4 (8)","3","17","Subterranean","Any","1 or 2","weapon","3-30",1,1,"30%","S","9","975 +","Night","CE","magic items","13-18","MM 96","Humanoid","cruel, live in underdark, high DEX (15-18), use most weapons, coat bolts w/ poison 2d6 dmg save for none,","guards & leader HD 2 - 7, 1 in 20 will have Savant (spellcaster) for spells see MM 96, infravision 3', good","VR","tactics, never exposed to sunlight, never one alone, 5d6+10 human slaves, hate humans","Tribe","Omnivore","12","General","Prime Material" "Dwarf, Duergar","4","1+2","19","Subterranean","Any","1","weapon","2-9 or 200-300",1,1,"0","S","6","420+","Any","LE","M, Q (B, F)","8-18","MM 96","Humanoid","gray dwarf, infravision 120', save vs magic+4, for different levels & classes see MM 97, impose -2 to opp surp","& surprised only on 1, innate ability to enlarge & invisibility as spell, daylight negates surprise bonus, att -2,","VR","only venture above ground on gloomy days or at night","Tribe","Omnivore","13","General","Prime Material" "Elemental, Air","2","8, 12, 16","13","Air","Any","1","2d10","1",1,1,"0","L","Fl 36 (A)","3000+","Any","N","nil","5-7","MM 99","Monster","cloudlike, rarely speak, attack w/ forced air blast, aeral battles +1 to hit & +4 dmg, SA-whirlwind 8 HD 40' tall,","12 HD 60', 16 HD 80' whick kills all < 3 HD & causes 2d8 to others (1 turn to complete), THACO/XP - 12 HD:","VR","9/7000, 16 HD 5/11000, SD- +2 weapon to hit","Solitary","Special","15-17","General","Elem, Air" "Elemental, Earth","2","8, 12, 16","13","Land","Any","1","4d8","1",1,1,"0","L","6","2000+","Any","N","nil","5-7","MM 99","Monster","travels through solid ground & stone but not water, cause great damage to constructions w/ foundations,","THACO/XP - 12 HD:9/6000, 16 HD 5/10000, less effective against creatures in the air or in water dmg is","VR","lessened by 2 per die (min 1 point dmg), +2 weapon to hit","Solitary","Special","15-17","General","Elem, Earth" "Elemental, Fire","2","8, 12, 16","13","Land","Any","1","3d8","1",1,1,"0","L","12","2000+","Any","N","nil","5-7","MM 100","Monster","housed in a fire, attack fiercely, any flammable object must save -2 or burn, unable to cross water, fire resist","creatures reduce dmg -1 per die (min 1 point), THACO/XP - 12 HD:9/6000, 16 HD 5/10000, +2 weapon to","VR","hit","Solitary","Special","15-17","General","Elem, Fire" "Elemental, Water","2","8, 12, 16","12","Water","Any","1","5d6","1",1,1,"0","L","6, Sw 18","2000+","Any","N","nil","5-7","MM 100","Monster","1000 cubic feet of liquid is required, attacks w/ wavelike arm, can overturn small ships & stop or slow any,","THACO/XP - 12 HD:9/6000, 16 HD 7/10000, less effective against creatures on ground dmg is -1 per die","VR","(min 1 point dmg) & can only travel 60' away from water, +2 weapon to hit","Solitary","Special","15-17","General","Elem, Water" "Elemental, Air Kin, Sylph","9","3","17","Special","Any","0","0","1",1,1,"50%","M","12, Fl 36 (A)","2000","Any","N","Q x10, X","15-16","MM 101","Humanoid","humanoid women w/ wings, speak common & own musical, 20% aid adventurers for favor, defend only with","spells cast at 7th-wizard from elemental air, can become invisible at will & summon air elemental 1/week,","VR","live in high altitudes & treetops, innate ability to levitate","Solitary","Omnivore","14","General","Elem, Air" "Elemental, Air Kin, Aerial Servent","3","16","5","Any","Any","1","8d4","1",1,1,"0","L","Fl 24 (A)","9000","Any","N","nil","2-4","MM 101","Monster","form of air elemental, normally invisible, avoids combat on native plane (Elemental Air), STR 23, attacks by","grabing & strangling causing dmg each rnd until broken (STR check), -5 to opp surprise (when invisible),","VR","+1 weap to hit, if caught in storm it can be blown into 2 (5%), feed on wind from home 1/mo or 1d8 dmg/day","Solitary","Special","14","General","Elem, Air" "Elemental, Earth Kin, Pech","3","4","17","Subterranean","Any","1","weapon +3","5-20",1,1,"25%","S","9","1400","Night","NG","50-100 gems & special","8-16","MM 102","Monster","dwell in dark places & work stone, infravision 120', STR 18/50, cast stone shape & stone tell each 4/day,","4 pech together can cast wall of stone at 16th lvl 1/day, immune to petrification, peaceful creatures who wish","R","to be left alone, hate bright light, lair contains 5-30 dishes & utensils made of stone & metal (avg. 150 gp each)","Clan","Omnivore","10","General","Elem, Earth" "Elemental, Earth Kin, Sandling","3","4","17","Subterranean","Temp/Trop","1","2d8","1",0,1,"0","L","12, Br 6","420","Night","N","nil","0","MM 102","Monster","""sand-pile"", immune: sleep, harm, hold & mind effecting spells, not aggressive unless provoked, if stepped on","it traps 1-2 man-size creatures for 1d4 rnds, water (10 gal) affects as slow spell & att 1/2 dmg, live on minerals,","R","live in sandy areas","Clan","Special","7","General","Elem, Earth" "Elemental, Fire Kin, Salamander","5/3","7+7","13","Special","Special","2","2d6+1d6/1d6+1d6","2-5",1,1,"0","M","9","2000","Any","CE","F","13-14","MM 103","Monster","like hot places, cruel, attacks: tail+heat/spear+heat, fire resist creatures immune to heat dmg, tail constricts","victim, +1 weapon to hit unless 4+HD, immune: sleep, charm & hold, cold causes additional +1/die, head &","R","upper body AC 5 & lower body AC 3, hate cold, respect power, useful for potions & ring of fire resistance","Pack","Omnivore","13","General","Elem, Fire" "Elemental, Fire Kin, Fire Snake","6","2","19","Special","Special","1","1d4","1-6",1,1,"0","S","4","120","Any","N","Q","2-4","MM 103","Monster","larval salamanders, gems only treasure, -4 to opp surprise, immune to fire, bite contains poison save or","paralysis for 2d4 turns, feed on fire","UC",,"Pack","Special","11","General","Elem, Fire" "Elemental, Water Kin, Nereid","10","4","17","Water","Temp/Trop","0","0","1-4",1,1,"50%","M","12, Sw 12","975","Any","C","X","12","MM 104","Monster","playful & unpredictable, 50% CN, 25% CE, 25% CG, assume human (young female) form w/ contact w/ air,","SA-spit venom 20' blinding target for 2d6 rnds (AC, saves & att -4), control water within 30', 85% have pet,","VR","save vs poison assumes water form (no dmg), kiss causes death save vs BW -2, att polluters, feeds on water","Solitary","Special","11","General","Elem, Water" "Elemental, Water Kin, Water Weird","4","3+3","15","Water","Any","0","0","1-3",1,1,"0","L","12","420","Any","CE","I, O, P, Y","11-12","MM 104","Monster","hostile, will bargain, appears as normal water (detect invisible reveals something), assumes serpent form to att,","if struck victim is pulled into water (save vs paralysis) each round save or drown, 50% to control water elem.,","VR","1 dmg from P & S weap, 1/2 dmg fire (save for 0),cold acts as slow,@0 dissip(reform 2 rnds),purify water kills it","Solitary","Special","13","General","Elem, Water" "Elemental, Comp., Tempest","2","9-12","11","Any","Any","1","2d8","1",1,1,"0","G","Fl 24","6000+","Any","CN","K","5-10","MM 105","Monster","living storm, dark storm cloud, communicate w/ own, air & water elem. 10% common (few words), territorial,","abilities 9th wiz, spells: windwall, gust of wind, lightng bolt (1 die/HD 80'), chill touch (1d4 & -1 STR), whirlwind","VR","10' d x 30' d x 50' h x 100' sq(<2 HD die, 2d6), -6 missl, immune: wind, gas, water & 1/2 elect & cold, +2 weap","Solitary","Special","15-16","General","Prime Material" "Elemental, Comp., Tempest, Arctic","2","9-12","11","Any","Any","2","2d8","1",1,1,"0","G","Fl 24","6000+","Any","CN","K","5-10","MM 106","Monster","living storm, dark storm cloud, communicate w/ own, air & water elem. 10% common (few words), territorial,","abilities 9th wiz, spells: windwall, gust of wind, chill touch(1d4 & -1 STR), ice storm & shock grsp 1d8+9, snow","VR"," causes 9d4+9 cold dmg(save vs sp 1/2), -6 missl, immune: wind, gas, water & 1/2 elect & cold, +2 weapon","Solitary","Special","15-16","General","Prime Material" "Elemental, Comp., Skriaxit","-5","16+16","5","Desert","Sub-Tropical","2","2d10/2d10","3-18",1,1,"50%","L","12, 18, 24","16,000","Any","NE","nil","15-16","MM 105","Monster","living sandstorm, speak own, air elem & howling, 10' tall conical form, MV 12 (1-6 creat), 18 (7-12) & 24 (13+),","sandstorm 200 yrd rad 1 dmg/skriaxit, storm dispells magic (16th lvl wiz), att w/ lashes, susceptible to wards","VR","against air elementals, +2 weapon to hit, pack lead by Great Skriax: 24+24 HD, +4 to att & dmg, XP 24,000","Pack","Special","17-18","General","Prime Material" "Elemental, Comp., Black Cloud","2","9-12","11","Desert","Any","1","2d8","1",1,1,"0","G","Fl 24","6000+","Any","CN","K","5-10","MM 106","Monster","living storm, dark storm cloud, communicate w/ own, air & fire elem. 10% common (few words), territorial,","abilities 9th wiz, spells: windwall, gust of wind, lightng bolt (1 die/HD 80'), chill touch (1d4 & -1 STR), fiery rain","VR","7d10 save vs BW 1/2 (fans flames), -6 missl, immune: wind, gas, fire & 1/2 elect & cold, +2 weapon","Solitary","Special","15-16","General","Prime Material" "Elephant","6","11","9","Plains","Sub-Trop/Trop","5","2d8/2d8/2d6/2d6/2d6","1-12",0,0,"0","L","15","4000","Day","N","special","2-4","MM 107","Animal","attacks: tusk/tusk/trunk/foot/foot (only 2 attacks per opponent), fear fire, rouge elephant will attack (90%),","herd will contain 1-4 young, tusks are worth 100-400 gp each","C",,"Herd","Herbivore","7","General","Prime Material" "Mammoth","5","13","7","Plains","Sub-Arctic","5","2d8/2d8/2d6/2d6/2d6","1-12",0,0,"0","L","12","6000","Day","N","special","2-4","MM 107","Animal","attacks: tusk/tusk/trunk/foot/foot (only 2 attacks per opponent), fear fire, more aggressive than elephant,","herd will contain 1-4 young, tusks are worth 200-600 gp each","VR",,"Herd","Herbivore","7","General","Prime Material" "Mastodon","6","12","9","Plains","Sub-Arctic","5","2d8/2d8/2d6/2d6/2d6","1-12",0,0,"0","L","15","5000","Day","N","special","2-4","MM 107","Animal","attacks: tusk/tusk/trunk/foot/foot (only 2 attacks per opponent), fear fire, more aggressive than elephant,","herd will contain 1-4 young, tusks are worth 200-600 gp each","VR",,"Herd","Herbivore","7","General","Prime Material" "Oliphant","4","8+4","11","Plains","Temp/SubArc","4","3d4/3d4/3d4/3d4","1-8",0,0,"0","L","15","2000","Day","N","special","5-7","MM 107","Animal","attacks: tusk/tusk/foot/foot (only 2 attacks per opponent), more aggressive than elephant, if fed & trained","will grow to HD 10+5, THACO 9, XP 4000, morale 10 & can be trained for combat, tusks are worth 100 - 400","R","gp each","Herd","Herbivore","7","General","Prime Material" "Elf, High","5 (10)","1+1","19","Forests","Temp/SubTrop","1","1d10","20-200",1,1,"special","M","12","420","Any","CG","N (G, S, T)","14-20","MM 108","Humanoid","speak:own, goblin, orc, hobgoblin, gnoll, gnome & halfling, move through forests silent & invisible (-4 opp surp)","90% MR to charm & sleep, +1 w/sword & bow, can be of higher lvl & multi-lvl, use magic items, value freedom,","UC","camps hidden, enjoy music, poetry & nature, close families, -1 CON & +1 DEX, infravision 60', also see PHB 21","Band","Omnivore","13","General","Prime Material" "Elf, Grey","5 (10)","1+1","19","Forests","Temp/SubTrop","1","1d10","20-200",1,1,"special","M","12","420","Any","CG","N (G, S, T)","14-20","MM 109","Humanoid","speak:own, goblin, orc, hobgoblin, gnoll, gnome & halfling, move through forests silent & invisible (-4 opp surp)","90% MR to charm & sleep, +1 w/sword & bow, can be of higher lvl & multi-lvl, use magic items, value freedom,","VR","camps hidden, isolationists, study nature, close families, -1 CON & +1 DEX, infravision 60', also see PHB 21","Band","Omnivore","13","General","Prime Material" "Elf, Wood","5 (10)","1+1","19","Forests","Temp/SubTrop","1","1d10","20-200",1,1,"special","M","12","420","Any","N","N (G, S, T)","14-20","MM 109","Humanoid","speak:own & some forest animals, move through forests silent & invisible (-4 opp surp), value STR over INT,","90% MR to charm & sleep, +1 w/sword & bow, can be of higher lvl & multi-lvl, use magic items, value freedom,","R","camps hidden, avoid contact w/strangers, ambush enemies, -1 CON & +1 DEX, infravis 60', also see PHB 21","Band","Omnivore","13","General","Prime Material" "Elf, Half-","5 (10)","1+1","19","Any","Temp/SubTrop","1","1d10","20-200",1,1,"special","M","12","420","Any","CG","N (G, S, T)","14-20","MM 109","Humanoid","speak:own, goblin, orc, hobgoblin, gnoll, gnome & halfling, move through forests silent & invisible (-4 opp surp)","90% MR to charm & sleep, can be of higher lvl & multi-lvl, use magic items, value freedom, move between","UC","human & elf communities, -1 CON & +1 DEX, infravision 60', also see PHB 22","Band","Omnivore","13","General","Prime Material" "Elf, Aquatic","6 (9)","1+1","19","Water, Salt","Temperate","1","1d8 (weapon)","20-120",1,1,"special","M","9, Sw 15","420","Any","CG","K, Q (I, O, X, Y)","14-18","MM 110","Humanoid","sea-elf, speak: own, sahuagin, accented common, peaceful, -5 to opp surprise, can see 1 mile, +1 w/ spear &","tridents, use nets, 90% MR sleep & charm, can't cast spells, bands contain high lvl fightrs, 50% have dolphins","VR","as companions, only survive out of water several rnds, anti-social, hate sahuagins, valuable info on seas","Band","Omnivore","13","General","Prime Material" "Sahuagin, Malenti","6 (9)","1+1","19","Water, Salt","Temperate","1","1d8 (weapon)","1",1,1,"special","M","9, Sw 15","420","Any","CE","K, Q","14-18","MM 111","Humanoid","speak: own, sahuagin, accented common, -5 to opp surprise, can see 1 mile, +1 w/ spear & tridents,use nets,","90% MR sleep & charm, can't cast spells, if sea elves live w/1 mile 1% of births resemble sea elf, most eaten","VR","by parents, those who live are spies, if breed w/sahuagin-offspring malenti, VR communities replaced by them","Solitary","Omnivore","13","General","Prime Material" "Elf, Drow","4 (10)","2","19","Subterranean","Any","1","weapon","50",1,1,"MM 113","M","12","650","Any","CE","N x5, Q x2","13-14","MM 112","Humanoid","evil elves, cloaks have special properties: 75% HS, +6 to save vs fire & tough to cut, speak own, elf, gnome,","common & trade, use high quality or magical armor, shields & weapons, groups have high lvl fighters & priests","VR","(XP 975), infravision 120', surprised on 1, for spells & items used MM 112, weak bright light, use sleep poison","Clan","Omnivore","14","General","Prime Material" "Elf, Drider","3","6+6","13","Subterranean","Any","1","1d4 or weapon","1 or 1-4",1,0,"15%","L","12","3000","Any","CE","N x2, Q","14-20","MM 112","Monster","head & torso of drow & legs & lower body of giant spider, created by dark goddess for failed test, cast spells as","normal drow (MM 113), retain skills, 60% priests 6th or 7th lvl (XP 5000), others 6th - 8th lvl fighters, fight as 7","VR","HD, bite (save vs pois -2 or paral 1d2 turns) or weapon, usually alone or w/huge spiders, violent, diet-blood","Band","Special","14","General","Prime Material" "Ettercap","6","5","15","Forests","Any","3","1d3/1d3/1d8","1-2",1,1,"0","M","12","650","Any","NE","nil - special","5-7","MM 114","Monster","cruel, skilled trap setter, attacks: claw/claw/bite, bite has poison save or die in 1d4 turns, prefer to use traps,","traps are made of silk webs which make nets, trip wires, garottes, etc, immobilizes victim, poison is valued -","R","one oz is worth 1000 gp, items dropped by fallen adventurers is only treasure","Solitary","Carnivore","13","General","Prime Material" "Eyewing","4","3","17","Special","Special","3 or 1","1d6/1d6/1d4 or special","1-20",1,1,"0","L","Fl 24 (B)","650","Any","LE","nil","5-7","MM 115","Monster","inhabits Abyss, smell terrible & scorches sensitive tissues, attacks: claw/claw/tail or tear is dropped on victim","it is 1' dia, a hit 2d6 save vs poison for 1d6, also anyone w/ 10' splashed (-2 att) 2d4 save 1d4, tear hardens","R","in 2d6 hrs (handling save or 1/rnd), can see 25 miles, infravision 120', immune cold, serve dark master","Band","Nil","12","General","Abyss" "Feyr, Common","2","4","17","Urban","Any","1","1d4","1-4",1,0,"10%","S","12","975","Night","CE","nil","5","MM 116","Monster","created from nightmares mixed w/magical energies, attacks w/ bite, those who see attack save vs spell or","be consumed by fear 1d4 rnds, slain by direct sunlight, save for magical light, usually found in cities under","VR","siege, civil war, oppressed people all where mages & priests are present","Band","Special","18","General","Prime Material" "Feyr, Great","-2","5","17","Any","Any","4","2d6/2d6/2d6/2d6","1",1,1,"40%","M","12, Fl 18 (B)","13,000","Any","CE","nil","14","MM 116","Monster","created from combination of common feyrs, attacks w/ bite/bite/bite/bite, those who see attack save vs spell","or be consumed by fear 2d6 rnds, not affected by sunlight, SA-emotion (as 4th wiz)-range 100 yrds, 20' x 20'","VR","save -2 (only neg emot: fear, hate, etc), can turn invisible at will & cast spells & attack while invisible","Solitary","Special","18","General","Prime Material" "Barracuda","6","1 - 3","19","Water","Any","1","2d4","2-12",0,0,"0",,"Sw 30","15","Any","N","nil","1","MM 117","Animal","2 HD: THACO 19, XP 35, 3 HD THACO 17, XP 65, attacks with bite",,"C",,"School","Carnivore","11","General","Prime Material" "Carp, Giant","6","8 - 12","13","Water","Any","1","2d10","1-4",1,0,"0","H","Sw 18","3000","Any","N","nil","1","MM 117","Animal","9 HD: THACO 11, XP 4000, 10 HD: THACO 11, XP 5000, 11 HD: THACO 9, XP 6000, 12 HD: THACO 9,","XP 7000, attack by biting, if attack causes 12+ dmg victim is swallowed, swallowing causes 1 hp/rnd & 5%","R","cumulative chance per rnd to suffocate, escape when 50% HP are lost","School","Carnivore","9","General","Prime Material" "Catfish, Giant","7","7 - 10","13","Water","Any","1 or 3","3d4 or special","1",1,0,"0","M","Sw 18","2000","Any","N","nil","1","MM 117","Monster","swallowing causes 1 hp/rnd & 5% cumulative chance per rnd to suffocate, escape when 50% HP are lost,","victim is swallowed if att is 4 more than needed, attacks with bite or feeler (2d4 save vs pois for 1d4), feeler","R","can attack 3 victims, 8-9 HD: THACO 12, XP 3000, 4000, 10 HD: THACO 11, XP 5000","Solitary","Carnivore","9","General","Prime Material" "Dragonfish","4","2","19","Water","Any","1","1d6","1",1,0,"0","L","Sw 6","270","Any","N","nil","1","MM 117","Animal","bites for 1d6, if stepped on 1d6 spines penetrate boots causing 1 dmg each & save vs poison at -4 or die,","save indicates -2 penalty on attacks for next 1d12+4 hours","R",,"Solitary","Carnivore","5","General","Prime Material" "Eel, Electric","9","2","16","Water","Any","1","1d3","1-3",1,0,"0","S","Sw 12","65","Any","N","nil","1","MM 117","Animal","discharges electric jolt 15'-radius, w/ 5' 3d8 dmg, w/ 10' 2d8 & others 1d8, also bite for 1d3, must recharge","for 1 hour between electric discharges","UC",,"School","Carnivore","7","General","Prime Material" "Eel, Giant","6","5","15","Water","Any","1","3d6","1-4",0,0,"0","L","Sw 9","175","Any","N","nil","1","MM 117","Monster","attack with bite, great speed +1 to initiative",,"R",,"School","Carnivore","8","General","Prime Material" "Eel, Marine","6","6 - 8","13","Water","Any","1","2d4","1",1,0,"0","S","Sw 9","420","Any","N","nil","1","MM 117","Animal","discharges electric jolt 15'-radius, w/ 5' 6d6 dmg, w/ 10' 4d6 & others 2d6, vicitim save vs paral or be stunned","for # = dmg received, must recharge for 1 hour between electric discharge, also bite 2d8, 6/7/8 HD: THACO","R","13/13/12, bite 2d4/3d4/4d4, XP 420/650/975","Solitary","Carnivore","9","General","Prime Material" "Eel, Weed","8","1-1","20","Water","Any","1","1","10-60",1,0,"0","S","Sw 15","120","Any","N","nil","1","MM 117","Animal","bite has poison save or die in 1d4 rounds",,"R",,"School","Carnivore","6","General","Prime Material" "Gar, Giant","3","8","12","Water","Any","1","5d4","1-6",1,0,"0","H","Sw 30","2000","Any","N","nil","1","MM 117","Animal","swallowing causes 1 hp/rnd & 5% cumulative chance per rnd to suffocate, escape when 50% HP are lost,","victim is swallowed on a natural 20, attacks w/ teeth","VR",,"School","Carnivore","10","General","Prime Material" "Lamprey, Giant","6","5","20","Water","Any","1","1d6","1-2",0,0,"0","H","Sw 9","270","Any","N","nil","1","MM 117","Animal","bite victims & suck their blood 2 hp/rnd, susceptible to fire (-2 to saves)",,"VR",,"Solitary","Blood","9","General","Prime Material" "Lamprey, Land","7","1+2","18","Land","Any","2","1/rnd","2-12",0,0,"0",,"12","120","Any","N","nil","1","MM 117","Monster","bite and attaches to victim & suck their blood 1 hp/rnd, vicitim looses 1 point DEX / lamprey attached until","removed","VR",,"Group","Blood","7","General","Prime Material" "Lamprey","7","1+2","18","Water","Any","1","1d2","1-2",0,0,"0",,"Sw 12","65","Any","N","nil","1","MM 117","Animal","bite victims & suck their blood 2 hp/rnd, susceptible to fire (-2 to saves)",,"R",,"Solitary","Blood","7","General","Prime Material" "Manta Ray","6","8 - 11","13","Water","Any","1","3d4 or 2d10","1",1,0,"0","H","Sw 18","3000","Any","N","nil","1","MM 117","Animal","swallowing causes 1 hp/rnd & 5% cumulative chance per rnd to suffocate, escape when 50% HP are lost,","victim is swallowed on a roll of 2 greater than needed to hit, attacks w/ bite, opponents who attack from rear","R","are attacked by stinger (2d10) save vs paral or stunned for 2d4 rnds","Solitary","Carnivore","13","General","Prime Material" "Pike, Giant","5","4","15","Water","Any","1","4d4","1-8",0,0,"0",,"Sw 36","175","Any","N","nil","1","MM 117","Animal","opponents suffer -2 to suprise roll",,"R",,"School","Carnivore","8","General","Prime Material" "Piranha","8","1 hp","20","Water, Salt","Any","1","1d2","5-50",0,0,"0",,"Sw 9","7","Any","N","nil","1","MM 117","Animal","75% one will attack anything close to its school, if blood is drawn entire school goes berserk attacking 2x/rnd,","up to 20 can attack a single creature","UC",,"School","Carnivore","6","General","Prime Material" "Piranha, Giant","7","2+2","16","Water, Salt","Any","1","1d6","2-20",0,0,"0",,"Sw 15","65","Any","N","nil","1","MM 117","Animal","75% one will attack anything close to its school, if blood is drawn entire school goes berserk attacking 2x/rnd,","up to 10 can attack a single creature","R",,"School","Carnivore","10","General","Prime Material" "Pungi Ray","7","4","17","Water","Any","1-8","1d4","1-3",0,0,"0",,"Sw 12","975","Any","N","nil","1","MM 117","Animal","creature stepping on pungi must save vs poison or die, if creature falls on pungi it would suffer 2d4 attacks,","if attacked it will swim away","VR",,"School","Carnivore","5","General","Prime Material" "Quipper","8","1 hp","20","Water, Fresh","Any","1","1d2","5-50",0,0,"0",,"Sw 9","7","Any","N","nil","1","MM 117","Animal","fresh water piranha, 75% one will attack anything close to its school, if blood is drawn entire school goes","berserk attacking 2x/rnd, up to 20 can attack a single creature","R",,"School","Carnivore","6","General","Prime Material" "Sea Horse, Giant","7","2 - 4","19","Water","Any","1","1d4","1-20",0,0,"0",,"Sw 21","35","Any","N","nil","1","MM 117","Animal","attacks w/ head-butt, trained horse can use tail to constrict (free-open doors roll -1) & head-butts held victim,","2/3/4 HD: THACO 19/17/17, dmg 1d4/1d4+1/2d4, XP 35/65/120","R",,"School","Carnivore","10","General","Prime Material" "Shark","6","3 - 8","17","Water","Any","1","1d4+1","3-12",0,0,"0",,"Sw 24","65","Any","N","nil","1","MM 117","Animal","attack scent of blood (detect up to 1 mile), sharks move up attack, retreat & repeat, 3/4/5/6/7/8 HD:","THACO 17/17/15/15/13/13, dmg 1d4+1/1d4+1/2d4/2d4/3d4/3d4, XP 65/120/175/270/420/650","UC",,"School","Carnivore","10","General","Prime Material" "Shark, Giant","5","10 - 15","11","Water","Any","1","4d4","1-3",1,0,"0",,"Sw 18","2000","Any","N","nil","1","MM 117","Animal","swallowing causes 1 hp/rnd & 5% cumulative chance per rnd to suffocate, escape when 50% HP are lost,","victim is swallowed on a roll of 4 > needed to hit, attack scent of blood (detect up to 1 mile), 10/11/12/13/","R","14/15 HD: THACO 11/9/9/7/7/5, dmg 4d4/4d4/5d4/5d4/4d6/4d6, XP 2000 +1000/extra HD","Solitary","Carnivore","11","General","Prime Material" "Sting Ray","7","1","20","Water","Any","1","1d3","1-3",1,0,"0",,"Sw 9","120","Any","N","nil","1","MM 117","Animal","attacks w/ tail save vs poison or be paralyized 5d4 turns",,"R",,"School","Carnivore","5","General","Prime Material" "Frog, Giant","7","1 - 3","19","Water, Fresh","Any","1","1/2/3 HD: 1d3/1d6/2d4","5-40",1,0,"0","S","3, Sw 9","120+","Any","N","nil","0","MM 119","Animal","-3 to opp surprise, sticky tongue 12' lg strikes +4 (no dmg) its used to entrap victim, victim has 1 att if success","frog releases (doesnt' att again) otherwise reeled in, bite is auto (max dmg), on 20 victim (<3') is swallowed, 3","UC","rnds to escp or die,att 18+ breaks free, if struck 33% victim inside dmg, fear fire, 2/3 HD:THACO 16, 175/270","Pack","Carnivore","8","General","Prime Material" "Frog, Killer","8","1+4","18","Water, Fresh","Any","3","1d2/1d2/1d4+1","3-18",0,0,"0","S","6, Sw 12","35","Any","N","nil","0","MM 119","Animal","-3 to opp surprise, fear fire, does not swallow victims whole, fond of human flesh",,"VR",,"Pack","Carnivore","6","General","Prime Material" "Frog, Poisonous","8","1","19","Water, Fresh","Any","1","1","2-12",1,0,"0","T","3, Sw 9","65","Any","N","nil","0","MM 119","Animal","-3 to opp surprise, fear fire, does not swallow victims whole, contact poison on skin & in bite, save +4, weak","poison","R",,"Pack","Insectivore","6","General","Prime Material" "Fungus, Ordinary","nil","nil",,"Subterranean","Any","0","0","varies",0,0,"0","T","0","nil","Any","N","nil","0","MM 120","Plant","simple plants, live as parasites or saprophytes, examples: mold, yeast, mildew, mushroom & puffballs, some","are harmful or useful, they do not attack or defend themselves, reproduce asexually, grow in damp & dark,","C","break down organic matter","Special","Scavenger","nil","General","Prime Material" "Fungus, Violet","7","3","17","Subterranean","Any","4","special","1-4",1,0,"0","M","1","175","Any","N","nil","0","MM 120","Plant","resemble shriekers, 75% to be encountered with them, grow on rotting animal matter, has 4 branches (1' to 4')","they excrete an acidic substance which rots flesh, save vs poison or cure disease stops rotting","R",,"Special","Scavenger","12","General","Prime Material" "Fungus, Shrieker","7","3","17","Subterranean","Any","0","0","2-8",0,1,"0","M","1","120","Any","N","special","0","MM 120","Plant","normally quiet, light within 30' or movement within 10' they emit a piercing shriek, attracts dungeon dwellers &","violet fungi kill them which leaves matter to feed on, it lasts 1d3 rnds, 50% attracting other monsters, purple","C","worms & shambling mounds like to eat shriekers, their spores are important in potions of plant control","Special","Scavenger","12","General","Prime Material" "Fungus, Phycomid","5","5","15","Subterranean","Any","2","1d4+2/1d4+2","1-4",1,1,"0","T","3","650","Any","N","nil","0","MM 120","Plant","algae-like, exude highly alkaline substance, sensory organs for heat, sound & vibrations, fluid has a range of","1d6+6 feet, if victim fails save vs poison the individual begins to sprout growth in 1d4+4 rnds & inflicts 1d4+4","R","dmg, it then sprouts throughout body killing host in 1d4+4 turns & starts new phycomid (cure disease stops)","Special","Scavenger","14","General","Prime Material" "Fungus, Ascomoid","3","6+6","13","Subterranean","Any","1","special","1",1,0,"0","M","12","1400","Any","N","nil","0","MM 120","Plant","puffball-like, move by rolling (MV 3 on 1st rnd, 6 next, 9, then 12 for hours), roll over opponents, shoots spores,","stream is 1' dia x 30' lg save vs poison or die in 1d4 rnds, if successful unable to att 1d4 rnds, it att +4 vs them","VR","weapons: P double dmg, stabbing normal, B non, S 1 hp, save vs magic +4 (dmg 50%) except cold based","Special","Scavenger","15","General","Prime Material" "Fungus, Gas Spore","9","1 hp","20","Subterranean","Any","1","special","1-3",1,1,"0","M","3","120","Any","N","nil","0","MM 120","Plant","mistaken as beholder (90% @ > 10' & 25% closer), if struck for even 1 hp it explodes, every creature within","20' radius suffers 6d6 save vs wands for 1/2, if exposed to flesh it shoots tiny rhizomes into victim & spore dies","R","immediately, cure disease must be cast within 24 hours or vicitm dies sprouting 2d4 gas spores","Special","Scavenger","8","General","Prime Material" "Galeb Duhr","-2","8-10","13","Mountains","Any","2","2d8","1-4",1,1,"20%","L","6","8000","Day","N","Q x3, X","11-12","MM 122","Monster","beholder-like w/ appendages, avoids combat, if chased it will fight using spells at 20th lvl (see MM 122), can","animate 1d2 boulders w/ 60 yrds (AC 0, MV 3, HD 9, dmg 4d6), double dmg from cold (save -4), unharmed by","VR","normal fire & lightning (magical fire save +4), 9/10 HD: THACO 11, dmg 3d6/4d6, XP 9000/10,000","Family","Special","17","General","Prime Material" "Gargantua, Reptilian","2","50","5","Islands","Sub-Trop/Trop","3","3d10/3d10/6d10","1-2",1,1,"0","G","18, Sw 12","43,000","Night","CN","nil","5-7","MM 123","Monster","cannot speak, breath air & water, attacks: claw/claw/bite, trample 10d10, tail swings 90' behind it save vs","death or suffer 8d10, crushes everything in path, regen 4 hp / rnd, seldem bother humans, pedal from flower","R","grown in footprint used potion of growth, thunderstorm occur when born if creature is struck acts as resurrect","Solitary","Omnivore","14","General","Prime Material" "Gargantua, Humanoid","4","35","5","Islands","Sub-Trop/Trop","2","4d10/4d10","1-2",1,1,"0","G","21","28,000","Any","CN","nil","5-7","MM 123","Monster","gigantic humans, 80-100' tall, attacks: fist/fist, trample 10d10, regen 4 hp/rnd, sense emotions of others,","sometimes live in jungles & mountains","VR",,"Solitary","Omnivore","14","General","Prime Material" "Gargantua, Insectoid","6","20 - 30","5","Mountains","Temp/Trop","1","3d10","1-3",1,1,"0","G","6, Fl 36 (E)","14,000+","Any","CN","nil","5-7","MM 123","Monster","gigantic moth accompanied by piercing screech, larve (20 HD) can shoot a strand of strong & sticky web","which entraps victims, can be severed: 20 hp edged weap, BB/LG or 10 HD monsters, grow 1 HD/wk, @","R","25 HD cocoon (2d4 wks) imerges as moth (30 HD), windstorm 60'x240' save vs death blown 10-40' 1d6/10'","Solitary","Omnivore","13","General","Prime Material" "Gargoyle","5","4+4","15","Any","Any","4","1d3/1d3/1d6/1d4","2-16",0,1,"0","M","9, Fl 15 (C)","420","Any","CE","M x10 (C)","5-7","MM 125","Monster","ferocious predator, found among ruins or undergound, attack anything, love to torture, attack: claw/claw/","bite/horn, +1 weapon to hit, likes to surprise & swoop, pose as statues, must land to make 4 attacks, some","UC","serve evil masters, horn is used in potion of invulnerability & flying","Tribe","Carnivore","11","General","Prime Material" "Kapoacinth","5","4+4","15","Water","Any","4","1d3/1d3/1d6/1d4","2-16",0,1,"0","M","9, Sw 15","420","Any","CE","M x10 (C)","5-7","MM 125","Monster","ferocious predator, attack anything, love to torture, attack: claw/claw/bite/horn, +1 weapon to hit, lair is in","undersea cave, horn is used in potion of invulnerability & flying","R",,"Tribe","Carnivore","11","General","Prime Material" "Margoyle","2","6","15","Any","Any","4","1d6/1d6/2d4/2d4","2-8",0,1,"0","M","6, Fl 12 (C)","975","Any","CE","Q (C)","5-7","MM 125","Monster","more horrid gargoyle, found among ruins or undergound, attack anything, love to torture, attack: claw/claw/","bite/horn, +1 weapon to hit, likes to surprise & swoop, pose as statues, must land to make 4 attacks, 20%","R","found w/gargoyl as leader, horn is used in potion of invuln & flying, 20% seen against stone, speak own lang","Tribe","Carnivore","13","General","Prime Material" "Genie, Djinni","4","7+3","13","Air","Any","1","2d8","1",1,1,"0","L","9, Fl 24 (A)","5000","Day","CG","nil","8-14","MM 126","Humanoid","summoned by wiz or priest for a service, from plane of Air, can create food (2d6 people), water, wine, goods,","metal , illusion (20th lvl wiz) or wooden item all 1/day, also use invisibility, gaseous form & wind walk, create","VR","whirlwind which it can ride, airbourne creatures att & dmg -1, +4 saves vs air, nearly impossible to capture","Special","Omnivore","13-14","General","Elem, Air" "Genie, Djinni, Noble","4","10","11","Air","Any","1","3d8","1",1,1,"0","L","9, Fl 24 (A)","11,000","Day","CG","nil","8-14","MM 126","Humanoid","grant 3 wishes to master & are freed, from plane of Air, use invisibility, gaseous form & wind walk, can create","whirlwind which it can ride (att 3d6), airbourne creatures att & dmg -1, +4 saves vs air, nearly impos to capture","VR","1% of djinni are ""Noble""","Special","Omnivore","13-14","General","Elem, Air" "Genie, Dao","3","8+3","11","Earth","Any","1","3d6","1",1,1,"0","L","9, Fl 15(B), Br 6","5000","Day","NE","nil","5-12","MM 126","Humanoid","from plane of Earth, speak genie, common & earth elemental, magic powers each 1/day: change self, detect","good, gaseous form, invisibility, misdirection, passwall, spectral force & wall of stone, 3/day rock to mud,6/day","R","dig, grant perverse limited wish 1/day, all @ 18th wiz, immune earth-based spells, holy water double damage","Special","Omnivore","15-16","General","Elem, Earth" "Genie, Efreeti","2","10","11","Fire","Any","1","3d8","1",1,1,"0","L","9, Fl 24 (B)","8000","Day","N","nil","11-12","MM 126","Humanoid","from plane of fire, enemy of djinni, if properly summoned-forced to serve max 1001 days or 3 wishes (seek to","pervert), spell powers: wish (up to 3), invisible, gas form, detect magic, enlarge, poly self & wall of fire, create","VR","illusion w/ V & A comp (until dispelled), produce flame & pyrotech at will, immune:normal fire & magic fire -1/die","Special","Omnivore","15-16","General","Elem, Fire" "Genie, Marid","0","13","7","Water","Any","1","4d8","1",1,1,"25%","H","9,Fl 15(B),Sw 24","16,000","Day","CN","nil","13-18","MM 126","Humanoid","from plane of Water, rarely serve others, innate abilities: water walk & create water-60 yrds lg 1d6 dmg save vs","BW or blind 1d6 rnds, breathe water, infravision, immune: water based, cold +2 saves -2/die, fire +1/die dmg","VR","-1 saves, 2/day(@ 26th): det evil, det good, det invis, det magic, invis, liq form, poly self, purf water, MM 128","Special","Omnivore","16","General","Elem, Water" "Genie, Jann","2 (5)","6+2","15","Land","Any","1","1d8 or weapon","1-2",1,1,"20%","M","12, Fl 30 (A)","3000","Day","N","nil","11-16","MM 126","Humanoid","combines all elements, speaks: genie, all elementals, common & animal, wear chain mail (60%), use scimitars","& comp bows, STR 18 (roll % [females -50%] & add bonuses), powers: 2/day enlarge & reduce, 3/day invisib,","VR","1/day create food & water (@ 7th), all cast @ 12th, favor oasis, nomadic, suspicious of humans, dislike demi-","Tribe","Omnivore","15","General","Prime Material" "Genie, Jann, Leaders","2 (5)","8 - 9","13","Land","Any","1","1d8 or weapon","1-2",1,1,"20%","M","12, Fl 30 (A)","5000","Day","N","nil","17-20","MM 129","Humanoid",", wear chain mail (60%), use scimitars & comp bows, STR 18 (roll % [females -50%]& add bonuses) & 10% STR","19, powers: 2/day enlarge & reduce, 3/day invisibility, augury, detect magic & divination, 1/day create food &","VR","water (@ 7th), all cast @ 12th, sheik (8 HD) & amir (9 HD, THACO 12, XP 6000)","Tribe","Omnivore","15","General","Prime Material" "Ghost","0 (8)","10","11","Any","Any","1","Age 10-40 years","1",1,1,"0","M","9","7000","Night","LE","E, S","13-14","MM 130","Undead","spirit of human, hate goodness & life, sight causes age 10 yrs & flee in panic for 2d6 turns save vs spell, >8th","lvl +2 & 6th priests immune, can magic jar (60 yrds) if fails it semi-materialize (AC 0) to touch, silver weapon 1/2","VR","or magic weapons or holy water, anyone killed is forever dead, Ethereal plane AC 8,","Solitary","Nil","special","General","Prime Material" "Ghoul","6","2","19","Land","Any","3","1d3/1d3/1d6","2-24",1,1,"0","M","9","175","Night","CE","B, T","5-7","MM 131","Undead","feed on corpses, attacks claw/claw/bite, touch causes paralysis (save vs paraly) 1d6+2 rnds or neg by priest","all killed become a ghoul unless blessed, immune: sleep & charm, frequently encountered at graveyards","UC",,"Pack","Special","11-12","General","Prime Material" "Ghoul, Lacedon","6","2","19","Water","Any","3","1d3/1d3/1d6","2-24",1,1,"0","M","Sw 9","175","Night","CE","B, T","5-7","MM 131","Undead","feed on corpses, attacks claw/claw/bite, touch causes paralysis (save vs paraly) 1d6+2 rnds or neg by priest","all killed become a ghoul unless blessed, immune: sleep & charm, frequently encountered at shipwrecks","VR",,"Pack","Special","11-12","General","Prime Material" "Ghast","4","4","17","Land","Any","3","1d4/1d4/1d8","1-4",1,1,"0","M","15","650","Night","CE","B, Q, R, S, T","11-12","MM 131","Undead","indistinguishable from ghouls, usually found with them, give off stench 10'-radius save vs poison or att -2,","paralysis (even elves) save vs paralysis or 1d6+4 rnds, immune: sleep & charm, cold iron causes double","R","damage","Pack","Special","13-14","General","Prime Material" "Giant, Cloud","0","16+2-7 hp","5","Mountains","Any","1","1d10 or weapon (6d4+11)","1-10",1,1,"0","H","15","11,000","Any","N","E, Q x5","8-12","MM 132","Monster","50% good & 50% evil, arrogant, speak own, all giant & 60% common, good tactitians, hurl rocks 2d12, 1 in 10","have magical weapon, some are priests or wizards 1st thru 4th lvl, lairs contain infants & juveniles, most lairs","VR","are in cloud covered mountains & may contain spotted lions, owl bears, griffons, giant eagles & human slaves","Tribe","Special","17-18","General","Prime Material" "Giant, Cyclopskin","3","5","15","Hills/Rough","Temperate","1","weapon +4","1-8",0,0,"0","L","12","270","Any","CE","C","5-10","MM 133","Monster","smell dirty & dung, use club, bardiche, spear, or sling (1d6 dmg), no strategy, -2 on missile attacks, usually","leave groups alone, lair in caves blocked by boulders","R",,"Clan","Omnivore","13","General","Prime Material" "Giant, Cyclops","2","13","7","Hills/Rough","Temperate","1","6d6","1-4",1,0,"0","H","15","4000","Any","CE","C","5","MM 133","Monster","smell dirty & dung, use clubs, no strategy, -2 on missile attacks, hurl boulders up to 150 yards for up to 410","points damage, found in extreme wilds or isolated islands","VR",,"Clan","Omnivore","16","General","Prime Material" "Giant, Desert","1","13","7","Desert","Any","1","1d10 or 2d6+7 (spear)","2-20",1,1,"0","H","15","5000","Day","N","B","8-10","MM 134","Monster","prefer to fight mounted (giant lizards, insects, rocs or undead horses, spears range 3/6/9, fist 1d10, these","giants gradually turn to stone, skin is camouflaged w/ sand causing opp surprise +1 & theirs -2, they do","VR","mercenary work in times of drought","Tribe","Omnivore","14","General","Prime Material" "Giant, Ettin","3","10","10","Hills/Rough","Temp/SubArc","2","2d8/3d6 or 1d10/2d6","1 or 1-4",0,1,"0","H","12","3000","Night","CE","O (C, Y)","5-7","MM 135","Monster","2-headed, speak mish mash of giant, orc, goblin, surprised on 1, infravision 90', ambush, attacks w/ club","(both hands) or fists, lairs in rocky areas, sometimes 1d2 cave bears in lair, tolerate some other creatures like","VR","orcs but will be violent to most other tresspassers","Solitary","Carnivore","14","General","Prime Material" "Giant, Firbolg","2","13+7","9","Forests","Temperate","1","1d10+7 (fist) or weapon","1-4 or 4-16",1,1,"15%","L","15","8000","Any","N","E, Y (M x10, Q)","8-18","MM 136","Monster","use 2-handed swords or halberds double damage (2 handed) +7 (STR 19), if 1-handed off hand can bat away","missiles (75%) or catch spears & javelins & throw back (att -3), magic 1/day in non melee: detect magic, fools","VR","gold, diminution (dble the potion), forget & alter self, leaders (shaman) 1st-7th XP 9000, distrust (demi-)humans","Clan","Omnivore","16","General","Prime Material" "Giant, Fire","-1 (5)","15+2-5 hp","5","Any","Temp/Trop","1","1d8 (fist) or 2d10+10 (weapon)","1-8 (+12)",1,1,"0","H","12 (15)","8000","Any","LE","E","5-10","MM 137","Monster","wear armor, carry sack of rocks (1d4+1) & other items, immune to normal fire & -1/die magical fire, rocks cause","2d10 dmg+1d6 if heated (3-200 yrds), catch large missiles (50%), 2-handed swords, lairs guarded & trapped,","R","groups have shaman, witch docter, spell caster & king, take captives for ransom & slaves, like hot areas","Tribe","Omnivore","15-16","General","Prime Material" "Giant, Fog","1 (-2)","14","7","Swamp","Temperate","1","1d10 or 3d6+11 (weapon)","1-4",1,1,"0","H","15","5000","Day","N","E, R","8-14","MM 138","Monster","-5 to opp surprise in fog or mist, AC -2 with leather, hurl rocks 2d10 (3-240 yrds), catch large missiles (45%),","use fists or clubs, surprised on 1, lair trapped, enjoy hunting, AL 50% good & 50% evil, territorial - will fight","VR","among rival groups over boundaries","Clan","Omnivore","14","General","Prime Material" "Giant, Fomorian","3","13+3","9","Subterranean","Any","1","weapon x2 + 8 (STR)","1-4",1,1,"0","H","9","6000","Any","NE","D, Q x10","8-10","MM 139","Monster","wicked, deformed, fists 2d4+8, use clubs, -2 opp surprise, surprised on 1, tortures opponent, live in caves,","mines, etc, eat anything","UC",,"Solitary","Omnivore","14","General","Prime Material" "Giant, Frost","0 (5)","14+1-4 hp","7","Land","Arctic","1","1d8 or 2d8+9","1-8 (+8)",1,1,"0","H","12 (15)","7000","Any","CE","E","5-10","MM 140","Monster","crude & stupid, carry huge sacks containing 1d4+1 throwing rocks & other items, rocks cause 2d10(3-200 yrd)","catch large missiles (40%), use battle axe (2x dmg), chieftain (jarl) THACO 5 & magic weapon, groups contain","VR","shaman, witch doctor & spellcaster, take captives for ransom or slaves","Tribe","Omnivore","13-14","General","Prime Material" "Giant, Hill","3 (5)","12+1-2 hp","9","Hills/Rough","Any","1","1d6 or 2d6+7 (weapon)","1-12",1,0,"0","H","12","3000","Any","CE","D","5-7","MM 141","Monster","selfish, 5% metal armor AC 0, sack contain 2d4 throwing rocks & other items, speak own, common & 50% ogre","use clubs (2x dmg), hurled rocks 2d8 (3-200 yrds), catch large missiles (30%), lair in caves, dens or huts,","R","guarding the lair dire wolves, giant lizards or ogres, suspicious of magic, kill mages","Tribe","Omnivore","13-14","General","Prime Material" "Giant, Jungle","3","11","9","Jungle","Tropical","1 or 2","2d8+9 or 2d6+9/2d6+9","1 or 1d6",1,1,"0","H","15, Cl 6","6000","Day","N","Q (A)","8-14","MM 142","Monster","great hunters, females dominate, use club or bow w/poison save vs paralyze -2 or rendered immobile 2d6","turns, -1 to opp surprise roll, friendlier than most giants, eat all animal life","UC",,"Tribe","Carnivore","16","General","Prime Material" "Giant, Mountain","4","15+3","5","Mountains","Any","1","1d8 or 4d10+10 (weapon)","1-4",1,0,"0","H","12","7000","Any","CN","E","8-10","MM 143","Monster","live in mountain caverns, like straight forward attacks, hurl rocks 2d10 (3-200 yrds), catch large missiles (30%)","use clubs, can summon & control 1d10+5 ogres (70%), 1d6+3 trolls (20%) or 1d4 hill giants (10%), shamen","VR","can cast spells see MM 143, suspicious of outsiders","Family","Omnivore","15-16","General","Prime Material" "Giant, Reef","0 or -4","18","5","Water, Ocean","Sub-Trop/Trop","1","1d10 or 2d10+10 (weapon)","1 or 1-4",1,1,"0","H","15, Sw 12","13,000","Day","NG","Z (A)","11-12","MM 144","Monster","loners, speak: own, storm & cloud giant & 40% common, STR 22, no penalties fighting in water, immune to ice","& water attacks, use fists or tridents, can generate a whirlpool all within 10 yrds who fail STR check are","VR","sucked in & suffer 2d8 dmg + 2d10 choking, hurl boulders 3d10 (3-350 yrds), liar in hills of islands","Solitary","Omnivore","17","General","Prime Material" "Giant, Stone","0","14+1-3 hp","7","Mountains","Temp/SubTrop","1","1d8 or 2d6+8 (weapon)","1-10",1,1,"0","H","12","7000","Any","N","D","8-10","MM 145","Monster","no armor, carry sacks w/ 2d12 throwing rocks & other items, speak: hill, cloud & storm giants & 50% common,","fight from distance, hurl rocks 3d10 (3-300 yrds), catch large missiles 90%, use fists or stone clubs, 1 in 20","R","cast:stone shape,stone tell & rock to mud 1/day@5th & 1 in 10 of these cast wiz spells@3rd, 2d4 lairs in area","Tribe","Omnivore","16","General","Prime Material" "Giant, Storm","-6 (0)","19+2-7 hp","3","Special","Any","1","1d10 or 3d10+12 (2-handed sword)","1 or 2-4",1,1,"0","G","15, Sw 15","14,000","Any","CG","E, Q x10, S","15-16","MM 146","Monster","gentle & reclusive, live cloud islands (60%), mountain peaks (20%) or underwater (10%), speak: own, cloud,","giant & common, immune: electric, catch large missiles 65%, breath water, can