Back to rseater's heroscape page.
or "What I did with the third copy of each of my unique figures plus a box of fine tip Sharpies.".
Guan Yu Einar Human Unique Hero Champion Valiant Medium 5 Life = 5 life (basic: -) Movement = 5 spaces (basic: 7) Range = 1 space (basic: 1) Attack = 5 dice (basic: 5) Defense = 5 die (basic: 8) Cost = 125 points (basic: -) Mount Bonding - Before taking a turn with Guan Yu, you may take a turn with any unit capably of carrying him. That unit must carry Guan Yu on its its extra turn. Mount Enhancement - Adjacent allied units capable of carrying Guan Yu get 1 additional movement, attack die, and defense die. Heroic Army Bonus - If all surviving units in your army are heroes, add 1 movement to each of your army cards.
Shadow Dragon (was: Mimring) Utgar Dragon Unique Hero Hunter Ferocious Huge 9, double sized Life = 7 life (basic: -) Movement = 6 spaces (basic: 7) Range = 1 space (basic: 1) Attack = 3 dice (basic: 6) Defense = 1 die (basic: 8) Cost = 190 points (basic: -) Shadow Form - When attacked, roll defense dice equal to the number of attack dice, plus 1. (If attacked by a figure with attack 4 and a height bonus, then the attacker rolls 5 dice and Shadow Dragon rolls 6 dice.) Shadow Strike - When attacking, ignore the 1st shield rolled. Stealth Flying - flying with disengage
Scorba (was: Mimring) Utgar Dragon Unique Hero Beast Ferocious Huge 9, double sized Life = 6 life (basic: -) Movement = 7 spaces (basic: 7) Range = 2 space (basic: 2) Attack = 4 dice (basic: 6) Defense = 4 dice (basic: 6) Cost = 200 points (basic: -) Sting Special Attack - Range = special, attack = 8. Attack a figures in one of the three hexes behind Scorba or behind and just to the side of Scorba. Slither - Scorba need not stop when entering water.
Bloodbath 2000 (was: Deathwalker 9000) Utgar Soulborg Common Hero Deathwalker Relentless Large 7 Life = 