control weather, call lightning","VR","(3-15d8), lightng blt (15d6), cntrl wind, & weather summ 1/day@15th, comp bow 3d6(300 yrds), 20% spellcast","Solitary","Omnivore","17-18","General","Prime Material" "Giant, Verbeeg","1 - 4","5+5","15","Hills/Rough","Temp/SubArc","2","1d6 + STR","1-6 or 5-30",0,0,"0","L","18","270","Any","N","B (K, L, M x5)","8-12","MM 147","Humanoid","selfish, use spear STR (18/51 - 18/00) determines dmg & range see MM 147, armor determins AC, 1d4 hill","giants or ogres in lair, 2% cumm chance per giant a shamen up to 7th lvl w/ 18/00 STR & min 40 hp, love to","UC","eat meat","Tribe","Omnivore","13","General","Prime Material" "Giant, Wood","5 (8)","7+7","13","Forests","Temp/SubTrop","1","1d10 (sword) + STR","1-4",1,1,"special","L","12","1400","Day","CG","E","13-16","MM 148","Humanoid","fight only to defend self or allie, use long bow (2 att, +1 to hit & 50% greater range) 1d8 dmg, STR/?? (no to","hit bonus), in company of wood elves(60%), 1d4 dire wolves (30%) or both, MR 90% to sleep & charm,","VR","infravision 90', can polymoph self to any humanoid 3'-15' tall, -4 to opp surprise","Clan","Herbivore","11-12","General","Prime Material" "Gibberling","10","1","20","Subterranean","Temperate","1","1d8 (weapon)","40-400",1,0,"0","M","9","35","Night","CN","nil","5-7","MM 149","Monster","attack in mass numbers, +1 to hit with sword, hate bright light, fear fire, no organization, speak own language","will not communicate with captors, hides are vile & worthless","UC",,"Herd","Carnivore","5","General","Prime Material" "Giff","2 (6)","4","17","Any","Any","2 or 1","1d6+7 or weapon +7","11-20",1,0,"10%","L","6","420","Day","LN","nil","7","MM 150","Monster","mercenaries, bodyguards, etc, speak own & common, use arquebus 2d4 shots (optional), use fist or weapon,","head-butt 2d6, suspicious of magic, paid in smoke powder,weapons or armor, live to 70 but few live that long","R","due to warrior instincts","Squad","Omnivore","14","General","Prime Material" "Gith","6 (8)","3","17","Mountains","Any","1 or 2","weapon or 1d4/1d4","10-100",1,0,"0","M","10","175","Any","CE","M (I)","10","MM 151","Humanoid","grotesque, attack in mass, psionic attack, can spring 20' in one leap & gain +2 to hit on first att, use spears,","wear inix-shell armor, only leaders of 25 or more have psionic powers, leaders up to 7 HD, shamen up to 4th &","UC","wizard up to 6th, underground lairs, attack humans & demihumans as choice food","Tribe","Carnivore","12","General","Prime Material" "Gith, Pirate","0","7 - 11",,"Special","Special","varies","weapon","20-40",1,1,"0","M","12","varies","Any","LE","A (N)","15-16","MM 152","Humanoid","occupy wildspace, can be fighter, mage or fighter/mage (sometimes clerics)up to 11th, opperate spelljammer","ships, escaped mindflayer slavery & especially hate illithids, isolationists to the point of genocide on other","R","races, abilities 3/day: astral spell, plane shift & ESP","Squad","Carnivore","16","General","Wildspace" "Githyanki","varies","varies",,"Any","Any","varies","weapon or special","2-8",1,0,"0","M","12 (96)","varies","Any","E","R (H)","15-18","MM 153","Humanoid","live mainly on Astral Plane, speak own, progress as humans, @ 5th use magic weapons, can plane shift at","will, psionic abilities, dwell in huge castles, pact w/ red dragons, hunters & predators, never war with self,","VR","can be fighter, mage, fighter/mage, illusionist or knight, specialized groups: G""lathk, Mlar & Hr'a'cknir","Group","Omnivore","8-14","General","Astral" "Githzerai","varies","varies",,"Special","Special","varies","weapon or special","2-8",1,0,"50%","M","12, (96)","varies","Any","CN","P (H x2)","15-18","MM 155","Humanoid","can be fighter, fighter/mage, mage or thief, HD & THACO per class & level, max lvl 9th (12th thief), fighters @","5th use magic weapons, psionic power, plane shift at will, live on Plane of Limbo, originally enslaved by mind-","VR","flayers Rrakkma bands hunt & destroy illithids","Group","Omnivore","8-12","General","Limbo" "Gloomwing, Moth","1","5+1","15","Any","Any","3","1d3/1d3/1d8","1",1,1,"0","M","2, Fl 18 (D)","1400","Night","N","nil","1","MM 157","Monster","originally from demi-plane of Shadow, creature viewing moth from top or bottom save vs spell or be confused","as spell @4th lvl 1d4+1 rnds, 50% undetectable in darkness, twilight or moonlight -2 to opp surprise, swoop att","R","+2 & pick up 3' creat, att:claw/claw/bite, emit pheromone 25'-radius save vs pois or lose 1 STR(recov 1/turn)","Solitary","Carnivore","8-10","General","Demi-, Shadow" "Gloomwing, Worm, Tenebrous","1","10","11","Forests","Any","1","2d8","1",1,1,"0","M","10","5000","Any","N","special","1","MM 157","Monster","caterpillar which develops into Gloomwing Moth, attacks w/ bite save vs poison -3 or suffer double damage,","head & upper body covered w/ poison bristles 1d4 dmg + save or paralysis 1d4 rnds after which victim dies","UC","unless slow poison or neutralize poison is admin, contact 10% x base AC before DEX & shield(20% if att head)","Solitary","Carnivore","13","General","Demi-, Shadow" "Gnoll","5 (10)","2","19","Any","Temp/Trop","1","2d4 (weapon)","2-12",0,0,"0","L","9","35","Night","CE","D, Qx5, S (L, M)","5-7","MM 158","Humanoid","hyena-like, speak: own, flind, troll, orc or hobgoblin, attack in mass, ambush, use swords, pole arm, axe, bow","or morningstar, guarding lairs 1-3 trolls, 4-16 hyenas or 2-12 hyaenodons, tribe contains leaders(3 HD), guards,","UC","elite guards (3 HD, AC 4, +2 dmg) & chieftain (4 HD, AC 3, +3 dmg), have slaves, hate (demi)humans & labor","Tribe","Carnivore","11","General","Prime Material" "Flind","5 (10)","2+3","16","Any","Temp/Trop","1 or 2","1d6 or 1d4 (weapons)","1-4",1,0,"0","M","12","120","Night","LE","A","8-10","MM 158","Humanoid","relative of gnoll, use club (75%) or flindbar (25%), a successful hit by flindbar victim save vs wand or have","his weapon entangled in chain & disarmed, leaders 3+3 HD, 13 INT & 18 CHR always use flindbar","R",,"Tribe","Carnivore","11-12","General","Prime Material" "Gnome, Rock","6","1","19","Hills/Rough","Any","1","weapon","4-12",0,1,"0","S","6","65","Any","NG","C (Q x20)","7-19","MM 159","Humanoid","cousin of dwarf, can be fighter, priest, thief, illusionist or multiclass, speak: own, kobold, goblin, halfling, dwarf","or common, infravision 60', special abilities PHB 22 & 20 (table 7 & 8), use small weapons, typ armor studded","R","leather w/sm shield, leader: chain mail or plate, use magic items, minors & jewelers, lair is underground","Clan","Omnivore","12","General","Prime Material" "Gnome, Svirfneblin","2","3+6","17","Subterranean","Any","1","weapon","5-8",1,1,"20%+","S","9","420","Any","NG","Kx3, Qx3 (D, Qx5)","3-17","MM 159","Humanoid","live in secret undrgrnd cities, speak: own, kuo-toan, drow or common,can cast blind, blur & change self 1/day,","infrav 120', surprised on 1, surprise opp 90%, ""freeze"" in place 60% unseen, +5% MR/lvl abv 3rd, immune:illus","VR","saves +3(pois +2),dagger or pick +1 att & dmg, dart save vs pois or stun 1 rnd & slow 3 rnd, caltrops sleep gas","Clan","Omnivore","13","General","Prime Material" "Gnome, Tinker","5 (10)","1","19","Mountains","Any","1","weapon","1-12",0,1,"0","S","6","65","Any","N","M x30 (C, Q x20)","8-18","MM 159","Humanoid","cheerful & industrious, can be fighter, priest, thief, illusionist or multiclass, infravision 60', special abilities PHB","22 & 20 (table 7 & 8), speak rapidly, rarely carry weapons, invent strange weapons, wear any armor but typ","R","mismatched pieces (AC 5), live in tunnel complexes, disliked by other races: technology & poor social skills","Clan","Omnivore","8","General","Prime Material" "Gnome, Forest","10","2","18","Forests","Any","1","weapon","1-4",1,1,"0","S","12","120","Day","NG","J, K, Q x2 (C)","3-17","MM 159","Humanoid","shy & elusive, shun contact w/ other races, speak: own, elf, treant & animal (basic), pas without trace & hide","in woods (90%), save bonus as gnome (rock) PHB 22, prefer traps & missiles, AC -4 vs M & L creatures,","VR","+1 to hit & dmg vs orcs, lizardmen, troglodytes or creatures dmg forest, disguised villages, guardians of woods","Clan","Omnivore","14","General","Prime Material" "Gnome, Spriggan","3 (10)","4","17","Forests","Any","2","2d4/2d4 (polearm)","3-12",1,1,"0","L","9","3000","Any","CE","A","8-16","MM 162","Humanoid","ugly, stink, can affect normal fire, shatter or scare (save -2) instead of fighting, change from S to L (12') at will,","giant: AC 5, MV 15, HD 8+4, THACO 11, +7 dmg & cannot perform magic, 8th lvl thief abilities, backstab x3","VR","S only, steal from travelers & small towns, fear large organized groups of (demi)humans will avoid","Pack","Omnivore","15-16","General","Prime Material" "Golem, General",,,,"Any","Any",,,,0,1,,,,,"Any","N","nil","0","MM 164","Monster","general info of golem creation including: cost, time, materials & creator level, all immune to hold, charm, fear,","mind-based spells & poison","VR",,"Solitary","Nil",,"General", "Golem, Stone","5","14 (60 hp)","7","Any","Any","1","3d8","1",1,1,"0","L","6","8000","Any","N","nil","0","MM 166","Monster","general info MM 164, weighs 2000 lbs, no weapon, follow only simple tactics from master, emotionless, att w/","fist, STR 22, +2 weapon to hit, rock to mud slows 2d6 rnds, mud to rock heals restoring all HP, stone to flesh","VR","makes it vulnerable to normal att & spells that cause dmg, cast slow (10') every other rnd","Solitary","Nil","19-20","General","Prime Material" "Golem, Iron","3","18 (80 hp)","3","Any","Any","1","4d10","1",1,1,"0","L","6","13,000","Any","N","nil","0","MM 166","Monster","general info MM 164, weighs 5000 lbs, occasionally use sword (even fewer magical) normally use fist, cannot","vocalize, no odor, follow simple commands, STR 24, +3 weapon to hit, electric att slow 3 rnds, fire heals 1/die","VR","full dmg from rust monst, every 7 rnds (start 1st or 2nd) breaths pois gas fills 10' cube, dissipates following rnd","Solitary","Nil","19-20","General","Prime Material" "Golem, Flesh","9","9 (40 hp)","11","Any","Any","2","2d8/2d8","1",0,1,"0","L","8","2000","Any","N","nil","2-4","MM 167","Monster","general info MM 164, follow explicitly master, att w/ fists, STR 19, +1 weapon to hit, fire & cold slow 2d6 rnds,","electric heals 1 hp/die, immune all other spells, 1% cumm chance/rnd of combat to break free of master, 10%","VR","rnd master regains control (w/60'), used to guard items or places","Solitary","Nil","19-20","General","Prime Material" "Golem, Clay","7","11 (50 hp)","9","Any","Any","1","3d10","1",1,1,"0","L","7","5000","Any","N","nil","0","MM 167","Monster","general info MM 164, weighs 600 lbs, cannot vocalize, follows master explicitly, struck by magical blunt weap","STR 20, move earth drives them back 120' w/2d12 dmg, disintegrat slows 1d6 rnds w/1d12 dmg, earthquake","VR","holds 1 turn 5d10 dmg, can haste 3 rnds 1/day, cured by heal cast 17th+, 1%/rnd break free & goes berserk","Solitary","Nil","19-20","General","Prime Material" "Golem, Bone","0","12 (70 hp)","7","Any","Any","1","3d8","1",1,1,"0","M","6","18,000","Any","N","nil","0","MM 168","Monster","general info MM 164, mistaken for undead 95%, att w/ claw only, 1/2 dmg S & P that can harm them","immune: spells but shatter save vs spell or weapons that can harm do double damage, 1 every 3 rnds issues","VR","a hideous laugh causing fear & horror checks, failure of 1 paralysis 2d6 rnds, failure both causes death by fear","Solitary","Nil","20","Ravenloft","Demi-, Dread" "Golem, Doll","4","10 (40 hp)","11","Any","Any","1","3d6 (bite)","1",1,1,"0","T","15","6000","Any","N","nil","0","MM 168","Monster","general info MM 164, animated childs toy (good or evil), harmed by fire (1/2 dmg), warp wood as slow,","mending restores all HP, bite causes dmg & save vs spell or laugh uncontrollably unable to act + 1d4 dmg","VR","next rnd 2d4 next etc, dispell magic or death stops laugh, -1 att & save/rnd effected after dispell restor 1/turn","Solitary","Nil","20","Ravenloft","Demi-, Dread" "Golem, Gargoyle","0","15 (60 hp)","5","Any","Any","2","3d6/3d6 (claws)","1",1,1,"0","M","9","14,000","Any","N","nil","0","MM 169","Monster","general info MM 164, cannot fly, leap 100', cannot communicate, grinding rock sound when moving, hit by","both att save vs petrif or turn to stone, will shatter victim next rnd, affected by earthquake shatters creature,","VR","rock to mud 2d10 dmg, mud to rock heals 2d10, -2 opp surprise, leap 4d10 dmg","Solitary","Nil","20","General","Prime Material" "Golem, Glass","4","9 (40 hp)","11","Any","Any","1","2d12 (sword)","1",1,1,"0","M","12","5000","Any","N","nil","0","MM 169","Monster","general info MM 164, built into window as stained glass knight, guardian, cannot communicate, -3 opp surpris","1 every 3 rnds unleashes prismatic spray (all directions) all (friend or foe) w/ 25' affected, +2 weapon to hit,","VR","blunt double dmg, shatter (spell) all att have (2x dmg)% to slay, mending restores all HP, regen 1hp/rnd in sun","Solitary","Nil","20","Ravenloft","Demi-, Dread" "Golem, Necrophidius","2","2","19","Any","Any","1","1d8","1",1,1,"0","L","9","270","Any","N","nil","0","MM 170","Monster","general info MM 164, built for single task, giant snake skeleton w/human skull, MV in silence -2 opp surprise,","Death Dance save vs spell or immobilized per hypnotism, att w/ bite 1d8 dmg + save vs spell or paralyzed &","VR","unconscious 1d4 turns only dispell magic neg, cannot be turned, immune: mind based spells & poison","Solitary","Nil","19-20","General","Prime Material" "Golem, Scarecrow","2","5","15","Any","Any","1 + gaze","1d6 + charm","1",1,1,"0","M","9","1400","Any","N","nil","0","MM 170","Monster","general info MM 164, follow simple commands, do not speak, gaze @ 1 creature w/ 40' save vs spell or be","held until scarecrow dies or leaves area 1 turn, touch same effect, strikes same victim until dead while charm","VR","others, fire +1 att & +1/die dmg, immune cold, creator dies scarecrow disintegrate but 10% become conscious","Solitary","Nil","19-20","General","Prime Material" "Golem, Scarecrow, Conscious","2","5","15","Any","Any","1 + gaze","1d6 + charm","1",1,1,"0","M","9","1400","Night","NE","nil","8-10","MM 170","Monster","general info MM 164, cunning, hate life & kill often, do not speak, gaze@ 1 creature w/40' save vs spell or be","held until scarecrow dies or leaves area 1 turn, touch same effect, strikes same victim until dead while charm","VR","others, fire +1 att & +1/die dmg, immune cold, move toward cold areas killing all they encounter","Solitary","Nil","13-14","General","Prime Material" "Golem, Caryatid Column","5","5 (22 hp)","15","Any","Any","1","2d4 (sword)","1-12",0,1,"0","M","6","420","Any","N","nil","0","MM 171","Monster","general info MM 164, architectural work of young girl, guardian, animates per creator instruct, +4 to saves,","non-magic weapons 1/2 dmg & magic weapon doesn't gain bonus dmg, 25% weapon shatters -5% per +1 of","VR","magic, stone to flesh, rock to mud or stone shape save vs spell or it dies, death reverts it to stone then dust","Solitary","Nil","20","General","Prime Material" "Golem, Juggernaut","2","10-13","11","Any","Any","up to 6","2d6","1",1,1,"0","L","3-12","3000","Any","N","nil","0","MM 171","Monster","general info MM 164, stone vehicle, clumsy, MV 3 1st rnd & +3/rnd up to 12, turn 90 deg in 30', attempts to","run over victim causes 10d10 save vs death mag 1/2 + item save vs crush blow, higher HD have ability to","VR","grow up to 6 arms designed for current needs, immune to fire, 11/12/13 HD: THACO 9/9/7, XP +1000/HD","Solitary","Nil","13-16","General","Prime Material" "Golem, Stone Guardian","2","4+4","15","Any","Any","2","2d4+1/2d4+1","1-4",0,1,"0","M","9","420","Any","N","nil","0","MM 171","Monster","general info MM 164, slams opponent w/ arms, 1/4 dmg from edged weapons, 1/2 dmg from cold, fire &","electrical, normal missiles no dmg, stone to flesh, rock to mud, stone shape or dig cause instant death no","VR","save","Solitary","Nil","20","General","Prime Material" "Gorgon","2","8","13","Forests","Temp/Trop","1","2d6","1-4",1,0,"0","L","12","1400","Day","N","(E)","1","MM 172","Monster","bull-like, 4/day BW- 20'w x 60' lg save vs petrif or turn to stone, charge opp & head=butt, devour living statue,","great sense of smell 75% to track victim, treasure is found on statues & in their dung, blood used in ink of","R","scroll of protect from petrification, hide can be used to make +2 scale mail w/+2 saves vs petrif & flesh to stone","Group","Carnivore","8-10","General","Prime Material" "Grell, Worker","5","5","15","Any","Any","11","1d4(10)/1d6","1-10",1,0,"0","M","Fl 12 (D)","2000","Any","NE","U","8-10","MM 173","Monster","giant brain w/ beak & 10 tentacles, levetation to drop silently on victim -3 opp surprise, tentacles that hit grab","BB/LG to break, each hit save vs paralysis +4 or paralyized 5d4 rnds, 2 tentacles can lift opp & devour, uses","R","lightning lance (3d6 elect 1/rnd) or tip-spear (save as tent), hit vs tent (AC 4) immobilizes it, immune electric","Group","Carnivore","13-14","General","Prime Material" "Grell, Philosopher","5 (0)","7","13","Any","Any","11","1d4(10)/1d6","1-2",1,0,"0","M","Fl 12 (D)","5000","Any","NE","W","15-16","MM 173","Monster","save abilities as worker, serve as intermediaries between worker & patriarch, 1 out of 10 grell is philosopher,","20% wear ring of protect (AC 0), 10% cast spells as 2nd lvl wizard","VR",,"Group","Carnivore","15-16","General","Prime Material" "Grell, Patriarch","10","9","11","Any","Any","0","0","1",1,1,"0","G","0","9000","Any","NE","H","19","MM 173","Monster","huge (30' dia) mass of flesh that directs lesser grell, if taken to ship it can dig its tentacles into ship & animate","it to fly to other worlds","VR",,"Group","Carnivore","17","General","Prime Material" "Gremlin","4","4","17","Land","Any","1","1d4 (bite)","1-6",0,1,"25%","T","6, Fl 18 (B)","650","Night","CE","Q, X","11-12","MM 174","Monster","small winged goblinoids, 65% hear noise, flee rather than fight, set up traps to humiliate, +1 weapon to hit,","fight only if cornered, highly organized social order, look for building to infest,","VR",,"Pack","Omnivore","5-7","General","Prime Material" "Gremlin, Fremlin","6","3+6","17","Land","Any","1","1d4 (bite)","1-4",0,1,"0","T","6, Fl 12 (B)","270","Day","CN","X","8-10","MM 174","Monster","small winged goblinoids, 65% hear noise, flee rather than fight, +1 weapon to hit, friendly, harmless, lazy, fight","only if cornered, tolerate companions if they are well fed & entertained, even then they do not assist in combat","VR","may even give away hiding creatures, etc","Pack","Herbivore","5-7","General","Prime Material" "Gremlin, Galltrit","2","2 hp","20","Land","Any","1","1d2 (bite)","1-4",1,0,"0","T","6, Fl 18 (B)","65","Night","CE","Q","8-10","MM 174","Monster","small winged goblinoids, 65% hear noise, live in areas of dung, detected 1 in 8 (1 in 6 elves), attack anything","that disturbs them, +3 att bonus w/ surprise, anesthetic bite drains 1 hp of blood/rnd for 1 turn if undesturbed,","VR","if challenged they flee, reduce CON 1/4 hp, if 3+ is lost victim faints, 2 turns to awake, 2 wks regain lost CON","Pack","Special","8-10","General","Prime Material" "Gremlin, Mite","8","1-1","20","Subterranean","Any","1","1d3 (bite)","6-24",0,0,"0","T","3","35","Any","LE","K (C)","5-7","MM 174","Monster","small goblinoids, 65% hear noise, wingless, mischievous, use pit traps (1d6), nets (save vs paral) or trip wires","(DEX check) to catch travelers, carry victims to lair & torment 1d4 days, lairs are dozens of corridors w/hidden","R","entrances, man-sized att -4 & AC +4 in lair, king (1+1 HD & 1d4 dmg), fond of bones & skulls","Tribe","Omnivore","8-10","General","Prime Material" "Gremlin, Snyad","-4","1-1","20","Subterranean","Any","0","0","1-8",0,1,"0","T","21","65","Any","N","J (I)","5-7","MM 174","Monster","small goblinoids, 65% hear noise, wingless, relative of mite & sometimes work together, love treasure, steal w/","great skill surprising 90% grabbing (WIS check to hold on) & zipping back in hole, spotting entrances 1 in 4,","UC","never attack, flee if attacked, character STR >11 can capture w/ success att, save +3 vs non-area spells","Family","Omnivore","8-10","General","Prime Material" "Gremlin, Jermlaine","7","1-4 hp","20","Subterranean","Any","1","1d2 or 1d4","12-48",1,1,"0","T","15","15","Any","NE","O, Q (C, Qx5, S, T)","8-18","MM 176","Humanoid","dwell in tunnels & ambush adventurers, speak own & 10% common, dwarf, gnome, goblin or orc, cowards,","att weak, see 30 yrds (infrav), 50% detect invisible, -5 opp surprise, 75% undetectable, hurl darts 120 yrds or","UC","mini-pike, capture w/net or pit, pets-1d6 giant rats, elder-drain magic item 1d4 rnds, save 4 HD (1/2 dmg=0)","Clan","Omnivore","12","General","Prime Material" "Griffon","3","7","13","Mountains","Temp/SubTrop","3","1d4/1d4/2d6","2-12",0,0,"0","L","12, Fl 30 (C)","650","Day","N","(C, S)","2-4","MM 178","Monster","1/2 lion & 1/2 eagle, hunt searching plains & hills, prey on horses will att 90%, fight to death if horse at stake,","prefer rocky, collect no treasure but cave lairs can contain remains of unfortunate travels, extremely protective","UC","of young, fledgling can be trained but expensive & time consuming (2 yrs), eggs 2000 gp & fledgling 5000 gp","Pride","Carnivore","11-12","General","Prime Material" "Grimlock","5","2","19","Mountains","Any","1","1d6 or weapon","20-200",0,1,"0","M","12","35","Night","NE","K, L M (B)","8-10","MM 179","Humanoid","powerfully-built, totally blind w/smell & hearing ""see"" 20', immune vision effect spells, noise spells can 'blind'","att -2 & see 10' (also perfumes, etc), groups have leaders & champions: HD 3/4, AC 4/3 & XP 120/175, att w/","UC","hands or weapon (axe or swords), all save 6th fight, +1 to their surprise, 10% medusae in lair, eat human flesh","Tribe","Carnivore","11","General","Prime Material" "Grippli","9","1+1","19","Jungle","Tropical","1","1d4 (weapon)","1-10",1,0,"0","S","9, leap 15","65","Day","N","Qx4, I","11-14","MM 180","Monster","small humanoid frog, non-aggressive, speak: croaks, groans, clicks & squeaks (rare: common & elf), -3 opp","surprise, use: snares, nets, poison darts or dagger, infravision 30', ambush & trap, lead by tribe mother (AC 7,","R","HD 3, 1d6+1 dmg & XP 270) she has 1-3 mates (AC 8, HD 2, 1d4+1+ pois & XP 175) & 1/day stinking cloud","Tribe","Omnivore","8-10","General","Prime Material" "Hag, Annis","0","7+7","13","Land","Any","3","1d8+8/1d8+8/3d3","1-3",1,1,"20%","L","15","4000","Night","CE","(D)","11-12","MM 181","Humanoid","witch-like, slay all encountered, iron-like claws, STR 18/00+, change self at will(used to lure victims), arrogant","group (3+) can 1/day@ 9th: curse, poly other, animate dead, dream, cntrl weath, veil, forcecage, vision &","VR","mind blank (none in combat), infrav 60', surpised on 1, grapple (all 3 hits), fog cloud 3/day, att from B+1 & S-1","Group","Carnivore","15","General","Prime Material" "Hag, Tallfellow","-2","9","11","Land","Any","2","1d2+6/1d2+6","1-3",1,1,"35%","M","12, Sw 12","4000","Night","NE","(X, F)","11-12","MM 181","Humanoid","witch-like, slay all encountered, iron-like claws, STR 18/00+, change self at will(used to lure victims), arrogant","group (3+) can 1/day@ 9th: curse, poly other, animate dead, dream, cntrl weath, veil, forcecage, vision &","VR","mind blank (none in combat), infrav 90', surpised on 1, -5 opp surprise, cast spell @ will (9th) MM 182","Group","Carnivore","17","General","Prime Material" "Hag, Sea","7","3","17","Water","Any","1","1d4+6 or gaze (3/day)","1-3",1,1,"50%","L","Sw 15","1400","Night","CE","(C, Y)","8-10","MM 181","Humanoid","witch-like, slay all encountered, iron-like claws, STR 18/00+, change self at will(used to lure victims), arrogant","group (3+) can 1/day@ 9th: curse, poly other, animate dead, dream, cntrl weath, veil, forcecage, vision &","R","mind blank(none in comb),@sight save vs spell 1/2 STR 1d6 trns, gaze(30')save vs pois die 25% paral 3 days","Group","Carnivore","11","General","Prime Material" "Halfling, Hairfoot","7 (10)","1-6 hp","20","Plains","Any","1","1d6 weapon","2-12",1,1,"0","S","6 (9)","35","Day","LG","K (B)","11-12","MM 183","Humanoid","speak: own, gnome, goblin, orc & common, +3 w/ bow & sling, use short sword or axe, higher lvls better AC","10%/lvl of magic armor or weapon, save 4 lvl higher vs magic & poison, -5 opp surprise, hide in vegetation,","UC","see PHB 20 & 23, infravision 30' (25%) or 60', get along well w/humans, groups contain high lvl priests & fight","Group","Omnivore","11-12","General","Prime Material" "Halfling, Tallfellow","6 (10)","1-6 hp","20","Forests","Any","1","1d6 weapon","2-12",1,1,"0","S","6 (9)","35","Day","LG","K (B)","11-12","MM 183","Humanoid","speak:own, elf, gnome, goblin, orc & common, +3 w/ bow & sling, use spear & lance, high lvls better AC","10%/lvl of magic armor or weapon, save 4 lvl higher vs magic & poison, -5 opp surprise, hide in vegetation,","R","see PHB 20 & 23, infravision 30' (25%) or 60', get along well w/elves, groups contain high lvl priests & fight","Group","Omnivore","11-12","General","Prime Material" "Halfling, Stout","6 (10)","1-6 hp","20","Hills/Rough","Any","1","1d6 weapon","2-12",1,1,"0","S","6 (9)","35","Day","LG","K (B)","11-12","MM 183","Humanoid","speak:own, dwarv, gnome, goblin, orc & common, +3 w/ bow & sling, use hammer & morn star, high lvls better","AC, 10%/lvl of magic armor or weapon, save 4 lvl higher vs magic & poison, -5 opp surprise, hide in vegetation,","R","see PHB 20 & 23, infravision 60', get along well w/dwarves, groups contain high lvl priests & fight, jewelers","Group","Omnivore","11-12","General","Prime Material" "Harpy","7","7","13","Land","Temp/Trop","3","1d3/1d3/(1d6 or weapon)","2-12",1,0,"0","M","6, Fl 15 (C)","975","Day","CE","R (C)","5-7","MM 184","Monster","vulture-humanoid, love (demi)human flesh, singing- save vs spell or be charmed until singing stops, homes are","near coastlines, lair is shallow cave, occassionally agree to cooperate in evil acts with other humanoids","R",,"Flock","Carnivore","13-14","General","Prime Material" "Hatori","2","1-5",,"Desert","Any","2","3d6/1d12","1 or 2-5",1,0,"0","H","15","varies","Any","CN","U","5-7","MM 185","Monster","crocodiles of the sands, hunger causes them to attack, THACO & XP varies per HD, swallows S victims on a","20, 1d12 dmg/rnd of acid dmg, cannot remove victim until hatori is dead, cannot digest gems or magic items","R","so they accumulate in stomach, Legend of ancient burial ground, XP see tables 31 & 32 on DMG 47","Solitary","Carnivore","9","General","Prime Material" "Hatori, Greater","1","6-20",,"Desert","Any","2","3d12/2d12","1",1,0,"0","G","12","varies","Any","CN","Ux2","5-7","MM 185","Monster","crocodiles of the sands, hunger causes them to attack, THACO & XP varies per HD, swallows M victims on a","20, 1d12 dmg/rnd of acid dmg, cannot remove victim until hatori is dead, cannot digest gems or magic items","VR","so they accumulate in stomach, Legend of ancient burial ground, XP see tables 31 & 32 on DMG 47","Solitary","Carnivore","11","General","Prime Material" "Haunt","0","5","15","Any","Any","1","DEX drain","1",1,1,"0","M","6","2000","Any","any","nil","0","MM 186","Undead","restless spirit, attempts to control victim to complete a task so it can rest, mistaken as spirit, ghost, etc, must","remain w/60 yrds of where it died, drains 2 DEX/touch, victims DEX 0 haunt enters body, haunt tries to strngl","VR","vict of opp align, victim rec dmg, hold person(save vs paral)ejects or dispell evil destroys, magic weap or fire","Solitary","Nil","16","General","Prime Material" "Hell Hound","4","4-7","17","Land","Any","1","1d10 or special","2-8",1,1,"0","M","12","420","Any","LE","C","5-7","MM 187","Monster","odor of smoke & sulfer, -5 opp surprise, breath fire 1/HD dmg save vs BW 1/2 (10 yrds), on natural 20 bites","victim & breaths fire, immune to fire, surprised on 1 or 2, see invisible or hidden creatures 50%, 4/5/6/7 HD:","VR","THACO 17/15/15/13 & XP 420/650/975/1400","Pack","Carnivore","13","General","Prime Material" "Heucuva","3","2","19","Any","Any","1","1d6+special","1-10",1,1,"0","M","9","270","Any","CE","C","2-4","MM 188","Undead","robed skeleton, attacks w/ claws save vs poison or disease losing 1 STR & 1 CON/day (cure disease), turn","as wights, immune mind based spells, hate priests, polymoph self 3/day, incapable of speach, roam subterran,","VR","dislike cold, lairs are mockeries of temples w/ dead victims as parishioners & mock alters as decarations","Solitary","Nil","11","General","Prime Material" "Hippocampus","5","4","17","Water","Any","1","1d4 (bite)","2-8",0,0,"0","H","Sw 24","120","Any","CG","nil","8-10","MM 189","Monster","horse-fish, peaceful creature, live in deep water, domesticated by water breathing humanoids, eggs 1500,","young 2500 gp","R",,"Herd","Herbivore","11-12","General","Prime Material" "Hippogriff","5","3+3","17","Any","Any","3","1d6/1d6/1d10","2-16",0,0,"0","L","18, Fl 36 (C)","175","Day","N","Qx5","2-4","MM 190","Monster","eagle-horse related to griffon, attacks claw/claw/bite, prefer desolate sections & rolling hills, may attack","humanoids in absence of other meat, like glass, crystal & gems, hunted by griffons, can be domesticated,","R","eggs 1000 gp & young 3000 gp","Herd","Omnivore","9","General","Prime Material" "Hobgoblin","5 (10)","1+1","19","Any","Non-Arctic","1","weapon","2-20",0,0,"0","M","9","35/65/120","Any","LE","J, M, D (Qx5)","8-10","MM 191","Humanoid","wage war, int, organized, aggressive, speak: own, orc, goblin, ape & 20% common, use polearm, morning star","sword, whip & bow, infravision 60', hate elves, sub-chief (AC 3, 16 hp, +2 dmg, 3 HD), chief (AC 2, 22 hp, +3","UC","dmg, 4 HD) has 5d4 sub-chiefs, village has catapults & ballista, adept minors, work for rich evil humanoids","Tribe","Omnivore","11-12","General","Prime Material" "Hobgoblin, Koalinth","5 (10)","1+1","19","Water","Non-Arctic","1","weapon","2-20",0,0,"0","M","Sw 12","35/65/120","Any","LE","J, M, D (Qx5)","8-10","MM 191","Humanoid","wage war, int, organized, aggressive, speak: own & 20% common, use polearm & spear, infravision 60', hate","aquatic elves, sub-chief (AC 3, 16 hp, +2 dmg, 3 HD), chief (AC 2, 22 hp, +3 dmg, 4 HD) has 5d4 sub-chiefs,","UC","live in caves","Tribe","Omnivore","11-12","General","Prime Material" "Homonculous","6","2","19","Any","Any","1","1d3+poison","1",1,1,"0","T","6, Fl 18 (B)","270","Any",,"nil","special","MM 192","Monster","created by wizards for spying & tasks, difficult to catch, bite 1d3+poison save vs poison or sleep 5d6 rnds,","saves as creator, if killed creator suffers 2d10 dmg, if creator dies it dies & melts, to create see MM 192,","VR","INT & align as creator","Solitary","Omnivore","13-14","General","Prime Material" "Hook Horror","3","5","15","Subterranean","Any","3","1d8/1d8/2d6","2-12",0,0,"0","L","9","175","Any","N","P","5-7","MM 193","Monster","insect-vulture w/hook hands, surprised on 1, ambush, attacks: hook/hook/bite if both hooks hit bite auto","until one hook breaks free, poor eyesight, great climbers, retreat if outmatched, prefer meat","R",,"Clan","Omnivore","11-12","General","Prime Material" "Horse, Draft","7","3","17","Any","Any","1","1d3","1",0,0,"0","L","6/12/18/24","65","Day","N","nil","1","MM 194","Animal","unless specially trained they are paniced by loud noises, fire & sudden movement 90% trained 10%, haul very","heavy loads, muscular but slow, used by traders, see PHB 67, 68 & 71","C",,"Herd","Herbivore","5-7","General","Prime Material" "Horse, War, Heavy","7","4+4","17","Any","Any","2","1d8/1d8","1",0,0,"0","L","6/15/21/27","120","Day","N","nil","1","MM 194","Animal","paniced by loud noises, fire & sudden movement 10%, fight independant of rider, starting 2nd rnd kick/kick,","trained for lance, spear & sword, large & muscular, relativaly slow, can be armored in plate, costs 400+ gp,","UC","see PHB 67, 68 & 71","Herd","Herbivore","5-7","General","Prime Material" "Horse, War, Medium","7","3+3","19","Any","Any","2","1d6/1d6","1",0,0,"0","L","9/18/27/36","65","Day","N","nil","1","MM 194","Animal","paniced by loud noises, fire & sudden movement 10%, fight independant of rider, starting 2nd rnd kick/kick,","trained for lance, spear & sword, use leather or light plate armor, costs 200+ gp, see PHB 67, 68 & 71","UC",,"Herd","Herbivore","5-7","General","Prime Material" "Horse, War, Light","7","2+2","19","Any","Any","2","1d4/1d4","1",0,0,"0","L","12/24/36/48","35","Day","N","nil","1","MM 194","Animal","paniced by loud noises, fire & sudden movement 10%, fight independant of rider, starting 2nd rnd kick/kick,","trained for lance, spear & sword, fastest war horse, can wear leather but usually unarmored, costs 150+ gp,","UC","see PHB 67, 68 & 71","Herd","Herbivore","5-7","General","Prime Material" "Horse, Pony","7","1+1","19","Any","Any","1","1d2","1",0,0,"0","M","6/12/18/24","35","Day","N","nil","1","MM 194","Animal","unless specially trained they are paniced by loud noises, fire & sudden movement 90% trained 10%, used","for transportation & occationally farm work, gentle, trained as warhorse for smaller races, cost 500+ gp, see","UC","PHB 67, 68 & 71","Herd","Herbivore","5-7","General","Prime Material" "Horse, Wild","7","2","19","Any","Any","1","1d3","5-30",0,0,"0","L","12/24/36/48","35","Day","N","nil","1","MM 194","Animal","paniced by loud noises, fire & sudden movement 90%, 10% can be trained as warhorses (takes twice as long","as domestic horse","UC",,"Herd","Herbivore","5-7","General","Prime Material" "Horse, Riding","7","3","17","Any","Any","2","1d2/1d2","5-50",0,0,"0","L","12/24/36/48","65","Day","N","nil","1","MM 194","Animal","unless specially trained they are paniced by loud noises, fire & sudden movement 90% trained 10%, used","for transportation & general use, cost varies per blood line, training & appearance, fast & agile, see PHB 67,","C","68 & 71","Herd","Herbivore","5-7","General","Prime Material" "Horse, Mule","7","3","17","Any","Any","1 or 2","1d2/1d6","1",0,0,"0","M","6/12/18/24","65","Day","N","nil","1","MM 194","Animal","unless specially trained they are paniced by loud noises, fire & sudden movement 90% trained 10%, hybrid of","horse & donkey, used in difficult terrain, can be taken into subterranean areas, cost varies","C",,"Herd","Herbivore","5-7","General","Prime Material" "Horse, Pony, Steppe","6","2+2","19","Any","Any","3","1d4/1d4/1d3","1",0,0,"0","M","6/12/18/24","35","Day","N","nil","1","MM 195","Animal","paniced by loud noises, fire & sudden movement 5%, not attractive, tough & aggressive in battle, carry as","much as medium warhorse, remarkable endurance, not considered valuable, commonly used by nomadic","UC","tribes, only breeders who seek strength & stamina consider them valuable","Herd","Herbivore","8-10","General","Prime Material" "Human, Caveman","8","1","20","Any","Any","1","weapon","10-100",1,0,"0","M","12","15","Day","N","nil","varies","MM 196","Humanoid","found in otherwise uninhabited areas, use stone axe, spear & club, 1 in 10 3rd lvl, lead by 5th lvl chief, may","have 3rd lvl priest, lair in caves or forest groves","R",,"Tribe","Omnivore","9","General","Prime Material" "Human, Adventurer","by armor","varies",,"Any","Any","by class","by class","1-8",1,0,"0","M","12","varies","Any","any","varies","varies","MM 196","Humanoid","any group of individuals who search for fame, fortune or power, to determine class, level, equipment &","treasure see MM 196-197, also see PHB for specific class info","VR",,"Band","Omnivore","varies","General","Prime Material" "Human, Bandit","6 (10)","1","20","Rural","Any","1","weapon","20-200",1,0,"0","M","12","15","Any","CE","J, N, Q","varies","MM 196","Humanoid","rural thieves who prey on travelers, usually lead by high level figher, rogue, wizard or priest, group contains","mid-lvl fighers & leader of 8th lvl (1 per 100), use various weapon & armor preferring swords, spears & leather","C",,"Band","Omnivore","9","General","Prime Material" "Human, Barbarian","6 (10)","1","20","Any","Any","1","weapon","30-300",0,0,"0","M","12","15","Any","any","L, M","low","MM 196","Humanoid","primative culture, live in villages of simple building or portable structures (tent, wagon, etc), use swords, bow,","knife, spear & clubs, armor: shield, helmet & chestplate, hostile toward unfamiliar wizards, opp -5 to surprise","R",,"Band","Omnivore","9","General","Prime Material" "Human, Berserker","7 (10)","1","20","Any","Any","2 or 1","weapon","10-100",1,0,"0","M","12","15","Any","NG","nil","varies","MM 196","Humanoid","violent war parties, drive themselves berserk during battle, may attack 1 @ +2 or 2 @ normal, use leather","armor & shields, any weapon, when not in combat they may be mistaken for normal warrior bands","R",,"Band","Omnivore","20","General","Prime Material" "Human, Dervish","7 (10)","1","19","Any","Any","1","weapon+1","10-100",0,0,"0","M","12","15","Any","NG","nil","varies","MM 196","Humanoid","religious nomads, use leather armor & shields, any weapon, may be mistaken for armed pilgrims",,"R",,"Band","Omnivore","20","General","Prime Material" "Human, Farmer","10","1","20","Rural","Any","1","weapon","1-20",0,0,"0","M","12","15","Any","NG","nil","varies","MM 196","Humanoid","simple people involved in agriculture, 65% farmers in fields others w/ herds or in market",,"C",,"Family","Omnivore","9","General","Prime Material" "Human, Gentry","10","1","20","Urban","Any","1","weapon","1-20",0,0,"0","M","12","15","Any","any","J, K, L, M, N, Q","varies","MM 196","Humanoid","upper class but not royalty, wealth & connections give them power, usually accumpanied by servants and","guards (1st - 6th lvl fighters), usually armed w/ daggers & short swords","C",,"Group","Omnivore","9","General","Prime Material" "Human, Knight","4 or 2","2+","19","Any","Any","1","weapon","1-4",0,0,"0","M","12","varies","Any","any","L, M","varies","MM 196","Humanoid","armored, mounted fighters, serve their lord, may be accumpanied by followers (50%), armed w/ sword, lance,","mace & dagger, armor: shield & plate or chain mail, rides medium or heavy warhorse, 5% encountered will be","VR","vanquished knight","Group","Omnivore","14","General","Prime Material" "Human, Mercenary","4 to 7","1","20","Any","Any","1","weapon","10-100",0,0,"0","M","12","15","Any","any","L, M","varies","MM 196","Humanoid","group of low level fighters who work for highest bidder, see adventurer (MM 196-197) & PHB for level and","possessions","R",,"Group","Omnivore","11-12","General","Prime Material" "Human, Fisherman","8 (10)","1","20","Any","Any","1","weapon","4-80",0,0,"0","M","12","15","Any","any","10-60 sp","varies","MM 196","Humanoid","men of sea, found on open waters or rivers, armed with knives, short swords, cutlasses or belaying pins",,"C",,"Group","Omnivore","9","General","Prime Material" "Human, Merchant","5 (10)","1","20","Urban","Any","1","weapon","30-300",0,0,"0","M","12","15","Any","any","10-1000 gp","varies","MM 196","Humanoid","deal in goods & services, travel in caravans, only 10% of people in caravan are traders, caravan has guards,","leader of guards (6th -11th lvl), wizard (10% chance), priest (5% chance) & thief (15% chance), travel in wagon","C","(5000 gp) or 10 pack animals","Group","Omnivore","9","General","Prime Material" "Human, Middle Class","10","1","20","Any","Any","1","weapon","2-40",0,0,"0","M","12","15","Any","any","J, M, N","varies","MM 196","Humanoid","travelers of personal business, usually in civilized regions, armed w/ knives, daggers or short swords",,"C",,"Group","Omnivore","9","General","Prime Material" "Human, Peasant","10","1","20","Any","Any","1","weapon","1-100",0,0,"0","M","12","15","Any","any","nil","varies","MM 196","Humanoid","usually farmers, herders & simple tradesman of low social class, subject to local lord, serve as little more than","slaves, armed w/ daggers, clubs, quarterstaffs & farming tools","C",,"Group","Omnivore","9","General","Prime Material" "Human, Pilgrim","8 (10)","1","20","Any","Any","1","weapon","10-100",0,0,"0","M","12","15","Any","any","I","varies","MM 196","Humanoid","religious groups on a holy journey, accompanied by priests & other character classed, see MM 198, 75%","encountered on foot, 5% chance high lvl priest will be carrying religious artifact (hidden & protected by trap)","UC",,"Group","Omnivore","9","General","Prime Material" "Human, Pirate","6 (10)","1","20","Coast","Any","1","weapon","30-300",0,0,"0","M","12","15","Any","E","J, M, N, Q","varies","MM 196","Humanoid","sea going thieves & fighters, lead by captain (8th-10th lvl, will be accumpanied by various lvl fighters, thieves,","wizards & priests, wear leather (leaders chain mail), use crossbows, knives, swords & polearmes, ships may be","C","equipped w/ ballistae or catapults","Group","Omnivore","9","General","Prime Material" "Human, Police","7 to 4","1","20","Any","Any","1","weapon","2-20",0,0,"0","M","12","15","Any","L","10-60 sp","varies","MM 196","Humanoid","uphold laws of local communities & governments, maintain peace, fighters 1-4th lvl",,"UC",,"Group","Omnivore","10","General","Prime Material" "Human, Priest","varies","1","20","Any","Any","1","weapon or special","1-8",1,0,"0","M","12","varies","Any","any","J, K, M","varies","MM 196","Humanoid","typ travel on mission or business, if high lvl will be accompanied by lower followers, see adventures MM 196",,"VR",,"Group","Omnivore","varies","General","Prime Material" "Human, Sailor","10 to 8","1","20","Coast","Any","1","weapon","4-80",0,0,"0","M","12","15","Any","any","L, M","varies","MM 196","Humanoid","armed forces of local government acting as police, patroll home waters, commanded by captain (6th lvl) & 1st","officer (5th lvl), armed w/ swords, knives, bows & polearms","C",,"Group","Omnivore","9","General","Prime Material" "Human, Slaver","10","1","20","Any","Any","1","weapon","1-100",0,0,"0","M","12","15","Any","any","nil","varies","MM 196","Humanoid","control a band of slaves, mistaken for mercinaries, leader assisted by lieutenant & guards, slaves on foot &","chained together looking for help (1% of captives are of a character class)","C",,"Group","Omnivore","9","General","Prime Material" "Human, Soldier","10","1","20","Any","Any","1","weapon","1-100",0,0,"0","M","12","15","Any","any","nil","varies","MM 196","Humanoid","organized militia who defend their home region, captain (6th lvl), lieutenant (2nd-5th lvl) & soldier (1st or 2nd)","5% chance per 50 soldiers a cleric 5th-7th lvl is present","C",,"Group","Omnivore","9","General","Prime Material" "Human, Thug","10 to 8","1+","20","Any","Any","1","weapon","1-8",0,0,"0","M","12","varies","Any","E","J, M, N, Q","varies","MM 196","Humanoid","low lvl rogues, rob wealthy or weak travelers, use daggers, darts, knives, blackjacks & short swords",,"C",,"Group","Omnivore","varies","General","Prime Material" "Human, Tradesman","10","1","20","Urban","Any","1","weapon","2-12",0,0,"0","M","12","15","Any","any","1-100 gp","varies","MM 196","Humanoid","people engaged in the trades & crafts, may operate a shop, do business w/ adventurers, armed w/ knives,","quarterstaff or tools but will only defend self, 90% treasure is merchandise or equipment","C",,"Group","Omnivore","8-9","General","Prime Material" "Human, Tribesman","8","1","20","Any","Any","1","weapon","10-100",0,0,"0","M","12","15","Any","any","nil","varies","MM 196","Humanoid","primative culture, hunt, fish, etc, group contains higher lvl fighters, guards, subchiefs, priest & shaman, 75%","chance of 20-50 slaves, use clubs, knives, spears & bows, armor is only shields","R",,"Tribe","Omnivore","9","General","Prime Material" "Human, Wizard","10","1",,"Any","Any","varies","varies","1-8",1,1,"0","M","12","varies","Any","any","L, N, Q","varies","MM 196","Humanoid","may be engaged in personal buisness, gathering materials or traveling, may be accompanied by servants or","apprentaces, see adventurers MM 196-197 & PHB 30-32","VR",,"Group","Omnivore","varies","General","Prime Material" "Hydra","5","5 - 12","15","Subterranean","Any","5-12","1d6 or 1d8 or 1d10","1",0,0,"0","G","9","2000","Any","N","nil","2-4","MM 200","Monster","reptilian monster w/ multiple heads, dmg & THACO vary by # of heads (5-12), always have 8 hp per HD, all","heads must be severed to kill it, can attack 1 foe w/ up to 4 heads, each head has 8 hp & is severed upon","UC","8 hp dmg, continues to fight as same HD after heads removed","Solitary","Carnivore","8-10","General","Prime Material" "Hydra, Lernaean","5","5 - 12","15","Subterranean","Any","5-12","1d6 or 1d8 or 1d10","1",1,1,"0","G","9","3000","Any","N","nil","2-4","MM 200","Monster","reptilian monster w/ multiple heads, dmg & THACO vary by # of heads (5-12), always have 8 hp per HD, all","heads must be severed, body immune, attack 1 foe w/ up to 4 heads, each head has 8 hp & is severed upon","VR","8 hp dmg, continues to fight as same HD, regen 2 heads for 1 lost(max 12) in 1d4 rnds stopped by fire to neck","Solitary","Carnivore","8-10","General","Prime Material" "Hydra, Pyrohydra","5","7 - 8","13","Subterranean","Any","7-8","1d8 each","1",1,0,"0","G","9","3000","Any","N","nil","2-4","MM 200","Monster","reptilian monster w/ multiple heads, THACO varies by # of heads (7-8), always have 8 hp per HD, all heads","must be severed to kill it, can attack 1 foe w/ up to 4 heads, each head has 8 hp & is severed upon 8 hp dmg","R","continues to fight as same HD after heads removed, breath fire (5' wd x 2' lg) 2/day per head 8 dmg save 1/2","Solitary","Carnivore","8-10","General","Prime Material" "Hydra, Cryohydra","5","5 - 8","15","Any","Arctic","5-8","1d6 or 1d8","1",1,0,"0","G","9","3000","Any","N","nil","2-4","MM 200","Monster","reptilian monster w/ multiple heads, dmg & THACO vary by # of heads (5-8), always have 8 hp per HD, all","heads must be severed to kill it, can attack 1 foe w/ up to 4 heads, each head has 8 hp & is severed upon","VR","8 hp dmg, continues to fight as same HD, breathe frost (10' wd x 20' lg) 2/day per head 8 dmg save 1/2","Solitary","Carnivore","8-10","General","Prime Material" "Imp","2","2+2","19","Any","Any","1","1d4","1",1,1,"25%","T","6, Fl 18 (A)","1400","Any","LE","O","8-10","MM 201","Monster","act as familiars for LE wizards & priests, poly self into 2 forms (large spider, raven, giant rat, or goat), att with","tail stinger save vs poison or die, when polymophed att w/ natrual weapons, able to det good, det magic &","VR","invisible at will & suggestion 1/day, immune: cold, fire & elect, save as 7 HD, silver or +1 weap, regen 1/rnd","Solitary","Carnivore","8-10","General","Prime Material" "Quasit","2","3","17","Any","Any","3","1d2/1d2/1d4 (bite)","1",1,1,"25%","T","15","2000","Any","CE","Qx3","5-7","MM 201","Monster","act as familiars for CE wizards & priests, poly self into 2 forms (bat, giant centipede, frog or wolf), att with claws","save vs poison or -1 DEX 2d6 rnds, when polymophed att w/ natrual weapons, able to det good, det magic &","VR","invisible at will & fear 30'-rad 1/day, immune: cold, fire & elect, save as 7 HD, iron or +1 weap, regen 1/rnd","Solitary","Carnivore","8-10","General","Prime Material" "Mephit, Fire","5","3+1","17","Any","Any","2","1d3/1d3","1-10",1,1,"0","M","12, Fl 24 (B)","420","Any","E","Nx2","8-10","MM 202","Monster","messengers created by lower plane creatures, do evil deeds, torment helpless, mischievous, pranks on other","mephits, touching causes 1 hp heat dmg, claws 1d3+(1 heat dmg) each, BW-1'w x 15' lg flame jet 1d8+1 save","VR","1/2 or fan flame 120 deg arc x 5' 4 hp no save (3/day), heat metal & mag miss(2)1/day, gate 1 mephit 25%","Solitary","Special","8-10","General","Prime Material" "Mephit, Ice","5","3","17","Any","Any","2","1d2/1d2","1-10",1,1,"0","M","12, Fl 24 (B)","420","Any","E","N","8-10","MM 202","Monster","messengers created by lower plane creatures, do evil deeds, torment helpless, cruel, torcher specialtists,","attacks w/claws 1d2+(1 hp cold), BW-3/day-ice shards 15' 1 victim for 1d6 save 1/2, 1/hr gate (25%) one","VR","mist or ice mephit","Solitary","Special","8-10","General","Prime Material" "Mephit, Lava","6","3","17","Any","Any","2","1/1","1-10",1,1,"0","M","12, Fl 24 (B)","420","Any","E","Nx2","8-10","MM 202","Monster","messengers created by lower plane creatures, do evil deeds, torment helpless, least INT of all mephits, gen","heat felt 30' away, claws cause 1 hp + 1d8 heat dmg, melts or burns most material, BW-1 every 3 rnds(8)- lava","VR","blob 10' (1 victim) 1d6 no save, lava heals 2/rnd, 1/hr gate 1 (25%)-fire, lava, smoke or steam","Solitary","Special","8-10","General","Prime Material" "Mephit, Mist","7","3+2","17","Any","Any","2","1/1","1-10",1,1,"0","M","12, Fl 24 (B)","420","Any","E","N","8-10","MM 202","Monster","messengers created by lower plane creatures, do evil deeds, torment helpless, spies, see in fog or mist, never","engage in melee unless trapped, BW-1/3 hrs-ball of mist- envelopes 1 victim w/ 10' save vs poison or 1d4+1","VR","& blinded 1d4 rnds, create wall of fog (1/day @ 3rd), assume gaseous form 1/day, gate 1d2 (20%) ice or mist","Solitary","Special","8-10","General","Prime Material" "Mephit, Smoke","4","3","17","Any","Any","2","1d2/1d2","1-10",1,1,"0","M","12, Fl 24 (B)","420","Any","E","N","8-10","MM 202","Monster","messengers created by lower plane creatures, do evil deeds, torment helpless, crude, lazy, BW- every other","round-sooty ball (20') 1d4 & blind 1d2 rnds no save, cast invisibility & dance light 1/day, 1/hr gate 1d2 (20%)","VR","fire, lava, smoke or steam, when it dies it disappears in a flash of flame all w/ 10' 1 hp dmg no save","Solitary","Special","8-10","General","Prime Material" "Mephit, Steam","7","3+3","17","Any","Any","2","1d4+1/1d4+1","1-10",1,1,"0","M","12, Fl 24 (B)","420","Any","E","N","8-10","MM 202","Monster","messengers created by lower plane creatures, do evil deeds, torment helpless, self-appointed overlords of all","mephits, claw 1d4+(1 heat) & 50% stun 1 rnd, BW-every other rnd-hot jet of water-20' 1 victim 1d3 no save +","VR","50% stun 1/rnd, 1/day rain boiling water 20'x20' 2d6 no save, 1/hr gate 1d2 (30%) fire, lava, smoke or steam","Solitary","Special","8-10","General","Prime Material" "Ant, Giant","3","2 or 3","16","Any","Any","1","1d6 or 2d4","1-100",1,0,"0","M","18","35 or 175","Any","N","nil","1","MM 204","Monster","worker or warrior, if warrior hits with bite it also tries to sting 3d4 dmg, queen has 10 HD but does not move or","fight","R",,"Colony","Carnivore","9","General","Prime Material" "Ant Lion, Giant","2","8","12","Any","Any","1","5d4","1",0,0,"0","M","9, Br 1","1400","Any","N","nil","1","MM 204","Monster","builds tapering pits in loose sand & waits for prey to fall in",,"R",,"Solitary","Carnivore","8","General","Prime Material" "Aratha","3","9","11","Any","Any","4","1d10","1",1,0,"0","M","11","6000","Any","N","nil","1","MM 204","Monster","insect, attacks w/ 8' tentacles that lash out 20', psionic attacks",,"R",,"Solitary","Carnivore","16","General","Prime Material" "Aspis, Cow","7","10","11","Any","Any","1","3d6","1",1,0,"0","M","3","2000","Any","N","nil","1","MM 204","Monster","exude a dangerous corrosive that coats body, walls & floor of chambers, this causes damage every round in","lair, insect","R",,"Solitary","Carnivore","13-14","General","Prime Material" "Aspis, Drone","2","6","15","Any","Any","2","1d4 or weapon","2-20",0,1,"0","M","15","650","Any","N","nil","1","MM 204","Monster","insect, immune to cold & electric, fire 1/2 dmg",,"R",,"Colony","Carnivore","13-14","General","Prime Material" "Aspis, Larva","6","2 to 5","19","Any","Any","1","1d6+1","6-60",0,0,"0","M","1, Sw 6","65","Any","N","nil","1","MM 204","Monster","2/3/4/5 HD: THACO 19/17/17/15, XP 65/120/175/270, attack w/ jaws",,"VR",,"Colony","Carnivore","12-14","General","Prime Material" "Assassin Bug","5","1+1","20","Any","Any","1","1d4","2",1,0,"0","M","6, Fl 18 (C)","120","Any","N","nil","1","MM 204","Monster","male bites save vs poison or be paralyzed in area bit, female attacks same area & injects 1d6+6 eggs, in","1d12+12 hrs, each larva causes 1 hp / hr, in 2 weeks they emerge as adults killing victim, only wish or limited","R","wish cure infestation","Solitary","Carnivore","5-7","General","Prime Material" "Bee, Worker","6","3+1","17","Any","Any","1","1d3+special","1-10",1,0,"0","M","9, Fl 30 (D)","175","Any","N","nil","1","MM 204","Monster","sting causes 1d3 + save vs poison or 1d4, loss of stinger causes death to bee in 1 hour, 20x normal number","of bees in lair","R",,"Colony","Herbivore","11-12","General","Prime Material" "Bee, Soldier","5","4+2","15","Any","Any","1","1d4+special","1",1,0,"0","M","12, Fl 30 (C)","270","Any","N","nil","1","MM 207","Monster","sting causes 1d4 + save -1 vs poison or 1d4, loss of stinger causes death to bee in 1 hour",,"R",,"Solitary","Herbivore","15-16","General","Prime Material" "Bumblebee","5","6+4","13","Any","Any","1","1d6+special","1 (1d6+6)",1,0,"0","M","6, Fl 24 (E)","650","Day","N","nil","1","MM 204","Monster","stint 1d6 + poison save vs poison -1 or 1d6, queen has 8d4 HD & sting 1d8 + poison save -2 or 2d4",,"R",,"Solitary","Carnivore","13-14","General","Prime Material" "Cave Cricket","4","1+3","20","Any","Any","0","0","1-8",0,0,"0","M","6, Hop 3","15","Any","N","nil","1","MM 204","Monster","if group is within 20' of chirping crickets noise drowns out all speech, vocal spell casting & approaching","enemies","R",,"Group","Herbivore","2-4","General","Prime Material" "Dragonfly, Giant","3","7","13","Any","Any","1","3d4","1-6",0,1,"0","H","3, Fl 36 (B)","1400","Day","N","nil","1","MM 204","Monster","-3 to initiative & +4 AC bonuses vs missile weapons, picks up T & S creatures & devoures them in mid-air",,"R",,"Group","Carnivore","11-12","General","Prime Material" "Dragonfly, Larva","3","6+1","15","Any","Any","1","3d6","1",0,0,"0","M","9, Sw 3, jet 24","650","Day","N","nil","1","MM 204","Monster","surprise prey 50%",,"VR",,"Group","Carnivore","11-12","General","Prime Material" "Ear Seeker","9","1 hp",,"Urban","Any","0","0","1-4",1,0,"0","T","1","15","Any","N","nil","0","MM 204","Monster","seeks ears to lay 1d8+8 eggs that hatch in 4d6 hrs, larva eat tissue deafening victim, 90% of killing victim in","1d4 days after which adults appear, cure disease removes infestation but not deafness, also see MAI parasite","VR","for variation: no deafness, 1d4/rnd dmg after hatching, cure disease kills eggs/larve but no healing hp","Group","Carnivore","5-7","General","Prime Material" "Firefriend","4","1+4","20","Any","Any","1","1d2","1-4",1,0,"0","M","3, Fl 18 (B)","35","Night","N","nil","1","MM 204","Monster","attacks w/ mandibles, 1 per turn emits green light causes 5d4 dmg savs vs wand 1/2",,"VR",,"Group","Omnivore","5-7","General","Prime Material" "Fly, Bluebottle","6","3","19","Any","Any","1","1d8","1-10",0,0,"0","M","9, Fl 30 (D)","65","Day","N","nil","1","MM 204","Monster","prefer carrion, offal, etc, also sweet odors & open wounds",,"VR",,"Swarm","Scavenger","5-7","General","Prime Material" "Fly, Horsefly","5","6","17","Any","Any","1","2d8","1-4",0,0,"0","S","6, Fl 27 (D)","270","Any","N","nil","1","MM 204","Monster","seeks creatures to suck blood, sucks blood until driven off",,"C",,"Swarm","Blood","5-7","General","Prime Material" "Fyrefly","5","1 hp","15","Any","Any","1","1","1",0,0,"0","M","Fl 18 (A)","175","Night","N","nil","1","MM 204","Monster","contact with flammable objects save vs normal fire or be consumed",,"VR",,"Solitary","Omnivore","11","General","Prime Material" "Horax","3","4","17","Any","Any","1","2d8","3-30",0,0,"0","M","15","270","Day","N","nil","1","MM 204","Monster","-1 to initiative roll, a successful hit indicates victim is held causing damage every round",,"R",,"Pack","Carnivore","10","General","Prime Material" "Hornet, Giant","2","5","15","Any","Any","1","1d4 + special","1",1,0,"0","M","6, Fl 24 (B)","650","Day","N","nil","1","MM 204","Monster","swoops down on prey, sting causes 1d4 + poison save or 5d6 & 2d6 hrs of paralyzation",,"R",,"Solitary","Carnivore","8-10","General","Prime Material" "Pernicon","3","1 hp","20","Any","Any","1","1d10","4-200",1,0,"0","M","12","15","Day","N","nil","1","MM 204","Monster","attack in swarms, attack causes damage + -1 CON, if CON reaches 3 victim falls unconscious & below 1 he","dies, recover 1 CON/day","VR",,"Swarm","Carnivore","4","General","Prime Material" "Praying Mantis","5","2 - 12",,"Any","Any","3","varies","1-2",0,0,"0","M","15","35+","Any","N","nil","1","MM 204","Monster","attacks w/ claw/claw/bite, 2/4/6/8/10/12 HD: THACO 19/17/15/13/11/9, dmg 2-4: 1d2/1d2/1d4,","6-8: 1d4/1d4/1d8, 10: 1d6/1d6/1d10, 12: 1d8/1d8/1d12, XP 35/120/270/650/1400/2000","R",,"Solitary","Herbivore","19-20","General","Prime Material" "Termite, King","5","6+6","15","Any","Any","1","3d6","1",1,0,"0","M","6","975","Any","N","nil","1","MM 204","Monster","every other round flammable liquid 20' save vs poison or blinded 5d4 rounds, if ignited 4d4 dmg, guarded by","soldiers & workers","VR",,"Colony","Herbivore","2-4","General","Prime Material" "Termite, Queen","4","8+8","13","Any","Any","1","5d6","1",0,0,"0","M","3","1400","Any","N","nil","1","MM 204","Monster","guarded by soldiers & workers",,"VR",,"Colony","Herbivore","5-7","General","Prime Material" "Termite, Soldier","2/8","2+2","19","Any","Any","1","1d4","3-18",1,0,"0","M","9","120","Any","N","nil","1","MM 204","Monster","1 per turn shoots flammable liquid 10' save vs poison or blinded 5d4 rounds, if ignited 4d4 dmg, attacks +1 &","+5 morale bonus while protecting king & queen","R",,"Colony","Herbivore","13-14","General","Prime Material" "Termite, Worker","2/10","1+2","20","Any","Any","1","1d2","6-60",0,0,"0","M","9","35","Any","N","nil","1","MM 204","Monster","attacks +1 & +5 morale bonus while protecting king & queen",,"R",,"Colony","Herbivore","8-10","General","Prime Material" "Tick, Giant","3","2 - 4","19","Any","Any","1","1d6","3-12",1,0,"0","M","3","35/120","Night","N","nil","1","MM 204","Monster","drop on victims from trees, rocks, etc, hit drains 1d6 points of blood/round once attatched, 50% of contracting","fatal disease that kills host in 2d4 days unless cure disease","VR",,"Colony","Blood","8-10","General","Prime Material" "Wasp, Giant","4","4","17","Any","Any","2","2d4/1d4+special","1-20",1,0,"0","M","6, Fl 21 (B)","420","Day","N","nil","1","MM 204","Monster","attacks: bite/sting+poison save vs poison or 5d6 dmg & 2d6 hrs paralysis",,"R",,"Swarm","Omnivore","8-10","General","Prime Material" "Insect Swarm, Ants","8","special",,"Any","Temp/Trop","1","1d4 + special","special",1,0,"0",,"6","975","Day","N","nil","1","MM 206","Monster","eat anything in its path, size: 1d100 x 1000 (100 ants / sq ft), swarm turns 90 deg if contact w/ obstacle, 80%","per rnd of being biten 1d4 save vs poison or suffer intense pain -2 att & dmg, 1 point of dmg kills 1d20 insects,","VR","scattered by smoke or fire, immersion in water washes them off","Swarm","Omnivore","6","General","Prime Material" "Insect Swarm, Locusts","8","special",,"Any","Temp/Trop","1","1d4 + special","special",1,0,"0",,"6, Fl 18 (C)","2000","Day","N","nil","1","MM 206","Monster","eats plush fields, size: 1d100 x 10,000 x 2 (20 locusts/cu ft), 90% rnd of biten 1 hp dmg, vision in swarm 2d4","feet, 1 hp kills 1d20 locusts, scattered with smoke or fire","VR",,"Swarm","Herbivore","6","General","Prime Material" "Intellect Devourer","4","6+6","13","Subterranean","Any","4","1d4(x4)","1-2",1,1,"0","T","15","6000","Any","CE","D","11-12","MM 207","Monster","brain-on-legs, psionics, attacks w/ psionics (preferred) or claws, +3 weapon to hit & only 1 hp per hit, death","spell 25%, power word kill is effective, protect from evil keeps it at bay, feeds on mental energy, creatures","VR","body used in potions of ESP & mind control","Solitary","Special","17-18","General","Prime Material" "Intellect Devourer, Larva","5","3+3","17","Subterranean","Any","1","1d4+1 + special","1-3",1,1,"0","T","9","650","Any","NE","Qx1d20","special","MM 207","Monster","brain-on-legs, psionics, each success att save vs poison or suffer 1d4+1 next rnd, immune to mental attacks","protect from evil keeps it at bay, feeds on emotions creatures body used in potions of ESP & mind control","R",,"Solitary","Special","5-7","General","Prime Material" "Invisible Stalker","3","8","13","Any","Any","1","4d4","1",1,1,"30%","L","12, Fl 12 (A)","3000","Any","N","nil","13-14","MM 208","Monster","from elemental plane of Air, summoned by wizard for special task, use air to attack, opp -6 surprise, unless","see or detect invisible att -2, dimly perceived on Astral & Ethereal planes, only killed in plane of Air, return to","VR","home if reduced to 0 hp, unwilling servent, 1% cumm /day of perverting commands to free itself of servitude","Solitary","Special","13-14","General","Elem, Air" "Ixitxachitl","6","1+1 - 4+4",,"Water","Tropical","1","3d4","5-12",1,1,"0","M","Sw 12","35-420","Day","CE","P, R (S)& U (high priest)","8-14","MM 209","Monster","int manta rays who hunt marine humanoids, hide in sand to attack prey, cast priest spells from: charm, divin,","elem (water), necro, heal, protect & sun (dark), 1+1 HD cast @ 1st-3rd, 2+2 HD @ 5th, 4+4 HD high priest @","VR","8th guarded by (2) 3+3 HD @ 6th, lair in underwater caves w/20-200 slaves, sometimes lead by vampiric","Tribe","Carnivore","13","General","Prime Material" "Ixitxachitl, Vampiric","6","2+2","19","Water","Tropical","1","3d4+special","1",1,1,"0","M","Sw 12","420","Day","CE","P, R, U","8-14","MM 209","Monster","serve as guards for leaders, cast priest spells from: charm, divin, elem (water), necro, heal, protect & sun","(dark), cast @ 5th, regen 3 hp per round, bite drains 1 level","VR",,"Tribe","Carnivore","13","General","Prime Material" "Ixitxachitl, Vampiric, Greater","6","8+8","11","Water","Tropical","1","3d4+special","1",1,1,"0","M","Sw 12","4000","Day","CE","P, R, U","8-14","MM 209","Monster","serve as rulers of communities, cast priest spells from: charm, divin, elem (water), necro, heal, protect & sun","(dark), cast @ 8th, regen 3 hp per round, bite drains 2 levels (unless another member of vampiric race)","VR",,"Tribe","Carnivore","13","General","Prime Material" "Jackalwere","4","4","17","Any","Temperate","1","2d4 or weapon","1-4",1,1,"0","M","12","270","Any","CE","C","11-12","MM 210","Monster","change into 3 forms: jackal (normal), 1/2 human & 1/2 jackal hybrid or normal human, hybrid attacks w/bite or","weapon, SA-gaze: save vs spell or fall asleep as spell, +1 or cold iron weapons to hit, revert to jackal form if","R","killed, will use human form to trick victims, love to hunt & kill humans & demihumans, will travel w/ jackals","Pack","Carnivore","11-12","General","Prime Material" "Kenku","5","2 - 5","19","Land","Any","1 or 3","weapon or 1d4/1d4/1d6","2-8",0,1,"30%","M","6, Fl 18 (D)","175-975","Any","N","F","8-10","MM 211","Humanoid","humanoid birds, try to annoy & inconvenience (demi)humans, skills of 4th lvl thieves, attack w/ scimitar or staff","or claw/claw/beak, 3 & 4 HD: THACO 17 & 1-1st lvl magic missile & shock grasp (4 HD), 5 HD: THACO 15 &","UC","addit 1-mirror image & call lightning (3rd), invisible (no limit), shape change 1/mo (retain 7 days), do not speak","Clan","Omnivore","13","General","Prime Material" "Ki-rin","-5","12","9","Special","Any","3","2d4/2d4/3d6","1",1,1,"90%","H","24, Fl 48 (B)","11,000","Any","LG","I, S, T","19-20","MM 212","Monster","roam the sky in search of good deeds, telepathic, speak own lang, attacks: claw/claw/horn, horn att +3, use","spells @18th lvl: (9) 1st, (8) 2nd, (7) 3rd,etc to 9th, powers 1/day: create illusions, assume gaseous form, wind","VR","walk, summon weather & call lightning, aid humanoids if asked properly, intact skin worth 25,000 gp","Solitary","Herbivore","18","General","Prime Material" "Kirre","7","6+6","13","Forests","Any","7","1d4/1d4/1d6/1d8/1d4/1d4/1d6","1",1,0,"0","L","15","4000","Day","N","A in lair","5-7","MM 213","Monster","catlike w/ 8 legs & 2 horns, -1 to initiative rolls, attacks: claw/claw/bite/horn/claw/claw/tail, psionic powers,","hunts humanoids as a favorite game, its meat is considered finest in Athas & horns can be used to make a","R","spear or carved in daggers","Pack","Carnivore","13-14","General","Prime Material" "Kobold","7 (10)","1-4 hp","20","Land","Any","1","weapon","5-20",0,0,"0","S","6","7 (15)","Night","LE","J, O (Qx5)","8-10","MM 214","Humanoid","cowardly & sadistic humanoid race, hate most other humanoids especially gnomes, speak own & (75%) orc &","goblin, attack if they outnumber opponents, dislike spellcasters, trap using pits or mechanical devises, use","UC","spear, javelins, club or axes, chiefs & guards have best weapons, infravision 60', attack -1 in sunlight","Tribe","Omnivore","8-10","General","Prime Material" "Urd","8","2 - 5","19","Hills/Rough","Temp/Trop","1","weapon","3-300",1,0,"0","S","6, Fl 15 (C)","35-175","Night","NE","J (Qx5)","5-7","MM 214","Humanoid","relative of kobold, bat-like wings, infravision 60', hunt at night dropping rocks from air victims are considered","AC 10 (adj DEX) actively dodging AC 2, rocks cause 2d4 dmg, tribes contain subchief (AC 7), chief (50%","R","magic leather armor) & shamans able to speak w/ bats","Tribe","Omnivore","7","General","Prime Material" "Kuo-Toa","4","2 or up","19","Water","Any","2","1d4+1 (bite) & weapon","2-24",1,1,"0","M","9, Sw 18","175+","Night","NE","L, M, N (Z)","13+","MM 215","Monster","fish-men who hate surface dwellers, live mainly in waters of subterran, groups contain fight, cleric % thieves,","weapons include: pincer staff (traps victims arm 10% both), harpoon (high lvl fighters) 30 yrd 2d6 dmg, +1 att &","VR","dmg(STR), infravision 60', immune:illus, poison, paralysis, 1/2 elect save none, mag miss 1 hp, att -1 brite light","Tribe","Carnivore","13","General","Prime Material" "Lamia","3","9","11","Desert","Any","1","1d4 (weapon)","1",1,0,"0","M","24","3000","Any","CE","D","13-14","MM 217","Monster","cruel race of flesh eating 1/2-human & 1/2-4-legged beast, spells 1/day: charm pers, mirror image, suggest &","illusion all @ 9th, touch drains 1 WIS perm, if WIS fall below 3 it follows lamia, casts illusion on self to appear","VR","like a maiden in distress, dwell in ruined cities or caves","Solitary","Carnivore","14","General","Prime Material" "Lamia, Noble","3","10+1","11","Desert","Any","1","1d6 (short sword)","1",1,0,"30%","M","9","4000","Any","CE","D","13-14","MM 217","Monster","cruel rulers of lamia are 1/2-human & 1/2-serpent, spells 1/day: charm pers, mirror image, suggest & illusion all","@ 9th + 1d6 lvl wiz spells (females 2d4 lvls), touch drains 1 WIS perm, if WIS fall below 3 it follows lamia, able","VR","to assume human form detectable 5% cumm/lvl above 6th (priest & paladins +15%), outbursts of violence","Solitary","Carnivore","14","General","Prime Material" "Lammasu","6","7+7","13","Any","Temp/Trop","2","1d6/1d6","2-8",1,1,"30%","L","12, Fl 24 (C)","4000","Day","LG","R, S, T","17-18","MM 218","Monster","winged lion w/ human face, concerned for wealfare & safety of others, dim door & invisible at will, radiate 10'","radius protect from evil, cast priest spells (4) 1st, (3) 2nd, (2) 3rd & (1) 4th @ 7th, cure serious (4d8+2) & cure","R","critical (6d8+6), 10% holy word, also attack claw/claw or swoop causing double dmg","Pride","Herbivore","14","General","Prime Material" "Lammasu, Greater","3","12+7","7","Any","Temp/Trop","2","2d6/2d6","1-2",1,1,"40%","L","15, Fl 30 (B)","8000","Day","LG","nil","19-20","MM 218","Monster","winged lion w/ human face, dwell w/ 6 or more lesser, teleport, dim door & invisible at will, radiate 20'-radius","protect from evil, cast priest spells (5) 1st, (4) 2nd, (3) 3rd, (2) 4th & (1) 5th @ 12th, cure serious (4d8+2) & cure","VR","critical (6d8+6), 50% holy word, also attack claw/claw or swoop causing double dmg","Solitary","Herbivore","16","General","Prime Material" "Leech, Giant","9","1 - 4","19","Swamp","Temperate","1","1d4 + special","4-16",1,0,"0","M","3, Sw 3","65-270","Any","N","nil","0","MM 219","Monster","slug-like, initial att attaches to victim & drains 1 hp/HD of blood/rnd, if attacked in water 1% victim detects,","once 50% hp lost victim realizes something, salt harms their bodies, 50% causing fatal disease (1d4+1 weeks)","UC",,"Group","Carnivore","7","General","Prime Material" "Leech, Throat","10","1 hp","20","Swamp","Temperate","1","1d3 + special","1-6",1,0,"0","T","1, Sw 1","35","Any","N","nil","0","MM 219","Monster","1"" long resembles twig, anyone drinking water containing them has 10% of entering throat, drains 1d3 hp of","blood/rnd for 10 rnds (full), victim has 50%/rnd of choking 1d4 dmg, 3 successive failed rolls causes death,","C","removal by magic or heated metal object (wire) piercing bloated leech","Group","Carnivore","6","General","Prime Material" "Leech, Swarm","10","special",,"Swamp","Temperate","1","1d10","200-500",1,0,"0","L","Sw 1","15","Any","N","nil","0","MM 219","Monster","swarm of small leeches in water, move in a 10' dia cloud, anyone caught in swarm receives 1d10 hp of blood","lost/rnd, area effect attacks that cause 10+ dmg disperse swarm","UC",,"Swarm","Carnivore","5","General","Prime Material" "Leprechaun","8","2-5 hp","20","Land","Temperate","0","nil","1-20",1,1,"80%","T","15","270","Any","N","F","15-16","MM 220","Humanoid","enjoy frolicking, working magic & causing harmless mischief, non-combative, invisible, polymoph nonliving","objects, illusions & ventriloquism at will, never surprised, 75% chance of snatching object from adventurers,","UC","if pursued 25%/turn of dropping object, never leads to lair, if intruder secures treasure beg & grants 3 wishes","Clan","Omnivore","11","General","Prime Material" "Leucrotta","4","6+1","15","Desert","Temperate","1","3d6","1-4",1,1,"0","L","18","975","Any","CE","D","8-10","MM 221","Monster","haunts deserted & wastelands, bad breath, sly, immitate voices & noises, powerful jaws cause shield & armor","to save vs crushing blow or be damaged, will chase enemy, when it retreats it kicks w/ rear legs 1d6 each,","R","almost impos to identify tracks(looks like stag), lairs are in caves or old towers (save vs pois -1 or gag 1d4 rnd)","Pack","Carnivore","14","General","Prime Material" "Lich","0","11+","9","Any","Any","1","1d10 (touch)","1",1,1,"0","M","6","8000","Night","E","A","19-20","MM 222","Undead","resembles mummy or wight, originally 18+lvl wiz, seldom engage in melee, below 5th lvl save vs spell or flee","5d4 rnds, touch dmg + save vs paral or held untill dispelled, +1 weapon to hit, immune: charm, sleep, poly,","VR","cold, elect, insanity, or death, spells as in life, difficult to utterly destroy, lair is crypt or fortified area","Solitary","Nil","17-18","General","Prime Material" "Lich, Demi-","special","9",,"Any","Any","special","special","1",1,1,"0","M","special","10,000","Special","E","Z","19-20","MM 222","Undead","once lich has learned all it can in leaves body & travels to other planes, remains turn to dust, if area is entered","will rise up advance & threaten dissipating in 3 rnds unless attacked (25%) or form w/ powers of wraith & att","VR","(cannot be turned) all dmg received (none inflicted) are convered to energy points @ 50 it assumes true form","Solitary","Nil","17-18","General","Prime Material" "Lich, Arch-","0","11+","9","Any","Any","1","1d10 (touch)","1",1,1,"0","M","6","8000","Night",,"A","19-20","MM 223","Undead","lich having alignments other than evil (even LG), very very very rare",,"VR",,"Solitary","Nil","17-18","General","Prime Material" "Living Wall","8 (base)","8 (base)",,"Any","Any","varies","varies","1",1,1,"20%","H","nil","2000+","Any","CE","special","3-18","MM 224","Monster","appears like normal wall (radiates evil & magic), true seeing, etc can see past illusion, those within 5 yrds can","hear moans of pain & sorrow, those killed are added to wall, powers & abilities per those absorbed into wall,","VR","will not initiate attack, those within 2' will be grabbed, absorbed characters are lost forever (wish)","Solitary","Special","20","General","Prime Material" "Lizard, Fire","3","10","11","Land","Temp/Trop","3","1d8/1d8/2d8","1-4",1,1,"0","G","9","3000","Day","N","B, Qx10, S, T","1","MM 226","Monster","resemble wingless red dragon, attack: claw/claw/bite, BW-10' w x 15' lg fire 2d6 save vs BW 1/2, immune","to all fire based attacks, lairs are underground containing 1d4 eggs (5000 gp each), hatchlings 7500 gp each","VR",,"Solitary","Carnivore","11-12","General","Prime Material" "Lizard, Giant","5","3+1","17","Land","Temp/Trop","1","1d8","2-12",1,0,"0","H","15","175","Day","N","nil","0","MM 226","Monster","on 20 victim is trapped in mouth suffering 2d8/rnd",,"UC",,"Solitary","Carnivore","8-10","General","Prime Material" "Lizard, Minotaur","5","8","13","Hills/Rough","Tropical","3","2d6/2d6/3d6","1-8",1,0,"0","G","6","975","Day","N","J-N, Q, C (magic)","0","MM 226","Monster","horned lizard, attacks: claw/claw/bite, on 20 victim is trapped in mouth suffering 3d6/rnd, -5 on opp surprise,","found in hills & mountains","R",,"Solitary","Carnivore","8-10","General","Prime Material" "Lizard, Subterranean","5","6","15","Subterranean","Any","1","2d6","1-6",1,0,"0","H","12","650","Day","N","O, P, Qx5","0","MM 226","Monster","run across walls & ceilings, on 20 victim is trapped in mouth suffering 4d6/rnd, some species are albino who","suffer -1 att in bright light, others have 20' long tongue which draws victim into mouth unless BB/LG is made","UC",,"Solitary","Carnivore","8-10","General","Prime Material" "Lizard Man","5","2+1","19","Swamp","Temp/Trop","3","1d2/1d2/1d6","8-15",0,0,"0","M","6, Sw 12","65-975","Any","N","D","5-7","MM 227","Humanoid","reptilian humanoids, speak own, fight unorganized, defend lairs ferociously, groups have patrol leaders, sub-","leaders, war leaders & shaman (3rd, 5th & 7th), some tribes led by lizard king (10%), prefer human flesh","R",,"Tribe","Special","14","General","Prime Material" "Lizard Man, Advanced","4","2+1","19","Swamp","Temp/Trop","3","1d2/1d2/1d6 or weapon","8-15",0,0,"0","M","6, Sw 12","75-1000","Any","N","D","8-10","MM 227","Humanoid","1 in 10 lizard man tribes are advanced, use shields & weapons (darts, javelins & clubs), groups have patrol","leaders, subleaders, war leaders & shaman (3rd, 5th & 7th), some tribes led by lizard king (20%)","VR",,"Tribe","Special","14","General","Prime Material" "Lizard King","3","8","13","Swamp","Temp/Trop","1","3d6+2","1",1,0,"0","L","9, Sw 15","975","Any","CE","E","8-10","MM 227","Humanoid","leads 1 or more tribes of lizard men, armed w/ great trident, if hit is 5 or more than needed weapon inflicts","double damage (min 15 hp), demands 2 humans a week to eat","VR",,"Tribe","Special","16","General","Prime Material" "Locathah","6","2","19","Water","Sub-Trop/Trop","1","weapon","20-200",0,0,"0","M","1, Sw 12","35","Any","N","A","11-12","MM 228","Humanoid","aquadic humanoids, roam coastal waters, ride giant eels as mounts & allies, use lance, crossbow, trident or","short sword, only fight to death for home, clans have leaders, assistants, guards, chieftain & shaman (3rd),","R","never voluntarily leave water, suffocate- after 10 turns they lose 1 hp/rnd","Clan","Omnivore","9","General","Prime Material" "Lurker","6","10","11","Subterranean","Any","1","1d6","1-4",1,0,"0","H","1, Fl 9 (B)","2000","Any","N","C, Y","0","MM 229","Monster","scavenger resembling manta ray, attaches self to ceiling (10% detect), drop on victims & wrap around them,","-4 opp surprise, constriction 1d6 dmg & suffocation in 1d4+1 rnds, gas sacs used in potion of levitation, eggs","UC","sold for 900 gp, hatchlings 1100 gp","Solitary","Omnivore","11","General","Prime Material" "Trapper","3","12","9","Subterranean","Any","1","4 + opp AC","1",1,1,"0","H","3","3000","Any","N","G","13-14","MM 229","Monster","scavenger resembling manta ray, hides on floor (5% detect), victims wanders into center & it rises up to wrap","around victim, constriction 4+opp AC dmg & suffocation in 6 rnds, immune: heat & cold based attacks, eggs","R","sold for 900 gp, hatchlings 1100 gp, skin used to make non-magical +1 leather armor","Solitary","Carnivore","11","General","Prime Material" "Trapper, Forest","4","10","11","Forests","Any","special","special","1",1,0,"0","H","3, Br 6","3000","Any","N","G","13-14","MM 229","Monster","waits under paths & roads, extends 1d20+5 poisonous barbs thru the surface,25%(75% if surprised)of stepping","on one, 5%/lvl of spotting barbs, save vs poison or paralsis 2d20 turns, surface after movement stops, then","R","constricts victim, eggs sold for 900 gp, hatchlings 1100 gp","Solitary","Carnivore","11","General","Prime Material" "Lycanthrope, General",,,,"Any","Any",,,,0,0,,,,,,,,,"MM 230",,"describes: condition, contracting, habitat, ecology, designing new types, appearance, vulnerability & special","abilities",,,,,,"General", "Lycanthrope, Seawolf","6 (7)","2+2","19","Water, Salt","Any","1 (3)","2d4 (1d2/1d2/1d4)","3-18",0,0,"0","M","30, Sw 12","120","Any","NE","nil","8-10","MM 232","Monster","general info MM 230, humans who can assume 2 forms: 1-combining part seal & wolf (2) humanoid retaining","claws, teeth & fur, climb aboard ships & kill or infect crew or chew holes in hull sinking ship, those infected","VR","change in 1d4+1 days, breath air & submerged 1d8+16 rnds, hate any humanoid making living from sea","Pack","Carnivore","11-12","General","Prime Material" "Lycanthrope, Seawolf, Greater","5","9+2","11","Water, Salt","Any","1 or 2","3d4 or 1d2 & weapon","4-16",0,1,"0","M","9, Sw 27","1400","Any","CE","nil","5-14","MM 232","Monster","general info MM 230, humans who can assume a forms combining part seal & wolf, use human form to get","close to victims bite them & take their weapons, silver, cold iron or +1 weapons to hit, those infected change","VR","in 1d4+1 days, breath air & submerged 1d8+16 rnds, hate any humanoid making living from sea","Pack","Carnivore","13-14","General","Prime Material" "Lycanthrope, Werebat","5","4+2","17","Forests","Temperate","2 or 3","1d4/1d4/2d4","1-4",1,1,"0","M","9, Fl 15 (D)","420","Night","NE","B","8-10","MM 233","Monster","general info MM 230, natural can assume 3 forms: human, vampire bat & hybrid, infected 2 forms: human &","hybrid, attacks: human 1d2, bat 1d2 or hybrid claw/claw if both hit bite, 2%/point dmg to be infected, silver or","R","+1 weapon to hit","Flock","Blood","11-12","General","Prime Material" "Lycanthrope, Werebear","2","7+3","13","Any","Temp/SubArc","3","1d3/1d3/2d4","1-4",1,1,"0","L","9","1400","Night","CG","R, T, X","11-12","MM 234","Monster","general info MM 230, can assume 2 forms: human, brown bear, in bear form attacks claw/claw/bite if both","claws hit it hugs for 2d8 dmg/rnd until released, in this form a silver or +1 weapon to hit, can summon 1d6","R","brown bears in 2d6 turns, can cure disease 1/mo & heals at 3x human rate","Solitary","Omnivore","13-14","General","Prime Material" "Lycanthrope, Wereboar","4","5+2","15","Land","Any","1","2d6 or weapon","2-8",0,1,"0","M","12","650","Any","N","B, S","8-10","MM 235","Monster","general info MM 230, can assume 2 forms: human & hybrid, human attacks w/ weapons & hybrid attacks w/","tusks, silver or +1 weapons to hit both forms, easily angered, rude & vulgar","R",,"Tribe","Omnivore","13","General","Prime Material" "Lycanthrope, Werefox","2, 4, 6","8+1","13","Any","Any","1","1d2/2d6/weapon","1",1,1,"0","M","24, 18, 12","2000","Night","CE","E, Qx5, S","8-16","MM 236","Monster","general info MM 230, can assume 3 forms: fox, hybrid & elf-woman, if human or elven women is bitten for 50%","of hp will transform into werefox in 3 days (cure disease & remove curse by 12th lvl), silver or +1 weapon to hit","VR","infravision 60', in elf form +1 to hit w/bow & sword, WIS<14 charmed, 90% resist sleep & charm, 1d4 lvl wizard","Solitary","Carnivore","13","General","Prime Material" "Lycanthrope, Wererat","6","3+1","17","Any","Any","1","weapon","4-24",1,1,"0","M","12","270","Night","LE","C","11-12","MM 237","Monster","general info MM 230, can assume 3 forms: human, giant rat & hybrid, all forms use weapons preferring short","swords & daggers, 1%/point of dmg of becoming infected, in rat & hybrid forms silver & +1 weapons to hit,","UC","ambush, summon & control 2d6 giant rats, prefer lairs beneath cities, greedy","Pack","Scavenger","11-12","General","Prime Material" "Lycanthrope, Wereraven","6","4+2","17","Forests","Temperate","1","2d6","2-8",1,1,"0","M","1, Fl 27 (C)","420","Day","NG","Qx10","17-18","MM 238","Monster","general info MM 230, can assume 3 forms: human, large raven & hybrid, silver & +2 weapons to hit, human","uses weapons, raven pecks 1d2 & 1 in 10 of eye peck (att -2 until heal or regeneration), hybrid bites, bite or","UC","peck 2%/point dmg of infection, dense forest, lair hollowed giant tree, 10-100 ravens in area of lair","Flock","Omnivore","13-14","General","Prime Material" "Lycanthrope, Weretiger","3","6+2","15","Forests","Any","3 or 2","1d4+1/1d4+1/1d12","1-6",1,1,"0","M","12","975","Night","N","D, Qx5","8-10","MM 239","Monster","general info MM 230, can assume 3 forms: human (female), tiger & hybrid, silver & +1 weapons to hit, human","uses weapons, tiger attacks claw/claw/bite, hybrid punches 1d4/1d4, do not attack unless provoked,","VR","settle near human towns, lairs are well kept cabins w/ gardens, cats & some poultry, prefer gems","Solitary","Carnivore","13-14","General","Prime Material" "Lycanthrope, Werewolf","5","4+3","15","Any","Any","1","2d4","3-16",1,1,"0","M","15","420","Night","CE","B","8-10","MM 240","Monster","general info MM 230, can assume 2 forms: human & hybrid, silver & +1 weapons to hit hybid form, human att","w/weapons, hybrid bites 2d4, attack in packs w/ females & young - males attack +2 & full dmg, females att +3","C","& full dmg, young AC 1 & inflict 1d4+1, lairs are existing houses & caves in wild","Pack","Carnivore","12","General","Prime Material" "Ape","6","5","15","Jungle","Tropical","3","1d4/1d4/1d8","2-8",1,0,"0","M","12, 9 (trees)","175","Day","N","nil","1","MM 241","Animal","attack: punch/punch/bite, -2 opp surprise",,"C",,"Group","Carnivore","11-12","General","Prime Material" "Baboon","7","1+1","18","Jungle","Tropical","1","1d4","10-40",0,0,"0","L","12, 12 (trees)","35","Day","N","nil","1","MM 241","Animal","bites victims",,"C",,"Group","Herbivore","5-7","General","Prime Material" "Badger","4","1+2","19","Any","Temperate","3","1d2/1d2/1d3","2-5",0,0,"0","S","6, Br 3","35","Day","N","nil","1","MM 241","Animal","prefer to run from danger, attacks throat",,"C",,"Group","Carnivore","8-10","General","Prime Material" "Banderlog","6","4","15","Jungle","Tropical","1","1d4+1","4-24",1,0,"0","M","6, 12 (trees)","120","Day","N","nil","1","MM 241","Animal","resemble baboons, throw retch plant fruit or coconuts at victims, retch plant splash 5'-radius w/nauseating","fluids causing retching (unable to attack) for 3 rnds & STR 1/2 for 1 hour no save","C",,"Group","Carnivore","8-10","General","Prime Material" "Bhaergala","6","4+4","15","Mountains","Any","3","1d6/1d6/1d8","1",1,1,"0","M","15","650","Any","N","nil","1","MM 241","Monster","attacks: claw/claw/bite, drops on victims from up to 60' causing max dmg + 1d6/10', heals 2 hp/day, +3 to","saves vs poison, 4/day turn spells as ring of spell turning","UC",,"Solitary","Carnivore","13-14","General","Prime Material" "Boar, Wild","7","3+3","17","Any","Temp/Trop","1","3d4","1-12",1,0,"0","M","15","175","Day","N","nil","1","MM 241","Animal","attacks until reduced to 3 hp",,"C",,"Herd","Carnivore","8-12","General","Prime Material" "Chattur","7","1-1","20","Any","Temp/Trop","1","1d4","2-24",0,0,"0","S","12","15","Day","N","nil","1","MM 241","Animal","not combative, only defend their nests, kin or friends",,"R",,"Group","Carnivore","8-10","General","Prime Material" "Cooshee","5","3+3","17","Any","Any","3","1d4/1d4/2d4","1-8",0,0,"0","M","15, 24 (run)","270","Any","N","nil","1","MM 241","Animal","elven dog, barks to warn master",,"R",,"Pack","Carnivore","11-12","General","Prime Material" "Dakon","5","1+1","18","Jungle","Tropical","2","1d10/1d10","6-60",0,0,"0","M","6","65","Day","N","nil","3-5","MM 241","Animal","intelligent apes who speak common",,"VR",,"Group","Omnivore","15-16","General","Prime Material" "Debbi","7","1+1","19","Desert","Any","1","1d4","1-8",1,0,"0","M","15, 6 (climb)","65","Any","N","nil","1","MM 241","Animal","can cause fear by stamping feet in a slow rhythm save vs spell or flee in fear for 2 rounds",,"UC",,"Group","Scavenger","5-7","General","Prime Material" "Goat","7","1+2","19","Hills/Rough","Any","1","1d3","5-20",1,0,"0","M","15","35","Day","N","nil","1","MM 241","Animal","charges +2 to att additional 1d2 dmg",,"C",,"Herd","Herbivore","8-10","General","Prime Material" "Gorilla","6","4+1","17","Jungle","Tropical","3","1d3/1d3/1d6","1-4",0,0,"0","M","12","175","Day","N","nil","1","MM 241","Animal","non-aggressive, fights fiercely when threatened",,"C",,"Group","Herbivore","8-10","General","Prime Material" "Hsing-sing","6","2+1","19","Forests","Temp/Trop","1","1d6 or weapon","2-20",0,0,"0","M","6, Sw 9","65","Day","N","nil","5-7","MM 241","Humanoid","ape-like race, reclusive, at harmony with nature, however 1/yr for 2d6+4 days males gather for a war-session","attacking humanoid settlements on edge of their territory killing G & E creatures alike, rarely attack same","R","village 2 yrs in a row","Tribe","Carnivore","8-10","General","Prime Material" "Hyena","7","3","17","Plains","Temp/Trop","1","2d4","2-12",0,0,"0","M","12","65","Any","N","nil","1","MM 241","Animal","taunt victims with a high-pitched howl",,"C",,"Pack","Carnivore","5-7","General","Prime Material" "Jackal","7","1 hp","20","Plains","Temp/Trop","1","1d2","1-6",0,0,"0","M","12","7","Day","N","nil","1","MM 241","Animal","run from other predators",,"C",,"Group","Scavenger","2-4","General","Prime Material" "Losel","7","2","19","Jungle","Tropical","3","1d3/1d3/1d4","3-30",1,0,"0","M","6, 9 (trees)","120","Day","N","nil","1","MM 241","Animal","throw rocks 20 yards for 1d4 dmg",,"R",,"Group","Omnivore","5-7","General","Prime Material" "Monkey Spider","6","1 hp","18","Any","Temp/Trop","1","1","20-60",0,0,"0","T","18, 18 (climb)","1","Any","N","nil","1","MM 241","Monster","avoids combat, if forced to battle it will attack eyes allowing it to escape, can jump 10' high",,"VR",,"Group","Omnivore","17-18","General","Prime Material" "Porcupine, Black","6","1 hp","20","Forests","Any","1","1d3","1-2",0,0,"0","S","9, 2 (climb)","15","Day","N","nil","1","MM 241","Animal","quills cause damage, cannot throw quills",,"C",,"Group","Omnivore","2-4","General","Prime Material" "Porcupine, Brown","6","1 hp","20","Forests","Any","1","1d3","1-2",0,0,"0","S","9, 2 (climb)","15","Day","N","nil","1","MM 241","Animal","quills cause damage, cannot throw quills",,"C",,"Group","Omnivore","2-4","General","Prime Material" "Rothe","7","2","19","Subterranean","Any","3","1d3/1d3/1d8","2-20",0,0,"0","S","9","35","Day","N","nil","1","MM 241","Monster","hates bright light attacking -2",,"R",,"Herd","Omnivore","13-14","General","Prime Material" "Skunk","8","1 hp","20","Any","Any","1","1","1-6",0,1,"0","S","12","35","Any","N","nil","1","MM 241","Animal","stinking cloud 10' x 10' x 10' save vs poison or be nauseated for 1d4 rnds causing 50% loss or STR & DEX",,"C",,"Solitary","Scavenger","5-7","General","Prime Material" "Sleek","3","2+1","19","Any","Any","3","1d4/1d4/2d6","1-10",1,0,"0","M","36","65","Day","N","nil","1","MM 241","Animal","surprise opp on 1-5 on 1d6, on 19 or 20 it opens opponents vein causing additional 2d6 & continues to bleed","1d6/rnd until bound or magically healed","R",,"Group","Carnivore","11-12","General","Prime Material" "Stag","7","3","17","Forests","Temp/Trop","1 or 2","1d3/1d3 or 2d4","1-4",0,0,"0","M","24","65","Day","N","nil","1","MM 241","Animal","deer, normally passive but will defend herd",,"C",,"Herd","Herbivore","5-7","General","Prime Material" "Stench Kow","2","3+3","17","Plains","Temp/Trop","1","2d4","15-60",1,1,"0","M","15","175","Day","N","nil","1","MM 241","Monster","cattle of lower planes, immune: cold, fire & poison, in melee must save vs poison or be affected by foul breath","as stinking cloud & must save every 3 rounds","VR",,"Herd","Herbivore","8-10","General","Lower" "Taer","4","3+6","17","Subterranean","Arctic","3 or 1","1d6/1d4/1d4 or 1d6 (spear)","10-40",0,0,"0","M","18","270","Day","N","nil","1","MM 241","Animal","vile primates who throw spears before attacking melee",,"VR",,"Group","Carnivore","11-12","General","Prime Material" "Tyrg","5","5 - 8","15","Any","Any","1","1d12","1-10",1,0,"0","S","18","270-975","Day","N","nil","1","MM 241","Animal","emits howl that mildly stuns victims (+2 initiative & -2 attack) for 3 rounds no save, 5/6/7/8 HD: THACO 15/","15/13/13, XP 270/420/650/975","VR",,"Group","Carnivore","13-14","General","Prime Material" "Warthog","7","3","17","Forests","Temp/Trop","2","2d4/1d8","1-6",0,0,"0","M","12","120","Day","N","nil","1","MM 241","Animal","attacks to death (-7 hp)",,"C",,"Herd","Carnivore","8-10","General","Prime Material" "Weasel","6","1 hp","20","Any","Temp/Trop","1","1","1-2",0,0,"0","S","15","7","Day","N","nil","1","MM 241","Animal","hunted for fur or pets",,"C",,"Solitary","Herbivore","11-12","General","Prime Material" "Wolverine","5","3","13","Forests","Temp/Trop","3","1d4/1d4/1d4+1","1",0,0,"0","M","2","120","Any","N","nil","1","MM 241","Animal","vicious fighter",,"UC",,"Solitary","Carnivore","11-12","General","Prime Material" "Camel","7","3","17","Land","Any","1","1d4","1-12",1,0,"0","L","21","65","Day","N","nil","1-4","MM 243","Animal","spits at victims 25% chance of blinding 1d3 rnds",,"C",,"Herd","Herbivore","3","General","Prime Material" "Cattle","7","1 - 4","17","Land","Any","1","1d4","20-200",1,0,"0","L","15","15-120","Day","N","nil","2-4","MM 243","Animal","generally flee from danger, 25% to stampede if frightened, roll 2d4 for each creature in path (# animals), roll","1d4 dmg for each animal","C",,"Herd","Herbivore","4","General","Prime Material" "Buffalo","7","5","15","Plains","Temp/Trop","2","1d8/1d8","4-24",1,1,"0","L","15","175","Day","N","nil","2-4","MM 243","Animal","generally flee from danger, 25% to stampede if frightened, roll 2d4 for each creature in path (# animals), roll","1d6 dmg for each animal, head has AC 3, charge opponent at least 40' causing 3d6 dmg & 1d4 trampling dmg","UC",,"Herd","Herbivore","10","General","Prime Material" "Antelope","7","2","19","Plains","Temp/Trop","1","1d4","4-24",1,0,"0","M","24","35","Day","N","nil","1","MM 243","Animal","generally flee from danger, 25% to stampede if frightened, roll 2d4 for each creature in path (# animals), roll","1d4 dmg for each animal, male will charge causing 1d4 dmg + 1d4 trampling dmg","C",,"Herd","Herbivore","3","General","Prime Material" "Sheep","7","2","19","Land","Any","1","1d4","10-100",1,0,"0","M","12","35","Day","N","nil","1","MM 243","Animal","generally flee from danger, 25% to stampede if frightened, roll 2d4 for each creature in path (# animals), roll","1d4 dmg for each animal","C",,"Herd","Herbivore","3","General","Prime Material" "Beaver","9","1-4 hp","20","Water","Any","1","1","10-40",0,0,"0","S","4, Sw 12","7","Day","N","special","1","MM 244","Animal","chew trees, homes in ponds, pelts worth 2 gp",,"C",,"Group","Herbivore","2-9","General","Prime Material" "Chipmunk","7","1 hp","20","Any","Any","1","1","1-6",0,0,"0","S","12, Br 1","0","Day","N","nil","1","MM 244","Animal","exellent hearing & eyesight",,"C",,"Group","Herbivore","2-9","General","Prime Material" "Ermine","6","1","20","Any","Any","1","1","1-2",0,0,"0","S","15","15","Day","N","nil","1","MM 244","Animal",,,"C",,"Solitary","Herbivore","2-9","General","Prime Material" "Ferret","6","1","20","Any","Any","1","1","1-2",0,0,"0","S","15","15","Day","N","nil","1","MM 244","Animal","can be trained to do tricks if captured young",,"C",,"Solitary","Herbivore","2-9","General","Prime Material" "Fox","7","1","20","Forests","Any","1","1d3","1-2",0,0,"0","S","15","15","Day","N","nil","1","MM 244","Animal","superb vision & hearing, pelts worth 5 gp",,"C",,"Solitary","Herbivore","2-9","General","Prime Material" "Gopher","8","1-3 hp","20","Plains","Any","1","1","1-20",0,0,"0","S","12, Br 2","7","Day","N","nil","1","MM 244","Animal","live in large colonies under soil, for each encountered 1d10 more hiding nearby",,"C",,"Group","Herbivore","2-9","General","Prime Material" "Hedgehog","8","1-2 hp","20","Land","Any","0","0","1-2",0,0,"0","S","4","7","Day","N","nil","1","MM 244","Animal","covered w/ harmless quills",,"C",,"Solitary","Herbivore","2-9","General","Prime Material" "Mink","6","1","20","Land","Any","1","1","1-2",0,0,"0","S","15, Br 1","15","Day","N","nil","1","MM 244","Animal","pelts worth 3 gp",,"C",,"Solitary","Herbivore","2-9","General","Prime Material" "Mole","10","1 hp","20","Land","Any","0","0","1",0,0,"0","S","1, Br 1/2","0","Night","N","nil","1","MM 244","Animal","poor vision",,"C",,"Solitary","Herbivore","2-9","General","Prime Material" "Monkey","8","1+1","19","Jungle","Tropical","1","1","1-50",0,0,"0","S","9","35","Day","N","nil","1","MM 244","Animal","non-hostile",,"C",,"Group","Herbivore","2-9","General","Prime Material" "Mouse","7","1 hp","20","Any","Any","0","0","1-100",0,0,"0","S","15, Br 1/2","0","Any","N","nil","1","MM 244","Animal","infest human structures",,"C",,"Group","Scavenger","2-9","General","Prime Material" "Muskrat","10","1-3 hp","20","Land","Any","1","1","1-2",0,0,"0","S","4","7","Day","N","nil","1","MM 244","Animal","pelts worth 5 gp",,"C",,"Solitary","Herbivore","2-9","General","Prime Material" "Opossum","10","1-3 hp","20","Forests","Any","1","1","1-8",0,0,"0","S","4","7","Night","N","nil","1","MM 244","Animal","good hearing",,"C",,"Group","Herbivore","2-9","General","Prime Material" "Otter","5","1-1","20","Water","Any","1","1d2","1-4",0,0,"0","S","12, Sw 18","7","Day","N","nil","1","MM 244","Animal","pelts worth 2-3 gp",,"C",,"Group","Herbivore","2-9","General","Prime Material" "Otter, Sea","5","1+1","19","Water, Ocean","Any","1","1d3","1-4",0,0,"0","S","12, Sw 18","35","Day","N","nil","1","MM 244","Animal","pelts worth 2-3 gp",,"C",,"Group","Herbivore","2-9","General","Prime Material" "Otter, Giant","5","5","19","Water","Any","1","3d6","2-5",0,0,"0","S","9, Sw 18","175","Day","N","nil","1","MM 244","Monster","pelts worth 1000-4000 gp",,"C",,"Group","Herbivore","2-9","General","Prime Material" "Pig","10","2","20","Land","Any","1","1d4","1-20",0,0,"0","S","12","35","Day","N","nil","1","MM 244","Animal","non-aggressive",,"C",,"Group","Herbivore","2-9","General","Prime Material" "Pig, Wild","9","2","19","Land","Any","1","1d4","1-8",0,0,"0","S","12","35","Day","N","nil","1","MM 244","Animal","non-aggressive",,"C",,"Group","Herbivore","2-9","General","Prime Material" "Rabbit","6","1-3 hp","20","Land","Any","1","1","1-12",0,0,"0","S","18","7","Day","N","nil","1","MM 244","Animal","difficult to surprise, good eyesight, hearing, smell & natural paranoia",,"C",,"Group","Herbivore","2-9","General","Prime Material" "Squirrel","8","1 hp","20","Forests","Any","1","1","1-6",0,0,"0","S","12","0","Day","N","nil","1","MM 244","Animal","good hearing & vision",,"C",,"Solitary","Herbivore","2-9","General","Prime Material" "Squirrel, Flying","8","1 hp","20","Forests","Any","1","1","1-6",0,0,"0","S","12, Fl 15 (E)","0","Day","N","nil","1","MM 244","Animal","good hearing & vision, glide 5' for every 1' drop",,"C",,"Solitary","Herbivore","2-9","General","Prime Material" "Squirrel, Giant Black","6","1+1","19","Forests","Any","1","1+3","1-12",0,0,"0","S","12","35","Day","NE","nil","1","MM 244","Monster","good hearing & vision, 2' long, steal loose, small valuables (rings, gems, etc) to decorate their nests",,"C",,"Group","Herbivore","2-9","General","Prime Material" "Woodchuck","9","1-6 hp","20","Forests","Any","1","1","1-2",0,0,"0","S","5, Br 2","7","Day","N","nil","1","MM 244","Animal","gnaw through trees & wood, pelts worth 1 gp",,"C",,"Solitary","Herbivore","2-9","General","Prime Material" "Manscorpion","5","8-12","13","Desert","Sub-Trop/Trop","3","1d4+1 or weapon/1d4+/1d4","8 or more",1,0,"20%","L","12","4000+","Any","NE","J, K, M, Q (F, Ux10)","5-18","MM 245","Monster","human torso & scorpion body & legs, speak own & 20% another, 6 ave patrol w/leader & spellcast (9 HD min),","spellcaster 4th lvl wiz or prst, attack: claw or weapon/claw/tail, tail save vs posn or die in 2d4 rnds-weak 1st","R","rnd att -2, next -3 & no DEX adj & rest no att (AC 10), lairs have wiz (9th) & prst (11th), king & queen (12 HD)","Squad","Carnivore","15-18","General","Prime Material" "Manticore","4","6+3","13","Any","Any","3","1d3/1d3/1d8","1-4",1,0,"0","H","12, Fl 18 (E)","975","Any","LE","E","5-7","MM 246","Monster","lion torso & legs, bat wings, man head & spiked tail, loves human flesh, SA- tail fires 1-6 spikes (180 yrds) dmg","1d6 each (4x day), attacks: claw/claw/bite, no bite in air, prefer warm, not used as mounts, may work w/evil","UC","humanoids (for food supply), pelt is mark of powerful hunter & worth 10,000 (intact, cured hide w/ wings)","Solitary","Carnivore","13-14","General","Prime Material" "Medusa","5","6","15","Any","Any","1","1d4","1-3",1,0,"0","M","9","2000","Any","LE","P, Qx10, X, Y","11-12","MM 247","Humanoid","female w/hair of swarming snakes, 20' & closer true nature seen, use dagger, stay in shadows drawing victims","closer, gaze-(30') save vs petr or turn to stone, if within 1' snakes attack save vs pos or die, gaze effective if","R","dead (save +1/day dead), dwell in caves or empty builing, most victims are broken up, immu to other medusa","Solitary","Omnivore","13-14","General","Prime Material" "Medusa, Greater","3","8","13","Any","Any","1","1d4","1-3",1,1,"20%","M","12","4000","Any","LE","P, Qx10, X, Y","11-12","MM 247","Monster","female w/hair of swarming snakes, lower body of serpent, use poison arrows, stay in lairs, easily recognized,","gaze-(30') save vs petr or turn to stone, if within 1' snakes attack save vs pos -1 or die, gaze effective if dead","VR","(save +1/day dead), dwell in caves, most victims are broken up, if touched save vs poison -1 or die","Solitary","Omnivore","14-15","General","Prime Material" "Medusa, Maedar","5","6","15","Subterranean","Any","2","2d4/2d4","1",1,1,"0","M","9","975","Any","LE","P, Qx10, X, Y","11-12","MM 248","Humanoid","male medusa, no gaze, hairless, attack: fist/fist, immune: petrification, paralysis (include spells: hold, slow etc)","& poison of medusa, can turn stone to flesh 1 per 3 turns, pass thru stone (req 1 rnd concentration), if hit by","VR","phase door spell in stone killed instant, mate w/ medusa for life (will avenge death)","Solitary","Carnivore","13-14","General","Prime Material" "Medusa, Glyptar","5","1-4 hp",,"Any","Any","1","special","1",1,1,"0","T","Fl 9 (A)","65","Any","LE","special","11-12","MM 248","Monster","rock crystals animated by spirit of maedar, rare case of transfering life force to gemstone at death, if gem is","placed in statue it animates as a golem or if placed in sword in animates & fights as 6th lvl fighter +1 to att & +2","VR","to dmg, retains powers: pass thru stone, immune to phase door, stone to flesh & all petrification/paralsis","Solitary","Nil","13-14","General","Prime Material" "Merman","7","1 - 6","19","Water, Ocean","Temperate","1","weapon","20-200",1,0,"0","M","1, Sw 18","65-420","Any","N","C, R","8-12","MM 249","Humanoid","amphibious humanoid, live underwater but surface to sun themselves on rocks, use tridents, daggers, javelin,","& crossbows, attack ships w/grapples, grapple held by 10 reduce MV 1, when stopped hull is attacked & hole","UC","in 4d4 rnds, suffer double dmg from fire, tribes have guards, leaders, chief & shaman (3rd lvl priest)","Tribe","Omnivore","10","General","Prime Material" "Mimic","7","7 - 8","13","Subterranean","Any","1","3d4","1",1,1,"0","L","3","975-1400","Any","N","special","8-10","MM 250","Monster","alter form & color to lure victim (usually treasure chest, stone, wood or metal), 150 cu ft, speak language of","creator, -4 victim surprise, attacks w/arm covered w/glue-like substance, alcohol weakens in 3 rnds or open","R","doors roll, glue dissolves 5 rnds after mimics death, immune: acid, mold, green slime & puddings, avoid sun","Solitary","Carnivore","15","General","Prime Material" "Mimic, Killer","7","9 - 10","11","Subterranean","Any","1","3d4","1",1,1,"0","L","3","2000-3000","Any","NE","special","2-4","MM 250","Monster","alter form & color to lure victim (usually treasure chest, stone, wood or metal), 200 cu ft, speak no language,","creator, -4 victim surprise, attacks w/arm covered w/glue-like substance, alcohol weakens in 3 rnds or open","R","doors roll, glue dissolves 5 rnds after mimics death, immune: acid, mold, green slime & puddings, avoid sun","Solitary","Carnivore","13","General","Prime Material" "Mind Flayer","5","8+4","11","Subterranean","Any","4","2","1-4",1,1,"90%","M","12","9000","Any","LE","S, T (B)","17-18","MM 251","Humanoid","ugly humanoid w/octopus-like head, infravision 60', use telepathy no lang, SA-mind blast-60' lg x 5' x 20' cone","save vs wand or stunned 3d4 rnds, grabs held victim & escapes, keep some as slaves & eats others brains,","C","tent cause 2 hp dmg & hold (BB/LG) if all 4 grab it kills victim, will flee if losing, for spells see MM, hate sun","Group","Carnivore","15","General","Prime Material" "Illithid","5","8+4","11","Subterranean","Any","4","2","1-4",1,1,"90%","M","12","7000","Any","LE","S, T (B)","17-18","MM 251","Humanoid","ugly humanoid w/octopus-like head, infravision 60', use telepathy no lang, SA-mind blast-60' lg x 5' x 20' cone","save vs wand or stunned 3d4 rnds, grabs held victim & escapes, keep some as slaves & eats others brains,","C","tent cause 2 hp dmg & hold (BB/LG) if all 4 grab it kills victim, will flee if losing, for psionics see MM, hate sun","Group","Carnivore","15","General","Prime Material" "Minotaur","6","6+3","13","Any","Sub-Trop/Trop","2","2d4/2d4 or 1d4/weapon","1-8",1,1,"0","L","12","1400","Night","CE","(C)","5-7","MM 252","Monster","head of bull & human body, attack: butt/butt or bite/weapon, SA-charge 30' inflicting double damage, use","huge axe 1d8+2 dmg, +2 bonus on their surprise, infravision 60', 50% tracking, immune to maze spell, clans","R","have an elder with 18/50 STR & 8+4 HD, speak own & 25% common, prefer human flesh, hate gnolls","Clan","Carnivore","13","General","Prime Material" "Mist, Crimson Death","0 (4)","13","7","Swamp","Any","1","3d10","1",1,1,"95%","M","Fl 12 (B), 6","9000","Night","NE","Z","17-18","MM 253","Monster","vaporous creature, feeds on bodily fluids, connot distinguish between fog & invisible to infravision, -4 initiative,","attacks to feed or defend, +2 weapon to hit, after it feeds +1 weapon & MV 6 for 6 turns, if it dies all liquids","VR","fall to ground, able to carry away victims, feeds on humanoids 1/wk","Solitary","Carnivore","15-16","General","Prime Material" "Mist, Vampiric","4 (8)","3",,"Swamp","Non-Arctic","1","1d8","1-3",1,1,"0","M","12 (6)","270","Night","NE","(D)","8-10","MM 254","Monster","gaseous monster, sense creatures within 50', if full max HP, loses 1 HP/12 hrs, regains 1 HP/2 HP drained,","victims treated as AC 10 mod for DEX & magic (not shield), if hit w/4 higher it engulfs victim & trapped until mist","R","killed, hit by +1 weapon, magic miss, lightning & spell that effect air, if full AC & MV reduced & normal weapons","Solitary","Blood","13-14","General","Prime Material" "Mold, Brown","9","nil",,"Subterranean","Any","0","nil","1",1,1,"0","M","0","15","Any","N","nil","0","MM 255","Plant","spore producing fungi, woolly texture, damp areas, sunlight kills it, absorbs heat of victim within 5' causing 4d8","dmg/rnd, ring of warmth protects, it grows instantly, if torch is used in area it doubles in size, burn oil 4x & fire-","VR","ball x8, destroyed by disint, cold wand or cone of cold, dmg by plant magic & cold spells, ice dorm 5d6 turns","Cluster","Special","nil","General","Prime Material" "Mold, Russet","9","nil",,"Subterranean","Any","0","nil","1",1,1,"0","M","0","35","Any","N","nil","0","MM 255","Plant","spore producing fungi, lumpy texture covered w/short hair, resembles rust beyond 30' (70%), affected only by:","alcohol, acid, salt, cure disease or cont light, it emits a cloud of spores 3'radius all suffer 5d4 dmg/rnd in cloud","VR","& save vs poison or instant paral & die in 5d4 min (cure disease), transforms victim into mold upon death","Cluster","Special","nil","General","Prime Material" "Mold, Yellow","9","nil",,"Subterranean","Any","0","nil","1",1,1,"0","M","0","15","Any","N","nil","0","MM 255","Plant","spore producing fungi, woolly texture, if touched it may (50%) emit a cloud of spores 10'-radius save vs poison","or die (cure disease & resurrect w/24 hrs), any fire destroys it & cont light renders it dormate 2d6 turns, live in","VR","colonies, if over 300 sq ft 1 in 6 are sentient","Cluster","Special","nil","General","Prime Material" "Mold, Yellow (sentient)","9","nil",,"Subterranean","Any","0","nil","1",1,1,"0","L","0","15","Any","N","nil","0","MM 255","Plant","in addition to normal yellow mold abilities, can sense creatures within 60' & can project spores that distance,","2/day can suggestion 60' in addition to save victim must make INT check or lose 1 point perm, have psionic","VR","powers see MM, immune to psionic attack unless aided by someone who can communicate with plants","Cluster","Special","nil","General","Prime Material" "Mold Man","4","1 - 6","19","Forests","Sub-Trop/Trop","1","1d6 or weapon","6-24",1,1,"0","S","12","120-2000","Any","N","O, P","5-7","MM 256","Humanoid","bipedal fungus w/ claws, 1.5' tall + 6""/HD, no spoken lang, -2 opp surp, ambush, att for food, train Thornies,","ave 1-4 HD, subchief(5 HD) w/1d4+1 bodyguards(3 HD) & tribe lead by chief(6 HD)w/2d4 bodyguard (4 HD),","VR","use spears, clubs or claw, SA-(chief)-spores save vs pos or die 5d4 rnds, immune: elect, charm, pierce 1 hp","Tribe","Carnivore","8-10","General","Prime Material" "Mongrelman","5","1 - 4","19","Any","Any","1","1d4 or 1d6 or 1d8 or 1d10 or weapon","1-100",0,1,"0","M","9","35-270","Night","LN","(C)","5-10","MM 257","Monster","mixture of many species, imitate sounds made by creatures & monsters, pick pockes 70%, can hide 80% if one","turn preparing increased 1%/turn (max 95%), use clubs, swords, claw & 5% poison blowguns or darts, leader","R","(5 HD, AC 4, MV 12, 1d12 dmg & THACO 16) w/5 bodyguards (4 HD), usually slaves or serfs","Tribe","Omnivore","12","General","Prime Material" "Morkoth","3","7","13","Water","Any","1","1d10","1",1,1,"0","M","Sw 18","1400","Night","CE","(G)","15-16","MM 258","Monster","infravision 90', attacks w/beak 1d10 dmg, live at center of 6 tunnels (only 1 M creature wide), victim is drawn","toward center, once in center save vs spell -4 or be charmed, if save is successful it sees morkoth, reflects all","VR","spells including area effect, if dispell magic is cast simultaneously cast 50% of not reflecting + save vs dispell","Solitary","Carnivore","14","General","Prime Material" "Muckdweller","6","1/2","20","Swamp","Temp/Trop","1","1d2","5-20",1,0,"0","T","3, Sw 12","15","Day","LE","Q (J, K, L, M, N)","7-10","MM 259","Monster","small amphibian, ambush in packs, can shoot water 10 yrd save vs wand or be blinded 1 rnd (no save if surp)","can't att, loses DEX bonus & are attacked +2, in knee deep muddy water no DEX & -1 att, waist -2 att, chest","R","-3 att (ring of free action neg), only fight if cornered or easy kill, lair underwater & above water resting area","Tribe","Omnivore","10","General","Prime Material" "Mudman","10","2","19","Water","Any","1","special","2-12",1,1,"0","S","3","260","Any","N","nil","0","MM 260","Monster","formed in pools of mud near enchanted rivers, no comm, under surface are immune to all weap & spell dmg is","divided among all in pool, 1 rnd to form(+1 weapon), immune: poison & mind spells, mud to rock kills it no save,","VR","dispell mag & dig act as fireball, hurl mud (victim AC 10) reduce MV -1, if MV 0 suffocate 5 rnd & 1d8 dmg/rnd","Pack","Special","special","General","Prime Material" "Mummy","3","6+3","13","Desert","Any","1","1d12","2-8",1,1,"0","M","6","3000","Night","LE","P (D)","5-7","MM 261","Undead","hate living things, strong, touch inflicts disease fatal in 1d6 months (-2 CHR/mo perm), cure disease, wounds","heal at 10%, fear-save vs spell or paralsis 1d4 rnds (humans save +2 & for every 6 save +1), immune: poison,","R","cold & mind spells, +1 weapon 1/2 dmg, fire: torch 1d3, oil 1d8/2d8, magic +1/die & holy water 2d4","Pack","Nil","15","General","Prime Material" "Mummy, Greater","2","8+3 - 13+3",,"Desert","Any","1","3d6","1",1,1,"0","M","9","8000+","Night","LE","V (Ax2)","17-18","MM 262","Undead","mummified high level priest, powers vary by age, radiate fear, cast spells from former god, fatal rotting disease","no normal healing only regenerate, immune to holy water, holy symbol 1d6 dmg, older are more difficult to turn,","VR","magic weapons to hit & 1/2 dmg, electric 1/2 dmg, immune:cold & non-magic fire, normal mummies serve them","Solitary","Nil","17-18","General","Prime Material" "Mummy, Greater (1)","2","8+3","11","Desert","Any","1","3d6","1",1,1,"0","M","9","8000","Night","LE","V (Ax2)","17-18","MM 262","Undead","age < 99, radiate fear save -1 or paralsis 2d4 rnds, WIS 18, cast 16th lvl, fatal rotting disease 1d12 days, no","normal healing only regenerate, immune to holy water, holy symbol 1d6 dmg, turn as 9 HD, +1 weapons to hit","VR","& 1/2 dmg, electric 1/2 dmg, immune:cold & non-magic fire, 1d4 normal mummies","Solitary","Nil","17-18","General","Prime Material" "Mummy, Greater (2)","1","9+3","11","Desert","Any","1","3d6","1",1,1,"5%","M","9","10,000","Night","LE","V (Ax2)","17-18","MM 262","Undead","age 100-199, radiate fear save -2 or paralsis 2d4 rnds, WIS 19, cast 17th lvl, fatal rotting disease 1d10 days,","no normal healing only regenerate, immune to holy water, holy symbol 1d6 dmg, turn as 10 HD, +1 weapons","VR","to hit & 1/2 dmg, electric 1/2 dmg, immune:cold & non-magic fire, 2d4 normal mummies","Solitary","Nil","17-18","General","Prime Material" "Mummy, Greater (3)","0","10+3","9","Desert","Any","1","3d6","1",1,1,"10%","M","9","12,000","Night","LE","V (Ax2)","17-18","MM 262","Undead","age 200-299, radiate fear save -2 or paralsis 2d4 rnds, WIS 20, cast 18th lvl, fatal rotting disease 1d8 days,","no normal healing only regenerate, immune to holy water, holy symbol 1d6 dmg, turn as 11 HD, +2 weapons","VR","to hit & 1/2 dmg, electric 1/2 dmg, immune:cold & non-magic fire, 3d4 normal mummies","Solitary","Nil","17-18","General","Prime Material" "Mummy, Greater (4)","-1","11+3","9","Desert","Any","1","3d6","1",1,1,"15%","M","9","14,000","Night","CE","V (Ax2)","17-18","MM 262","Undead","age 300-399, radiate fear save -3 or paralsis 2d4 rnds, WIS 21, cast 19th lvl, fatal rotting disease 1d6 days,","no normal healing only regenerate, immune to holy water, holy symbol 1d6 dmg, turn as 12 HD, +2 weapons","VR","to hit & 1/2 dmg, electric 1/2 dmg, immune:cold & non-magic fire, 5d4 normal mummies","Solitary","Nil","17-18","General","Prime Material" "Mummy, Greater (5)","-2","12+3","7","Desert","Any","1","3d6","1",1,1,"20%","M","9","16,000","Night","CE","V (Ax2)","17-18","MM 262","Undead","age 400-499, radiate fear save -3 or paralsis 2d4 rnds, WIS 22, cast 20th lvl, fatal rotting disease 1d4 days,","no normal healing only regenerate, immune to holy water, holy symbol 1d6 dmg, turn as 13 HD, +3 weapons","VR","to hit & 1/2 dmg, electric 1/2 dmg, immune:cold & non-magic fire, 6d4 normal mummies","Solitary","Nil","17-18","General","Prime Material" "Mummy, Greater (6)","-3","13+3","7","Desert","Any","1","3d6","1",1,1,"25%","M","9","18,000","Night","CE","V (Ax2)","17-18","MM 262","Undead","age 500+, radiate fear save -4 or paralsis 2d4 rnds, WIS 23, cast 20th lvl, fatal rotting disease 1d3 days,","no normal healing only regenerate, immune to holy water, holy symbol 1d6 dmg, turn as special, +4 weapons","VR","to hit & 1/2 dmg, electric 1/2 dmg, immune:cold & non-magic fire, 7d4 normal mummies","Solitary","Nil","17-18","General","Prime Material" "Myconid","10","1 - 6","19","Subterranean","Any","1","HD d4","1-12",1,1,"0",,"9","65-650","Day","LN","Sx2","8-10","MM 264","Monster","fungus men, dislike violence, 2' tall per HD, no spoken language, can emit spores HD/day, type varies by HD,","see MM, fear sunlight, king has 6 HD, increase 1 HD per 4 years, only special myconids reach 6 HD, king","R","can brew magic potions from fungi see MM 265","Tribe","Herbivore","12-13","General","Prime Material" "Naga, Guardian","3","11 - 12","9","Land","Any","2","1d6/2d4","1-2",1,0,"0","H","15","7000","Day","LG","X (H)","16","MM 266","Monster","snake-like w/human head, traps, hide used for scale mail +2, guardian of treasure, spit poison 30' save or die,","can constrict victims, use priest spells at 6th level, warns off trespassers, speak 4 languages","VR",,"Solitary","Omnivore","15","General","Prime Material" "Naga, Spirit","4","9 - 10","11","Subterranean","Any","1","1d3","1-3",1,0,"0","H","12","5000","Night","CE","X (B, T)","13","MM 266","Monster","snake-like w/human head, traps, hide used for scale mail +2, seek to harm all creatures in their domain, bite","is poison, gaze-charms save vs paralysis, use priest spells at 4th level & wizard spells at 5th level, speak 4","R","languages","Solitary","Carnivore","14","General","Prime Material" "Naga, Water","5","7 - 8","13","Water, Fresh","Any","1","1d4","1-4",1,0,"0","L","9, Sw 18","3000","Any","N","X (D)","11","MM 266","Monster","snake-like w/human head, traps, hide used for scale mail +2, only attack if threatened, poison bite, never","know fire spells, use wizard spells at 5th level, curious, speak 4 languages","UC",,"Solitary","Omnivore","11","General","Prime Material" "Naga, Dark","6","9","11","Land","Non-Arctic","2","1d4 or spell/2d4","1-3",1,0,"0","L","13","4000","Any","LE","S, T, W","16","MM 267","Monster","snake-like w/human head, traps, hide used for scale mail +2, guardian of treasure, attack: bite/sting, sting is","poison save or 1d2 dmg & sleep 2d4 rnds, spells 6th lvl wizard, immune: poison, acid & ESP, can swallow","VR","poison & spit it 10' or inject with bite, ESP 80', save +2 vs charm/enchant, may work with evil creatures","Solitary","Carnivore","15","General","Prime Material" "Neogi","3","5","15","Any","Any","3","1d3/1d3/1d6","1-8",1,1,"0","S","6","650","Any","LE","Q","13-14","MM 268","Monster","cross of spider & eel, ruthless slayers, hateful, speak common & 1d4 others, umber hulk slaves, attack: punch/","punch/bite, bite poison save or slow 1d8 rnds (cumm), 10% spellcaster 1-8 level, when old it can develop into","R","Great Old Master","Tribe","Carnivore","12","General","Prime Material" "Neogi, Reaver","3","5","15","Any","Any","3","1d3/1d3/1d6","1-8",1,1,"0","S","6","650","Any","NE","Q","13-14","MM 268","Monster","cross of spider & eel, ruthless slayers, hateful, speak common & 1d4 others, umber hulk slaves, attack: punch/","punch/bite, bite poison save or slow 1d8 rnds (cumm), 10% spellcaster 1-8 level, rogue neogi seek to escape","VR","transformation into Great Old Master","Solitary","Carnivore","12","General","Prime Material" "Neogi, Great Old Master","5","20",,"Any","Any","0","0","1",1,1,"10%","H","3","14,000","Any","LE","nil","5-7","MM 268","Monster","transformed neogi, 20' tall, lives 2 months, fed live flesh 1d12 dmg/rnd, after 2 months 20-40 mature neogi","spring out who compete until 3-6 survive, if attacked & pierced 2d4 neogi defend it, only blunt weapon do not","VR","cause this - all edged, piercing or spells that pierce or burn do","Solitary","Carnivore","6","General","Prime Material" "Orog","4 (10)","3","17","Land","Any","1","weapon +1","20-80",0,0,"0","M","6 (12)","65-175","Night","LE","L (C, O, Qx10, S)","10-12","MM 281","Humanoid","great orcs, warriors, enemies: humans, elves!, dwarves!, goblins & other orcs, weapons: sword, spear, axe,","flail, polearm, crossbow & bow, sometimes found with orcs (10%), elite orogs (AC 3, +3 dmg), leader (4 HD),","UC","chief (5 HD, THAC0 15)","Tribe","Carnivore","13-14","General","Prime Material" "Orc, Half-","by armor","varies",,"Any","Any","1","weapon","varies",0,0,"0","M","12","varies","Any",,"varies",,"MM 282","Humanoid","crossbreed of orc with other race, treated as humans with levels, can be fighter, priest or thief, are distrusted","by orcs & other racial stock, some have split from both races to form own community, align usually NE or LE","C","but can be any, worship own gods & suspicious of strangers","Group","Carnivore","varies","General","Prime Material" "Otyugh","3","6-8","15","Subterranean","Any","3","1d8/1d8/1d4+1","1",1,1,"0","M","6","650-1400","Any","N","guard treasure","5-10","MM 283","Monster","dung eater, attack: tentacle/tentacle/bite, if tentacle hits it grapples causing 1d3+1/rnd, bite +2 if grappled,","can use victim as shield (-1 AC), STR 18 can break free 1/rnd & others open doors roll, bite infects with","UC","disease (20% fatal), infravision 90', never surprised","Solitary","Omnivore","14","General","Prime Material" "Otyugh, Neo-","0","9-12","11","Subterranean","Any","3","2d6/2d6/1d3","1",1,1,"0","L","6","2000-5000","Any","N","guard treasure","8-12","MM 283","Monster","dung eater, attack: tentacle/tentacle/bite, if tentacle hits it grapples causing 1d3+1/rnd, bite +2 if grappled,","can use victim as shield (-1 AC), force attacker to hit grappled victim (victims AC) forgoing squeeze dmg, STR","R","18 break free 1/rnd & others open doors , bite infects with disease (20% fatal), infravision 90', never surprised","Solitary","Omnivore","17","General","Prime Material" "Owlbear","5","5+2","15","Forests","Temperate","3","1d6/1d6/2d6","2-8",1,0,"0","L","12","420","Sunset","N","(C)","5-7","MM 284","Monster","vicious & aggressive, attacks prey on sight, fight to death, attacks: claw/claw/beak, if att 18+ it hugs victim","2d8 /rnd (BB/LG) & can only beak, live in caves, hibernate, rumor of white arctic owlbear, eggs 2000 sp &","R","hatchling 5000 sp usually bought by wizards","Pack","Carnivore","11-12","General","Prime Material" "Pegasus","6","4","17","Forests","Temp/SubTrop","3","1d8/1d8/1d3","1-10",1,0,"0","L","24, Fl 48 (C or D)","175","Day","CG","nil","8-10","MM 285","Monster","winged horse, shy & wild, attack: hooves/hooves/teeth, SA-rear kick 2d6 dmg & dive-50' hooves attack +2 &","double dmg, egg 3000 sp & young 5000 sp, carry 220/330/440, detect good & evil (60 yrd)","VR",,"Herd","Herbivore","11","General","Prime Material" "Pegasus, Greater","6","4","17","Forests","Temp/SubTrop","3","1d8/1d8/1d3","1-10",1,0,"20%","L","24, Fl 48 (C or D)","650","Day","CG","nil","8-10","MM 285","Monster","winged horse, shy & wild, attack: hooves/hooves/teeth, SA-rear kick 2d6 dmg & dive-50' hooves attack +2 &","double dmg, egg 3000 sp & young 5000 sp, carry 220/330/440, detect good & evil (60 yrd), created when","VR","a medusa is slain & beheaded 5% of greater pegasus being born","Herd","Herbivore","11","General","Prime Material" "Peryton","7","4","17","Mountains","Any","1","4d4","2-8",1,1,"0","M","12, Fl 21 (C)","270","Day","CE","B","10","MM 286","Monster","giant green eagle w/ stag head, kills humans for their heart, attack +2, attack w/horns, attacks same target,","+1 weapon to hit, SA-swoop from 100' +4 to hit & double dmg (used rarely), can lift target off ground (1d6/10'","R","if dropped), live in nests, humanoids selected prey, require beating heart to reproduce, eggs worth 100 gp","Group","Omnivore","16","General","Prime Material" "Phantom","nil","nil","nil","Land","Any","0","0","1",1,1,"0","M","9","nil","Any","N","nil","nil","MM 287","Undead","images left from death trauma, cannot directly harm or be harmed, mistaken for ghost, haunt or spirit, remove","curse at 12th lvl will dispell, those witnessing it save vs death magic -2 or panic as fear spell, a vivid phantom","VR","may require system shock +10% or death, may warn characters of danger or give info, evil align 35%","Solitary","Nil","nil","General","Prime Material" "Phoenix","-3","20","5","Special","Special","1 or 2","2d6 or 1d8/1d8","1-3",1,1,"50%","L","6, Fl 39 (D)","19,000","Any","NG","O","17-18","MM 288","Monster","large (40' wingspan) from Elysium or secluded place, speaks own, with all avians & telepathy, shriek all < 12","HD w/30' +3 initative, spell powers 1/day at 20th lvl see MM, ritual dance can (40th lvl) dismissal, dispel evil &","VR","dispel magic, cure light 2/pers/day, cure disease 1/pers/day, +3 weapons, feathers have may uses","Solitary","Omnivore","15-16","General","Prime Material" "Piercer","3","1-4","19","Subterranean","Any","1","1d6 or 2d6 or 3d6 or 4d6","3-18",1,0,"0","S","1","35-420","Any","N","nil","0","MM 290","Monster","found on cave roofs resembling stalactites, hear noise & detect heat 120 yrds, -7 on opp surprise, one chance","to hit, only defense is acid 1 dmg with contact with flesh, dmg varies by HD, 3-4 HD THAC0 17","UC",,"Cluster","Carnivore","8-10","General","Prime Material" "Choke Creeper","6/5","25","7","Forests","Temperate","8 or more","1d4","1",1,1,"0","G","1/2","18,000","Day","N","nil","0","MM 291","Plant","strangler vine, main vine AC 6 & branches AC 5, 4 branches per target, if grabbed one BB/LG to break free,","1d4 dmg/rnd & 10% stranges (dies 1/rnd), 1 dmg/die of cold & stuns area struck 1d4+1 rnds, immune to","R","electric & doubles MV 1d4+1 rnds","Solitary","Carnivore","14","General","Prime Material" "Mantrap","6","4-9",,"Forests","Tropical","0","0","1-2",1,0,"0","H","0","650-4000","Day","N","J - N (x5), Q","0","MM 291","Plant","traps & dissolves victims, releases pollen all within 60' save vs poison or be attracted & climb into plant, only","escape is killing plant, victim takes dmg = unadjusted AC (min 1), exposed items save vs acid (metal +2),","VR","charm lasts 24 hrs, nectar used for philter of love","Solitary","Carnivore","12","General","Prime Material" "Retch Plant","8","5 - 8","15","Land","Temp/Trop","1 or 1d4+1","0","2-20",1,1,"0","H","0","270-975","Any","N","nil","0","MM 291","Plant","palm tree, 1d4+4 coconut sized fruit (blue, violet or lilac), 20% of falling on victim, if tree has solid contact 1d4","+1 fall on random targets, if globe strikes foul fluid splashes over 5'-radius & 25% 5-9' away, nausiated 3 rnds &","R","1/2 STR 1 hr, odor persists for 1d4 hrs unless washed w/alcohol, odor smelled for 50' double random encont","Cluster","Soil","8-10","General","Prime Material" "Snappersaw","4/7/9","5","15","Land","Any","1d4+2 stalks","1d4+1/stalk","1-2",1,0,"0","H","0","270-975","Any","N","nil","0","MM 291","Plant","bush w/green-white berries (edible), leaves hide thorny projections, creatures stepping into area are grabbed","(AC 10 -DEX & magic) by leaves, STR roll to break free, victim is then attacked by stalk (no DEX), stalk 1d8+","VR","16 to sever (4), leaf 1d8+8 to sever (7), bush (9) fully protect if leaves retract & held w/P weap, regrow 2d4 wk","Solitary","Carnivore","11-12","General","Prime Material" "Thorn Slinger","8","4",,"Land","Any","1","2d4","3-12",1,0,"0","M","0","270","Any","N","nil","0","MM 291","Plant","spidery white plant with pale yellow blossom, fire 2d4 thorns 30' 1 dmg each (auto), stem has adhesive sap,","those < STR 14 are stuck if touched, other break free in 1d4 rnds, all stuck 1d3 dmg/rnd from acid, not very","R","flammable","Cluster","Carnivore","8-10","General","Prime Material" "Tri-flower Frond","9","2+8","17","Forests","Tropical","1","0","1-10",1,0,"0","M","0","420","Day","N","nil","0","MM 291","Plant","green stalk topped by trumpet-shaped orange flower, flower shoots 2d4 3' lg pollen covered tendrils, those","struck save vs poison or coma 1d4 hrs, plant senses victim & bends over & releases enzymes 2d4/rnd until","VR","washed off (immersion removes in 1 rnd), it extends tendril into victim draining fluid 1d6/rnd","Solitary","Carnivore","10","General","Prime Material" "Yellow Musk Creeper","7","3","17","Subterranean","Temperate","2-12","0","1",1,1,"0","L","0","650","Any","N","B","0","MM 291","Plant","light green climbing plant w/leaves, green buds & yellow flowers, drain INT turning into zombies, only attacking","roots causes perm dmg, dormant until victim 10' & flower shoots pollen save vs spell or entranced & walk to","R","plant (resist others), enters victims brain 2 rnds & drains 1d4 INT/rnd, if INT 0 death or INT 1-2 zombie","Solitary","Carnivore","20","General","Prime Material" "Yellow Musk Zombie","10","2","19","Subterranean","Temperate","1","1d8 or weapon","1",0,1,"0","M","6","120","Any","N","nil","1","MM 291","Monster","controled by yellow musk plant, yellow skin & glazed look, retains hp of victim, cannot cast spells or receive","bonuses, stay w/ 100' of controlling plant or death & sprouts new flowers, cannot be turned, to restore mother","R","plant must be destroyed & neutral poison, heal & 4 wks rest, INT returns 1/day","Squad","Nil","20","General","Prime Material" "Hangman Tree","3/5","6","7","Forests","Temp/SubTrop","3","1d3/1d3/1d3","1",1,1,"0","H","special","1400","Day","N","incidental","5-7","MM 293","Monster","thick oak-like w/noose-like vines, evil tendencies, MV sapling 6'/hr & older 2'/hr, release perfume 30-80' those","inhaling see normal tree, speak common, MR 5%/10 yrs1d4+5 vines (AC 5, 1d8+12 to sever), caught victims","VR","in stomach 4 rnds(BB/LG), 3d4 acid/rnd no escape, lightning double dmg(no MR), dark slows 3/2, cold dormant","Solitary","Carnivore","15","General","Prime Material" "Kelpie","3","5",,"Water, Salt","Temp/Trop","0","0","1-4",1,1,"0","M","9, Sw 12","420","Any","NE","D","5-10","MM 293","Monster","animated seaweed, alter form: woman, hippocampus or horse (poor), charm male 1/day save -2 sees pretty","woman (jump into water) 2d10/rnd underwater, other forms horse & hippocamus, travel on land 1-3 hrs, charm","VR","victim protects until water, charm ends if kelpie dies, 1/2 dmg fire save none,","Solitary","Carnivore","13","General","Prime Material" "Obliviax","10","1-2 hp","20","Land","Temp/Trop","0","0","2-12",1,1,"0","T","0","35","Any","NE","nil","8","MM 293","Plant","black moss, steals memories & spells, sense INT creatures 60', chooses wiz then other spellcasters, victim","save vs spell or lose last 24 hrs of memory including memorized spells, if attacked w/stollen memories it will","R","animate & cast stolen spells, to regain must eat moss & save vs poison or ill 3d6 turns, spells fade in 1 day","Group","Special","9","General","Prime Material" "Quickwood","5","5 - 10","15","Forests","Any","1","3d4","1 or 2-4",1,1,"0","L","1 (roots 3)","2000+","Any","N","special","11-12","MM 293","Plant","oak-like tree, close inspection (10') reveals sensory organs, infravision 120', roots can grab victim up to 90',","severed 10 pnts (no dmg B, 1 pnt P), if pulled to mouth 3d4 dmg, immune: fire, lightning, mind, poison & gas,","VR","it absorbes spell energy & radiates fear 10'/spell lvl, controls 2d4 oaks to gather info, charmed to guard treas","Solitary","Water","15-16","General","Prime Material" "Shambling Mound","0","8 - 11","13","Swamp","Any","2","2d8/2d8","1-3",1,1,"0","L","6","6000+","Any","N","B, T, X","5-7","MM 293","Plant","heap of rotting vegetation with a roughly humanoid shape, -3 opp surprise, exellent swimmer, if both arm att hit","it entangles victim suffocates in 2d4 rnds unless BB/LG, immune: fire, blunt weapons, 1/2 dmg P & S & cold","R","save none, lightning causes growth (1 HD w/ hp), severing limbs & head doesn't kill it, fully healed in 12 hrs","Solitary","Omnivore","17-18","General","Prime Material" "Strangleweed","6","2 - 4","19","Water, Ocean","Sub-Trop/Trop","1","special","3-12",1,0,"0","L","0","120-270","Any","N","J-N, Q, C","1","MM 293","Plant","INT seaweed, covers 3d4 sq ft, a hit indicates entwined victim & suffers -2 on att, to break free compare STR","(weed STR 4d4) 10%/point difference (>18/51=19), those entangled who are weaker cannot escape & are","C","crushed 1/point diff/rnd, if equal STR no dmg & no escape","Cluster","Carnivore","9","General","Prime Material" "Sundew, Giant","7","8","13","Forests","Temp/Trop","6 per target","1d3","1-4",1,1,"0","M","1","2000","Day","N","nil","2-4","MM 293","Plant","3-4' mound of grayish-green rope or rags, fly-infested, sticky exterior, fire & missiles 1/2 dmg, those w/ 5' it","lashes at w/ tendrils, for ever 3 that attatch -1 to att, those attatched 1 dmg/tendril, open doors roll breaks a","UC","tendril (1 atmpt/tendril/rnd), on 20 mouth & nose clogged w/sap suff in 1d3+1 rnds unless dislvd by vin or alco","Solitary","Carnivore","11","General","Prime Material" "Thorny","3","4","17","Forests","Temp/Trop","1","1d4+1","2-20",1,0,"0","M","15","175","Any","N","nil","1","MM 293","Plant","dog-like plant creatures trained by Mold Men, attacks w/ bite if successful it tries to roll on victim 3d4 w/ hit,","lay eggs like seeds","VR",,"Pack","Carnivore","11-12","General","Prime Material" "Poltergeist","10","1/2","15","Subterranean","Any","1","nil","1-8",1,1,"0","M","6","120","Night","LE","nil","5-7","MM 296","Undead","spirit of restless dead, hate living things, always invisible, throws large object at victim if successful (no dmg)","save vs spell or flee in fear 2d12 rnds, 50% of dropping items held, if successful save immune to fear, opp -4","R","to hit, hit by silver or magic weapons, not harmed by holy symbol or water, turn as ghoul if bound to area","Group","Nil","10","General","Prime Material" "Pudding, Black","6","10","11","Subterranean","Any","1","3d8","1 or 1-4",1,1,"0","M","6","2000","Any","N","nil","0","MM 297","Monster","cell colonies, sense heat 90', attack anything, immune: acid, cold & poison, lightning divides into 2 smaller who","attack as original, ooze thru 1"" crack & move on ceilings, acid dmg, dissolve 2"" wood/rnd, chain mail 1 rnd,","UC","plate 2 rnds & removes 1 magical plus/rnd","Solitary","Scavenger","special","General","Prime Material" "Pudding, White","8","9","11","Plains","Arctic","1","7d4","1 or 1-4",1,1,"0","M","9","1400","Any","N","nil","0","MM 297","Monster","cell colonies, sense heat 90', attack anything, immune: acid, cold & poison, lightning divides into 2 smaller who","attack as original, ooze thru 1"" crack & move on ceilings, 50% mistaken as ice, cannot dissolve metal","R",,"Solitary","Scavenger","special","General","Prime Material" "Pudding, Dun","7","8+1","13","Desert","Any","1","4d6","1 or 1-4",1,1,"0","M","12","1400","Any","N","nil","0","MM 297","Monster","cell colonies, sense heat 90', attack anything, immune: acid, cold & poison, lightning divides into 2 smaller who","attack as original, ooze thru 1"" crack & move on ceilings, dissolve leather in a rnd, chain mail 2 rnds, plate 4","R","rnds & magical +1 in 2 rnds,","Solitary","Scavenger","special","General","Prime Material" "Pudding, Brown","5","11","9","Swamp","Any","1","5d4","1 or 1-4",1,1,"0","M","6","2000","Any","N","nil","0","MM 297","Monster","cell colonies, sense heat 90', attack anything, immune: acid, cold & poison, lightning divides into 2 smaller who","attack as original, ooze thru 1"" crack & move on ceilings, dissolve leather & wood in 1 rnd, cannot dissolve","UC","metal","Solitary","Scavenger","special","General","Prime Material" "Quaggoth","6","2+2","19","Subterranean","Any","2 or 1","1d4/1d4 or weapon","2-24",1,1,"0","L","12","175","Any","N","(O, R)","5-7","MM 298","Humanoid","long shaggy white hair, warlike, infravision 120', 70% do not use weapons, 2-handed sword, club or axe, if","reduced to 25% hp it enters a fury +2 att & dmg, tribes have jald (leader: 3+3 HD, AC 5, +1 dmg), thonot","R","(shaman who uses psionics), devour all bodies (including own) if they win, hunters, nomadic, roam Underdark","Tribe","Carnivore","15-16","General","Prime Material" "Rakshasa","-4","7","13","Forests","Sub-Trop/Trop","3","1d3/1d3/1d4+1","1-4",1,1,"0","M","15","3000","Night","LE","F","11-12","MM 299","Humanoid","spirits encased in flesh, savor human meat, limited ESP & illusion to disguise as someone victim trusts, drop","illusion when attacking, magic abilities cast at 7th: (wiz) 4-1st, 3-2nd, 2-3rd & (priest) 4-1st, immune: spells <8th","R","+1 weapon & < +3 = 1/2 dmg, hit by blessed crossbow instantly kills, bound by class, gain honor by battle","Solitary","Carnivore","15-16","General","Prime Material" "Rakshasa Ruhks","-5","8+16","11","Forests","Sub-Trop/Trop","3","1d6/1d6/1d8+1","1",1,1,"0","M","18","7000","Night","LE","B, F","13-14","MM 299","Humanoid","guardian of community, knight, limited ESP & illusion to disguise as someone victim trusts, drop illusion when"," attacking, magic abilities cast at 9th: (wiz) 4- 1st, 3- 2nd, 2- 3rd & (priest) 4- 1st, immune: spells < 8th lvl,","VR","+2 weapon & < +4 = 1/2 dmg, hit by blessed crossbow instantly kills","Solitary","Carnivore","17-18","General","Prime Material" "Rakshasa Rajahs","-5","8+16","11","Forests","Sub-Trop/Trop","3","1d6/1d6/1d8+1","1",1,1,"0","M","18","7000","Night","LE","B, F","13-14","MM 299","Humanoid","leader of local clan, lord, limited ESP & illusion to disguise as someone victim trusts, drop illusion when","attacking, magic abilities wizard of 8th & priest of 6th both cast at 11th lvl, immune: spells < 8th lvl, +2 weapon","VR","to hit & < +4 = 1/2 dmg, hit by blessed crossbow instantly kills","Solitary","Carnivore","17-18","General","Prime Material" "Rakshasa Maharajahs","-5","13+39","11","Forests","Sub-Trop/Trop","3","1d6/1d6/1d8+1","1",1,1,"0","M","18","7000","Night","LE","B, F","13-14","MM 299","Humanoid","leader of several small clans, duke, limited ESP & illusion to disguise as someone victim trusts, drop illusion","when attacking, magic abilities wizard of 13th & priest of 9th, immune: spells < 8th lvl, +2 weapon to hit &","VR","+4 = 1/2 dmg, hit by blessed crossbow instantly kills","Solitary","Carnivore","17-18","General","Prime Material" "Rat, Giant","7","1/2","20","Any","Any","1","1d3","5-50",1,0,"0","T","12, Sw 6","15","Night","NE","C","2-4","MM 300","Monster","plague underground areas, bite has 5% chance of infecting with disease save vs poison, fear fire, avoid","attacking strong parties unless hungery or commanded by vampire or wererat, can attack in water","C",,"Pack","Scavenger","5-7","General","Prime Material" "Osquip","7","3+1","16","Subterranean","Any","1","2d6","2-24",0,0,"0","S","12, Br 1/2","120","Night","N","(D)","1","MM 300","Monster","6, 8 or 10 legged rodent, build tunnels, opponents -5 to surprise, territorial, poor swimmers, live in caves, also","see MM 241","UC",,"Pack","Carnivore","5-7","General","Prime Material" "Remorhaz","0/2/4","7 - 14","13","Plains","Arctic","1","4d6 or 5d6 or 6d6","1",1,1,"75%","G","12","5000+","Day","N","D","1","MM 301","Monster","polar worm, on 20 swallow victim & killed instant, can secrete creating intense heat on back, any non-magic","weapon melts & if touched 10d10 dmg, head AC 2 & underbelly AC 4, infravision 40', eggs worth 500 gp,","VR","HD/THAC0/dmg: 7-8/13/4d6, 9-10/11/5d6, 11-12/9/5d6, 13-14/7/6d6, +1000 XP/HD over 9","Solitary","Carnivore","13-14","General","Prime Material" "Revenant","10","8","13","Any","Any","1","2d8","1",1,1,"0","M","9","3000","Night","N","nil","special","MM 302","Undead","vengeful spirit risen to destroy killer, never uses weapons, strangles victim until killed, gaze vs killer save vs","spell or paralyzed 2d4 rnds, regen 3 hp/rnd except fire, immune: acid & gas, permenant destruction by fire,","VR","cannot be raised, turned or effected by holy symbol/water, retains ability w/ min scores above","Solitary","Nil","special","General","Prime Material" "Roc","4","18","5","Mountains","Sub-Tropical","2 or 1","3d6/3d6 or 4d6","1-2",1,0,"0","G","3, Fl 30","10,000","Day","N","C","1","MM 303","Monster","huge bird of prey (120' wingspan), attacks: claw/claw or bite, 95% carries prey to lair, if humanoid caught 65%","both arms pinned, can pick up 2 victims, will drop prey if 1/4 total hp lost, -5 opp surprise, eggs 2d6x100 gp,","R","+1 attack if protecting nest, feathers used in magic items","Solitary","Omnivore","11","General","Prime Material" "Roper","0","10 -12","11","Subterranean","Any","1","5d4","1-3",1,1,"80%","L","3","10,000+","Night","CE","3d6 PP, 35%-5d4 gems","15-16","MM 304","Monster","resembles stalagmite, boulder or lump on cavern floor, -2 opp surprise, shoots 1 of 6 sticky strands/rnd 20-50'","& carry 750 lbs, hit save vs poison or lose 1/2 STR (cumm) in 1d3 rnds for 2d4 turns, pulled 10'/rnd, bite auto,","R","open doors breaks strand or severed (AC 0, 6 hp single hit edged), immune lightning, 1/2 cold, save -4 vs fire","Solitary","Carnivore","15","General","Prime Material" "Storoper","0","6","11","Subterranean","Any","6 or 1","special or 5d4","1-3",1,1,"80%","L","3","10,000","Night","CE","3d6 PP, 35%-5d4 gems","15-16","MM 304","Monster","stoney, resembles statue of roper, -2 opp surprise, shoots 6 sticky strands/rnd 20-50' & pull 750 lbs, hit save vs","poison or lose 1/2 STR (cumm) in 1d3 rnds for 2d4 turns, pulled 10'/rnd, bite auto, open doors breaks strand","R","or severed(AC 0, 6 hp single hit edged),immune lightn, 1/2 cold, save -4 vs fire, 2/day save or paralyzed 1 rnd","Solitary","Carnivore","15","General","Prime Material" "Rust Monster","2","5","15","Subterranean","Any","2","0","1-2",1,0,"0","M","18","270","Night","N","Q","1","MM 305","Monster","eat metal, immediately move toward metal (90'), hit indicates rusted metal (magic has 10%/plus of magic to not","be affected), hit from weapon is treated same, will break of attack if metal is left, prefers forged metal, dwarf &","UC","gnomes hate creatures","Solitary","Special","9","General","Prime Material" "Sahuagin","5","2+2","19","Water, Salt","Temperate","1 or 3+2","weapon or 1d2/1d2/1d4/ + 1d4/1d4","20-80",1,1,"0","M","12, Sw 24","175-2000","Night","LE","N (I, O, P, Qx10, X, Y)","13-14","MM 306","Monster","vicious, predatory fish-men, speak own, weapons: crossbow, spear, trident, net or dagger, unarmed: claw/","claw/bite & (if both claws hit) rake rear claw/claw, good vision, chieftain (4+4 HD), lieutenant (3+3), hate","UC","spellcasters, save vs fire -2 & +1/die, baron (6+6), king (10+10), prince (8+8 HD), guard (3+3), priest 8th (9+9)","Tribe","Carnivore","12","General","Prime Material" "Satyr","5","5","15","Forests","Temperate","1","2d4 or weapon","2-8",1,1,"50%","M","18","975","Any","N","I, S, X","11-12","MM 308","Humanoid","half-human & half-goat, speak own, elf & common, +2 on their surprise, hide in forest 90%, -2 opp surprise in","woods, infravision 60', 20% use +1 weapons, use sword, dagger or bow, play tunes can: charm, sleep or fear","UC","within 60' 1d6 hrs save vs spell, 1/group has pipe, bard singing prevents effects, inoffensive","Band","Omnivore","13","General","Prime Material" "Korred","5","6+1","15","Forests","Temperate","1","1d2+4 or weapon +4","1-4",1,1,"25%","S","9","1400","Any","CN","E","11-12","MM 308","Humanoid","half-goat & half-human lacking horns, speak: own, satyr, dryad, centaur & elf, 18/76 STR, hurl boulder 100'","2d8 dmg, fist or weapon, music laugh 3/day (60') roll above CHR or stun 1d4 rnds, abilities: stone shape,","VR","animate rock, teleport 30', shatter rock, rock to mud & stone tell, weave hair into snare or rope save vs spell","Clan","Omnivore","13-14","General","Prime Material" "Scorpion, Large","5","2+2","19","Subterranean","Temp/Trop","3","1d4/1d4/1","1-6",1,0,"0","S","9","175","Any","N","D","0","MM 309","Monster","attack: pincer/pincer/tail, tail save +2 vs poison or 15 dmg, live underground, treasure from dead bodies,","venom prized by alchemists","UC",,"Swarm","Carnivore","8","General","Prime Material" "Scorpion, Huge","4","4+4","15","Subterranean","Temp/Trop","3","1d8/1d8/1d3","1-4",1,0,"0","M","12","420","Any","N","D","0","MM 309","Monster","attack: pincer/pincer/tail, tail save vs poison or die next rnd, pin victim in pincer & auto dmg, only escape is a","BB/LG, if reduced to < 5 hp stinging frenzy 2 attacks/rnd, live underground, treasure from dead bodies,","C","venom prized by alchemists,","Swarm","Carnivore","10","General","Prime Material" "Scorpion, Giant","3","5+5","15","Subterranean","Temp/Trop","3","1d10/1d10/1d4","1-4",1,0,"0","M","15","650","Any","N","D","0","MM 309","Monster","attack: pincer/pincer/tail, tail save vs poison or die next rnd, pin victim in pincer & auto dmg, only escape is a","BB/LG, if reduced to < 5 hp stinging frenzy 2 attacks/rnd, live underground, treasure from dead bodies,","UC","venom prized by alchemists,","Swarm","Carnivore","11","General","Prime Material" "Sea Lion","5/3","6","15","Coast","Any","3","1d6/1d6/2d6","3-12",1,0,"0","L","Sw 18","420","Day","N","B","2-4","MM 310","Monster","head & forepaws of lion & body & tail of fish, territorial, hate sharks, attack: claw/claw/bite if both claws hit it","mauls victim who cannot attack (open doors) & follows w/bite +4 & double dmg, head AC 5 & body AC 3,","UC","difficult to raise in captivity, packs have strong leaders (max hp), out of water 24 hrs","Pack","Carnivore","12","General","Prime Material" "Selkie","5/10","3+3","17","Water","Arctic/Sub-Arctic","1","1d6 or weapon","1 or 12-30",0,1,"0","M","12, Sw 36","175","Any","NG","A (magic only), R","8-16","MM 311","Monster","seal-like, change form into human 1/month for 1 week, only true seeing can detect, attack w/weapons in","human form & teeth underwater, non-combative, visit men out of curiosity or purchase items or info, explore","VR","sunk ships, community oriented","Tribe","Omnivore","11-12","General","Prime Material" "Nightmare","-4","6+6","17","Special","Any","3","1d6+4/1d6+4/2d4","1",1,1,"0","L","15, Fl 36 (C)","2000","Any","NE","nil","11-12","MM 269","Monster","evil steed of lower planes who serve as mount, hate life, attack: hoof/hoof/bite, hooves ignite combustables,","during combat smokey cloud is emitted & all w/ 10' save vs paralysis or -2 att & dmg, understand commands","VR","from master & communicate empathically with own","Solitary","Carnivore","13-14","General","Lower" "Nymph","9","3","17","Any","Any","0","nil","1-4",1,1,"50%","M","12","1400","Day","N","Q (Qx10, X)","16","MM 270","Humanoid","beautyful young woman, speak own & common, will flee rather than fight, dim door 1/day, cast druid spells at","7th lvl, viewing causes blindness (death if nude) save vs spell, hate evilness & ugliness, will heal injured plants","VR","& animals","Solitary","Nil","7","General","Prime Material" "Octopus, Giant","7","8","13","Water, Salt","Any","7","1d4(6)/2d6","1-3",1,1,"0","L","3, Sw 12","2000","Night","NE","(R)","1","MM 271","Monster","10% to detect if camouflaged, will work in groups to attack small ships, can stop ship in 3 turns, attacks w/","tentacles 1d4 & contstricts 2d4 dmg/rnd, arms pinned: 50% one (att -3), 25% both, 25% none (att -1), 8 hp per","R","tent to sever (additional hp), retreat after 3+ tent severed ejecting ink 40' x 60' x 60' & hiding in lair","Solitary","Carnivore","13","General","Prime Material" "Ogre","5","4+1","17","Land","Any","1","1d10 or weapon +6","2-20",1,0,"0","L","9","270","Any","CE","M (Q, B, S)","8","MM 272","Humanoid","ugly & greedy, speak: orc, troll, stone giant, gnoll & own, +2 to hit with weapons, groups of 11+ have a leader","& 16+ have a chieftain, females score 2d4 dmg & max 6 hp/HD, tribes also have slaves (30%) & shaman (3rd","C","lvl combat, divin, heal, protect & sun), raid & scavenge, lust for treasure & human flesh, prey on weak","Tribe","Carnivore","11-12","General","Prime Material" "Ogre, Leader","3","7","17","Land","Any","1","2d6+3 or weapon +6","1 or 2",1,0,"0","L","9","650","Any","CE","M (Q, B, S)","8","MM 272","Humanoid","if 11+ ogres are encountered a leader is present, 30-33 HP, +3 to hit with weapon",,"C",,"Tribe","Carnivore","11-12","General","Prime Material" "Ogre, Chieftain","4","7","17","Land","Any","1","2d6+6 or weapon +6","1",1,0,"0","L","9","975","Any","CE","M (Q, B, S)","8","MM 272","Humanoid","if 16+ ogres are encountered 2 leaders & a chieftain are present, 34-37 HP, +4 to hit with weapon, biggest &","smartest ogres","C",,"Tribe","Carnivore","11-12","General","Prime Material" "Ogre Mage","4","5+2","15","Land","Any","1","1d12","1-6",1,0,"0","L","9, Fl 15 (B)","650","Any","LE","G (R, S)","6-16","MM 272","Humanoid","found in oriental areas, can fly (as spell) 12 turns, invisible, cause darkness 10'-radius, polymorph into bipedal","creature & regen 1 hp/rnd, can perform 1/day: charm person, sleep, asume gaseous form & create cold cone","VR","60' lg x 20'wd 8d8 dmg save vs spell 1/2, +1 morale bonus, lair will have chief(+2/HD, save as 9HD, XP 975)","Tribe","Carnivore","13-14","General","Prime Material" "Merrow","4","4+4","15","Water","Any","1 or 3","weapon or 1d6/1d6/2d4","2-24",1,1,"0","L","6, Sw 12","420","Any","CE","M (A)","8-10","MM 272","Humanoid","aquatic ogre, can hide becoming 10-80% invisible, attack from cover (-5 to surprise), attack with spear 2d6 or","claw/claw/bite, +1 to hit in a swimming charge, dwell in shallow caves, tribe has chief(AC 3, 6+6 HD, +2 dmg)","UC","2 leaders (AC 3, 5+5 HD, +1 dmg) & 1 shaman (3rd lvl priest)","Tribe","Carnivore","11-12","General","Prime Material" "Ogre, Half-","5 (9)","2+6","17","Land","Any","1","2d4+2","1-4",0,0,"0","L","12","270","Any","CE","B, M (Q, B, S)","3-14","MM 274","Humanoid","ogre/human, infravision 60', att -2 vs dwarf, att -4 vs gnome, found with ogres, ambush, use sword or spear,","groups have veterans (5+3 HD), kader (6 HD), shaman (5+3 HD, 4th lvl priest) w/2 acolyte shamans (4+6 HD","VR","2nd lvl priest), no society of own","Tribe","Omnivore","12","General","Prime Material" "Ogrillon","6","2+4","17","Land","Any","2","1d6+1/1d6+1","1-4",0,0,"0","M","12","175","Any","CE","M (B, S)","5-7","MM 274","Humanoid","ogre/orc, more voilent than ogres, love combat, hate weapons & use fists, 10% to distinguish between orcs in","combat, sterile union of male orc & female ogre","R",,"Tribe","Carnivore","10","General","Prime Material" "Slime, Olive","9","2+2","19","Subterranean","Any","0","0","1-4",1,1,"0","S","0","420","Any","N","nil","0","MM 276","Monster","monster plant life, grows on ceilings, drops on victims (AC 10), slime has numbing poison, 50% others notice","attatched slime, 2d4 hrs slime possesses host, if others try to kill slime host will flee, host must feed or lose hp,","VR","in 1d6+6 days it changes into Olive Slime Creature, slime is harmed by acid, cold, fire or cure disease","Cluster","Scavenger","10","General","Prime Material" "Slime, Olive, Creature","9","varies",,"Subterranean","Any","1","special","1-20",1,0,"0",,"6","420-2500","Any","N","nil","1","MM 276","Monster","slime zombie, transformed host of olive slime, if slain it dissolves into a patch of olive slime, telepathic bond w/","slime that created it (200 miles), will obey it, can infect victim with slime (10%/hit), harmed by acid, cold, fire,","R","magic missile, plant effecting spells & green slime (2d4 dmg/rnd), HD & dmg vary by former size","Group","Carnivore","9","General","Prime Material" "Jelly, Mustard","4","7+14","13","Subterranean","Any","1 or 2","5d4","1",1,1,"10%","L","9","4000","Night","N","special","8-10","MM 276","Monster","originated from failed experiment, hard to see, faint odor, grenerates vapor 10'-radius save vs poison each rnd","or move 1/2 (cumm), can divide into 2 (1/2 hp each MV 18) & join together again, contact causes 5d4 dmg,","R","uses treasure to lure victims, immune: normal weapons & electric, magic missile heals it, cold 1/2 dmg","Solitary","Scavenger","13-14","General","Prime Material" "Jelly, Stun-","8","17","17","Subterranean","Any","1","2d4","1",1,0,"0","L","4","420","Night","N","special","1","MM 276","Monster","relative of gelatinous cube, 10' sq x 2 1/2 - 5' thick, resembles a section of stone wall, light can pass thru,","continuous light will reveal treasure inside, make no noise, faint odor of vinegar, attack with pseudopod save","R","vs paralysis or paralyzed 5d4 rnds, immune: electric, mind affect, paralysis & polymoph, carry undigested metal","Solitary","Scavenger","9","General","Prime Material" "Jelly, Ochre","8","6","15","Subterranean","Any","1","3d4","1-3",0,1,"0","M","3","270","Any","N","nil","0","MM 278","Monster","resembles giant amoeba, moves thru cracks & under doors, drop on prey, try to envelop victim 1d10+2 dmg,","lightning bolt divides into 2 creatures (1/2 dmg), fire & cold normal, asexual","UC",,"Solitary","Omnivore","10","General","Prime Material" "Ooze, Gray","8","3+3","17","Subterranean","Any","1","2d8","1-3",1,1,"0","M","1","270","Any","N","nil","1","MM 278","Monster","wet stone, 6-8"" thick x up to 12', cannot climb walls or ceiling, dissolves metal (chain mail 1 rnd, plate 2 rnds,","magic -1/rnd), immune: fire, cold & all spells except lightning & blows form weapons, weapons may corrode &","R","break, psionics see MM,","Solitary","Omnivore","10","General","Prime Material" "Ooze, Crystal","8","4","17","Water","Any","1","4d4","1-2",1,1,"0","M","1, Sw 3","420","Any","N","nil","1","MM 278","Monster","gray ooze that adapted to water living, 75% invisible in water, attack save vs poison or paralyzed & consumed","in a short time (at -20 hp it is consumed), immune: acid, cold, heat or fire, weapons 1 hp, wood weapons","R","save vs acid or break, magic missiles & electricity full dmg, live in dark water, leave metal & stone laying","Solitary","Omnivore","10","General","Prime Material" "Gelatinous Cube","8","4","17","Subterranean","Any","1","2d4","1",1,1,"0","L","6","650","Any","N","nil","0","MM 278","Monster","transparent 10' cube, slide along floor, attacks with anesthetic slime save vs paralysis or paralyzed for 5d4 rnd","dmg caused by digestive acid, -3 on surprise roll, immune: electric, fear, hold, paralysis, polymorph & sleep,","UC","cold slows 50% & 1d4 dmg, fire & weapons full dmg, treasure may be found inside cube","Solitary","Omnivore","10","General","Prime Material" "Slime, Green","9","2","19","Subterranean","Any","0","nil","1-6",1,1,"0","S","0","65","Any","N","nil","0","MM 278","Monster","sticky, wet, bright green, drops from ceiling, attatches & in 1d4 rnds turns victim into slime, eats thru wood &","metal, can be scraped off, cut away, frozen or burned, only cure disease kills it, hates light & eventually kills it,","R","all creatures avoid this infestation","Cluster","Omnivore","10","General","Prime Material" "Jelly, Slithering Tracker","5","5","15","Subterranean","Any","0","nil","1",1,1,"0","S","12","975","Any","N","C","8-10","MM 975","Monster","slithering trackers are transparent plasma-draining jellies. 5% chance of noticing, move thru cracks & under","doors, move silent, attack sleeping, solitary or unconscious, secrete paralyzing (12 hrs) liquid save vs paralsis,","R","cover entire victim & drains plasma (kills man-sized 1 hr), hide in lairs of larger monsters","Solitary","Special","15","General","Prime Material" "Orc","6 (10)","1","19","Land","Any","1","weapon","30-300",0,0,"0","M","9 (12)","15-650","Night","LE","L (C, O, Qx10, S)","8-9","MM 281","Humanoid","aggressive, love war, enemies: humans, elves!, dwarves!, goblins & other orcs, weapons: sword, spear, axe,","flail, polearm, crossbow & bow, studded leather armor, hate sunlight (att -1), ambush, tribes include: leaders,","C","assistants, subchief, guards, shaman (5th), witchdoctor (4th mage) & chief w/bodyguards,","Tribe","Carnivore","11-12","General","Prime Material" "Selkie, Leader","5/10","3+3","17","Water","Sub-Arctic","1","1d6 or weapon","1",0,1,"0","M","12, Sw 36","420","Any","NG","A (magic only), R","8-16","MM 311","Monster","seal-like, change form into human 1/month for 1 week, only true seeing can detect, attack w/weapons in","human form & teeth underwater, leader of tribe, cast 1/day: augury, cure light & cure disease, 1/week: control","VR","weather & weather summoning, fear wrath of sea if powers used for evil","Tribe","Omnivore","11-12","General","Prime Material" "Shadow","7","3+3","17","Subterranean","Any","1","1d4+1 + special","2-20",1,1,"0","M","12","420","Night","CE","F","5-7","MM 312","Undead","90% undetectable in all but brightest light, touch inflicts dmg + 1 STR drain (returns in 2d4 turns) if reduced to","0 STR or HP it becomes a shadow, immune: sleep, charm & hold, can be turned, no leaders, only possible","R","way to remove curse is a wish followed by heal","Band","Special","special","General","Prime Material" "Shedu","4","9+9","11","Plains","Any","2","1d6/1d6","2-8",1,1,"25%","L","12, Fl 24 (C)","8000","Day","LG","G","15-16","MM 313","Monster","prefer hot, horse-body w/wings & humanoid head w/beard, combat evil, attack w/hooves & psionics, speak:","shedu, lamia, lammasu & human","R",,"Herd","Herbivore","15-16","General","Prime Material" "Shedu, Greater","2","14+14","5","Plains","Any","2","3d6/3d6","1-2",1,1,"50%","L","15, Fl 30 (B)","15,000","Day","LG","nil","17-18","MM 313","Monster","prefer hot, horse-body w/wings & humanoid head w/beard, combat evil, attack w/hooves & psionics, speak:","shedu, lamia, lammasu, common & human, radiate protection from evil 10'-radius","R",,"Herd","Herbivore","19-20","General","Prime Material" "Sirine","3","4 - 7","17","Water","Temp/Trop","1","weapon","1 (2-8)",1,1,"20%","M","12, Sw 24","2000+","Any","any","L, M, N, Q (X)","13-18","MM 314","Humanoid","beautyful human-like females, speak own & local, infravision 120', DEX 18, use: short sword, dagger or missile","each has 10% chance of magic, abilities 1/day at 11th: charm person, fog cloud, poly self & improved invisible","VR","touch save vs poison or lose 2 INT (dispel magic), save as 11th wiz w/ +2 vs poison, immune gas","Solitary","Omnivore","11-12","General","Prime Material" "Skeleton, Giant","4","4+4","15","Any","Any","1","1d12","2-8",0,1,"0","L","12","975","Any","N","nil","0","MM 316","Undead","magically created, can not communicate, obey verbal commands, attack w/ sword or spear (1d12 each), 1/hr","draw fire from chest (as fireball) 8d6 dmg, immune: fire, sleep, charm, hold & mind spells, cold 1/2, E or P 1/2,","R","missiles 1 point, turn as mummy, holy water 2d4, usually guards or sentinel, for creation see MM","Solitary","Nil","20","General","Prime Material" "Skeleton, Warrior","2","9+2 - 9+12","11","Any","Any","1","weapon","1",1,1,"90%","M","6","4000","Any","NE","A","15-16","MM 317","Undead","former fighter enslaved by power wizard, anyone possessing skeletons circlet can control it passively or active","active-sees thru its eyes & controls fully, passive-skeleton is inactive, can change control at will, if circlet lost","VR","skeleton attack controller, use 2-handed sword +3 to attack, all < 5 HD flee, +1 weapon, cannot be turned","Solitary","Nil","15","General","Prime Material" "Slaad, Red","4","7+3","13","Special","Special","3","1d4/1d4/2d8","3-18",1,1,"30%","L","6","7500","Any","CN","K, Q","5-7","MM 318","Monster","vicious, quick to attack, bullies, attack: claw/claw/bite, each claw hit has 25% of planting egg pellet, it moves","to victims chest & grows for 3 mo & emerges killing victim, detect evil finds & remove curse kills, regen 3/rnd,","UC","gate 1-2 red slaad w/ 35% success 2/day, emit loud croak save vs petrif or disabled 2 rnds 1/day, Limbo","Group","Carnivore","8-10","General","Limbo" "Slaad, Blue","2","8+4","13","Special","Special","5","2d6/2d6/2d6/2d6/2d8","2-12",1,1,"40%","L","6","16,500","Any","CN","K, Q","5-7","MM 318","Monster","ruthless warrior, attack: claw/claw/claw/claw/bite, bite has 10% chance of inflicting rotting disease, can:","hold person (one), passwall & telekinesis, gate 1d4 red or 1d2 blue slaad 4/day with 40% of success, inhabit","R","plane of Limbo","Group","Carnivore","11-12","General","Limbo" "Slaad, Green","3","8+3","12","Special","Special","3","1d6+2/1d6+2/2d6","1-4",1,1,"40%","L","6","8000","Any","CN","K, Q","5-7","MM 318","Monster","highest form of lesser slaad, attack: claw/claw/bite, bite has 10% of inflicting rotting disease, gate 1-2 red","w/ 40% success 2/day, emit loud croak save vs petrification or disabled 2 rnds 1/day, inhabit plane of Limbo","VR",,"Group","Carnivore","11-12","General","Limbo" "Slaad, Grey","2","10+4","11","Special","Special","3","1d8+2/1d8+2/2d8","2-8",1,1,"40%","L","6","18,500","Any","CN","K, Q","5-7","MM 318","Monster","executioners, great slaad, attack: claw/claw/bite, bite has 10% chance of inflicting rotting disease, can:","hold person, passwall & telekinesis, gate 1d4 red or 1d2 blue slaad 4/day with 40% of success, inhabit plane","VR","of Limbo","Group","Carnivore","11-12","General","Limbo" "Slaad, Death","2","12+4","9","Special","Special","3","3d6/3d6/2d10","2-8",1,1,"60%","L","6","20,000","Any","CN","K, Q","5-7","MM 318","Monster","greatest slaad, master of race, attack: claw/claw/bite, bite has 10% chance of inflicting rotting disease, can:","hold person, passwall & telekinesis, gate 1d4 red or 1d2 blue slaad 4/day with 50% of success, inhabit plane","VR","of Limbo","Group","Carnivore","11-12","General","Limbo" "Slug, Giant","8","12","9","Subterranean","Any","1","1d12","1",1,1,"0","H","6","5000","Any","N","nil","0","MM 319","Monster","bite opponents 1d12 dmg, SA-spit acid 4d8 save vs BW 1/2 (item save for exposed items), 10% to hit 1st rnd","next rnd 90% -10%/10 yrds above 10 yrds, miss hits 10' away, can squeeze thru small openings, burrow thru","UC","1' earth or 6"" of wood/rnd, immune: acid, salt, blunt & spells causing crushing dmg, eat anything","Solitary","Omnivore","12","General","Prime Material" "Snake, Amphisbaena","3","6","15","Any","Temperate","2","1d3/1d3","1-3",1,1,"0","M","12","650","Day","N","nil","1","MM 320","Monster","fear fire & retreat from open flames (-6 morale), head at both ends, poison fangs save or die, immune to cold","attacks, moves by rolling like a hoop, attacks 2 targets","VR",,"Solitary","Carnivore","9","General","Prime Material" "Snake, Boalisk","5","5+1","17","Any","Tropical","2","1d3/1d6+1","1-3",1,0,"0","L","12","975","Day","N","nil","1","MM 320","Monster","fear fire & retreat from open flames (-6 morale), constrictor snake, attacks: bite/squeeze & gaze-save vs petrif","or inflicted w/rotting disease, not looking suffer -2 attack & -4 AC, surprised victims affected auto (no save)","R",,"Solitary","Carnivore","10","General","Prime Material" "Snake, Const.","6","3+2","17","Any","Temp/Trop","2","1/1d3","1-2",1,0,"0","M","9","175","Day","N","nil","1","MM 320","Animal","fear fire & retreat from open flames (-6 morale), hide & drop or lower self on victims, once constricted dmg auto","escape by open doors -1, attacking 20% to hit victim, area affect spell harm both, skin worth up to 100 gp","UC",,"Solitary","Carnivore","8","General","Prime Material" "Snake, Const., Giant","5","6+1","15","Any","Temp/Trop","2","1d4/2d4","1-2",1,0,"0","L","9","650","Day","N","nil","1","MM 320","Monster","fear fire & retreat from open flames (-6 morale), requires 60 total points of STR to break free, pelt only good for","armor worth up to 20 gp","UC",,"Solitary","Carnivore","9","General","Prime Material" "Snake, Heway","7","1+3","19","Desert","Any","1","1d3","1-2",1,1,"0","M","12, Sw 6","175","Day","N","nil","5-7","MM 320","Monster","fear fire & retreat from open flames (-6 morale), desert oasis, poisonous skin, releases poison in water & waits","until victims drinks water save vs poison +2 or 30 dmg (15 success) in 3d6 min & paralyzed in 1d6 hrs, gaze","UC","save vs paralysis or hypnotized 1d6 turns","Solitary","Carnivore","6","General","Prime Material" "Snake, Poison","6","2+1","19","Land","Any","1","1","1-6",1,0,"0","S","15","175","Day","N","nil","1","MM 320","Animal","fear fire & retreat from open flames (-6 morale), different varieties of snakes all inflicting poisonous bite see MM","321 for table of strength, some hunt at night w/ infravision 30' & others reach high speeds","UC",,"Solitary","Carnivore","8","General","Prime Material" "Snake, Poison, Giant","5","4+2","17","Land","Any","1","1d3","1-6",1,0,"0","M","15","420","Day","N","nil","1","MM 320","Monster","fear fire & retreat from open flames (-6 morale), save vs poison or die in 1 round (some 3d6 dmg if successful),","onset time, save modifier & dmg may vary by snake type, some can mesmerized as a birdcharmer","UC",,"Solitary","Carnivore","9","General","Prime Material" "Snake, Sea, Giant","5","10","11","Water","Tropical","2","1d6/3d6","1-8",1,0,"0","G","12, Sw 12","3000","Day","N","nil","1","MM 320","Monster","fear fire & retreat from open flames (-6 morale), attack (20%) & crush small ships in 10 rnds, poison save or die","in 1d4 rnds, can constrict victim, sometimes 100's gather possibly mating ritual","UC",,"Solitary","Carnivore","11","General","Prime Material" "Snake, Spitting","5","4+2","17","Land","Tropical","2","1d3/1d3","1-4",1,0,"0","M","12","650","Day","N","nil","1","MM 320","Monster","fear fire & retreat from open flames (-6 morale), can bite & shoot poison (30') at victim, see table MM 321 for","poison type, an additional save vs poison avoids 2d6 hrs of blindness","R",,"Solitary","Carnivore","9","General","Prime Material" "Snake, Const., Birdcharmer","6","3+2","17","Any","Temp/Trop","2","1/1d3","1-2",1,0,"0","M","9","175","Day","N","nil","1","MM 320","Animal","fear fire & retreat from open flames (-6 morale), hide & drop or lower self on victims, once constricted dmg auto","escape by open doors -1, attacking 20% to hit victim, area affect spell harm both, skin worth up to 100 gp,","UC","can charm by swaying affecting low INT creatures save vs paralysis or paralyzed 2d6 rnds after swaying stops","Solitary","Carnivore","8","General","Prime Material" "Snake, Amphisbaena, Jaculi","3","6","15","Any","Temperate","2","1d3/1d3","1-3",1,1,"0","M","12","975","Day","N","nil","1","MM 321","Monster","fear fire & retreat from open flames (-6 morale), head at both ends, poison fangs save or die, immune to cold","attacks, moves by rolling like a hoop, attacks 2 targets, drop on prey from 50' (opp surprise -4) inflicting double","VR","damage","Solitary","Carnivore","9","General","Prime Material" "Snake, Snow Serpent","6","10","11","Any","Sub-Arctic","1","2d10","1-2",1,0,"0","G","9","2000","Day","N","nil","1","MM 320","Monster","fear fire & retreat from open flames (-6 morale), requires 60 total points of STR to break free, pelt worth 2000 gp","contricts victim & bites automatic","UC",,"Solitary","Carnivore","8-10","General","Prime Material" "Snake, Boalisk, Jaculi","5","5+1","17","Any","Tropical","2","1d3/1d6+1","1-3",1,0,"0","L","12","1400","Day","N","nil","1","MM 321","Monster","fear fire & retreat from open flames (-6 morale), constrictor snake, attacks: bite/squeeze & gaze-save vs petrif","or inflicted w/rotting disease, not looking suffer -2 attack & -4 AC, surprised victims affected auto (no save),","VR","drop 50' inflicting double damage, opp -4 surprise","Solitary","Carnivore","10","General","Prime Material" "Snake, Const., Jaculi","6","3+2","17","Any","Temp/Trop","2","1/1d3","1-2",1,0,"0","M","9","270","Day","N","nil","1","MM 321","Monster","fear fire & retreat from open flames (-6 morale), hide & drop or lower self on victims, once constricted dmg auto","escape by open doors -1, attacking 20% to hit victim, area affect spell harm both, skin worth up to 100 gp,","R","drop 50' inflicting double damage, opp -4 surprise","Solitary","Carnivore","8","General","Prime Material" "Snake, Const., Giant, Jaculi","5","6+1","15","Any","Temp/Trop","2","1d4/2d4","1-2",1,0,"0","L","9","975","Day","N","nil","1","MM 321","Monster","fear fire & retreat from open flames (-6 morale), requires 60 total points of STR to break free, pelt only good for","armor worth up to 20 gp, drop 50' inflicting double damage, opp -4 to surpise","UC",,"Solitary","Carnivore","9","General","Prime Material" "Snake, Poison, Jaculi","6","2+1","19","Land","Any","1","1","1-6",1,0,"0","S","15","270","Day","N","nil","1","MM 321","Monster","fear fire & retreat from open flames (-6 morale), different varieties of snakes all inflicting poisonous bite see MM","321 for table of strength, some hunt at night w/ infravision 30' & others reach high speeds, drop 50' inflicting","R","double damage, opp -4 to surprise","Solitary","Carnivore","8","General","Prime Material" "Snake, Poison, Giant, Jaculi","5","4+2","17","Land","Any","1","1d3","1-6",1,0,"0","M","15","650","Day","N","nil","1","MM 321","Monster","fear fire & retreat from open flames (-6 morale), save vs poison or die in 1 round (some 3d6 dmg if successful),","onset time, save modifier & dmg may vary by snake type, some can mesmerized as a birdcharmer, drop 50'","R","inflicting double damage, opp -4 surprise","Solitary","Carnivore","9","General","Prime Material" "Snake, Spitting, Jaculi","5","4+2","17","Land","Tropical","2","1d3/1d3","1-4",1,0,"0","M","12","975","Day","N","nil","1","MM 321","Monster","fear fire & retreat from open flames (-6 morale), can bite & shoot poison (30') at victim, see table MM 321 for","poison type, an additional save vs poison avoids 2d6 hrs of blindness, drop 50' inflicting double damage, -4","VR","opp surprise","Solitary","Carnivore","9","General","Prime Material" "Snake, Amphisbaena, Elder","3","7","15","Any","Temperate","2","1d3/1d3","1-3",1,1,"0","M","12","1400","Day","N","W","2-7","MM 321","Monster","head at both ends, speak with a lisp, paralyze as birdcharmer, poison fangs save -4 or die, immune to cold","attacks, moves by rolling like a hoop, attacks 2 targets","VR",,"Solitary","Carnivore","9","General","Prime Material" "Snake, Boalisk, Elder","5","6+1","17","Any","Tropical","2","1d3/1d6+1","1-3",1,0,"0","L","12","2000","Day","N","W","2-7","MM 321","Monster","constrictor snake, speak w/ lisp, charm as birdcharmer, attacks: bite/squeeze & gaze-save vs petrif","or inflicted w/rotting disease, not looking suffer -2 attack & -4 AC, surprised victims affected auto (no save)","VR",,"Solitary","Carnivore","10","General","Prime Material" "Snake, Const., Elder","6","4+2","17","Any","Temp/Trop","2","1/1d3","1-2",1,0,"0","M","9","420","Day","N","W","2-7","MM 321","Animal","speak w/ lisp, charm as birdcharmer, hide & drop or lower self on victims, once constricted dmg auto","escape by open doors -1, attacking 20% to hit victim, area affect spell harm both, skin worth up to 100 gp","VR",,"Solitary","Carnivore","8","General","Prime Material" "Snake, Const., Giant, Elder","5","7+1","15","Any","Temp/Trop","2","1d4/2d4","1-2",1,0,"0","L","9","1400","Day","N","W","2-7","MM 321","Monster","speak w/ lisp, charm as birdcharmer, requires 60 total points of STR to break free, pelt only good for","armor worth up to 20 gp","VR",,"Solitary","Carnivore","9","General","Prime Material" "Snake, Poison, Elder","6","3+1","19","Land","Any","1","1","1-6",1,0,"0","S","15","420","Day","N","W","2-7","MM 321","Monster","speak w/ lisp, charm as birdcharmer, different varieties of snakes all inflicting poisonous bite see MM 321 for","table of strength all additional -4 to save, some hunt at night w/ infravision 30' & others reach high speeds","VR",,"Solitary","Carnivore","8","General","Prime Material" "Snake, Poison, Giant, Elder","5","5+2","17","Land","Any","1","1d3","1-6",1,0,"0","M","15","975","Day","N","W","2-7","MM 321","Monster","speak w/ lisp, charm as birdcharmer, save vs poison -4 or die in 1 round (some 3d6 dmg if successful), onset","time, save modifier (always additional -4) & dmg may vary by snake type Snake, Sea, Giant 5 10 2 1d6/3d6 12, Sw 12 3000 nil 1 MM 320 1-8 0 N G 11 Monster -1 0 Day Tropical Water UC fear fire & retreat from open flames (-6 morale), attack (20%) & crush small ships in 10 rnds, poison save or die in 1d4 rnds, can constrict victim, sometimes 100's gather possibly mating ritual","VR",,"Solitary","Carnivore","9","General","Prime Material" "Snake, Spitting, Elder","5","5+2","17","Land","Tropical","2","1d3/1d3","1-4",1,0,"0","M","12","1400","Day","N","W","2-7","MM 321","Monster","speak w/ lisp, charm as birdcharmer, can bite & shoot poison (30') at victim, see table MM 321 for poison type","modify save -4, an additional save vs poison avoids 2d6 hrs of blindness","VR",,"Solitary","Carnivore","9","General","Prime Material" "Snake, Sea, Giant, Elder","5","11","11","Water","Tropical","2","1d6/3d6","1-8",1,0,"0","G","12, Sw 12","5000","Day","N","W","2-7","MM 321","Monster","speak w/ lisp, charm as birdcharmer, attack (20%) & crush small ships in 10 rnds, poison save -4 or die in 1d4","rnds, can constrict victim","VR",,"Solitary","Carnivore","11","General","Prime Material" "Snake, Grand Snakemaster","vaires","varies",,"Any","Any","varies","varies","1",1,1,"0",,"varies","varies","Day","N","W","10-12","MM 321","Monster","largest elder giant cobra, said to be immortal, skin has healing powers if eaten, never been seen",,"VR",,"Solitary","Carnivore","varies","General","Prime Material" "Snake, Winged","5","4+4","15","Forests","Tropical","1","1d4","2-8",1,1,"0","L","12, Fl 18 (B)","1400","Any","N","nil","2-4","MM 322","Monster","colorful, spider climb at will, -3 to initiative, bite dmg + poison onset 1 rnd & 2d8 dmg 2 rnds save 1/2, BW- 10'","dia spark shower 2d8 dmg save vs BW 1/2 (ignites flammable objects) 1/turn, immune electricity, save -2 vs","R","fire & if save fails wings are incinerated (no BW), wings used for protection from lightning scroll","Flock","Herbivore","9","General","Prime Material" "Spectre","2","7+3","13","Subterranean","Any","1","1d8","1-6",1,1,"0","M","15, Fl 30 (B)","3000","Night","LE","Qx3, X, Y","13-14","MM 323","Undead","haunt desolate & deserted places, +1 weapon to hit, daylight weakens them, hit does dmg & drains 2 levels,","if reduced to 0 lvl victim becomes a spectre, immune: sleep, charm, cold, poison & mind, holy water 2d4 dmg,","R","raise dead destroys spectre save negates, lead spectre has minions under his control","Solitary","Nil","15","General","Prime Material" "Sphinx, Andro-","-2","12","9","Land","Temp/Trop","2","2d6/2d6","1",1,0,"0","L","18, Fl 30 (D)","7000","Day","CG","U","15-16","MM 324","Monster","winged lion-bodied w/human face, speak common & own, attacks claw/claw or spell (6th priest), roar 3/day","1) 360 yrd save vs wand or flee 3 turn 2) 200 yrd save vs petrif or paraly 1d4 rnd (30 yrds deaf 2d6 rnd) 3) 240","VR","yrd save vs spell or lose 2d4 STR for 2d4 rnd & 30 yrd knock over 2d8 dmg save vs BW or stun 2d6 rnd","Solitary","Carnivore","17","General","Prime Material" "Sphinx, Crio-","0","10","11","Forests","Temp/Trop","3","2d4/2d4/3d6","1",0,0,"0","L","12, Fl 24 (D)","5000","Day","N","F","9-10","MM 324","Monster","winged lion-bodied w/goat head, speak own & animal, attack: claw/claw/horn, love treasure, lust after Gyno-","sphinx","R",,"Solitary","Carnivore","16","General","Prime Material" "Sphinx, Gyno-","-1","8","13","Land","Temp/Trop","2","2d4/2d4","1-4",1,0,"0","L","15, Fl 24 (D)","3000","Day","N","R, X","17-18","MM 324","Monster","winged lion-bodied w/female face, speak all sphinx & common, attack: claw/claw, bargin w/ opponents, take","payment for knowledge & services, will attack anyone breaking deal, spells 1/wk: symbol & 1/day: det magic","R","read magic, read lang, det invis, locate object, dispel magic, clairaud, clairvoy, remove curse & legend lore","Solitary","Carnivore","17","General","Prime Material" "Sphinx, Hieraco-","1","9","11","Hills/Rough","Temp/Trop","3","2d4/2d4/1d10","1-6",0,0,"0","L","9, Fl 36","1400","Day","CE","E","5-7","MM 324","Monster","winged lion-bodied w/hawk head, speak own & common (20%) attack: claw/claw/beak, swoop on victims,","vicious & evil, live in caves near deserts","R",,"Solitary","Carnivore","13","General","Prime Material" "Spider, Hairy","8","1-1","20","Land","Non-Arctic","1","1+poison","1-20",1,0,"0","T","12, Wb 9","65","Any","NE","nil","5-7","MM 326","Monster","vicious black roam jungles, tombs & underdark, do not make webs, +5 to attack once attatched to victim,","must be individually removed, may be used as familiar-60' infravision, not afraid of fire, 40% can detect invisible","C","4 in 6 times, poison save +2 or victims AC & attack -1 & DEX -3 onset 1 rnd lasting 1d4+1 rnds","Swarm","Omnivore","10","General","Prime Material" "Spider, Large","8","1+1","19","Land","Non-Arctic","1","1","2-20",1,0,"0","S","6, Wb 15","175","Any","N","J-N","0","MM 326","Monster","web-spinners, strong & sticky, 1 rnd per point under 19 STR to break free from web, entangled victims +4 to","hit & losses DEX AC bonuses, poison save +2 or 15 points in 15 min","C",,"Swarm","Carnivore","7","General","Prime Material" "Spider, Huge, Watch","6","2+2","19","Land","Non-Arctic","1","1d6","1-2",1,0,"0","M","18","270","Any","N","J-N, Q","5-7","MM 326","Monster","hide & leap onto victims (30'), opp -6 to surprise, poison save +1 or paralysis for 2d4 turns in 1d2 rnds, trained","to guard cellars, warehouse, etc","R",,"Solitary","Carnivore","8","General","Prime Material" "Spider, Huge","6","2+2","19","Land","Non-Arctic","1","1d6","1-12",1,0,"0","M","18","270","Any","N","J-N, Q","1","MM 326","Monster","hide & leap onto victims (30'), opp -6 to surprise, poison save +1 or 15 points dmg in 15 min",,"C",,"Pack","Carnivore","8","General","Prime Material" "Spider, Giant","4","3+3 or 4+4","17","Land","Non-Arctic","1","1d8","1-8",1,0,"0","L","3, Wb 12","420","Any","CE","C","5-7","MM 326","Monster","web-spinners, strong & sticky, 1 rnd per point under 19 STR to break free from web, entangled victims +4 to","hit & losses DEX AC bonuses, poison save or die immediately, 4+4 HD: 650 XP & THACO 15","UC",,"Group","Carnivore","13","General","Prime Material" "Spider, Giant, Water","4","3+3","17","Water, Fresh","Non-Arctic","1","1d4","1-8",1,0,"0","L","15","420","Any","CE","J-N, Q","2-4","MM 326","Monster","lives in burrow in fresh water, poison save or die immediately",,"UC",,"Group","Carnivore","13","General","Prime Material" "Spider, Giant, Flying","4","3+3","17","Land","Non-Arctic","1","1d8","1-8",1,0,"0","L","9, Fl 9 (D)","650","Any","CE","C","5-7","MM 326","Monster","can fly & leap 70', poison save +2 or 15 points dmg in 15 min",,"UC",,"Group","Carnivore","13","General","Prime Material" "Spider, Giant, Trap Door","4","4+4","15","Land","Non-Arctic","1","2d4","1-8",1,0,"0","L","6, Wb 12","975","Any","CE","C","5-7","MM 326","Monster","lives in tunnels, spin no webs, grabs victim (cannot attack) & drags to lair, STR check -2 to break free or by","20 total STR points, poison save or 1d6 dmg, shoot strands 3' entangle 1d4 rnds","UC",,"Group","Carnivore","13","General","Prime Material" "Spider, Giant, Steeder","4","4+4","15","Land","Non-Arctic","1","2d4","1-8",1,0,"0","L","12","975","Any","CE","C","5-7","MM 326","Monster","spin no webs, feet secrets sticky substance, attaches to victim (roll to hit vs AC 10 adjust DEX & magic)suffers","-2 to attack & dmg, STR or DEX check -10 to escape, bite auto, poison save or die immediately, leap 240'","UC","can be used as steed, move 1/2 on ceilings & walls","Group","Carnivore","13","General","Prime Material" "Spider, Phase","7","5+5","15","Any","Any","1","1d6","1-4",1,1,"0","H","6, Wb 15","1400","Any","N","E","5-7","MM 326","Monster","web-spinners w/human-like head, confused w/ neogi or drider, phase: -3 initiative & if it wins by more than 4","it phases out before return attack, can phase behind opponent +4 to hit, in Ethereal Plane -1 to initiative &","R","can be attacked every rnd, poison bite save -2 or die immediately","Solitary","Carnivore","15","General","Prime Material" "Spider, Sword","3","5+5","15","Jungle","Any","1","2d4 (bite) or 2d6 per leg","1",1,0,"0","H","6, Wb 8, Cl 8","2000","Any","CE","nil","8-10","MM 326","Monster","also found in Underdark, legs have bony plates w/ sharp ridges, leap 30' & does dmg per # of legs which vary","by size: S-3, M-4, L-5, H-6 & G-8, if leap greater than 20' +1 dmg/leg, any attack vs leaping spider -4","VR",,"Solitary","Carnivore","13","General","Prime Material" "Spider, Gargantuan, Whisper","4","8+8","11","Land","Non-Arctic","1","2d6","1-6",1,1,"0","G","9, Wb 12","3000","Any","CE","C","5-7","MM 326","Monster","hunting spider, can flatten self (80% undetectable) & -5 opp surprise, can make false spider in web, can trap","victim in web (treat as web spell) or shoot web 2' to bind opponent (treat as AC 10 adj for DEX & magic) 1 rnd,","VR","poison bite save -2 or coma 2d4 turns","Group","Carnivore","14","General","Prime Material" "Spider, Gargantuan, Marine","4","7+7","13","Water, Salt","Non-Arctic","1","2d6","1-6",1,0,"0","G","9","1400","Any","CE","nil","5-7","MM 326","Monster","live in burrows near saltwater, carry prey to lair, collect no treasure but may have incidental items, poison bite","save or die immediately","VR",,"Group","Carnivore","14","General","Prime Material" "Sprite","6","1","19","Forests","Any","1","weapon","10-100",1,1,"0","S","9, Fl 18 (B)","270","Day","NG","C","11-12","MM 328","Humanoid","shy & reclusive faerie people, speak own, elf & common, use slim sword 1d4 or bow (1/2 human range & dmg)","arrows coated with ointment save vs poison or sleep 1d6 hrs (affects all creatures), can at will: invisible & det","R","good/evil (50 yrds), when invisible attack +2 & opponents -4 to hit, get along with druids, loose tribe","Tribe","Omnivore","11-12","General","Prime Material" "Sprite, Sea","6","1","19","Water","Tropical","1","weapon","5-40",1,1,"0","T","6, Sw 24","270","Day","CN","(D)","11-12","MM 328","Humanoid","no wings, use special crossbow (function above & below water), arrows coated with ointment save vs poison","or sleep 1d6 hrs (affects all creatures), can at will: invisible & detect good/evil (50 yrds), 3/day cast slow at 5th","R","1/day cast airy water at 10th, 45% chance to be with 1d6 barracudas, live in coral reefs, enemy- sahuagin","Tribe","Omnivore","13-14","General","Prime Material" "Pixie","5","1/2","20","Forests","Temperate","1","weapon","5-20",1,1,"25%","S","6, Fl 12 (B)","650","Night","N","R, S, T, X","15-16","MM 328","Humanoid","normal invis, dispel magic vs 8th visible 1 rnd, swords & bows, 3 types of arrows +4: save vs pois or sleep 1d6","hrs(affects all creatures), war 1d4+1 & save vs spell or loss memory until heal or limited wish, 1/day (8th): poly","VR","self, knw align, disp magic, dance light, ESP, create illus & confusion (touch) save vs spell until remove curse","Tribe","Herbivore","11","General","Prime Material" "Nixie","7","1/2","20","Water","Temperate","1","weapon","20-80",1,1,"25%","S","6, Sw 12","270","Day","N","Q (C)","12","MM 328","Humanoid","live in lakes, breath air & water, speak own & common, fear fire & brite light, use dagger & javelin or a group","can use a net (up to 5 men AC 10 -2/man), will charm men entering 30' of group (1 sp/10 pixies) save vs spell","R","or enter water & slave 1 yr 75% to dispel before entering water or 10% after, cast or dispel water breath 1/day","Tribe","Carnivore","8-10","General","Prime Material" "Atomie","4","1/2","18","Forests","Temperate","2","weapon","30-120",1,1,"20%","T","12, Fl 24 (A)","270","Night","CN","M (X)","8-12","MM 328","Humanoid","mix w/ Grigs, infravision 90', good hearing, speak own, sprite, pixie & common, crossbow (3') 1d3, spear 1d4,","dive attack double dmg, cast at will (5th): blink, invisible, pass plant, speak w/animal & summon insects, surp","R","on 1, opp -6 to surprise, avoid contact, hate orcs, live in branches of trees, collect magical items & display them","Tribe","Herbivore","11-12","General","Prime Material" "Grig","2","1/2+1","20","Forests","Temperate","3 or 2","darts (1d3) or sword (1d6)","2-12",1,1,"30%","T","6, leap 12","270","Night","NG","M (X, Y)","5-10","MM 328","Humanoid","mischievous, play tricks on big people, good hearing, infravision 180', +2 bonus w/darts, cast at will (6th):","change self, entangle, invisible, pyrotechnics, trip & ventriloquism, surprised on 1, opp -6 to surprise, move","VR","silent in woods, play fiddle all non-sprite 30' save vs spell or dance until music stops, unicorns protect them","Band","Herbivore","11-12","General","Prime Material" "Squid, Giant","7/3","12","9","Water","Any","9","1d6 (8)/5d4","1",1,1,"0","G","Sw 3, Jet 18","5000","Any","N","A","0","MM 331","Monster","grab & constrict, 12 points from edged to sever, 2d6/rnd after initial strike, if caught: 25% 1 arm free, 50% no","arms free & 25% both free, attack -3/none/-1, if 4 tenticles severed 80% chance to shoot 60' x 60' x 80' ink","R","cloud obscures vision of all (escapes to lair), drag small ships to bottom, 1/2 MV of large & causes dmg","Solitary","Carnivore","13","General","Prime Material" "Squid, Kraken","5/0","20","5","Water","Any","9","3d6 (2)/2d6 (6)/7d4","1",1,1,"0","G","Sw 3, Jet 21","14,000","Any","NE","G, R, S (A)","19-20+","MM 331","Monster","gargantuan squid, 2 tenticles have barbs, others 3d6 constricting dmg, sever after 18 points from edged, if 3","tenticles severed 80% retreat leaving ink cloud 80' x 80' x 120' (2d4 dmg/rnd lasts 1d4+1 rnd), drag 60' ships","VR","to bottom, cause airy water 120' sphere, faerie fire (8 hrs), cntrl temp(40' yrd),[cntrl wind & weather sum 1/day]","Solitary","Carnivore","18","General","Prime Material" "Stirge","8","1+1","17","Forests","Any","1","1d3","3-30",1,0,"0","S","3, Fl 18 (C)","175","Night","N","D","1","MM 332","Monster","bird-like, drains 1d4/rnd after initial hit, after 12 points drained it flies away, must be killed to be removed, if","attack misses another vs victims AC to see if victim is hit, also found in dungeons, sense heat 200'","UC",,"Cluster","Blood","8","General","Prime Material" "Stirge, Jungle","8","2+2","13","Jungle","Any","1","1d3","3-30",1,0,"0","S","3, Fl 18 (C)","400","Night","N","D","1","MM 332","Monster","bird-like, bite has paralyzing poison save or paralysed 1d4 rnds, drains 1d4/rnd after initial hit, after 12 points","drained it flies away, must be killed to be removed, if attack misses another vs victims AC to see if victim is hit,","UC","also found in dungeons, sense heat 200', mingle w/ large vampire bats","Cluster","Blood","8","General","Prime Material" "Su-Monster","6","5+5","15","Forests","Any","3 or 5","claw (2)/bite or claw (4)/bite","1-12",1,1,"0","M","9","650","Dawn & Sunset","CE","C, Y","8-10","MM 333","Monster","grey monkey, hunt in families, drop from trees on victims (5 attacks) & -4 opp surprise, if young attacked the","women fight under haste (double attacks & MV) & if women attacked males under haste, psionic powers see","UC","MM, territorial, keep valuables well hidden in high trees, their meat is poison","Family","Omnivore","8-10","General","Prime Material" "Swamnay","7","2 - 12",,"Land","Temperate","3 or as ranger","1/1/1d2 or weapon","1 or 2-5",1,1,"2%/HD","M","15 or 3, Fl 19 (D)","120-3000","Any",,"special","13-18","MM 334","Humanoid","human female who can assume swan form, function as ranger, shapeshifting gained voluntarily thru token,","secret ranger society (women only), hate evil, determine lvl by rolling 2d6, attacks w/ weapon or wing/flying","VR","leap/bite, +1 weapon to hit, protect forest, usually live near lakes & wetlands, equipment does not change","Flock","Omnivore","15","General","Prime Material" "Bird Maiden","7","2 - 8",,"Mountains","Tropical","2 or 1","1/1d3 (peck/claw) or weapon","1",1,1,"5%/HD","M","12 or 3, Fl 36 (C)","420-3000","Day","any","special","8-18","MM 334","Humanoid","women who can assume bird form (falcon, swallow, eagle, etc) by use of tokens, loosely united groups, in","human form called kahina(priestess of nature), traveling teachers, for spheres see MM, use spear, dart or sling","VR","shields but no armor, cannot turn undead, equipment does not change, +2 weapon to hit","Solitary","Omnivore","13","General","Prime Material" "Tabaxi","6","2","19","Jungle","Sub-Trop/Trop","3","1d3/1d3/1d3 or weapon","2-8",1,1,"0","M","15","420","Any","CN","U","8-14","MM 335","Humanoid","spotted feline humanoids, great hunter, -2 opp surprise, climb & swim, impossible to trap, weapons: bone, stone","sling, clubs (treat as battle axe), if both claws hit rear claws rake 1d4+1/1d4+1, clans have leader, up to 5th","R","lvl shaman & elder","Clan","Carnivore","11-12","General","Prime Material" "Tabaxi Lord","3","8","19","Jungle","Sub-Trop/Trop","3","1d3/1d3/1d10","1",1,1,"0","L","15","5000","Night","CE","U","13-18","MM 335","Humanoid","huge jaguar or leopard, speak local languages, hate couatls (attack on sight), use trickery, ambush, spells,etc","before melee, surprised on 1, both claws hit rear claws rake 1d4+1/1d4+1, 55% wizard 40% priest 5% both, all","VR","7th, schl (V): illus, ench/charm & necrom, god Zaltec, can det good/evil, det invis, bind, hypn & (dim dr 3/day)","Solitary","Carnivore","8-10","General","Prime Material" "Tako, Male","3","4","17","Water, Ocean","Temp/Trop","8","1d2 each or weapon/1d4+2 (bite)","3-12",1,1,"0","M","3, Sw 9","270","Any","LN","J, Q","8-10","MM 336","Monster","INT octopi, docile unless any creature enters its territory, change color to blend w/ area (90% undetectable &","-3 opp surprise), anchor selves w/ 1 tent. & attack w/ others, use spears & axes, constriction 1d4/rnd broken","R","by 4 points dmg, arms pinned 1-10%, both-10% & none-80%, att: -3/none/-1, limited ink defense","Tribe","Carnivore","12","General","Prime Material" "Tako, Female","2","6","15","Water, Ocean","Temp/Trop","8","1d3 each or weapon/2d4 (bite)","1-2",1,1,"0","L","3, Sw 9","650","Any","LN","J, Q","8-10","MM 336","Monster","INT octopi, docile unless any creature enters its territory, change color to blend w/ area (90% undetectable &","-3 opp surprise), anchor selves w/ 1 tent. & attack w/ others, use spears & axes, constriction 2d4/rnd broken","VR","by 4 points dmg, arms pinned 1-15%, both-15% & none-70%, att: -3/none/-1, limited ink defense","Tribe","Carnivore","12","General","Prime Material" "Tako, Young","7","1","20","Water, Ocean","Temp/Trop","8","1 each/1d3 (bite)","1-6",1,1,"0","M","1, Sw 3","35","Any","LN","nil","8-10","MM 336","Monster","small feisty version of parents, change color to blend w/ area (90% undetectable & -3 opp surprise), anchor","selves w/ 1 tent. & attack w/ others, no constriction","R",,"Tribe","Carnivore","12","General","Prime Material" "Tanar'ri, Balor","-8","13","7","Special","Any","1 or 2","weapon or 2d6/2d6 (fists)","1",1,1,"70%","L","15, Fl 36 (B)","46,000","Any","CE","Hx3","19-20","MM 337","Monster","pure evil & chaos, fists if hit save vs spell -6 or flee 1d6 turns, prefer special sword (vorpal) det good/evil 30'","others touching sword 1d6x10 dmg save vs spell or die, +3 weapon to hit, gate other tanar'ri, use spells see","VR","MM, if killed in Abyss explodes 50 dmg (100') save vs spell 1/2, magic whip pulls victim into flames 4d6 dmg","Solitary","Carnivore","17-18","General","Abyss" "Tanar'ri, Marilith","-9","12","9","Special","Any","7","4d6/weapon x6","1-2",1,1,"70%","L","15","45,000","Any","CE","C, F","17-18","MM 337","Monster","evil, bold, cunning, tactician, attacks: constrict/6 arms w/weapon, 1 of 6 is special weapon, if constricted roll","CON check or fall unconscious + dmg, 10%/point over 14/rnd to escape, gate other tanar'ri, +2 weapons to","VR","hit, never surprised, immune: illusion & mind spells, spells: anim dead, serious wounds, cloudkill, curse, others","Solitary","Carnivore","17-18","General","Abyss" "Tarrasque","-3","300 hp (70)","-5","Land","Any","6","1d12/1d12/2d12/5d10/1d10/1d10","1",1,1,"0","G","9, Rush 15","107,000","Special","N","special","1","MM 339","Monster","only one exists, only active 1/10 yrs for 5d4 mo, eats everything, attacks: claw/claw/tail/bite/horn/horn, bite","of 18+ severs limb, 1/turn rush causing double dmg w/horns & 4d10 trampling, 3 HD freeze, <7 flee, 7+ save","VR","vs para, +1 weapons, immune: fire, bolts & rays (lightning bolt, magic missiles, cold cone, etc), regen 1 hp/rnd","Solitary","Omnivore","15","General","Prime Material" "Tasloi","5 (6)","1","19","Jungle","Tropical","1 or 2","1d3/1d3 or weapon","10-100",1,0,"0","S","9, Cl 15","35","Night","CE","Qx5","5-10","MM 340","Humanoid","long-legged & flat-headed, speak own, monkey & 5% common, hide in tree tops & drop on victims -4 opp surp,","hide in shadows 75%, infravision 90', -1 to attack in daylight, use javelin, club, short sword & net, AC 5 w/sm","R","shield, nets trap victim STR > 14 open doors roll, try to steal enemy dead, chief (5 HD), shaman (up to 5th)","Tribe","Omnivore","10","General","Prime Material" "Thought-Eater","9","3","nil","Special","Any","0","0","1-3",1,1,"0","S","6","1400","Any","N","nil","0","MM 341","Monster","only exist in Ethereal Plane, feed on mental energy, psionic extends to prime material, immune to telepathic","attack & control, order in which it feeds: 1) psionic points 2) magical energy (causes spell failure) 3) PSP's 4)","R","memorized spells 5) INT (loss is perm. unless restore), invisible to those in prime material plane","Solitary","Special","5-7","General","Ethereal" "Thri-Kreen","5","6+3","13","Land","Temp/Trop","5 or 2","1d4(4)/1d4+1 or 1d4+1/weapon","2-24",1,1,"0","L","18","1400","Any","CN","magic items they use","8-14","MM 342","Monster","mantis warriors, attacks: claw(4)/bite or bite/weapon, use gythka (1d6/1d10 melee or 1d6+2 thrown), special","abilities: Leap-20' up or 50' forward, Chatkcha-throwing wedge (2) 90 yrds 1d6+2, Venom-bite save vs paral or","UC","paraly 2d8 rnds, Dodge-9+ on d20 avoids missiles, Psionics, Magical items, for other ages see MM","Pack","Carnivore","17-18","General","Prime Material" "Tohr-Kreen","5","8+3","11","Land","Temp/Trop","5 or 2","1d6(4)/1d6+1 or 1d6+1/weapon","2-24",1,1,"0","L","18","2700","Any","CN","magic items they use","8-14","MM 342","Monster","mantis warriors, attacks: claw(4)/bite or bite/weapon, use gythka (1d6/1d10 melee or 1d6+2 thrown), special","abilities: Leap-20' up or 50' forward, Chatkcha-throwing wedge (2) 90 yrds 1d6+2, Venom-bite save vs paral or","UC","paraly 2d8 rnds, Dodge-8+ on d20 avoids missiles, Psionics, Magical items, for other ages see MM","Pack","Carnivore","17-18","General","Prime Material" "Xixchil","5","6+3","13","Land","Temp/Trop","5 or 2","1d4(4)/1d4+1 or 1d4+1/weapon","2-24",1,1,"0","L","18","1400","Any","CN","magic items they use","8-14","MM 342","Monster","spacefaring mantis, skilled surgeons, attacks: claw(4)/bite or bite/weapon, use gythka (1d6/1d10 melee or","1d6+2 thrown), special abilities: Leap-20' up or 50' forward, Chatkcha-throwing wedge (2) 90 yrds 1d6+2,","UC","Venom-bite save vs paral or paraly 2d8 rnds, Dodge-9+ on d20 avoids missiles, Psionics, Magical items","Pack","Carnivore","17-18","General","Prime Material" "Titan, Algorn","0","20","5","Special","Any","2","7d6+14/7d6+14","1-10",1,1,"50%","G","36","21,000","Any","CG","E, Qx10, R","19-21+","MM 343","Monster","almost god-like, 25' tall, live in Olympus, SA-(kick, breath attack, etc) 10d6 dmg (every 2 rnds), ethereal 2/day,","powers (20th lvl) see MM, +1 weapon to hit, influence over sea, can create water up to medium lake, can","UC","cause a jet or water to be frozen","Group","Omnivore","17-18","General","Prime Material" "Titan, Mane","0","20","5","Special","Any","2","7d6+14/7d6+14","1-10",1,1,"50%","G","36","21,000","Any","CG","E, Qx10, R","19-21+","MM 343","Monster","almost god-like, 25' tall, live in Olympus, SA-(kick, breath attack, etc) 10d6 dmg (every 2 rnds), ethereal 2/day,","powers (20th lvl) see MM, +1 weapon to hit, dominion over felines, change into any form of cat, when he is","UC","transformed all wounds, poisons & diseases are cured, change back & forth 5/day","Group","Omnivore","17-18","General","Prime Material" "Titan, Porphyl","0","20","5","Special","Any","2","7d6+14/7d6+14","1-10",1,1,"50%","G","36","21,000","Any","CG","E, Qx10, R","19-21+","MM 343","Monster","almost god-like, 25' tall, live in Olympus, SA-(kick, breath attack, etc) 10d6 dmg (every 2 rnds), ethereal 2/day,","powers (20th lvl) see MM, +1 weapon to hit, power of growth, cause anything to grow to maturaty, wise &","UC","never abuses his ability","Group","Omnivore","17-18","General","Prime Material" "Titan, Malephus","0","20","5","Special","Any","2","7d6+14/7d6+14","1-10",1,1,"50%","G","36","21,000","Any","CG","E, Qx10, R","19-21+","MM 343","Monster","almost god-like, 25' tall, live in Olympus, SA-(kick, breath attack, etc) 10d6 dmg (every 2 rnds), ethereal 2/day,","powers (20th lvl) see MM, +1 weapon to hit, influence over law & justice, detect lies & bad intentions, totally","UC","honest, incapable of lies or deception","Group","Omnivore","17-18","General","Prime Material" "Titan, Syllia","0","20","5","Special","Any","2","7d6+14/7d6+14","1-10",1,1,"50%","G","36","21,000","Any","CG","E, Qx10, R","19-21+","MM 343","Monster","almost god-like, 25' tall, live in Olympus, SA-(kick, breath attack, etc) 10d6 dmg (every 2 rnds), ethereal 2/day,","powers (20th lvl) see MM, +1 weapon to hit, power over love, remove negative feelings, used to stop wars","UC",,"Group","Omnivore","17-18","General","Prime Material" "Titan, Girzon","0","20","5","Special","Any","2","7d6+14/7d6+14","1-10",1,1,"50%","G","36","21,000","Any","CG","E, Qx10, R","19-21+","MM 343","Monster","almost god-like, 25' tall, live in Olympus, SA-(kick, breath attack, etc) 10d6 dmg (every 2 rnds), ethereal 2/day,","powers (20th lvl) see MM, +1 weapon to hit, dominion over death, can take life from any being but only if a","UC","god commands it","Group","Omnivore","17-18","General","Prime Material" "Titan, Greater","special","special","1","Special","Any","2","special","1-10",1,1,"90%","G","36","special","Any","CG","E, Qx10, R","22+","MM 344","Monster","very close to gods & always with one, not subject to aggression from nondivine beings, never harmed by such","attacks","VR",,"Group","Omnivore","17-18","General","Prime Material" "Toad, Giant","6","2+4","17","Subterranean","Non-Arctic","1","2d4","1-12",1,0,"0","M","6, Hop 6","120","Any","N","nil","1","MM 345","Monster","devour any creature, jump 6', leap to attack (-3 opponents surprise roll), prey on livestock, cities have sewer","toads","C",,"Group","Carnivore","7","General","Prime Material" "Toad, Fire","10","4+1","17","Subterranean","Non-Arctic","1","2d8","1-6",1,0,"0","S","6, Hop 6","270","Any","CN","C","5-7","MM 345","Monster","hate water, only attack is a single fireball 30' long & 5' radius, save vs spell for 1/2 dmg, rarely attack unless","threatened, -1 point/die from fire, +1/die for cold or water attacks, throwing water on them causes them to","R","retreat but they breath 2 fireballs immediately before they flee","Group","Carnivore","8-10","General","Prime Material" "Toad, Ice","4","5","15","Subterranean","Arctic","1","3d4","1-4",1,0,"0","L","9, Hop 9","270","Day","N","Q (C)","8-10","MM 345","Monster","dwell in cold climates far below the surface, can radiate cold 10'-radius (every other rnd) all in area suffer 3d6","dmg save vs spell 1/2","R",,"Group","Carnivore","11-12","General","Prime Material" "Toad, Poisonous","7","2","19","Subterranean","Non-Arctic","1","1d4+1","1-8",1,0,"0","M","6, Hop 6","175","Any","N","nil","1","MM 345","Monster","devour any creature, jump 6', leap to attack (-3 opponents surprise roll), prey on livestock, cities have sewer","toads, if bitten save vs poison +2 or fall unconscious & die in 24 hrs","UC",,"Group","Carnivore","7","General","Prime Material" "Treant","0","7 - 12","13","Forests","Any","2","2d8 or 3d6 or 4d6","1-20",1,1,"0","H","12","2000+","Any","CG","Qx5, X","11-12","MM 346","Monster","related to humans & trees, hate evil, dmg varies by age, 7-8/9-10/11-12 HD: thaco 13/11/9 & XP +1000/HD,","fire has +4 to hit & +1 dmg & save -4, can animate 2 normal trees (MV 3/turn, thaco 9, 12 HD, 4d6 dmg), lose","R","control if killed or 60 yrds away, can inflict structural dmg if attacking building or fortification","Cluster","Photosynthesis","15-16","General","Prime Material" "Triton","4 (5)","3","17","Water, Ocean","Any","1","weapon","6-60",1,1,"90%","M","Sw 15","270","Day","NG","M, Q (C, S, T)","13+","MM 347","Humanoid","use tridents, spears, heavy crossbow, wear armor (AC 4), mounts: hippocampi or sea horse, exceptional tritons","(4-6/7-8 HD, 650/2000 XP) or leader (9 HD, AC 2, XP 4000) using conch shells can call hippocampi, sea","R","horse or sea lions or use it to frighten aquatic animals, tribes have mages & priests, non-violent","Tribe","Omnivore","13","General","Prime Material" "Troglodyte","5","2","19","Subterranean","Any","3 or 1","1d2/1d2/1d4+1 or weapon","10-100",1,1,"0","M","12","120","Any","CE","A","5-7","MM 348","Humanoid","ware-like reptilian humanoids, hate men, 1/2 use claw/claw/bite rest use: axe, morning star, javelin (+3 to hit","2d4 dmg), prefer ambush (-4 opp surprise), in melee they secrete a smelly oil save vs poison or lose 1d6 STR","C","for 10 rnds, leader (3 HD), sub-chief (4 HD), chief (6 HD) w/guards (3 HD), lair large cave or cavern","Clan","Carnivore","11","General","Prime Material" "Troll","4","6+6","13","Land","Any","3 or 1","1d4+4/1d4+4/1d8+4 or weapon+8","1-12",1,1,"0","L","12","1400","Night","CE","Q (D)","5-7","MM 349","Monster","ugly, fearless, attack if hungry, infravision 90', regen 3/rnd, attack: claw/claw/bite or rarely weapon +8, limbs","severed on 20 (unadjust) from E, limbs cont to fight, reattach after battle, fire & acid cause permenant dmg,","UC","throw stones 20 yrds 1d8 dmg, will break off attack if food is left, led by female chief/shaman 7th lvl","Group","Carnivore","14","General","Prime Material" "Troll, Two-Headed","4","10","11","Land","Any","4 or 1","1d4+4/1d4+4/1d12/1d12 or weapon+8","1-3",1,1,"0","L","12","3000","Any","CE","Q (D)","8-10","MM 349","Monster","ettin crossbreed, attack if hungry, infravision 90', regen 1/rnd, attack:claw/claw/bite/bite or rarely weapon +6","thinner limbs severed on 20 (unadjust) from E, limbs cont to fight, fire & acid cause permenant dmg, surp on 1,","VR","throw stones 20 yrds 1d8 dmg, will break off attack if food is left, lead groups of smaller trolls","Group","Carnivore","15-16","General","Prime Material" "Troll, Freshwater","3","5+5","15","Water, Fresh","Any","3 or 1","1d4+1/1d4+1/3d4 or weapon +8","1-6",1,1,"0","L","3, Sw 12","650","Day","CE","Qx4 (C)","5-7","MM 349","Monster","scrags, attack if hungry, infravision 90', regen 3/rnd if immersed in water, attack: claw/claw/bite or rarely","weapon +8, limbs severed on 20 (unadjust) from E, limbs cont to fight, reattach after battle, fire & acid cause","R","perm dmg,throw stones 20 yrds 1d8 dmg, ambush, trick & trap victims, led by female chief/shaman 7th lvl","Group","Carnivore","14","General","Prime Material" "Troll, Saltwater","2","6+12","13","Water, Salt","Any","3 or 1","1d4/1d4/1d8+8 or weapon +8","1-8",1,1,"0","L","3, Sw 12","1400","Night","CE","(D)","5-7","MM 349","Monster","marine scrag, attack if hungry, infravision 90', regen 3/rnd if immersed in water, attack: claw/claw/bite or rare","weapon +8, limbs severed on 20 (unadjust) from E, limbs cont to fight, reattach after battle, fire & acid cause","UC","perm dmg,throw stones 20 yrds 1d8 dmg, attack ships quick & stealth, led by female chief/shaman 7th lvl","Group","Carnivore","16","General","Prime Material" "Troll, Desert","4","7+7","13","Desert","Any","3 or 1","1d4+2/1d4+2/1d8+2 or weapon+8","1 or 1-6,10%",1,1,"0","L","12","1400","Any","CE","C","8-10","MM 349","Monster","ugly,attack if hungry, infravision 90', change color (-2 opp surprise), surprised on 1, regen 3/rnd, attack: claw/","claw/bite or rarely weapon +8, immune: normal fire, heat & cold, magic fire, acid & water cause perm dmg, vial","R","1d4, flask 2d4, skin 4d4, holy wtr dbl dmg, potion of swt wtr 6d6 save vs pos or die, throw stones 20 yrds 1d8","Solitary","Carnivore","17-18","General","Prime Material" "Troll, Spectral","0","8","13","Forests","Any","3","1d4+2/1d4+2/1d8+2","1",0,1,"0","L","12","1400","Night","CE","C","11-12","MM 349","Undead","material form only in dark, slay all living creatures, infravision 90', attack: claw/claw/bite, silver or magic weap","turn as spector, if killed by troll turn to 1 in 3 days unless proper burial, vanish in direct sunlight & reapear at","VR","nightfall, those captured escape in this manner","Solitary","Carnivore","15","General","Prime Material" "Troll, Giant","4","8","13","Land","Any","1 or 2","2d6+7 (spiked club) or 1d6+1/1d6+1","1-12",0,1,"0","L","12","1400","Any","CE","C","5-7","MM 349","Monster","ugly, troll/giant crossbreed, infravision 90', regen 2/rnd, attack: club or claw/claw (rare), limbs severed on 20","(unadjust) from E, limbs cont to fight, fire causes perm dmg, must take 10 dmg from fire to be killed, hurl rocks","R","200 yrds 2d8 dmg, catch missiles 25%, can pick up victim & use as club, throw victims, accomp by 2d6 trolls","Tribe","Carnivore","17-18","General","Prime Material" "Troll, Ice","8","2","19","Any","Arctic","2","1d8/1d8 or weapon +4","2-12",0,1,"0","L","9","175","Any","CE","Q (D)","8-10","MM 349","Monster","cunning, keep (demi)humans as livestock, infravision 90', regen 2/rnd in water, attack: claw/claw or rarely","weapon +4, limbs severed on 20 (unadjust) from E, limbs cont to fight, fire & acid cause perm dmg, immune:","R","cold, fire double dmg, magic weapons to hit, their blood used in magic item creation","Tribe","Carnivore","11","General","Prime Material" "Troll, Spirit","0","8","13","Any","Any","3","1d4+2/1d4+2/2d4+2","1",1,1,"0","L","12","5000","Any","CE","C","11-12","MM 351","Monster","troll/invisible stalker crossbreed, it is invisible, infravision 120', regen 3/rnd, attack: claw/claw/bite, magic","weapons to hit, immune: cold, fire & acid perm dmg, bite causes dmg & heals troll equal amount, claws cause","VR","dmg & drains STR equal to that amount, recovered in 2d4 turns, if STR 0 death, if 1 or 2 uncounscious","Solitary","Carnivore","15","General","Prime Material" "Umber Hulk","2","8+8","11","Subterranean","Any","3","3d4/3d4/1d10","1-4",1,0,"0","L","6, Br 1-6","4000","Any","CE","G","8-10","MM 352","Monster","iron-like claws, strong, dig to corridor & peak thru crack waiting for victim (-5 opp surp), attack: claw/claw/bite","infravison 90', if you look into its eyes save vs spell or confusion, will not fight to death, raid dungeouns for","R","food, prefer human prey","Solitary","Carnivore","13","General","Prime Material" "Vodyanoi","2","8","13","Water, Fresh","Any","3","3d4/3d4/1d10","1-3",0,1,"0","L","3, Sw 6","2000","Any","CE","G","8-10","MM 352","Monster","attack: claw/claw/bite, infravison 90', will not fight to death, smash hulls of ships to sink or overturn ships,","1/day summon 1d20 electric eels (50% success), prefer human prey","R",,"Solitary","Carnivore","13","General","Prime Material" "Unicorn","2","4+4","15","Forests","Temperate","3","1d6/1d6/1d12","1-6",1,1,"0","L","24","650","Day","CG","X","8-10","MM 353","Monster","live away from humans, shun other sylvan creatures (dryads, pixies, etc), sense enemy 240 yrds, move silent","-6 opp surp, attack hoof/hoof/horn, horn is +2 to hit, charge (30') 3d12 dmg from horn, immune: charm, hold,","R","death spells & poison, save as 11th wizard, 1/day it can teleport (w/rider) up to 360 yds normally used last","Family","Herbivore","14","General","Prime Material" "Urchin, Black","4","1+1","19","Water, Ocean","Any","2","1d4","1-6",1,0,"0","S","6, Sw 6","65","Any","N","gem - 10 x 1d10 gp","2-4","MM 354","Monster","3' ball covered w/ needles, hunted for gem inside, fire needles as light crossbow, no eyes, innate clairvoyance","allows them to ""see"", +2 to attacks, some have lethal or paralytic poison, never attack humanoids unless","UC","approached within 10', live in shallows, gem has some connection to their clairvoyance","Cluster","Scavenger","11","General","Prime Material" "Urchin, Green","3","2+1","19","Water, Ocean","Any","2","1d6+1","1-6",1,0,"0","S","6, Sw 6","120","Any","N","gem - 40 x 1d10 gp","2-4","MM 354","Monster","3' ball covered w/ needles, hunted for gem inside, fire needles as light crossbow, no eyes, innate clairvoyance","allows them to ""see"", +2 to attacks, some have lethal or paralytic poison, never attack humanoids unless","R","approached within 10', live in shallows, gem has some connection to their clairvoyance","Cluster","Scavenger","11","General","Prime Material" "Urchin, Red","2","3+1","17","Water, Ocean","Any","2","1d4+1","1-4",1,0,"0","S","6, Sw 6","420","Any","N","gem - 90 x 1d10 gp","2-4","MM 354","Monster","3' ball covered w/ needles, hunted for gem inside, fire needles as light crossbow, no eyes, innate clairvoyance","allows them to ""see"", +2 to attacks, some have lethal or paralytic poison, never attack humanoids unless","R","approached within 10', live in shallows, gem has some connection to their clairvoyance","Cluster","Scavenger","11","General","Prime Material" "Urchin, Silver","0","5+3","15","Water, Ocean","Any","2","1d4+1","1-2",1,0,"0","S","6, Sw 6","975","Any","N","gem - 250 x 1d10 gp","2-4","MM 354","Monster","3' ball covered w/ needles, hunted for gem inside, fire needles as light crossbow, no eyes, innate clairvoyance","allows them to ""see"", +2 to attacks, some have lethal or paralytic poison, never attack humanoids unless","VR","approached within 10', live in shallows, gem has some connection to their clairvoyance","Solitary","Scavenger","11","General","Prime Material" "Urchin, Yellow","1","4+2","17","Water, Ocean","Any","4","1d6","1-3",1,0,"0","S","6, Sw 6","650","Any","N","gem - 160 x 1d10 gp","2-4","MM 354","Monster","3' ball covered w/ needles, hunted for gem inside, fire needles as light crossbow, no eyes, innate clairvoyance","allows them to ""see"", +2 to attacks, some have lethal or paralytic poison, never attack humanoids unless","VR","approached within 10', live in shallows, gem has some connection to their clairvoyance","Cluster","Scavenger","11","General","Prime Material" "Urchin, Land","3","3+3","17","Land","Temp/Trop","6","1d2","1-2",1,0,"0","S","12","420","Day","N","pearls","1","MM 354","Monster","3' ball covered w/ needles, walks on 5 spindly legs, fire needles as light crossbow, no eyes, innate clairvoyance","allows them to ""see"", +2 to attacks, paralytic poison save vs poison or paralyzed 6 turns, never attack unless","R","approached within 10', pearls have some connection to their clairvoyance, 2d6 pearls 1d6 x 100 gp each","Solitary","Scavenger","11","General","Prime Material" "Vampire, Common (West)","1","8+3","11","Land","Any","1","1d6+4","1-4",1,1,"0","M","12, Fl 18 (C)","8000","Night","CE","F","15-16","MM 355","Undead","cast no refl or shadow, move in silence, STR 18/76, +2 to hit & +4 dmg, gaze-save vs spell -2 or charm, touch","drains 2 lvls/hit, +1 weapons to hit, regen 3/rnd, if reduced to 0 it assumes gas form, killed by sunlight, immune:","R","sleep, charm, hold & poison, cold & elect 1/2, assume gaseous form or shapechange (bat), spiderclimb","Solitary","Special","16","General","Prime Material" "Vampire, Eastern","1","8+3","11","Land","Any","1","1d6+4","1-4",1,1,"0","M","12, Fl 18 (C)","9000","Night","CE","F","15-16","MM 355","Undead","cast no refl or shadow, move in silence, STR 18/76, +2 to hit & +4 dmg, fade from sight (attacked -4), touch","drains 2 lvls/hit, +1 weapons to hit, regen 3/rnd, if reduced to 0 it assumes gas form, killed by sunlight, immune:","VR","sleep, charm, hold & poison, cold & elect 1/2, holy water 1d6+1 dmg, can shapechange (bat), spiderclimb","Solitary","Special","16","General","Prime Material" "Wemic","5 (6) or 7","5+8","15","Plains","Temperate","3","1d4/1d4/weapon","2-16",0,1,"0","L","12","270","Day","N","B","8-10","MM 357","Monster","lion body w/ humanoid torso, attack: claw/claw/weapon, use javelin, club or short sword, females AC 7 & no","weapons but +2 to hit, males carry leather shields (AC 5), ambush & hunt, leap 10' up or 30' frwrd, groups 4d4","VR","male, 2d12 female & 1d12 cub, chief (6+4 HD claw 1d6) king (AC 3, 9 HD claw 1d8) shaman 7th pr & 4th wiz","Pride","Carnivore","11-12","General","Prime Material" "Whale, Common","4","12 - 36","9","Water, Ocean","Any","1","1/2 HD (tail) or fins & bite vary by size","1-8",1,0,"0","G","Sw 18","2000+","Any","N","nil","5-7","MM 358","Animal","12/13-14/15+ HD: THAC0 9/7/5, XP +1000/HD over 12, 12-17/18-24/24-36 HD: fin dmg 1d8/3d8/1d4x10,","bite dmg 5d4/1d4x10/3d4x5, 10' to 110' long, carcass worth 100 gp/HD, possess a yellow substance used","C","to make perfume raw material worth 1d20 x 1000 gp","Group","Carnivore","15","General","Prime Material" "Whale, Giant","3","18 - 54","5","Water, Ocean","Any","1","1/2 HD (tail) or bite vary by size","1-2",1,0,"0","G","Sw 18","8000+","Any","N","nil","8-10","MM 358","Monster","18-25/26-35/36-54 HD: bite dmg 1d4x10/2d4x10/3d4x10, XP +1000/HD over 18, accompanied by 2d4","common whales, 100' to 400' long, leap out of water & land on ship (50%), if hit is >3 needed victim swallowed","VR","victims 2/rnd dmg save +1 for 1, stomach has undigested treasure, carcass 100 gp/HD, perfume 2d20x1000 gp","Solitary","Omnivore","15","General","Prime Material" "Whale, Leviathan","1","36 - 72","5","Water, Ocean","Any","1","1/2 HD (tail) or bite vary by size","1",1,0,"0","G","Sw 18","26,000+","Any","N","nil","15-16","MM 358","Monster","36-47/48-72 HD: bite dmg 3d4x10/3d4x15, XP +1000/HD over 36, lord of all whales, if hit w/ >3 needed the","victim (up to 80') is swallowed, 500' to 1000' long, jump out of water all w/500' save vs crush blow & 2000 sav","VR","vs normal blow or sink, found w/2d10 giant whales & 10d10 normal, carcass 100 gp/HD, stomach treasure","Solitary","Omnivore","15","General","Prime Material" "Whale, Killer","4","9 - 12","9","Water, Ocean","Arctic","1","varies by size","5-40",1,0,"0","H","Sw 30","975+","Any","N","nil","8-12","MM 358","Animal","9-10/11-12 HD: THAC0 11/9, XP 975/1400/2000, 9-10/11-12 HD: bite dmg 4d6/6d4, only attack if hungry,","15' to 30' long, breaks thru ice, save vs paraly or fall into icy water, if hit victim is held in jaws (drown 2d4 rnds)","C","-1 STR & DEX/rnd (icy water) if 0 death, carcass 100 gp/HD, yellow substance for perfume 1d20 x 1000 gp","Group","Carnivore","14","General","Prime Material" "Whale, Narwhal","6","4+4 - 6+6","15","Water, Ocean","Any","1","varies by size","1-6",0,0,"0","H","Sw 21","175+","Any","N","nil","1","MM 358","Monster","4-5/6 HD: THAC0 15/13, XP 175/270/420, 4/5/6 HD: horn dmg 2d12/6d4/7d4, unicorn of the sea, 6' to","12' long, females 2d4 dmg, carcass worth 100 gp/HD, yellow substance for perfume 1d4 x 10 gp","R",,"Group","Carnivore","12","General","Prime Material" "Wight","5","4+3","15","Land","Any","1","1d4","2-16",1,1,"0","M","12","1400","Night","LE","B","8-10","MM 360","Undead","enhabit barrows & catacombs, silver & magic weapons, touch causes dmg & drains 1 level, if killed by wight","victim turns into one of 1/2 normal HD, recovery is nearly impossible, immune: cold, sleep, hold, cold, poison &","UC","paralyzation, holy water 2d4, raise dead kills it, hate but undamaged by bright light","Solitary","Special","14","General","Prime Material" "Will o'wisp","-8","9","11","Swamp","Any","1","2d8","1 or 1-3,10%",1,1,"0","S","Fl 18 (A)","3000","Night","CE","Z","15-16","MM 361","Monster","glowing balls of light, mistaken as lanterns or light spells, blank out light 2d4 rnds (non-melee), prefer leading","victims to death than physical combat, electrical dmg, only spells affecting them: protect from evil, mag miss &","UC","maze, if <5 hp it retreats, will buy saftey","Solitary","Special","17","General","Prime Material" "Wolf","7","3","18","Any","Temp/SubArc","1","1d4+1","2-12",0,1,"0","S","18","120","Any","N","nil","5-7","MM 362","Animal","cunning, hunt in packs, prefer small prey, run from human attacks, save vs charm +1, packs led by dominant","male","UC",,"Family","Carnivore","10","General","Prime Material" "Wolf, Dire","6","4+4","15","Forests","Any","1","2d4","3-12",0,0,"0","L","18","175","Any","N","nil","2-4","MM 362","Animal","larger ancestor of the modern species, cunning, hunt in packs, prefer small prey, run from human attacks,","packs led by dominant male","R",,"Pack","Carnivore","10","General","Prime Material" "Worg","6","3+3","17","Forests","Any","1","2d4","3-12",0,0,"0","M","18","120","Any","NE","nil","5-7","MM 362","Monster","offshoot of dire wolves, tend to be evil, primative language, serve as mounts for goblins, packs led by","dominant male","R",,"Pack","Carnivore","11","General","Prime Material" "Wolf, Winter","5","6","15","Any","Arctic","1","2d4","2-8",1,0,"0","L","18","975","Any","NE","I","8-10","MM 362","Monster","most dangerous wolf, breath a stream of frost 1/turn, 6d4 dmg all within 10' save vs BW for 1/2, immune","cold, fire dmg +1/die, can communicate with worgs & have own language, pelt is worth 5000 gp if in good","VR","condition","Pack","Carnivore","13","General","Prime Material" "Wolfwere","3","5+1","15","Forests","Any","1 or 2","2d6 & weapon","1-3",1,1,"10%","M","15","1400","Any","CE","B & 50% of S & T","13-16","MM 363","Monster","loves killing (demi)humans, shapechange into humanoid, dire wolf or wolf-monster, in humanoid form it carries","an instrument playing song save vs spell or slow for 1d4+4 rnds, in monster form can bite & use weapon usual","R","edged, harmed by iron or +1 weapons, avoid wolfsbane, 75% with wild wolves or worgs, hate werewolves","Solitary","Carnivore","14","General","Prime Material" "Worm, Purple","6","15","5","Subterranean","Any","2","2d12/2d4 (bite/stinger)","1",1,0,"0","G","9, Br 9","13,000","Any","N","(B, Qx5, X)","0","MM 364","Monster","sensitive to small vibrations, sense prey 60', if bite is 4 > needed victim is swallowed, dies in 6 rnds & is digest","in 2 hrs & cannot be raised, interior AC 9 but digest acid -1 cumm to dmg, stinger on tail save vs poison or die,","R","treasure in the dung of its lair","Solitary","Carnivore","12","General","Prime Material" "Worm, Mottled","6","15","5","Water","Any","2","2d12/2d4 (bite/stinger)","1",1,0,"0","G","9, Sw 9","13,000","Any","N","(B, Qx5, X)","0","MM 364","Monster","sensitive to small vibrations, sense prey 60', if bite is 4 > needed victim is swallowed, dies in 6 rnds & is digest","in 2 hrs & cannot be raised, interior AC 9 but digest acid -1 cumm to dmg, stinger on tail save vs poison or die,","VR","treasure in the dung of its lair, aquatic purple worm, lives in shallow bottom muck","Solitary","Carnivore","12","General","Prime Material" "Worm, Thunderherder","6","7","12","Desert","Any","2","0/2d4","10-100",1,0,"0","L","9, Br 9","5000","Any","N","(B, Qx5, X)","0","MM 364","Monster","prey on small creatures in the sand, if bite (no dmg) is 4 > needed victim is swallowed, dies in 6 rnds & is digest","in 2 hrs & cannot be raised, interior AC 9 but digest acid -1 cumm to dmg, stinger on tail save vs poison or die,","VR","treasure in the dung of its lair, desert purple worm, passage beneath earth causes earthquake-like effect","Group","Carnivore","12","General","Prime Material" "Worm, Blood-, Giant","4","6","15","Subterranean","Any","1","1d8","1-4",1,0,"0","H","6, Br 1","420","Any","N","Q","0","MM 364","Monster","attack if hungry or stepped on, it fastens mouth & causes 1d8 blood drain dmg per rnd until killed or removed","by success open doors, takes double dmg from fire save -2 for full","R",,"Solitary","Blood","17-18","General","Prime Material" "Worm, Book-","2","1/4",,"Land","Any","0","0","1-2",0,1,"0","T","12, Br 3","15","Any","N","nil","0","MM 364","Monster","inhabits libraries, eats pages from books, 1"" long, change color to match surroundings, opp -6 surprise, can","not eat living matter, seek to avoid capture & combat if discovered","R",,"Solitary","Special","2-4","General","Prime Material" "Worm, Rot Grub","9","1 hp",,"Land","Any","0","0","5-20",1,0,"0","T","1, Br 0","15","Any","N","nil","0","MM 364","Monster","maggot-like, live in refuse, if they touch victims skin it does damage equal to victims AC (not shield), they","burrow into flesh secreting mild poison numbing area, WIS check to notice 1/rnd, fire kills 2d10 grubs per","UC","application, in 1d6 rnd to deep to be burned, they reach heart in 1d3 turns killing victim, cure disease kills them","Swarm","Scavenger","5","General","Prime Material" "Wraith","4","5+3","15","Any","Any","1","1d6","2-12",1,1,"0","M","12, Fl 24 (B)","2000","Night","LE","E","11-12","MM 365","Undead","black man-shaped clouds, touch has chilling effect & drains 1 lvl, silver or +1 weapons, holy water 2d4, raise","dead unless save kills it, immune: sleep, charm, hold, death, poison & cold, animal refuse to enter 30' of them,","UC","if killed victim becomes wraith under its control, flee from direct sunlight, shuns bright light but can attack","Pack","Special","15","General","Prime Material" "Wyvern","3","7+7","13","Mountains","Temperate","2","2d8/1d6 or 1d6/1d6","1-6",1,0,"0","G","6, Fl 24 (E)","1400","Dawn & Sunset","NE","E","5-7","MM 366","Monster","flying lizard, aggressive, attack: bite/sting, sting poison save 1d6/die, in flight snatches victim if 1 tallon hits","victim caught, once airborne it stings & bites +4, first dive -2 opp surprise, some work with evil dragons, certain","UC","body parts are used in spellcasting & can be sold","Solitary","Carnivore","14","General","Prime Material" "Xorn","-2","7+7","13","Subterranean","Any","4","1d3/1d3/1d3/4d6","1-4",1,1,"0","M","9, Br 9","4000","Any","N","O, P, Qx5, X, Y","8-10","MM 367","Monster","native to plane of Earth, feeds on minerals (smells 20'), attack flesh creatures only in defence, aggresv after","food, blend w/surroundings -5 opp surp, burrows underground & emerges at victims feet, phase door kills it,","VR","immune: fire & cold, elect 1/2 save none, E weap 1/2, mv earth throws 30', st to flesh AC 8 (1 rnd)","Solitary","Special","16","General","Elem, Earth" "Xaren","1","5+5","15","Subterranean","Any","4","1d3/1d3/1d3/4d4","1",1,1,"0","M","9, Br 3","3000","Any","N","O, P, X, Y","8-10","MM 367","Monster","native to plane of Earth, feeds on minerals especially magic metals (smells 40'), expect creatures to give them","magic items, blend w/surroud -5 opp surp, if att by magic weap it bites weap AC -2 if hit save vs crush or destrr","VR","phase dr kills it, imm: fire & cold, elect 1/2 save none, E weap 1/2, mv earth throws 30', st to flesh AC 8 (1 rnd)","Solitary","Special","15","General","Prime Material" "Yeti","6","4+4","15","Mountains","Arctic","2","1d6/1d6","1-6",1,1,"0","L","15","420","Day","N","D","8-10","MM 368","Monster","ape-like, fierce hunter, ambush detected 25% by native of arctic regions, invisible until 10 yrds away, if suprise","save vs paral or freeze in fright 3 rnds, fangs cause 1d4 dmg, on 20 victim squeezed 2d8 heat drain dmg,","VR","dmg from heat is increased 50%, any creature not of family is considered food","Clan","Carnivore","13","General","Prime Material" "Yuan-ti, Purebloods","4","6","15","Jungle","Tropical","2 or 1","weapon or spell","1-4",1,0,"20%","L","12",,"Any","CE","C","17-18","MM 369","Monster","80% pass for human, has snake-like features, use weapon, speak own lang, plan elaberate traps, in mixed","group always first, use slow acting poison in traps, cast 1/day: cause fear, darkness (15'), snake charm, sticks","VR","to snakes, neutralize poison, suggestion & poly other, do all outside negotiations pretending to be human","Tribe","Carnivore","14","General","Prime Material" "Yuan-ti, Halfbreed","4/0","7 - 8","13","Jungle","Tropical","2 or 1","weapon or spell","1-4",1,0,"20%","L","12, slither 9",,"Any","CE","C","17-18","MM 369","Monster","half human & half snake, see table in MM, use weapons, speak own lang, plan elaberate traps, in mixed group","always second, use slow acting poison in traps, those w/human head cast 1/day: cause fear, darkness (15'),","VR","snake charm, sticks to snakes, neutralize poison, suggestion & poly other, bite 1d6, constrict 1d4","Tribe","Carnivore","14","General","Prime Material" "Yuan-ti, Abomination","0","9","11","Jungle","Tropical","2 or 1","bite/constrict or weapon or spell","1-4",1,0,"20%","L","12, slither 9",,"Any","CE","C","17-18","MM 369","Monster","50% all snake or single human feature, use weapons, speak own lang, plan elaberate traps, in mixed group","always last, use slow acting poison in traps, those w/human head cast 1/day: cause fear, darkness (15'),","VR","snake charm, sticks to snakes, neutralize poison, suggestion & poly other, constrict 1d4, bite 1d6, leader","Tribe","Carnivore","15","General","Prime Material" "Yuan-ti, Histachii","8","2+2","19","Jungle","Tropical","3","1d2/1d2/1d3","2-20",1,1,"0","M","12","120","Any","CE","nil","5-7","MM 370","Monster","near mindless abominations transformed into reptilian humanoids who serve yuan-ti masters, attack on sight,","attack: claw/claw/teeth, fight to death, 1/day berserk (+2 att) 2d6 rnds, immune: hold & charm based spells,","VR","humans change from mixture save vs poison -4 if fail change in 1d6+6 days if success coma & death in 1 hr","Tribe","Carnivore","10","General","Prime Material" "Yugoloth, Guardian, Least","3","6","15","Any","Any","3","1d4/1d10/1d10","1",1,1,"0","M","9","2000","Any","N","special","8-10","MM 371","Monster","summoned by evil wizards to guard something of value, speak all lang, breath fire 3/day 30' lg x 10' dia 3d6","dmg save vs BW 1/2, won't use if it could dmg what it is guarding, immune: charm, hold, sleep, poly & fear,","R","50% immune to 1: sword, cold, fire or elect, protect treasures valued less than 25,000 gp","Solitary","Nil","14","General","Prime Material" "Yugoloth, Guardian, Lesser","1","8","13","Any","Any","3","1d6/1d12/1d12","1",1,1,"0","M","9","4000","Any","NE","special","11-12","MM 371","Monster","summoned by evil wizards to guard something of value, speak all lang, breath fire 3/day 30' lg x 10' dia 5d6","dmg save vs BW 1/2, won't use if it could dmg what it is guarding, immune: charm, hold, sleep, poly & fear,","VR","+2 weapon to hit, 80% immune to 1: cold, fire or elect, protect treasures valued more than 25,000 gp","Solitary","Nil","16","General","Prime Material" "Yugoloth, Guardian, Lesser","-1","10","11","Any","Any","3","1d10/1d12/1d12","1",1,1,"25%","L","9, Fl 9 (D)","11,000","Any","NE","special","13-14","MM 371","Monster","summoned by evil wizards to guard something of value, speak all lang, breath fire 3/day 30' lg x 10' dia 7d6","dmg save vs BW 1/2, won't use if it could dmg what it is guarding, immune: charm, hold, sleep, poly & fear,","VR","+2 weapon to hit, immune to 2: cold, fire or elect, suggestion 1/rnd, protect treasures of great value","Solitary","Nil","18","General","Prime Material" "Zaratan","-6/0","51-70","5","Water, Ocean","Tropical","1","10d10","1",1,1,"0","G","1, Sw 2","46,000+","Any","N","Z in stomach","8-10","MM 372","Monster","200'-350' dia passive turtle, shell has rocky mound, head & flippers AC 0, immune: non-magic weapons & pois,","dormant 1-10 yrs unless provoked, if wounded 5% of hp it awakes & attacks, bite will swallow on hit of 4 >","VR","needed, 2 hp/day dmg, stomach AC 5, dmg 5% of hp it will throw up, after battle sleep 1-100 yrs","Solitary","Omnivore","19","Al-Qadim","Prime Material" "Zombie","8","2","19","Any","Any","1","1d8","3-24",0,1,"0","M","6","65","Night","N","nil","0","MM 373","Undead","mindless animated corpses, move slowly strike last in combat, pummel victims, immune: sleep, charm, hold,","death, poison & cold, holy water 2d4 dmg, found near graveyards or dungeouns, follow simple commands of","R","creator","None","Nil",,"General","Prime Material" "Zombie, Monster","6","6","15","Any","Any","1","4d4","1-6",0,1,"0","L","9","650","Night","N","nil","0","MM 373","Undead","mindless animated corpses, move slowly strike last in combat, pummel victims, immune: sleep, charm, hold,","death, poison & cold, holy water 2d4 dmg, found near graveyards or dungeouns, follow simple commands of","VR","creator","None","Nil",,"General","Prime Material" "Zombie, Ju-ju","6","3+12","15","Any","Any","1","3d4","1-4",1,1,"0","M","9","975","Night","N","nil","5-7","MM 373","Undead","created if life force drained by energy drain spell, hate all living, use normal weapons sometimes, climb walls","92%, +1 weapons to hit, blunt & pierce 1/2 dmg, immune: psionics, illusions, electric, magic missiles, sleep,","VR","charm, hold, poison, death & cold spells, fire 1/2 dmg","None","Nil",,"General","Prime Material" "Zombie, Lord","6","6","15","Any","Any","2","1d4/1d4","1",1,1,"0","M","6","650","Night","NE","A","8-10","MM 373","Undead","created by raise dead gone awry, speak lang known in life & undead, speak w/dead at will, turn as vampires,","odor causes all 30 yrds save vs poison or affected see table MM 374, instructs (mentally) other zombies, 1/day","VR","animate dead which can be used against the living","Solitary","Nil","8-10","General","Prime Material" "Zombie, Sea","7","5","15","Water","Any","1","1d10","2-24",1,1,"0","M","6, Sw 12","420","Night","CE","M","5-7","MM 373","Undead","animated corpes of those who died at sea, odor all 20' save vs poison or -1 to att & +1 AC for 2d4 rnds, attack","living on sight, climb aboard ships, use weapons all causing 1d10, any successful hit has 10% of causing a","R","disease, fire 1/2, elect & cold double dmg, immune: sleep, charm, illusion & mind affecting spells","Pack","Scavenger","19-20","General","Prime Material" "Tome Guardian","2","4+4","15","Any","Any","1","1d4","1",1,1,"0","T","12","3000","Any","N","guarded object","8-10","PM 64","Monster","summ from plane of fire, bound to tome, if object touched it attacks, fireburst (never misses) 3/day: 6d4 dmg","save -3 vs pois or unconsc 1d4+1 turns, normal att ignites combust save vs mag fire, heals from fire & elect,","VR","increased hp for 24 hr, cold double dmg, immune: maze, sleep, suggest, door & ESP, dispell mag removes it","Solitary","Special","20","Forgotten Realms","Elem, Fire" "Scalamagdrion","6","6+6","13","Subterranean","Sub-Arctic","4 or 6","1d6/1d6/2d6/3d4 or +1d6/1d6","1",1,1,"0","H","15, Fl 9 (C)","5000","Any","N","(S, Q, Vx3)","8-10","PM 93","Monster","dragon-like, swoop on opp (4 att) claw/claw/bite/tail, pin victim (AC 10 adj for mag & dex) 2d6 dmg, BB/LG to","break free, if pinned -4 att & no dex bonus (6 att claw(4)/bite/tail, immune: gas, heat & cold, radiates 15' rad","VR","silent, spell turning (as ring gaining save), enjoys human flesh, useful for magic item creation","Solitary","Carnivore","19-20","Forgotten Realms","Prime Material" "Disenchanter","5","5","15","Any","Any","1","0","1-2",1,1,"0","L","12","650","Any","N","nil","8-10","PM 118","Monster","camel-like w/long snout, speak own lang & rare other, feeds on magic, detect magic 120'-rad, will go for strong","magic but easy target, items AC 10 adj for magical ""+"", dex & cover, stationary spell absorbed, if visible can","VR","intercept AC 5, area affect not intercepted unless directed at creature, magic weapon to hit (does not drain)","Solitary","Special","15-16","Forgotten Realms","Prime Material" "Adherer","3","4","17","Any","Any","1","1d3","1-4",1,1,"0","M","9","420","Any","LE","nil","2-4","FF 9","Monster","resembles mummy, fire torch 1d3, oil 1d8/2d8, magic +1/die, immune: 1st lvl spells (except magic missiles),","exudes sticky weapons stick & 1/2 dmg, wears of 1d6+4 turns or fire or boiling water (1d3 dmg), not undead,","R","waits in ambush, will attack anyone entering lair","Group","Carnivore","10-12","General","Prime Material" "Al-mi'raj","6","1","20","Forests","Temperate","1","1d4","2-20",0,0,"0","S","18","15","Any","N","nil","1","FF 11","Animal","rabbit-like w/horn, roams pastures & woods, lair in small cave, unpredictable, can be trained if found when","young, good smell & eyesight","VR",,"Group","Omnivore","9-11","General","Prime Material" "Blindheim","1 (3)","4+2","17","Subterranean","Any","1","1d8","1-4",1,0,"0","M","9","420","Night","CE","B","2-4","FF 15","Monster","yellow frog-like humanoid, eyes shine like searchlights, can turn this off w/extra eyelid, hearing indicates the","direction of target, those w/ 30' save vs wand or blinded (infravision -3) 1d10+10 turns, those whe save are","VR","unable to look at light, if immune to bright light its AC 3, bite 1d8 dg","Solitary","Carnivore","13-14","General","Prime Material" "Booka","7","1-4 hp",,"Land","Temp/Trop","0","0","1-4",1,1,"10%","S","12, Fl 18 (A)","120","Day","CG","J","11-12","FF 16","Humanoid","sprite-like, live in attics, hate cold, become invisible at will, hate evil creatures & will play tricks on them, will do","taskes around home while nobody is around & will move on if disturbed, if harmed more booka will cause greef","UC","until offender pays its due (bag of gold, jewels, etc) or fatal accident, avoid combat by turning invisible","Family","Omnivore","11-12","General","Prime Material" "Coffer Corpse","8","2","19","Any","Any","1","1d6 or weapon","1",0,1,"0","M","6","175","Night","CE","B","5-7","FF 19","Undead","found in tombs, funeral barges, etc, turn as wraith, resembles a zombie, normal weapons appear to do dmg","& will fall to the ground in 1 rnd, but no dmg is done & it rises next rnd save vs spell or flee in panic, it attacks","R","melee (25% weapon)","Solitary","Nil","18-19","General","Prime Material" "Denzelian","0","6",,"Any","Any","0","0","1-2",0,0,"0","S","1","270","Any","N","nil","2-4","FF 25","Monster","peaceful rock-eater, thin w/large surface area, tunnels thru rock 1'/week, avoid metal, repulsive smell & are","indigestable, live 1000 years & female give birth 1 time 1d6+2 eggs worth 1000 gp each to wealthy mine-","VR","owners","Solitary","Special","n/a","General","Prime Material" "Dog, Devil","6","6","15","Any","Arctic","1","2d4","4-16",1,0,"0","M","12 (30)","650","Any","CE","nil","8-10","FF 26","Monster","white hound, invisible beyond 30', attack human parties, if hit if 4 or more than needed or 20 it hit the throat","double dmg & coma 2d4 turns & cure light wounds or better to avoid death at end of coma, if attacking or","R","chasing intense baying those 3 or less lvl save -4 vs spell or paralyzed by fear 2d4 rnds, max MV 30/3 turns","Pack","Carnivore","11-12","General","Prime Material" "Bat, Doom-","4","6+3","15","Subterranean","Any","2","1d6/1d4","1-8",1,0,"0","M","Fl 18 (C)","975","Night","NE","nil","1","FF 27","Monster","25' wingspan, attacks bite/tail, shriek-1d4+1 rnds all 100' cannot concentrate att -1 & cast no spells (no save)","bright light wards off the bat, will attack any living thing","R",,"Group","Carnivore","13-14","General","Prime Material" "Eye Killer","5","4","17","Subterranean","Any","1","1d6","1-4",1,0,"0","M","9","325","Night","CE","nil","2-4","FF 35","Monster","bat-like upper torso, body of snake, cannot fly, large eyes, hates bright light, if approached by creatures using","infravision or natural low light it attacks w/coil wrap & crush (open doors to break free), if using torchs (etc) it","VR","uses death stare 50' (1/day) reflecting light at victim (AC 10) save vs death or die if save 3d6 dmg","Group","Carnivore","10-11","General","Prime Material" "Guardian Familiar","8","1 (9)","20","Any","Any","3","1d41d4/1d6","1",0,1,"varies","S","12","37,000","Any",,"special","2-4","FF 49","Monster","extra-planar summ to protect wizards treasure, align as summoner, attacks: claw/claw/bite, MR varies by wiz","10th lvl-50% & +/-5%/lvl, 9 lives-start w/1 HD & grows 1 HD, +2 MV, AC -1, +1 dmg, thaco +1 per time killed,","VR","stopped by: disintegrate, flesh to stone & temp stasis, holy word will banish it, reverts to normal if melee ends","Solitary","Nil","20","General","Outer" "Fox, Hoar","6","2","19","Land","Arctic","1","1d6","1-6",1,0,"0","S","15","175","Night","N","special","2-4","FF 50","Monster","silver-grey fox, aggressive 10%, bite, BW- 30' (1 victim) 2d6 dmg save 1/2, immune cold based, fire double","damage (renders pelt worthless), pelt worth 100 gp unless damaged","R",,"Pack","Carnivore","10-11","General","Prime Material" "Lizard, Ice","1","3+3","18","Any","Arctic","3","1d3/1d3/1d6","1-4",1,1,"80%","S","9, Fl 15 (C)","1400","Any","CE","G","5-7","FF 52","Monster","small lizard, poly self into white dragon 2/day, cast fear & sleep 2/day, not MR to charm & hold (save -2),","attack: claw/claw/bite, in dragon form BW-cold breath 2d8 dmg save 1/2 (3/day)","VR",,"Solitary","Carnivore","11-12","General","Prime Material" "Imorph","5","5","16","Subterranean","Any","2","1d4/1d4","1",0,1,"0","M","6","375","Any","N","nil","1","FF 52","Monster","mass of rubbery doughy substance w/tentacles, attack in defence, gradually alters form into creature at the","rate of 1 point per rnd (AC, THAC0, appearance), hp & dmg remain same, at 8 hp or melee ends reverts back","VR","at same rate, if creature coping is killed it copies another, organ used in potion of polymorph self","Solitary","Scavenger","10-11","General","Prime Material" "Kamadan","4","4+2","17","Jungle","Tropical","3 + 1d4+3","1d3/1d3/1d6 + 1d4 each","1",1,0,"0","L","18","650","Day","CE","C","5-7","FF 55","Monster","large leopard w/1d4+3 snakes, relative of displacer beast, attacks: claw/claw/bite/snake bites, BW-30' long","10' dia which puts those < 4 HD to sleep no save & other save vs BW, snake bites not poison","R",,"Solitary","Carnivore","13-14","General","Prime Material" "Meazel","8","4","17","Any","Any","2","1d4/1d4","1",0,1,"0","M","12","175","Any","CE","B","5-7","FF 63","Humanoid","rarely encountered outside lair, thieving skills 4th lvl, usually hides & backstabs or pick pockets, hate orcs &","kobolds, takes copses to lair to eat, gems tossed away w/bones (sees on value), attack w/claws, hated by","UC","most creatures in underdark","Solitary","Carnivore","11-12","General","Prime Material" "Mite","8","1-1","20","Forests","Temp/Trop","1","1d3","6-24",0,0,"0","S","3","15","Day","LE","C","5-7","FF 66","Humanoid","2' humanoids, rarely seen, snare lone adventurer w/snares & traps then robbed, beat captives, entrance is","hidden & detected as seceret door, difficult for humans to enter (size), related to snyads, no language","R",,"Band","Carnivore","9-10","General","Prime Material" "Needleman","6","3+4","18","Forests","Any","1-6","1d2 each","5-50",1,1,"0","M","9","270","Day","N","G","5-7","FF 67","Humanoid","INT plant life, embedded in flesh is needles, fire 1d6 needles per rnd (20'), attacks from magic inflicts triple","damage, immune: paralysis, poison, gases & lightning, hate elves (attack on sight), hide 75% in heavy growth","VR","opp -2 surprise roll","Group","Omnivore","11-12","General","Prime Material" "Norker","3","1+2","20","Land","Temp/Trop","2","1d3/1d6","3-30",0,0,"0","M","9","35","Any","CE","E","8-10","FF 68","Humanoid","relative of hobgoblins, attack: bite/club, if disarmed no bite, tough skin, tribe structure as hobgoblin",,"R",,"Tribe","Omnivore","11-12","General","Prime Material" "Qullan","10","2","19","Jungle","Tropical","1","2d4+3","1-6",1,1,"0","L","12","120","Day","CE","A-10% (A, C, F)","5-7","FF 74","Humanoid","strong & insane humanoids wearing warpaint & no armor, use high quality broad sword +3 to hit (20% per hit of","losing sharpness losing +3 to hit & dmg), radiate confusion 5' save vs spell or stop, att quallan or att friend,","R","never befriend humans or near-humans attack on sight","Tribe","Carnivore","13-14","General","Prime Material" "Snyad","-4","1-1","20","Subterranean","Temp/Trop","0","0","1-8",0,1,"0","S","21","35","Night","N","J","5-7","FF 83","Humanoid","pestie, cousin of mite, surprise opp 90%, never attack, save vs spell +3, steal from adventurers, no language,","lair is small passages in dungeons, entrances difficult to detect, infravision 90'","UC",,"Band","Carnivore","9-10","General","Prime Material" "Son of Kyuss","10","4","17","Any","Any","1","1d8","1-3",1,1,"0","M","9","975","Night","CE","nil","5-7","FF 83","Undead","animated putrid corpse, was evil high priest, radiate fear 30' save vs spell or flee, regen 2 hp/rnd, only way of","permenant death is by fire, lightning, acid or holy water (2d4 dmg), attack w/fists (25% fatal disease 1d6 mo as","VR","mummy rot, turn as mummy, 1/rnd worm (roll to hit) enters skin 1d4 rnd becomes kyuss (remove curse/disease)","Solitary","Nil","15-16","General","Prime Material" "Jelly, Symiotic","8","2","19","Subterranean","Any","0","0","1",1,1,"0","S","1","35","Any","N","nil","11-12","FF 85","Monster","yellow 2 1/2"" dia blob, to eat it drains energy from carnivorous creatures as they eat, it charms monster in the","monsters lair (hides on ceiling) & uses illusion to make it appear weak those seeing illusion save vs magic -7 to","VR","detect, if monster wins it drains creature as it eats","Solitary","Special","13-14","General","Prime Material" "Thork","3","3","18","Water","Sub-Trop/Trop","1","1d6","1-6",1,0,"0","L","6, Sw 6","175","Any","N","1d20 pp","2-4","FF 88","Monster","stork-like, metallic feathers (copper), WIS check reveals steam rising from beak, attack in self defense, squirt","jet of boiling water 10' dia x 40' long 4d8 dmg save vs BW 1/2, takes 1 rnd to heat & 3/day, will strike with","VR","beak after BW, collects pp under boulder etc, bird worth 200 gp in copper from feathers","Flock","Omnivore","9-10","General","Prime Material" "Whipweed","4 (6)","1+4 (2+4)","18","Forests","Any","2","1d10/1d10","1-2",1,0,"0",,"3","175","Any","N","nil","2-4","FF 94","Monster","2 stalks w/leaf-like appendages, 15' long fully grown, connected to spherical body w/8 small legs, hates sun,","stalks strike diff victims, if (stalk is killed) body is not, body must be destroyed to kill it, if body is killed stalks","UC","go into frenzy 1 rnd w/ 3 attacks each double dmg","Solitary","Scavenger","11-12","General","Prime Material" "Witherstench","7","2+2","19","Subterranean","Any","1","1d6/1d6","3-12",0,1,"0","S","6","120","Any","N","B","2-4","FF 95","Monster","relative of skunk, attacks claw/claw, emits foul odor all 30' save vs poison or be nauseated unable to attack","until they or beast moves away","R",,"Pack","Scavenger","10-11","General","Prime Material" "Witherweed","8","3 - 6","18","Land","Temp/Trop","many victims","1d4 DEX save vs poison 1/2","1",1,0,"0",,"nil","420+","Any","N","nil","0","FF 95","Plant","found in old buildings & areas, can be over 20' square area, if set on fire inhaling smoke save vs pois or die,","burns 1 sq ft/rnd & leaves heavy oily smoke 4 hrs+ to dissipate, 1+ att/victim, if 4 DEX in 1 rnd collapse 2 rnd","UC","follow 5 rnd att -2 & MV 75%, 1/2 pts recover 1/day (cure dis), XP 650/975/1400","Solitary","Water","n/a","General","Prime Material" "Eye, Floating","9","1-4 hp","20","Water, Salt","Any","0","0","1-12",1,0,"0","S","Sw 30","25","Any","N","nil","0","OMI 40","Monster","transparent body w/ single 3"" dia eye, gaze save vs paralyzation or hypnotized & stationary 2d4 rnds,","predator fish who roam near eyes eat prey, eye eats scraps","R",,"School","Scavenger","10-11","General","Prime Material" "Deer, Irish","7","4","17","Land","Temperate","1 or 2","2d6 (2d6)","1-8",0,0,"0","L","18","120","Day","N","nil","2-4","OMI 55","Animal","moose-size, 10' antler width, gore 2 opponents if they are in front of deer, aggressive during rut",,"R",,"Herd","Herbivore","9-10","General","Prime Material" "Man-O-War, Portuguese","9","1 - 4","20","Water, Salt","Tropical","1","1d10","1-10",1,1,"0","M","Sw 1","65+","Any","N","nil","0","OMI 79","Monster","float in water, has 10-40 tentacles 10' long per HD, only hits on body do dmg, 1 point to sever tentacle, touch","of tentacle causes dmg & save vs poison or paralyzed 1d4 hrs, creature can devour prey in 3d4 turns, it is","UC","transparent & undetectable 90% unless detect invisible objects, XP 120/175/270","School","Carnivore","12-13","General","Prime Material" "Burr, Bark-","0 (8)","2 - 6","15","Forests","Any","1","1","1-5",1,1,"0","S","1","175-975","Any","N","nil","0","OMII 14","Plant","animated plant, will attack creatures destroying forest, leaps from tree inserting sharp tube, if it fails its helpless,","if success save vs poison each rnd attatched or begin to change into small tree (1 turn) gear changes in 1d6+","R","1 hrs, attacks can hit barkburr & victim, fire 15% cumm/rnd of removing it (1 dmg), immune: charm & sleep","Solitary","Water","12-13","General","Prime Material" "Burr, Dire-","0 (8)","2 - 6","15","Forests","Any","1","1","1-5",1,1,"0","S","1","175-975","Any","NE","nil","0","OMII 14","Plant","animated plant, will attack any creature within 20', leaps from tree inserting sharp tube, if it fails its helpless,","if success save vs poison each rnd attatched or begin to change into small tree (1 turn) gear changes in 1d6+","VR","1 hrs, attacks can hit barkburr & victim, fire 15% cumm/rnd of removing it (1 dmg), immune: charm & sleep","Solitary","Water","12-13","General","Prime Material" "Bloodthorn","3 (4)","5 - 30","varies","Forests","Temp/Trop","1-4, 2-5 or 5-8","1d10","1",1,0,"0","varies","0","varies","Any","N","nil","0","OMII 18","Plant","vampire vine, 5-12 tendrils, 7-12' long, trunk (AC 3), initial hit causes 25% victims hp lost due to fluid loss, only","hit to trunk causes perm dmg, HD 5-16/17-25/26-30: size M/L/L, tendrils 5/8/12, range 5'/6'/7', tendril","VR","value 5-6 hp/7-8 hp/9-10 hp, THAC0 18/17/16, XP 270, 420, 650, 975, 1400, 2000, 2000+1000/add HD","Solitary","Special","n/a","General","Prime Material" "Bowler","4","2-5 hp","20","Subterranean","Any","1","1d4+1","2-12",1,0,"0","M","6 (1-15)","35","Any","N","special","2-4","OMII 21","Monster","boulder-like creature in caves, sensitive to sounds, vibrations & odors, cannot see, roll toward victims starting","at MV 1 gaining 1/rnd, 50% of noticing at 40', roll over victims, consumes victims upon its death, at its center","UC","is a gem worth 1d4+1 x 10 gp","Group","Carnivore","10-11","General","Prime Material" "Drelb","2","5+3","16","Any","Any","1","3d4","1",1,1,"0","M","6","1400","Special","NE","item or area guarded","8-12","OMII 60","Monster","summoned to guard wealth or place, always mistaken for wraith, cannot be turned, chill touch makes victim","fall 1 rnd dropping all (no save), can illus making prey think its retreating (90%), +1 weapon to hit, magic","VR","silver double dmg, reflect psionics 30',summoning magic normally only functions at night","Solitary","Nil","18-19","General","Negative" "Kampfult","4","2","19","Subterranean","Any","6","1","1",1,1,"0","S","3","120","Any","NE","incidental","5-7","OMII 78","Monster","vinelike, appear to be rope or net, originally found in heavy forests until hunted by humans, suprise victim on","1-5, once hit victim trapped & dmg auto until kampfult is killed, will use victims to protect self like a sheild,","VR","only trunk causes dmg","Solitary","Carnivore","13-14","General","Prime Material" "Kech","4","5","16","Forests","Sub-Arc/Trop","3","1d4+1/1d4+1/1d6","2-8",1,1,"0","M","15, Cl 20","420","Any","NE","B","8-10","OMII 78","Humanoid","green w/leaf-like leathery skin, attack: claw/claw/bite, use snares & traps to catch travelers or raid community","imitate calls of distress to ambush, move silent 50%, camouflage & skill 50% of hiding tracks, surprise 5 in 6","R",,"Band","Carnivore","12-13","General","Prime Material" "Zygom","8","3",,"Any","Any","as host","as host","1-3",1,1,"0",,"1","175 (base)","Any","NE","as host","special","OMII 132","Plant","fungi consiting of 1-2 dozen small growths, prefer to infest living host, control hosts brain, leads to death in","1d8 wks, typ giant rats or giant ants but occationally small humanoid, if in contact 1 in 6 of ""glue"" sticking to","R","new host infecting creature, control host in 1d4+1 days, cure disease removes, immune mind spells","Cluster","Carnivore","7-9","General","Prime Material" "Aballin","4","3","17","Subterranean","Temp/Trop","1",,"1-4",1,0,"0","L","6, Sw 15","270","Any","N","I","8-10","MAI","Monster","living water, no lang, indistinguishable from normal water, can change structure to gelatinous creature, if att is","success victim begins to drown, dmg by +1 blunt, edged no dmg & 25% hitting trapped victim, immune: cold,","UC","fire, elect, poison, illusion & paralysis, water to dust save vs death or die, lower water save or release victim","Solitary","Omnivore","13-14","General","Elem, Water" "Ant, Abyss","3","3","17","Plains","Temperate","2","1d6/1d6+2 +2 (acid)","50-300",1,1,"0","S","18","175","Any","NE","nil","5-7","MAI","Monster","giant ant, limited telepathy (w/own) 600', no lang, attack: bite/sting, spit acid 10' 3/day 2d4 dmg roll to hit","save vs wand for no dmg, group attacks 1 victim until dead, summoned to prime material by evil wizards,","VR","colony contains 1 queen (MV 1, 6 HD) bite & spit only, guarded by 2d10 guards, territorial, kill domestic herds","Colony","Carnivore","19-20","General","Abyss" "Afanc","6","15","5","Water, Ocean","Temp/Trop","1 or 2","5d4 (bite) or 3d4/3d4 (flipper)","1",1,0,"0","G","Sw 15","11,000","Any","N","nil","5-7","MAI","Monster","whale-like, feeds on those hunting it, create whirlpool 1d4+4 rnds with -2 to missile att/rnd (max -12) sinking","boats in 1 rnd/10' length, dispel magic on creature doubles or MR ship, 60' ships left alone, < 30' rammed (AC","VR","3-5) sinks in 1d10 rnds (save >13) & capsizes on 4 or > needed to hit, swallow on 4 or > killing in 6 rnds","Solitary","Carnivore","13-14","General","Prime Material" "Dazzle (Al-Jahar)","8","5","15","Urban","Temp/Trop","2","1d6/1d6","1",1,1,"20%","M","12, Fl 12 (B)","3000","Any","NE","O, Q","11-12","MAI","Humanoid","hide in urban areas as attractive female, true form winged sex-less white humanoid, avoid direct combat, feed","on anger, greed, etc, trys to generate it by (3/day) charm person, friends, hypnotism, taunt, confuse or ventril,","VR","alter self, if discovered it flys away or can light & shock grasp 3/day, blind, domin & rain pattern (1/day)all 10th","Solitary","Special","5-7","General","Prime Material" "Baelnorn","0","9+6","11","Land","Temperate","1","1d10 or weapon","1",1,1,"50%","M","9","10,000","Any","LG","item guarded","17-20","MAI","Undead","undead elf dedicated to serve noble purpose, keep to secluded places, touch causes dmg + save vs paraly","or paral 2d4 rnds, use spells as in life (usually 15th wiz), employ special items & spells, immune: charm, cold,","VR","death, disinteg, elect, sleep & charm, turn as lich (not in area guarded), they turn undead 14th lvl, 3/day send","Solitary","Nil","20","General","Prime Material" "Baneguard","7","4+4","15","Land","Any","1","1d6 or weapon","1d10",1,1,"0","M","12","975","Any","NE","V","8-10","MAI","Undead","animated skeletons as guardians, can blink 1/turn for 4 rnds, cast magic missiles (2) 1 per 3 rnds (60'), most","use swords, employ non-verbal magic items, immune: sleep, charm, hold, fear spells, or cold based, edged","R","weapons 1/2 dmg, turn as wight, go & do as commanded, animated by spell see MAI","Solitary","Nil","11-12","General","Prime Material" "Banelar","6, 3, 1","7+7","13","Land","Temp/Trop","3 or 1","1d3/2d4/weapon or spell","1-4",1,1,"0","H","12","3000","Any","LE","any (Q, V)","15-18","MAI","Monster","snake-like w/humanoid head, serve god Bane, cast spells 6th cleric & 6th wiz (V comp only +3 to casting),","use any magic item, attack: bite/sting/weapon, bite & sting save vs poison or unconscious 1d4+1 turns & 2d6","R","additional dmg, head & tail AC 3, tentacles AC 1, speak orc & common, selfish, sometimes work with others","Solitary","Carnivore","15-16","General","Prime Material" "Bird, Talking","6","5","15","Land","Any","1","1d8","1",0,0,"50%","S","6, Fl 18 (C)","1400","Any","N","U","17-18","MAI","Animal","large billed, speak common & others, avoid combat, long life, knowledge of local history (as prof. see PHB),","give advice to those passing by, value of bird varies greatly but usually priceless","VR",,"Solitary","Omnivore","5-7","General","Prime Material" "Blazing Bones","5","5+5","15","Land","Any","2","1d4+2/1d4+2","1",1,1,"0","M","12","3000","Any","CE","nil","11-18","MAI","Undead","animated skeleton, attacks claw/claw each +2 fire dmg, or hurl ball of flames 20' 1d6+3 dmg+combustables","item save, or firestorm 30' radius 6d6 save vs spell 1/2 (grabbed victim no save, roll to hit), immune: fire (heal","VR","& gain perm), charm, hold & sleep, holy water 4d4, water 2d4, E & P weapons 1/2 dmg, turn as ghast (base)","Solitary","Nil","20","General","Prime Material" "Campestri","8","1","20","Swamp","Any","1","1","4-24",1,1,"0","S","12","65","Day","N","nil","2-4","MAI","Monster","mushroom-like, 1/day release spore cloud 10' radius which slows 1d4+4 rnds save vs spell 1/2, surprised on","1 or 2, butt creatures for 1 point dmg & swarm to spellcasters preventing spellcasting, sing & enjoy others","R","singing","Herd","Herbivore","5-7","General","Prime Material" "Carrionette","6","2","19","Urban","Any","1","1","1 or 2-8",1,1,"0","T","6","975","Any","CE","nil","8-10","MAI","Monster","animated puppets, use small sharp objests as weapons (needle, razor blade, etc), throw needles (10 silver) 15'","have magic cords attached save vs paralysis or limb hit paralyzed (1d4 rnds after remove) & cord invisible, can","VR","change places w/victim, climb walls 85%, ventriloq at will, imm: poison & cold, electic kills it, drive to get host","Solitary","Nil","20","General","Prime Material" "Cat, Winged, Greater","6","5+5","15","Hills/Rough","Temperate","3","1d4/1d4/1d10","1-4",1,1,"0","L","12, Fl 30 (B)","650","Night","CN","nil","8-10","MAI","Monster","speak own & 10% other cat, generally peaceful, in melee if both claws then rear rake 1d6+1/1d6+1, cat can","remember enemies & may hunt them for years, almost never attack humanoids, generally leave domesticated","VR","animals alone, can be trained but difficult & once achieved will be loyal & not accept other riders, -2 opp surp","Family","Carnivore","8-10","General","Prime Material" "Cat, Winged, Lesser","5","1+1","19","Land","Any","3","1/1/1d2","1-4",1,1,"0","T","9, Fl 18 A)","65","Any","N","nil","2-4","MAI","Monster","fight if threatened & mother will protect young, attack: claw/claw/bite & if both claws rear 1d2/1d2, great bird","hunter, sold as kitten 50 gp, affectionate toward loving master, prized as familiar, opp surprised -2","VR",,"Solitary","Carnivore","8-10","General","Prime Material" "Tressym","6","2","19","Land","Temperate","3","1d2/1d2/1d4","1",0,1,"40%","T","6, Fl 18 (A)","175","Any","CN","nil","11-12","MAI","Monster","winged cat, wings have feathers, stalk & pounce on prey, cunning, infravision 120', detect invisible 90', can","detect & are immune to poison, hate stirges & manticores, can be trained as familiar","VR",,"Solitary","Carnivore","13-14","General","Prime Material" "Chitine","6 (9)","2","19","Subterranean","Any","3","1d6/1d6/1d6","10-60",1,0,"0","S","12, Wb 9","120","Any","LE","D (K, Q)","11-12","MAI","Humanoid","human face w/4 arms & 2 legs, speak drow & sometimes other, trap & ambush, build web as false trap, spikes","in traps cause 1d6 dmg each, use javelins & short swords, wear web armor, -1 att in direct sunlight, fire burns","R","web in 2d4 rnds, live in caves, spin web 1'/rnd, hunted by drow & driders","Tribe","Carnivore","11-12","General","Prime Material" "Crypt Servant","5","6","15","Any","Any","2","1d4/1d4 or weapon","1-20",0,1,"0","M","12","650","Any","LN","area guarded","5-7","MAI","Undead","undead servents who care for deceased master & guards possessions, found at tombs, speak lang of master,","1 is found at entrance will be challenged verbally, rest will attack if possessions touched, immune: charm,","R","hold & sleep, cannot be turned, destroyed by dispel magic or destroy crypt thing (see MAI)","Solitary","Nil","20","General","Prime Material" "Dog, Saluqi","7","2","19","Desert","Any","1","1d8","3-12",1,0,"0","S","18","120","Night","N","nil","2-4","MAI","Animal","greyhound-like, -2 on initiative rolls, infravision 120', overbear (min 4 dogs) 1 attack (+1 per dog) vs AC 10 adj","for magic & DEX, knocks opp down, disrupts spellcasting & unless save vs petrif stun 1 rnd, 1 rnd to get up, if","UC","down dogs att +4 & no DEX adj, track by heat faultless if passed within 3 turns","Pack","Carnivore","13-14","General","Prime Material" "Dog, Jungle Hound","7","2","19","Jungle","Tropical","1","1d8","3-12",1,0,"0","S","18","120","Any","N","nil","2-4","MAI","Animal","greyhound-like, -2 on initiative rolls, infravision 60', overbear (min 4 dogs) 1 attack (+1 per dog) vs AC 10 adj","for magic & DEX, knocks opp down, disrupts spellcasting & unless save vs petrif stun 1 rnd, 1 rnd to get up, if","UC","down dogs att +4 & no DEX adj, track by smell up to 1 week old","Pack","Carnivore","13-14","General","Prime Material" "Dragon, Fang","varies","varies","varies","Mountains","Any","4","2d4/2d4/2d8/3d6","1",1,1,"varies","varies","12,Fl 22(D),Jp 9","varies","Any","CN","varies","8-12","MAI","Monster","for abilities common to all dragons see MM 63, abilites are variable depending on age, greedy, cunning,","attack: claw/claw/tail/bite, 80% to knock down w/tail unless STR check (if down CON check or stun 1 rnd),","VR","1d4 additional from claw unless DEX check, BW-bite drains hp perm & gains them unless save vs BW","Solitary","Carnivore","17","General","Prime Material" "Dragon, Electrum","varies","varies","varies","Mountains","Any","3 + special","1d4/1d4/3d8","1",1,1,"varies","varies","12,Fl 24(C),Jp 2","varies","Any","NG","varies","15-16","MAI","Monster","for abilities common to all dragons see MM 63, abilites are variable depending on age, peaceful & philosophical","welcome visitors for trading, use spells & BW from dist, attack: claw/claw/bite, can pounce-4 claws & tail 2d6,","R","BW-40' lg x 30' dia causing enfeeble & confuse (1 save each) 9 rnd, magic lvl 10+age cat., save vs spell +1","Solitary","Omnivore","19","General","Prime Material" "Dragon, Linnorm, Corpse Tearer","-10","28 (170 hp)","-3","Land","Any","3 + special","3d12/3d12/4d10","1",1,1,"50%","G","24,Fl 39(C),Jp 18, Sw 18, Br 18","35,000","Any","NE","varies","17-18","MAI","Monster","abilities common to all drag see MM 63, feared, attack: claw/claw/bite, each claw drain 1 lvl, BW-300' lg x","50' wide-paralyzing gas, < 4 HD paral 4d4 turns others save to avoid, BW-100' lg x 80' x 80' 8d12+12 dmg","VR","save 1/2 & all loose 1/2 STR in 1d6 rnds & 1/2 /3 turns until cure dis (wish to restore), BW-2 then 2 rnd wait","Solitary","Special","19","General","Prime Material" "Dragon, Linnorm, Dread","varies","varies","varies","Land","Any","3 + special","5d10/5d10/6d10","1",1,1,"varies","varies","18, Sw 12","varies","Any","CE","varies","13-14","MAI","Monster","for abilities common to all dragons see MM 63, abilites are variable depending on age, 2-headed, attack w/","spells & twin BW, BW-right-120' lg x 60' wide-chilling wind knocks back 2'/point, left-hot dust-80' lg x 50' wide","VR","save 1/2, immune: ench/charm, use: fly, telekin, move earth, power wd stun, energy drain, cast 8+comb mod","Solitary","Special","17-18","General","Prime Material" "Dragon, Linnorm, Flame","varies","varies","varies","Land","Any","3 + special","3d6/3d6/3d10","1",1,1,"varies","varies","24,Fl 39 (B)","varies","Any","NE","varies","15-16","MAI","Monster","for abilities common to all dragons see MM 63, abilites are variable depending on age, attack from air w/spells","BW(2)-hot ash 90' lg x 70' wd x 40' deep cloud, 110' lg x 5' wide flame, cast @ 9th+comb mod, immune: fire,","VR","abilities: heat metal, pyrotechnics, produce fire, fireball, fire charm, fire trap, flame strike, wall of fire, firestorm","Solitary","Special","17-18","General","Prime Material" "Dragon, Linnorm, Forest","varies","varies","varies","Forests","Non-Arctic","1 + special","2d8","1",1,1,"varies","varies","24, Sw 12","varies","Any","CE","varies","8-10","MAI","Monster","for abilities common to all dragons see MM 63, abilites are variable depending on age, cunning & cruel, can","mimic animal sounds, +2 surp roll, fight to death, BW-1' wide x 6'/age cat. acid causing dmg & wither (no save)","VR","cast @ 5+comb mod(illus & phants only), inv to anml, 3/day:warp wood, plant grow, stick to snake, pass plant","Solitary","Special","15-16","General","Prime Material" "Dragon, Linnorm, Frost","varies","varies","varies","Land","Arctic","2+ special","3d10/4d10","1-8",1,1,"varies","varies","12, Sw 18","varies","Any","NE","varies","17-18","MAI","Monster","for abilities common to all dragons see MM 63, abilites are variable depending on age, territorial, strategist, att","bite/tail, no penalty on ice, BW-80' lg x 60' wd x 40' high ice cloud, immune: cold, cast 7+comb mod, 3/day:","VR","aud glam, melt into ice, phan force, ice shape, imp phan forc, cntrl temp 40', spec forc, rock to ice, heal, more","Solitary","Special","17-18","General","Prime Material" "Dragon, Linnorm, Gray","varies","varies","varies","Land","Any","4 + special","4d6/4d6/4d10/2d6","1",1,1,"varies","varies","12,Fl 36 (C),Sw 12","varies","Any","CE","varies","11-12","MAI","Monster","for abilities common to all dragons see MM 63, abilites are variable depending on age, ruthless, prefers melee,","attack: claw/claw/bite/tail, tail poison save or 20 ,BW-60' lg x 3' wd black slime corrodes metal 3d4 rnds (item","VR","save)cast 7+comb mod, prot frm miss, contag, shp chng, wraithfrm, dist distort, sink,sph: all,chrm,ele,prot,weat","Solitary","Special","19-20","General","Prime Material" "Dragon, Linnorm, Land","varies","varies","varies","Land","Non-Arctic","4 + special","1d10/1d10/3d10/2d10","1",1,1,"varies","varies","12,Fl 36 (C),Sw 12","varies","Any","CE","varies","15-16","MAI","Monster","for abilities common to all dragons see MM 63, abilites are variable depending on age, greedy, cautious, flee","from strong, BW-120' lg x 40' wd heat dmg (save 1/2) & fatigue 1/2 STR (no save), can 1/day: rock to mud &","VR","reverse, 3/day: invisible, dig, poly self, stone shape, conjure earth elemental & earthquake","Solitary","Omnivore","17-18","General","Prime Material" "Dragon, Linnorm, Midgard","-12","25 (200 hp)","2","Water, Ocean","Any","4 + special","3d10/3d10/2d12/4d10","1",1,1,"70%","G","18, Sw 39","31,000","Any","LE","S, T, U, V, W, X all x5","20","MAI","Monster","for abilities common to all dragons see MM 63, abilites are variable depending on age, avoids battle, meddles","with others w/magic, attack: claw/claw/bite/tail, BW(3)-boiling water-200' lg x 10' wd-<4 HD drown, 5-7 save","VR","all 20d20+12, dust-200' lg x 80' wd-16d20+12, wind-200' lg x 50' wd-12d20+12 (all save -3), +2 weapon to hit","Solitary","Special","19","General","Prime Material" "Dragon, Linnorm, Rain","varies","varies","varies","Land","Any","3 + special","1d12/1d12/3d10","1",1,1,"varies","varies","18,Fl 39(B),Sw 9","varies","Any","CE","varies","8-10","MAI","Monster","for abilities common to all dragons see MM 63, abilites are variable depending on age, vain, desire treasure,","rush to battle, BW-90' lg x 3' wd boiling water, cast @ 8+combat mod, immune elect, cast 2/day: create fd/wt,","VR","call lightn, lightning bolt, weath summ, 3/day: plt grow, entangle & others, older immune edged & regen","Solitary","Special","17-18","General","Prime Material" "Dragon, Linnorm, Sea","varies","varies","varies","Water","Any","2 + special","3d10/3d10","1",1,1,"varies","varies","9, Sw 24","varies","Any","CE","varies","15-16","MAI","Monster","for abilities common to all dragons see MM 63, abilites are variable depending on age, vicious, capsize ships,","BW-60' lg x 60' wd x 30' high acid cloud (not underwater), cast @ 8+combat mod from spheres: animal, elem &","VR","weather, 2/day: wall of fog, fog cloud, gust of wind, solid fog, airy wtr, death fog, raise wtr, part wtr, others","Solitary","Herbivore","17-18","General","Prime Material" "Dragon, Neutral, Jacinth","varies","varies","varies","Desert","Any","3 + special","1d6+1/1d6+1/4d6","1",1,1,"varies","varies","9,Fl 27 (B)","varies","Any","N","varies","17-18","MAI","Monster","for abilities common to all dragons see MM 63, abilites are variable depending on age, attack: claw/claw/bite,","BW-50' lg x 20' wd-hot air (cumbust item save), 10% cumm/rnd (save) of charming thru speach (non-combat),","VR","cast wiz & priest spells @ 10th (opp save +4), if creature looks at dragon 2+ rnds blind 5d6 rnds save vs spell","Solitary","Special","17-18","General","Prime Material" "Dragon, Neutral, Jade","varies","varies","varies","Forests","Temperate","3 + special","1d6/1d6/5d4","1-3",1,1,"varies","varies","9,Fl 24 (B)","varies","Any","N","varies","17-18","MAI","Monster","for abilities common to all dragons see MM 63, abilites are variable depending on age, attack: claw/claw/bite,","BW-sonic wail 90' radius-deaf 1d6x10 rnds save for 2d6 rnds & sys shock check or unconscious 5d4 rnds,","VR","10% cumm/rnd of charm thru talk as suggestion (save), cast wiz & priest @ 10th (opp save +4), blink 6/day","Solitary","Omnivore","17-18","General","Prime Material" "Dragon, Neutral, Pearl","varies","varies","varies","Mountains","Any","3 + special","1d4+1/1d4+1/3d6","1-3",1,1,"varies","varies","9,Fl 18(C), Sw 12","varies","Any","N","varies","15-16","MAI","Monster","for abilities common to all dragons see MM 63, abilites are variable depending on age, attack: claw/claw/bite,","BW-hot steam 90' lg x 30' wd x 20' high save 1/2, 10% cumm/rnd of charm thru talk as suggestion (save),","VR","cast wiz & priest @ 10th (opp save +4), blink 6/day, enemy of dragon turtle, hide worth up to 60,000 gp","Solitary","Carnivore","16-17","General","Prime Material" "Dragon-kin","3","7","13","Land","Any","2","1d6/1d6 or weapon","2-16",0,0,"0","L","6, Fl 15 (B)","1400","Any","CE","magic items","8-10","MAI","Monster","humanoid/dragon, speak own & rough common, fight from air, target magic items (AC 10 adj magic & dex) &","flee with it, guard against rear attacks, never use magic items in combat for fear of loosing them, often found","VR","in service of dragons, only interested in magical treasure","Tribe","Omnivore","15-16","General","Prime Material" "Dread","6","3+3","17","Land","Any","1","1d4 or weapon","1-6",0,1,"0","S","6, Fl 15(B), Sw 9, Jp 3","975","Any","N","item guarded","0","MAI","Undead","animated skeleton arms, guardian, animate by conditions (as magic mouth), wield weapon (sometimes magic),","turn as shadow (enchant prevents most from being turned), immune: charm, hold, sleep, shatter, disintegrate,","R","any poly & cold, holy water 2d4, E & P 1/2 dmg, regen 2 hp/day","Group","Nil","20","General","Prime Material" "Dread, Vampiric","6","3+3","17","Land","Any","1","1d4 or weapon","1-6",0,1,"0","S","6, Fl 15(B), Sw 9, Jp 3","1400","Any","N","item guarded","0","MAI","Undead","animated skeleton arms, have broken boundary of area guarded, wield weapon (sometimes magic), turn as","shadow, immune: charm, hold, sleep, shatter, disintegrate, any poly & cold, holy water 2d4, E & P 1/2 dmg,","VR","regen 2 hp/day, dmg inflicted w/hands gains hp=1/2 dmg, must kill a living creature/yr w/bare hands to live","Group","Special","20","General","Prime Material" "Elemental, Earth Weird","0","8+3","13","Desert","Any","1","1d8","1",1,1,"0","L","9","5000","Any","CE","I, O, P, Y","11-12","MAI","Monster","from elem plane of earth, hostile on prime material, appear as dry dirt, if within 10' forms serpent-like, strikes up","to 15', normal E & B dmg 1, P none, enchanted full, water affects as slow, if immersed 1 trn it dissolves, wind","VR","wall or cntrl wind 1d10 dmg & lose initative, if 0 hp not dead (return 4 trns), passwall or move earth kills it","Solitary","Carnivore","13-14","General","Elem, Earth" "Elemental, Sandman","3","4","17","Desert","Sub-Trop/Trop","1","0","1-6",1,1,"20%","M","9","975","Night","NE","A, Q","8-10","MAI","Monster","made of sand, no lang, understands others, ambush, any creature within 20' save vs spell or fall asleep 3 trns","& 10% cumm/trn of waking (95% if disturbed), those saving must save each time touched, ability prot from","R","normal missiles, hate humans, dao use them to get human slaves, if killed powder can be used for magic items","Family","Special","13-14","General","Elem, Earth" "Elemental, Wind Walker","7","6+3","13","Mountains","Tropical","1","3d6","1-3",1,1,"0","L","Fl 30 (A)","2000","Day","CN","C, R","11-12","MAI","Monster","from plane of air, resembles writhing serpents, telepathic 100 yrds, dmg caused to all in 10', disperse cloud or","gas in 1 rnd, inflict 6d6 to creatures in gaseous form, +1 weapon to hit, cast ride wind 4/day @ 12th, affected","R","cntrl weath(save or die), slow(as fireball), ice storm(drives away 1d4), prot evil, wall force & prism wall stop them","Pack","Special","13-14","General","Elem, Water" "Elemental Kin, Earth, Crysmal","0","6+6","13","Land","Any","1","3d4 (2d4)","1-6",1,1,"0","S","6","4000","Day","NE","Qx2d4","13-16","MAI","Monster","pln of earth, psionics, E & P weapons att -4, wooden ineffective, if pressed can shoot appendage 60' 1d8+8,","immune: fire, cold, gas & poison, electric 1/4 save none, glassee blinds 1d4+1 rnd, stone to flesh AC 6 1 rnd,","VR","move thru solid rock by changing structure (if struck by phase door immed slain), 4d8 undigested rough gems","Solitary","Special","15-16","General","Elem, Earth" "Elemental Kin, Fire, Azer","2","2+1 - 5+4","19","Special","Any","1","weapon","2-16",1,1,"5-20%","M","12","420-1400","Any","LN","gems","11-12","MAI","Humanoid","plane of fire, found in fiery areas, uses spears, malletlike weapon (mace), great strength see MAI, immune to","fire, those not immune to fire suffer 1d4+1 if grasped & weapons cause add +1 from heat, THAC0 19-15,","VR","unfriendly, lack compassion, greedy","Band","Omnivore","13-14","General","Elem, Fire" "Elemental Kin, Fire, Azer, Amaimon","2","9+8","11","Special","Any","1","weapon","2-16",1,1,"35%","M","12","4000","Any","LN","gems","15-16","MAI","Humanoid","king of azer, uses spears, malletlike weapon (mace), STR 18/00: +3 att & +6 dmg, immune to fire, those not","immune to fire suffer 1d4+1 if grasped & weapons cause add +1 from heat, other unknown powers","VR",,"Band","Omnivore","13-14","General","Elem, Fire" "Elemental Kin, Fire, Azer, Noble","2","7+6","13","Special","Any","1","weapon","8-32",1,1,"25%","M","12","2500","Any","LN","gems","13-14","MAI","Humanoid","kings nobles, uses spears, malletlike weapon (mace), STR 18/00: +2 att & +3 dmg, immune to fire, those not","immune to fire suffer 1d4+1 if grasped & weapons cause add +1 from heat, other unknown powers","VR",,"Band","Omnivore","13-14","General","Elem, Fire" "Elemental Vermin, Air","4","2","19","Any","Any","1","1d4","1",1,1,"0","T","6, Fl 6 (A)","175","Any","N","nil","2-4","MAI","Monster","scavengers, no lang, driven to eat & any interrupt is offensive, travel to prime material thru gates, duster,","rather flee than fight, invisible at will, whirlwind obscures vision 10' (attack -4 after leaving cloud)","R",,"Solitary","Special","8-10","General","Elem, Air" "Elemental Vermin, Earth","3","2","19","Any","Any","3","1d3/1d3/1d3","1-6",1,1,"0","T","6, Br 6","175","Any","N","feeds on gems","1","MAI","Monster","scavengers, no lang, driven to eat & any interrupt is offensive, travel to prime material thru gates, crawler,","blends with rocky areas opp -2 surprise, will defend food supplies fiercely, attack: claw/claw/bite if both claws","R","then rear claws 1d4/1d4","Pack","Special","15-16","General","Elem, Earth" "Elemental Vermin, Fire","4","2","19","Any","Non-Arctic","2","1d3/1d2","2-4",1,1,"0","T","6, Fl 6 (A)","175","Any","N","nil","2-4","MAI","Monster","scavengers, no lang, driven to eat & any interrupt is offensive, travel to prime material thru gates, flameling,","immune to fire, attack bite/tail, throw mini-fireball 10' 2 per rnd inflict 1 point dmg but flammables save vs mag","R","fire or suffer 1d4 dmg /rnd until extinguished","Pack","Special","13-14","General","Elem, Fire" "Elemental Vermin, Water","6","2","19","Any","Temp/SubArc","1","1d4","1",1,1,"0","T","6, Sw 6","175","Any","N","nil","1","MAI","Monster","scavengers, no lang, driven to eat & any interrupt is offensive, travel to prime material thru gates, spitter, will","avoid confrontations, feeds on any & all liquids, bites or spits pellet of water 20' (same dmg),","R",,"Solitary","Special","11-12","General","Elem, Water" "Faerie, Squeaker","10","1/2","20","Land","Any","1","1d4","2-40",0,0,"0","S","12","15","Any","C","nil","5-7","MAI","Humanoid","created by wizard spell gone bad, pixie-like, attack to annoy & aggravate, throw stones etc +2 att, always","hide behind cover, no strategy, no leader, terretory 1 mile & patrol it harassing those who enter it, do not eat,","C","reproduce rapidly","Tribe","Nil","8-10","General","Prime Material" "Faerie, Stwinger","7","3 hp","20","Any","Temperate","2","special","1 (2-4)",0,1,"0","T","6","15","Night","CN","nil","13-14","MAI","Humanoid","nauseatingly cute, speak pixie, brownie, elf, dwarf & gnome, do not fight, sole purpose is have fun, in combat","emits a pheromone that charms all 40'-radius save vs BW neg, will swing hard on charmed victims 1 dmg per","C","2 rnds, if 50% hp lost new save -4, mirror image 3/day, 1 every 3 yrs all stwingers gather 10 day ""great meet""","Solitary","Herbivore","11-12","General","Prime Material" "Feystag","7","2+4","19","Forests","Temp/SubArc","2 or 1","1d4/1d4 or weapon -1","1-2",1,0,"70%","M","14","975","Any","CN","Vx2, X","13-14","MAI","Monster","cat-like, sense magic items & often type, function etc, study item 1 rnd & with INT check can activate or cntrl,","study up to 60' & +1 if it handles items, victim must make a INT or WIS check to regain control, attack: claw/","VR","claw or weapon -1 att & dmg, immune: enchant/charm, divination & psionics duplicating these effects","Solitary","Omnivore","11-12","General","Prime Material" "Flameskull","3","4+4","15","Land","Any","2","2d4/2d4","1",1,1,"88%","S","Fl 21 (A)","2000","Any","LE","item guarded","8-16","MAI","Undead","flying skull, guardian, speak common & up to 14 others, use voice to lure intruders, attack: fire/fire 10' lg, can","cast 1 spell/rnd (every other rnd) usually magic missiles or flame strike & no mind control (3 diff spells), on odd","R","rnds spell reflect, immune: mind spells, cold, fire, elect & poison, turn as lich, regen 1/rnd, reassemble","Solitary","Nil","13-14","General","Prime Material" "Foulwing","3","6","15","Land","Any","5","1d4+1/1d4+1/1d4+1/1d4/1d4","1-4",1,0,"0","H","6, Fl 12 (C)","1400","Any","NE","nil","5-7","MAI","Monster","grotesque flying predator, used as steed for evil humans, infravision 90', fight in air or pounce on prey, attack:","bite/bite/bite/claw/claw if struck w/bite victim att -1 next rnd, attempts to pin victim & drain blood 25 points","R","per rnd & addit 2 pulling free (STR 16+ STR check, others need help)","Flock","Carnivore","13-14","General","Prime Material" "Foulvern","3","9+7","11","Land","Any","5","1d4+1/1d4+1/1d4+1/1d4/1d4","1-4",1,0,"0","H","6, Fl 12 (C)","3000","Any","NE","E","5-7","MAI","Monster","foulwing mated w/ wyvern, infravision 90', fight in air or pounce on prey, attack: bite/bite/bite/claw/claw if","struck w/bite victim att -1 next rnd, attempts to pin victim & drain blood 25 points per rnd & additional 2 dmg","VR","pulling free (STR 16+ STR check, others need help), enjoys blood & killing, favor wyvern heritage","Flock","Carnivore","13-14","General","Prime Material" "Gambado","6","4","17","Subterranean","Temp/SubTrop","3","1d8/1d4/1d4","1-8",0,0,"0","M","Lp 12","175","Day","CN","R","5-7","MAI","Monster","springing skull, ambush, selfish, moves by springing (14' vert), attack from pit dug in lair, only skull is seen,","attacks: bite/claw/claw, will flee rather than fight to death, treasure is in the pit","R",,"Solitary","Carnivore","11-12","General","Prime Material" "Garbug, Black","5","2+2","19","Jungle","Any","7","1d4/1(x6)","2-5",1,0,"0","M","6, Fl 12 (C)","650","Night","N","nil","1","MAI","Monster","related to carrion crawler, attack: proboscis/tentacle (6), tentacle 2' lg secretes poison save vs paral or paral","2d6 rnds (not cumm) & acid will burn 1 dmg/turn, proboscis drains blood from paralyzed victim, attack to death","R","no perm lair, prey mainly on weak victims, incidental treasure may be found, tentacles used in magic items","Pack","Carnivore","15-16","General","Prime Material" "Garbug, Violet","5","3+3","17","Swamp","Any","8","1d6/1d6/1(x6)","1",1,0,"0","L","6, Fl 9 (D)","650","Any","N","nil","1","MAI","Monster","related to carrion crawler, attack: claw/claw/tentacle (6), tentacle 2' lg secretes poison save vs paral or paral","2d6 rnds (not cumm) & acid will burn 1 dmg/turn, if both claws hit addition 1d4 dmg, lair in small cave or nest,","R","prey mainly on weak victims, incidental treasure may be found, tentacles used in magic items","Solitary","Carnivore","11-12","General","Prime Material" "Genie, Tasked, General",,,,,,"1",,,0,0,,,,,,,,,"MAI","Humanoid","genies who performed task so long it now defines & rules them, grow weak & sick if taken away, free-willed,","live on elemental planes rarely come to prime unless summoned, disreguard class systems, must be paid or",,"enslaved to perform service for non-genie, not usually hosile toward humans, may be bound by spell (limited)",,,,"General","Prime Material" "Genie, Tasked, Administrator","6","6","15","Any","Any","1","2d8","1 or 1d4+1",1,1,"0","M","9, Sw 15 or Fl 15(A)","2000","Any","L","E, G","17-18","MAI","Humanoid","advisor, negotiator, noble, limited telepathy, cast 3/day: friends, tongues & ESP, 1/day suggestion, has perm","unseen servent, all cast @ 10th, prefer not to enter combat, if in combat they have magic item to use, also","VR","found in families working together, can fly or swim depending on they were djinn or marid","Solitary","Omnivore","8-10","General","Prime Material" "Genie, Tasked, Deceiver","0 (4)","9","11","Any","Any","1","2d10","1-2",1,1,"35%","M","12, Fl 18 (A)","10,000","Day","NE","F, U","13-14","MAI","Humanoid","serven of noble djinn or jann, cowards, perpetual displacement (first att always misses), AC 4 to those w/true","seeing, can: chng self, delude, false vis, tong, misdirect, undect lie & whisp wind, 2/day: dist distort, massmorp","VR","spect force & shad mag, other spells, save vs illusion -4, on 20 tear opp eye(s) sys shock or pass out 1d6 trn","Solitary","Omnivore","5-7","General","Prime Material" "Genie, Tasked, Harim Servant","4","7","13","Any","Any","2","1d10/1d10 or weapon","1",1,1,"10%","L","12","1400","Any","LN","W","13-14","MAI","Humanoid","guard women of harim & also entertain & minor tasks, male, can 3/day: cantrip, cntrl temp 10'-radius, mending,","minor & major creation, 1/day: alarm & create food/water, all @ 9th, carry 2 scimitars (use both at same time),","VR","or fists, they go insane if harim is taken away or harmed","Solitary","Omnivore","15-16","General","Prime Material" "Genie, Tasked, Messenger","5","3","17","Any","Any","1","1d8 or weapon","1-2",1,1,"0","S","15, Fl 42 (A)","420","Day","N","U","15-16","MAI","Humanoid","once djinn, serve all genies bearing messages, gifts, etc, rather flee than fight, move quickly -1 initiative, use","darts poisoned save vs pois -4 or paralyzed 1d6+4 rnds then sleep 1d6 hrs (affects undead save -2), can @ 9","R","1/day: aura of comfort, clear path, light load, dim fold, invisible, haste, dist distort & shad door, will help others","Solitary","Omnivore","5-7","General","Prime Material" "Genie, Tasked, Minor","0","6","15","Any","Any","2","3d6/3d6","1-6",1,1,"0","L","15","1400","Day","N","Qx10","15-16","MAI","Humanoid","once dao, created by evil wizards, tear thru stone w/claws, cannot use weapons, cast 1/day detect metal or","mineral, dig, faerie fire & water breathing, assume gaseous form 1/day, detect poison gas & unsafe mines 75%,","R","immune to stone weapons, collapse mine shaft they dug anyone in area 6d10 save vs death magic 1d10","Solitary","Special","13-14","General","Prime Material" "Genie, Tasked, Oathbinder","-1","12","9","Any","Any","2","4d6","1",1,1,"45%","L","15, Fl 30 (B)","12,000","Day","LN","C, H, T","8-10","MAI","Humanoid","reshaped efreet, maintain oaths between master & other beings, only seen while serving punishment for broken","oath, dispel magic vs 12th lvl negates binding magic (oath still binding & may attack), attack: hand/hand, can","VR","strike 2 opp, hand emit fire 8', use spells see MAI, immune to all attacks from oathbreaker (if killed ghost)","Solitary","Omnivore","15-16","General","Prime Material" "Gibbering Mouther","1","4+3","17","Swamp","Any","6+","1 each","1",1,1,"0","M","3, Sw 6","975","Day","N","Q","2-4","MAI","Monster","amoeboid composed of mouths eyes, gelatin body, causes all 60'-radius save vs spell or confused, cause a","bright flash save vs petrif or blind 1d3 rnds (att +2, opp att -4), bites 6/rnd if hit by 2 or > needed add 1 dmg &","VR","attaches if 3 or more attached DEX check or fall then flows over & bite 12 mouth att +4, if killed absorbes vict","Solitary","Omnivore","13-14","General","Prime Material" "Gnasher","6","3","15","Forests","Any","1","1d6","2-20",0,0,"0","M","15","120","Day","CE","nil","2-4","MAI","Monster","dog-like, circle prey & go for throat, all lunge at once overbearing prey reducing AC by 4 & +2 dmg per attack,","only escape is to climb, packs follow leader (4 HD, 175 XP), avoid populated areas, may kill livestock in small","UC","areas, elf dog is their enemy & will attack on sight","Pack","Carnivore","13-14","General","Prime Material" "Gnasher, Winged","5","4","15","Forests","Any","1","1d8","2-12",1,0,"0","L","12, Fl 6 (E)","270","Day","CE","nil","5-7","MAI","Monster","dog-like, bat-like wings, fly at prey dropping 20' gaining surprise & att +2 but AC -1 penalty, lair in caves, packs","leader (5 HD, 650 XP), incidental treasure left on other victims, enemies of aerial monsters like griffons &","R","hippogriffs","Pack","Carnivore","13-14","General","Prime Material" "Golem, Brain","3","12 (60 hp)","9","Subterranean","Any","1","2d12","1",1,1,"70%","L","6","10,000","Any","LE","nil","5-7","MAI","Monster","general info MM 164, creation of ancient mind flayers, guards for illithids, aim for wizards first, aim for weakest,","1/turn release mental blast 60' save vs spell or 2d8 dmg & stunned 1d10 rnds (save-lose init next rnd & 1d8),","VR","immune: poison, death magic, mind affecting, charm & illusion, their creation is unknown to humans","Solitary","Nil","20","General","Prime Material" "Golem, Hammer","0","14 (60 hp)","7","Subterranean","Any","2","2d10/2d12","1",1,1,"0","L","6, Br 6","13,000","Any","N","nil","0","MAI","Monster","general info MM 164, constructed by dwarves, 2000 lbs, attacks only if ordered by master, encounters orcs or","kept from task, without master attacks all, attacks: hammer/pick, 1/turn pounding force: repulsion & 4d6 dmg","VR","save 1/2 dmg, immune: poison, mind affecting & most spells but wish, stone to flesh as heal, +1 weapon to hit","Solitary","Nil","20","General","Prime Material" "Golem, Metagolem","varies","9 (40 hp)","11","Land","Any","1","varies","1",1,1,"0",,"varies","3000-4000","Any",,"nil","11-12","MAI","Monster","general info MM 164, hollow, metallic, made from variety of metal see MAI, never use weapons, use fists, can","cast 1/day @ 10th: fireball, flaming sphere, fly, magic missile, stink cloud & web, immune: illus/phant, ench/","VR","charm & alteration & poison, electricity charges them, STR 15 for purposes of carrying items","Solitary","Special","20","General","Prime Material" "Golem, Spiderstone","3","11 (55 hp)","9","Subterranean","Any","4","1d12/1d12/1d12/1d12","1",1,1,"50%","L","9","8000","Any","CE","nil","0","MAI","Monster","general info MM 164, servent of drow spellcasters, has spirit, when inactive no signs of animation apparent,","attack w/fists or web spit-90 yrds (roll to hit) all 20' of victim (no save) hit as web, +1 weapons to hit, spider","VR","climb at will, immune all spells but drow's & invoc/evoc, can go ""wild"" becomes more cunning & INT 2-4","Solitary","Nil","20","General","Prime Material" "Gorynych","4","9","11","Mountains","Temperate","5","1d8/1d8/1d12/1d12/1d12","1",1,1,"0","G","9, Fl 18 (E)","2000","Any","CE","H","8-10","MAI","Monster","3-wolf heads, wings & long tails, attack: claw/claw/bite/bite/bite, tails (up to 12) no dmg but gain +1 to attack","for each wrapped (severed after 2d6), if 2 of 3 heads hit they rip appart 2d6 additional dmg, +2 on surp rolls,","VR","cannot be attacked from behind","Solitary","Carnivore","11-12","General","Prime Material" "Greelox","1","6+12","13","Subterranean","Any","5","1d3/1d3/2d6/2d6/2d4","1",1,1,"0","L","15, Wb 21, Jp 3","4000","Night","NE","A","13-14","MAI","Monster","spider-like, attack: leg/leg/arm/arm/bite, arms may use shield or weapon, bite is poison save or die 1d4 rnds","if save nausea 3d4 rnds -2 att & +1 AC, if web makes contact w/skin 1 dmg/rnd, may spin web (as spell 6th)","VR","90' 1 turn, shadow magic (9th wiz), dim door at will, hide in shadow 90%, immune acid & poison, +2 weapons","Solitary","Carnivore","15-16","General","Prime Material" "Horror, Helmed","2","4+1","12","Any","Any","1","1d4 or weapon","1-20",0,1,"0","M","12, Fl 12 (E)","2000","Any","N","V","13-14","MAI","Monster","empty animated armor, guardian, use all weapons, see invisible & infravision 120', carry 100 lbs flying, immune:","mind affect, illus, enchant/charm, can be contacted by ESP but also senses creature probing, magic missiles","R","heal it (if full it reflects it), may avenge slain creator, may also be immune to fireball, heat metal & lightning","Special","Nil","20","General","Prime Material" "Horror, Battle","2","4+1","12","Any","Any","1","1d4 or weapon","1-20",0,1,"0","M","12, Fl 12 (E)","4000","Any","LE","V","13-14","MAI","Monster","empty animated armor, guardian, see invisible & infravision 120', carry 100 lbs flying, blink 1 trn/day immune:","mind affect, illus, ench/charm, can contacted ESP also senses creature probing, magic miss heal it (if full it","R","reflects it), cast (2)magic missiles/3 rnds, dim door 180' 1/day, may also be immune: fireball, heat metal & lightning","Special","Nil","20","General","Prime Material" "Jarbo","7","1d4 hp","20","Desert","Any","1","1d3","1-20",0,0,"0","T","24","7","Any","N","nil","1","MAI","Animal","rat-like, sense water, flee from contact, speed is their best defense, loyal companion, rare cases they develop","rabies & attack on sight, victims CON check or infected as normal rat (see MM), usually move at night","C",,"Flock","Herbivore","2-4","General","Prime Material" "Laraken","6","15","5","Swamp","Any","1","1d4+1","1",1,1,"0","L","Fl 12 (A)","2000","Any","NE","nil","5-7","MAI","Monster","magic drainer, an attack from tentacle causes dmg & drains spell, charge or ""plus"" from weapon (perm), may","cast spell drained next rnd, steals highest lvls first, when drain (of spell) occurs victims save vs death or fall","VR","unconsc 1d10 trn, any item striking tent subject to draining, tent severed 10%/total hp, regen 1/drain spell lvl","Solitary","Special","15-16","General","Prime Material" "Lich, Psionic","0","9+18","11","Land","Any","1","1d8+2","1",1,1,"0","M","6","16,000","Night","E","A","19-20","MAI","Undead","retain abilities they had in life, psionic powers, surround themselves w/minions, those within 50' save vs spell","or mind struck (-2 att & dmg, double casting time & +2 opp save), touch causes dmg + drain PCP's (not perm),","VR","employ magic items, turn as special, resist spells as 25 WIS, immune biological spells, +1 weapons, phylactery","Solitary","Special","17-18","General","Prime Material" "Living Steel","-2","10","11","Subterranean","Any","2","1d10/1d10","1",1,1,"20%","M","12, Sw 36 (metal)","5000","Any","N","nil","8-10","MAI","Monster","humanoid of pure shining steel, not usually aggressive, +2 weapons to hit, shape change at will (not color or","total size), AC 5 & normal weap while changing, immune: elect & fire (unless 55+ dmg), cold slows it (1 att & MV","VR","6) & causes mag weap double dmg & normal weap to hit for 2 rnds, feed on iron","Solitary","Special","19-20","General","Prime Material" "Lock Lurker","3","1+3","19","Land","Any","1","1 (bite) or 1d4+5 (sting)","1",1,1,"0","T","9","175","Any","N","nil","5-7","MAI","Monster","looks like a coin or silver/gold disk, stinger ethereal & invisible on prime mat, bite thru hide, hair or leather armor","not metal (stinger can), sting inflicts poison slow victim next rnd save if success slow 2nd rnd if fail paral 1d6 hr","R","infravision 60', regen lost body parts, usually found with coins or on doors, venom worth 10 gp/flask","Solitary","Carnivore","13-14","General","Prime Material" "Loxo","6","4+4","15","Plains","Temp/Trop","2","2d6/2d6 or weapon","10-60",1,1,"0","L","12","650","Day","N","U (Z)","5-16","MAI","Humanoid","humanoid elephant, peaceful, will defend territory, usually use mace, club or dirk, may charge 2d6 trample,","10%/rnd enter berserk stage +2 att, extra att & 10 temp hp, groups have: lieutenant (fithik) 5 HD 975 XP, a","VR","chief (lox-fithik) 7 HD 2000 XP, & wizard (tunnuk) up to 20th lvl, semi-nomadic, trade fine artwork, tusks 250gp","Herd","Herbivore","15-16","General","Prime Material" "Lycanthrope, Loup du Noir","3","6+3","13","Forests","Any","1","2d6 or weapon","1-6",1,1,"0","M","15","1400","Any","CE","D","8-10","MAI","Monster","skinchanger, 2 forms: human or wolf, in human form attacks as normal & wears armor, as wolf bite 2d6 dmg &","on 20 seizes throat double dmg, immune: charm & hold & saves +4 vs other mind affecting, damaged by +1","VR","weapons 1/2 dmg, silver or weapons with bless cast on them, seduced by power of the wolfs strength","Pack","Carnivore","13-14","General","Prime Material" "Lycanthrope, Werebadger","4","5","15","Hills/Rough","Temperate","3 or 1","1d6/1d6/1d4 or weapon","1",1,1,"0","S","6, Br 3","650","Any","CE","M, Q, V","8-10","MAI","Monster","dwarf transforms into badger or hybrid, attacks: claw/claw/bite, 25% of magic weapon (axe or warhammer),","+1 or silver weapons to hit, 25%/rnd of entering berserk (att claw +1 & bite +3 & bites double chance of curse)","VR","dislike other lycnathropes, lycanthropy affects different creatures differently see MAI & MM","Solitary","Carnivore","13-14","General","Prime Material" "Lycanthrope, Werejaguar","4","5+2","15","Jungle","Sub-Trop/Trop","3 or 1","1d3/1d3/2d4 or weapon","1",1,1,"0","M","15","975","Night","NE","D","11-12","MAI","Monster","3 forms: human, jaguar & hybrid, human uses weapons, hybrid weapon or claw/claw/bite, if hybid or animal","bite success rear rake att +4 1d4/1d4 dmg, hit by magic or obsidian weapons, reverts to human form if killed,","UC","some live in small towns, prefer (demi)humans as food","Solitary","Carnivore","13-14","General","Prime Material" "Lythlyx","1","5+6","15","Land","Any","1","2d6 or 3d6 or 1d4","1 (3-18)",1,1,"0","H","6, Fl 12 (A), Sw 8","2000","Any","LN","nil","8-10","MAI","Monster","eel-like, remote areas near water, move in spirals, aggressive, attack: whip or constrict or blood drain, heals","self 1 per 4 point of blood drained, many mouths (20) may attack multiple victims, if killed will explode blood,","R","will flee, psionics, immune: charm, command, fear, hold & sleep, infravision 90', cannot speak","Solitary","Carnivore","13-14","General","Prime Material" "Magebane","1 (5)","2+4","17","Subterranean","Any","1","1d4+2","1",1,1,"75%","S","6, Fl 12 (A)","1400","Any","CN","nil","5-7","MAI","Monster","inhabit tombs caverns & ruins, bat-like, feed on magic, immune to psionics, detect magic 160', usually remains","invisible, shadows mage draining spell as cast (full 1 or 2 on d6 & part 3-6 on d6), 7th lvl imm to effect except","R","1 on d6, never att chosen mage(MR 100%), swoop & attack visible for only an instant (AC 1) true seeing AC 5","Solitary","Special","13-14","General","Prime Material" "Marrashi","5","7","13","Jungle","Any","3","1d2/1d2/1d6 or arrow type","1-3",1,1,"0","M","12, Fl 27 (B)","2000","Day","LE","B","8-10","MAI","Monster","winged archer, attack: claw/claw/beak or bow & arrow (barbed 1d8+2 or diseased 1d6+2 save vs petri), fatal","disease (spreadable) in 1d20 days unless cure disease, taklif arrows inflict disease which transforms victim","R","into marrashi, usually found on outer planes unless summoned to prime material plane","Solitary","Scavenger","8-10","General","Prime Material" "Metalmaster (Sword Slug)","6","4+4 - 6+6","15","Land","Any","1","3d4","1 or 1d4",1,1,"0","H","12","650-1400","Any","CN","nil","5-7","MAI","Monster","slug-like, mimic sounds, generates magnetic field 30' drawing or repeling metals at will, those w/ armor STR","check or force 10' away, metal weapons att -4, attracted objects orbit 10' inflicting 4d6 dmg (DEX check 2d6)","R","infravision 90', regen 1/turn","Solitary","Scavenger","13-14","General","Prime Material" "Mimic, House Hunter, Young","0, 6","10","11","Land","Any","3","2d6/2d6/2d6","1-4",1,1,"0","L","3","3000","Any","N","nil","2-4","MAI","Monster","appears as shed, outhouse, etc, rarely attack unless adult takes initiative, attack: tounge/limb/limb, success","attack indicates caught (DEX check or arms trapped) STR check to break free, dead & motionless victims","R","swallowed (AC 10 only sh sword & smaller), att -2 in daylight, reduce heat & cold 1/die","Pack","Carnivore","13-14","General","Prime Material" "Mimic, House Hunter, Adult","0, 6","15","5","Land","Any","3","3d6/3d6/3d6","1-6",1,1,"0","H","3","8000","Any","N","J, K, L, M","5-7","MAI","Monster","appears as small house, speak crude common, produce dim flickering light, attack: tounge/limb/limb, success","attack indicates caught (DEX check or arms trapped) STR check to break free, dead & motionless victims","R","swallowed (AC 10 only sh sword & smaller), att -2 in daylight, reduce heat & cold 1/die","Pack","Carnivore","15-16","General","Prime Material" "Mimic, House Hunter, Ancient","0, 6","20","1","Land","Any","1d4+2","4d6","1-4",1,1,"0","G","3","13,000","Any","N","(J, K, L, M, N, Q)x10, S","8-10","MAI","Monster","appear as temple or inn, speak crude common, produce dim flickering light, attack: tounge/limb/limb, success","attack indicates caught (DEX check or arms trapped) STR check to break free, dead & motionless victims","R","swallowed (AC 10 only sh sword & smaller), att -2 in daylight, reduce heat & cold 1/die","Pack","Carnivore","17-18","General","Prime Material" "Naga, Bone","6","7","13","Land","Any","2","1d4/3d4","1 or 1-12",1,1,"0","L","12","4000","Any","LE","area guarded","15-16","MAI","Undead","skeletal worm w/humanoid skull, may serve as guardian, created by mage or dark naga, attack: bite/tail, bite","inflicts poison save or 1d4 dmg & -1 STR (returns 1 hr), cast 1 spell/rnd as 6th (4/2/2) w/o V, S or M compon,","VR","spells set at creation, immune: charm, death, hold, sleep, cold, gas, acid & poison, holy water 2d4","Solitary","Nil","19-20","General","Prime Material" "Nautilus, Giant","-3, 3","14","7","Water, Ocean","Any","21","1d8(x20)/5d4","1",1,1,"20%","G","Sw 18","15,000","Any","N","nil","17-18","MAI","Monster","from plane of water, know align, 20 tentacles grab & constrict, general 3 tent per victim, if grabbed 50% 1 arm","free (att -3), 25% both & 25% neither (att -1), sever w/15 dmg, drag ship below water, powers: charm person/","VR","mammal, conj water elem (3/day), locate fish/plant, lower water, monst summ I, II, III, part water, wall of stone","Solitary","Carnivore","15-16","General","Elem, Water" "Nightshade","7","1+4","19","Forests","Any","1","1d4+1 or weapon","1-4 or 3-30",1,1,"0","M","9","270","Night","NE","B, X","8-10","MAI","Humanoid","resemble dwarf, spirit of poisonous plant, use spear or short sword, immune to wood weapons, cover weapons","w/poison save vs poison or -1 DEX (cumm), if DEX 0 victim dies & becomes nightshade at full moon, speak w/","UC","plants & pass w/o trace, entangle & plant door (all 1/day @ 5th), group can summom shambling mound","Tribe","Blood","13-14","General","Prime Material" "Nishruu","10","9","11","Any","Any","1","0","1",0,1,"0","L","6","2000","Any","CN","nil","13-14","MAI","Monster","red mist, feed on magic energy, inflict no dmg, physical & nonmagic fire affect normal, hit auto if inside nishruu,","will move to greatest magic, magic cold & fire 1/2 dmg (cannot be cast inside), immune: mind control & illusion,","VR","other spells are absorbed by creature adding to hp, 1d4 charges drained, non-chargables neg 1d4 rnds","Solitary","Special","15-16","General","Alternate" "Noran","2","9+5","11","Subterranean","Any","2","1d8/1d8","1",1,0,"30%","L","3","2000","Any","N","nil","11-12","MAI","Monster","sickly petrified treant, arms strike 10', can fire fist size rocks 60' 2d8 dmg fire 1/rnd (stores 10 rocks), double","dmg from blunt weapons, incidental treasure may be found","VR",,"Solitary","Carnivore","15-16","General","Prime Material" "Ophidian","5","3 or 4","17","Jungle","Tropical","2","1d3 & weapon","3-12",1,1,"0","M","9, Sw 18","175-270","Day","CN","U","5-12","MAI","Monster","snakemen, snake w/arms & hands, change color to blend w/environment (-2 opp surprise), 1 in 4 has 4 HD,","use shields, swords, club, mace, axe & scourge, bite save vs poison or disease 1d4+1 days changing into","UC","ophidian in 2 weeks, enslaved by yuan-ti","Clan","Carnivore","5-7","General","Prime Material" "Opinicus","-2","7+7","13","Land","Any","2","1d3/1d3","1-2",1,1,"35%","M","21, Fl 30 (B)","14,000","Any","CG","A","11-16","MAI","Monster","camel w/eagle wings & monkey face, avoid combat, opp of evil, hate undead, never surprised, opp -2 surprise","attacks: claw/claw if both hit or if in flight rear claws 1d6/1d6, cast spells @ 7th cleric (WIS 18), cast heal &","VR","holy word 3/day, ethereal at will, psionics, 1/turn gaze 20'lg x 10' wd undead 2d8 save vs spell 1/2","Solitary","Omnivore","11-12","General","Prime Material" "Ormyrr","5","7+7","13","Land","Non-Arctic","5","1d4 (4) or weapon (2)/2d4","1-12",1,0,"0","M","11, Sw 15","975","Any","LN","R, V, (Z)","11-12","MAI","Monster","worm-like w/frog head & arms (4), throw stones 40' 2d6 dmg, if it hits victim 2x victim STR & DEX check or","constrict 2d6/rnd (att -1, dmg -2) STR check to break free, hate spellcasters (attack first), seize weapons & if","VR","magic will use, hibernate (bottom of lake), attack yuan-ti & harpie on sight, save +4 vs poison","Tribe","Omnivore","13-14","General","Prime Material" "Bloodring","10","1/2",,"Land","Any","0","0","1",1,1,"30%","T","1","65","Any","N","nil","0","MAI","Monster","see parasite, metallic skin w/ 4 eyes that look like gems, mistaken for ring, if worn drains 1 hp/hr (max 6/day),","host gains 1/2 its MR (15%), grows 1""/wk max 1'","VR",,"Solitary","Blood","20","General","Prime Material" "Goldbug","9","1","20","Land","Any","1","1d4 or 1d3","1-20",1,1,"0","T","1","120","Any","N","nil","0","MAI","Monster","parasite, 50% to be mistaken for gp, attacks while victim is asleep (hit auto & 10%/rnd of waking), drains 1d3","per rnd until dmg=own hp, if it attacks its bite inflicts 1d4 + poison save +3 or die","R",,"Group","Blood","8-10","General","Prime Material" "Wizard Lice","0","1 per nest",,"Urban","Any","0","0","1 nest",1,1,"10%","T","1/10","120","Any","N","nil","0","MAI","Monster","parasite, difficult to see, harmless in small numbers, can breed into a nest in 1 week, feed on spells, if they","infest a spellcaster they drain 1 spell/day (random), to be removed they must be washed w/strong soap or","R","cure disease","Group","Special","20","General","Prime Material" "Vilirij","5","1+1","19","Urban","Any","1","1d4","1",1,1,"0","T","3, Fl 6 (A)","270","Night","NE","nil","2-4","MAI","Monster","parasite, flat creature resembling skin, waits on ceilings or doors, lands on exposed skin (prefer seldom-seen","areas), injects poison that prevents victim from noticing, drains 1d4 points of blood/day, others may notice","R","it as a skin discoloration","Solitary","Blood","8-10","General","Prime Material" "Pasari-Niml, Warrior","4","1","20","Land","Any","2","1d2 or weapon","3-12",1,1,"0","T","12, Br 3","270","Any","LE","nil","8-10","MAI","Monster","ant-like w/humanoid head, contact thru telepathy (1 mile of calipha), upon first sight those < its HD save vs","spell or freeze until attacked (those save flee 1d3) others save or flee 1d2 rnds, travel w/nobles & are used as","UC","scouts, Br under victim causing pitfall 1 rnd (save vs paral or trapped 1d3' dirt), immune charm/enchant","Squad","Special","14","General","Prime Material" "Pasari-Niml, Noble","4","2","19","Land","Any","2","1d3 or weapon","1-2",1,1,"0","T","12, Br 3","420","Any","LE","nil","11-12","MAI","Monster","ant-like w/humanoid head, contact thru telepathy (1 mile of calipha), upon first sight those < its HD save vs","spell or freeze until attacked (those save flee 1d3) others save or flee 1d2 rnds, can call 1d4 addit squads in","R","1d4+1 rnds, Br under victim causing pitfall 1 rnd (save vs paral or trapped 1d3' dirt), immune charm/enchant","Squad","Special","18","General","Prime Material" "Pasari-Niml, Calipha","10","3 - 6","17","Land","Any","1","1","1",1,1,"25%","S","1","270-975","Any","LE","R, Qx2, S","11-12","MAI","Monster","worm-like w/female humanoid head, contact thru telepathy (1 mile of calipha), slow & weak fighter, cannot","use tools, queen grows 1' (1 HD) per year, 3-4/5-6 HD: THAC0 17/15, XP 270, 420, 650, 975","VR",,"Colony","Carnivore","5","General","Prime Material" "Moss, Vampire","9","1/2",,"Swamp","Sub-Trop/Trop","1","1","1-6",1,0,"0","S","0","7","Any","N","nil","0","MAI","Plant","lives on energy of others, anyone 10' can be attacked, when it attacks victim must make CON check, if succ","it cannot establish a link, if unsuccess link established, it feeds until victim leaves area, dies or it consumes 16","R","points, if victim looses 1/2 total hp CON check/rnd or unconscious, regen 2/wk, fire destroys it","Colony","Special","8-10","General","Prime Material" "Pteraman","4","4","17","Jungle","Any","3","1d4/1d4/1d6+1 or weapon","10-100",1,0,"0","L","12,Fl 12(C) or 21(B)","270","Day","NE","P (E)","8-10","MAI","Monster","3 forms: lizardman (no tail), w/wings or pteranodon 15'-wingspan (poly), swoop on opponents 100' dive inflict","double dmg & DEX check or fall down, hate goblins, circle opponents, live in huts high in trees, difficult to see","UC","from ground","Tribe","Omnivore","17-18","General","Prime Material" "Rautym","3","4+4","15","Subterranean","Any","3","1d6/1d6/1d8","4-40",1,1,"0","S","15","1400","Any","NE","nil","8-10","MAI","Monster","eyeless, hairless monkey, psionic (which it uses to ""see"" along w/good hearing), will flee if silence is cast on","them, can dance (5 hrs/lvl) & produce magic 1 lvl/2 rautym (max 6th), post guards while dancing, lead by","R","elder,","Pack","Omnivore","15-16","General","Prime Material" "Shadeling","0/duplicate","special/duplicate",,"Any","Any","1/duplicate","special/duplicate","1-10",1,1,"0",,"18/duplicate","1400","Dawn & Sunset","NE","nil","8-10","MAI","Monster","mimic other forms, power of duplication-engulfs victim (save vs BW) & immediately gains hp, AC, special att &","defenses, then attempts to kill being duplicated, retains new form 2d10 days, in natural form affected by: light","VR","& dark 5% to destroy (cont. 10%), dispel evil, prot from evil, [shadow walk & sunray destroy], not undead","Pack","Special","19-20","General","Prime Material" "Skum","7","2+2","17","Subterranean","Temp/Trop","5","2d8/1d6/1d6 + 1d8/1d8","2-8",0,0,"0","M","6, Sw 15","175","Night","LE","nil","1-10","MAI","Monster","bred by aboleth, beast of burden (fighting), attack up to 3 victims/rnd, -2 att penalty on land, attack: bite/arm/","arm/leg/leg, attack 3 land & 5 water, no emotion, communicate with masters 30 yards thru telepathy, save","VR","vs enchant/charm -4, 3d4 dmg/turn after out of water 1/2 hr, infravision 60'","Brood","Omnivore","11-12","General","Prime Material" "Snake, Cobra, Giant","8","3","17","Any","Tropical","1","1d8 + poison","1-6",1,0,"0","H","12","270","Day","N","nil","1","MAI","Monster","gain wisdom over years, bite inflicts poison kills 2d4 rnds save -2 for 10 points dmg, charm creatures of 1 INT,","fear fire (morale check -6), eggs 10-500 gp, live in burrows, flee combat in dark, poison degrades +1/turn to","C","save inert after 3 hrs","Solitary","Carnivore","15-16","General","Prime Material" "Snake, Cobra, Giant, Elder","8","6","14","Any","Tropical","1","1d8 + poison","1-6",1,0,"0","H","12","975","Day","N","(W)","2-7","MAI","Monster","gain wisdom over years, bite inflicts poison kills 1d4 rnds save -4 for 10 points dmg+paral 1d6 rnds, charm","creatures save vs paral for consentrate + 2d6 rnds, ), eggs 10-500 gp, live in burrows, poison degrades +1/","C","turn to save inert after 3 hrs, speak common","Solitary","Carnivore","15-16","General","Prime Material" "Snake, Stone","-2","8","13","Subterranean","Any","1","2d10 or 1d8","1-2",1,1,"0","H","9","2000","Any","N","Qx5","1","MAI","Monster","made of minerals, feeds on minerals, attacks w/blunt snout or bite save vs petrification -6 or slowly petrify","victim over 5 rnds, edged & piercing weapons 1/4 dmg, some gem are undigestable & may be found in lair","R","snake egg yolk is used in ink of stoneskin scroll","Solitary","Special","11-12","General","Prime Material" "Spectral Wizard","0 or 8","5","15","Any","Any","1","special","1-2",1,1,"0","M","12, Fl 15 (B)","4000-5000","Any","N","V","13-18","MAI","Undead","undead that retain spellcasting, hit by spells, silver or enchanted weapons, AC 8 on Ethereal Plane, attacks","w/paralysis touch causing numb limb (random) for 2d4 rnds w/ -1 att, must become solid to cast spells (1 rnd)","VR","immune: sleep, charm, hold, cold, fear, poly, paraly & death magic, turn as spectre, >5th lvl considered high","Solitary","Nil","15-16","General","Prime Material" "Spell Weaver","2","10","11","Land","Any","special","spell","1",1,1,"50%","M","12","10,000","Any","N","magic items","17-18","MAI","Monster","vaguely humanoid, total silent, telepathy 10 mile w/own (other attempting save vs spell or insane 1d6 days),","immune: pain, psionics & fear, invisible at will, auto detect magic/invisible 100', plane shift 1/day(there & back)","VR","organize & steal magic items, casts spells (no V or M comp) up to 6th lvl (cast 12th), cast simultaneous spells","Solitary","Herbivore","15-16","General","Prime Material" "Spider, Brain","2","8","13","Subterranean","Sub-Tropical","5","1d4/1d8/1d8/1d8/1d8","1-6",1,1,"0","M","9, Cl 15","4000","Any","LE","Z","2-4","MAI","Monster","lives off brain matter, psionic powers, speak own lang, ambush dropping on victims (-2 opp surp), bite save vs","poison -4 or paralyzed & 2d10 dmg/rnd, destroys 1 point DEX or INT/rnd (if save success paralyzed 1 rnd),","R","also attack with sharp legs, prefer to hunt psionic creatures","Pack","Special","8-10","General","Prime Material" "Suwyze","4","4+4","15","Subterranean","Any","8","1d6","1",1,1,"0","H","12, Cl 12","975","Any","N","I","15-16","MAI","Monster","group of feathery antennae, speak garbled common, never surprised, can 3/day: clairaud, clairvoy, detect","good, det evil, invisible, shout & wiz eye, save +2 vs illusion, 10' lg whiplike appendages, those attacking","VR","save vs spell or disorient -3 att & -1 dmg, can shout (as spell) for help, can use rings or bracers, symbiotic","Solitary","Omnivore","11-12","General","Prime Material" "Tatalla","4","2+2","19","Urban","Any","2","1d3/1d3 or weapon (2)","1-4",1,1,"0","S","12","270","Night","LE","K, C","8-10","MAI","Humanoid","assassin, 1 eye, speak common, imp, bat & rat, thieving: PP 50; OL 42; F/RT 40; MS 50; HS 51; HN 20, CW","90; backstab X3, if hired to kill it will sneak at night biting victim & returning next night (WIS check to wake)1st","R","sick, 2nd-loss DEX & att -2, 3rd-save vs pois or die & -2 cumm after, summon bat or rat 1d100 in 1d4 rnd","Band","Carnivore","5-7","General","Prime Material" "Tatalla, Guildmaster","4","3+3","17","Urban","Any","2","1d3/1d3 or weapon (2)","1-4",1,1,"0","S","12","650","Night","LE","K, C","8-10","MAI","Humanoid","leads guild of 4d20 members, approves & assigns all contracts, uses magic items, otherwise same as normal","tatalla","R",,"Band","Carnivore","5-7","General","Prime Material" "Tick, Heart","5","1","20","Subterranean","Temp/Trop","4 or 1","1d2/1d2/1d2/1d2 or 1","1-4",1,0,"0","T","6, Lp 21","65","Night","N","nil","0","MAI","Monster","6"" dia, blind, sensitive ears, leaps on victim (opp surp -3) attack +2 (+4 if surp), if 1 of 4 hit it attatches, once","all legs attatch it draws blood, drains 8 rnds & drops off causing 1d2 dmg, BB/LG to remove 1d2 dmg/leg if","VR","killed STR check, if victim is killed it lays eggs, attacking tick when attatched causes dmg to both","Solitary","Blood","8-10","General","Prime Material" "Tree, Dark","0","10","11","Jungle","Tropical","2 or 1","3d6/3d6 or 4d6","1-4",1,1,"0","H","3","4000","Night","NE","nil","5-7","MAI","Monster","2 eyes almost impossible to see, 1/2 dmg from fire, save -2 vs cold, attack arm/arm if both victim grabbed","then bite drains blood, cause confusion 50' save vs spell if cast on unsuspecting victim he becomes lost in","R","jungle, 90% of mistaken for cypress trees (75% for druid, ranger, etc), exist by photosyn but like blood","Group","Special","15-16","General","Prime Material" "Tree, Death's Head","10/7","10","11","Land","Temperate","1 per head","1 or 1d4 (2d4)","varies",1,1,"10%","H","0, Fl 6(E)head","5000","Any","NE","nil","2-4","MAI","Monster","weeping willow-like, 4d4 heads ""fruits"", attack bite, AC 10 (trunk) 7 (head), head 6 hp (not from total), trunk","dmg from S only (branch 10 hp), spit seeds 30' w/1 dmg, immune fire, bite & spit inflicts seeds which grow &","R","cause dmg, fruit may detatch & fly (no fire immune & turn as zombie) seeking victims to implant seeds, bite 2d4","Special","Special","19-20","General","Prime Material" "Tree, Singing","7","12+4","7","Forests","Temp/Trop","leaves","1","1",1,1,"25%","L","0","10,000","Day","N","nil","1","MAI","Monster","appears as normal tree, singing (bassline) causes all w/ 100 yrds save vs spell or stop to rest in shade of tree,","1d6 leaves drop/victim those charmed do not notice draining 1 point/leaf then reattatches (drains until=its hp),","VR","leaves=10x total hp, area affect spell kill 1 leaf/1 dmg (save normal), if tree is attacked all leaves attack","Solitary","Blood","19-20","General","Prime Material" "Troll, Snow","4","7","13","Land","Arctic","2","1d8+2/1d8+2","1-2",1,1,"0","L","9","1400","Night","CE","nil","5-7","MAI","Monster","speaks little common & troll, attack claw/claw, regen 3 hp/rnd (starting 3 rnds from dmg), cold attacks: 1/2","dmg save none, fire causes double dmg save normal, fight to death, lair is cave, surprise opp 6 in 10 & surp","R","only on 1 in home territory, hate all other races, rival with ice troll & hunted by white dragon","Solitary","Carnivore","13-14","General","Prime Material" "Tuyewera","8","6","15","Land","Tropical","1","1d4 or weapon","1-3",1,1,"0","M","6","975","Any","E","nil","8-10","MAI","Undead","animated corpse of DM spells, removed legs at knees, thieving skills: MS 50%; HS 90%; OL 50%, bodyguard/","assassin, attack: hand 25% of causing disease, SA-drain breath: sleeping victim save vs DM -4 or die if save","UC","coma 1d4 days, immune: mental, cold, sleep, fear & all weapons (dispel magic neg 1d4 rnd) turn as spectre","Band","Nil","special","General","Prime Material" "Illithid, Noble (Ulitharid)","3","11+8","9","Subterranean","Any","6","1d4 (6)","1",1,1,"95%","L","12","11,000","Any","LE","S, T, Z (D)","19-20","MAI","Humanoid","elite mind flayer, infravision 60', use telepathy no lang, SA-mind blast-60' lg x 5' x 20' cone save vs spell -4 or","feebleminded, successful hit grabs victim & if 3 hit may bore to brain 1d3 rnds, heal 25 points day, powers 10th","VR","ast proj, ch pers, ch monst, esp, eyebite, forget, leg lore, levit, plane shift, suggest, telek, true see; all save -4","Colony","Special","15-16","General","Prime Material" "Dwarf, Undead","6","3+12","17","Subterranean","Any","1","3d4","2-8",1,1,"25%","M","9","1400","Special","N","U","8-10","MAI","Undead","created by disturbed burial places, do not leave area laid to rest, attack w/fists, drive invaders from burial area","appear to defend burial area thru innate phase door & dissipate after driving them off, +2 weapons to hit, imm","VR","to sleep, charm, etc, if reduced to 0 it reforms in 1d4 rnds full hp, cannot be turned or permanently destroyed","Clan","Nil","13-14","General","Prime Material" "Lake Monster, Undead","-3","13","7","Water","Any","1","3d8","1",1,1,"20%","G","Sw 12","10,000","Any","CE","B","11-12","MAI","Undead","serpent found in deep lakes, 100' lg, attack w/bite & tries to pull it to lair (STR check/rnd or drown), BW-cloud","40' x 20' 3/day as cloudkill & lingers 4 rnds, invoke fear as spell (3/day) all 100' save vs spell or flee, turn as a","VR","10 HD, +1 weapons to hit, immune: charm, sleep, etc","Solitary","Carnivore","15-16","General","Prime Material" "Sting, Whip-","7","1+4","19","Subterranean","Any","3","1d2/1/1","1-6",1,0,"0","M","9","175","Any","N","nil","1-12","MAI","Monster","rocky areas, sphereical body w/2 tenticles, infravision 120', springs to attack (+4), stings inflict poison save","-2 or nausea stopping spellcasting or attacks dropping shields & weapons 1 rnd; next rnd att & dmg -3; next -2","UC","etc, 5' to 20' long tenticles","Solitary","Scavenger","11-12","General","Prime Material" "Stingwing","7","1+4","19","Subterranean","Any","3","1d2/1/1","1-6",1,0,"0","M","9, Fl 9 (D)","175","Any","N","nil","1-12","MAI","Monster","rocky areas, sphereical body w/2 tenticles, infravision 120', springs to attack (+4), stings inflict poison save","-2 or nausea stopping spellcasting or attacks dropping shields & weapons 1 rnd; next rnd att & dmg -3; next -2","UC","etc, 5' to 20' long tenticles, fragile wings regen 1d3 days, glide 60', 10% of whipstings have wings","Solitary","Scavenger","11-12","General","Prime Material" "Windghost","-2","9+9","11","Any","Any","1","1d4+1 or 3d4","1-12",1,1,"45%","H","Fl 18 (B)","12,000","Any","LN","nil","15-16","MAI","Monster","flying cone, 120' infravision, 2 tenticles, swoop on victims (19 or 20 swallows M creatures 2d6 dmg/rnd), if 2","windghosts emit windsong taking effect in 1d2 rnds lasting 1d8 rnds all speach, spellcasting etc impossible,","VR","immune: mind affect, & psionics, 1/2 dmg air magic, can magic shift (see MAI), regen 1/turn","Group","Omnivore","19-20","General","Prime Material" "Wolf, Dread","6","4+4","15","Land","Any","1","1d10","3-12",1,1,"0","S","18","650","Any","NE","nil","8-10","MAI","Undead","inflict rotting disease save vs poison in 1 hr or loose 1 hp/hr until dead (herbalist prof +2 to save), cure disease","removes, regen 3 hp/rnd after 3 rnds, immune: charm, hold & cold, electric 1/2 dmg, fights until -10 hp, may","VR","be under control of creator","Pack","Nil","17-18","General","Prime Material" "Wolf, Stone","0","5+4","15","Land","Any","1","2d4","1-4",1,1,"0","S","9","1400","Any","N","nil","1","MAI","Monster","animated stone, change from statue w/ +4 to initiative 1st rnd, on 20 pounce on victim causing additional 1d6","dmg & no DEX or shield bonus (att +4) BB/LG to free, P weap 1 point, E 1/2, B full, weakness is eyes, if eyes","VR","destroyed it is blind att -4, immune: sleep, hold, charm & cold, fire & elect 1/2 dmg save none","Special","Nil","19-20","General","Prime Material" "Wolf, Vampiric","2","6+4","13","Land","Any","1","3d4","3-18",1,1,"0","S","24","2000","Night","E","nil","5-7","MAI","Undead","created from normal wolf pups, glowing orange eyes, run down victims & bite, victims must save vs paralysis","or be knocked over; then wolf tries to grap weapon arm (att -4) w/STR check to break free, +2 to initiative,","VR","immune: sleep, charm, hold & paralysis, silver or magic weapons to hit, regen # hp=dmg inflicted, att -2 in day","Pack","Blood","13-14","General","Prime Material" "Wolf, Zombie","6","2+2","19","Land","Any","1","1d4+1","2-8",0,1,"0","S","9","65","Any","NE","nil","0","MAI","Undead","rise from death by freeze or starve near graveyard etc, stench 100', always attacks last, immune: charm, hold,","sleep, poison, cold & death, holy water 2d4 dmg, if fighting under evil priest or undead -2 penalty to turn, small","VR","packs or assembly of 1d10+10(x2) under a leader (lich, priest, etc) taking 1d6 hrs those witness save vs fear","None","Nil","special","General","Prime Material" "Wraith, Shimmering","4","4","17","Any","Any","1","1d6","special",1,1,"0","M","12","special","Any","N","nil","0","MAI","Undead","resemble shadow, no lang, attack by touch causing elect dmg, this dmg done lowers own hp, it attacked by","metal weapon attacker takes 1 dmg, if area well lit can cast shadow-1d4 cold dmg, immune: cold, elect, hold,","VR","sleep, charm & poison, cannot be turned or dispelled, banishment returns it, they are a result of a curse","Special","Nil","special","General","Prime Material" "Xantravar","6","3+3","17","Swamp","Any","2","1d4+poison/1d4+1d6+3","1 or 1-4",1,1,"0","L","Fl 15(A), Sw 12","975","Any","NE","nil","5-7","MAI","Monster","stinging horror, bulb-like, 90' infravision, attacks w/2 stinger only 1 has poison & only inject 1/rnd & 4/turn, sav","-3 or 15 additional points, other stinger causes dmg + sucks 1d6+3 blood, if attacked w/fire it jets flames back","R","10'-1d3 dmg & 1d2 to self, immune: heat, electric & magic energy(mag miss), if split-explodes 20'-Rad 4d6 dmg","Solitary","Blood","13-14","General","Prime Material" "Xaver","2","3","17","Land","Any","1","1d4+1","1-4",1,1,"45%","M","9, Jp 3","270","Any","LN","nil","8-14","MAI","Monster","looks like a sword, eats metal, infravision 90', metal passes thru its body, immune: heat & electric & conducts","dmg to those it contacts, cold does dmg +1/die, ferrous metals touching it fall to shards 1 rnd later, powdered","VR","xaver body can be used for spells involving resistance to heat & electic, rusting materials, sold for 1600 gp","Solitary","Special","13-14","General","Prime Material" "Afanc, Young","6","5","5","Water, Ocean","Temp/Trop","1 or 2","3d4 (bite) or1d4/1d4 (flipper)","3-18",1,0,"0","L","Sw 15","2000","Any","N","nil","5-7","MAI","Monster","6 or more can create whirlpool 1d4+4 rnds with -2 to missile att/rnd (max -12) sinking boats in 1 rnd/10' length,","dispel magic on creature doubles or MR ship, 60' ships left alone, < 30' rammed (AC 3-5) sinks in 1d10 rnds","VR","(save >13) & capsizes on 4 or > needed to hit, 15' long","Pack","Carnivore","13-14","General","Prime Material"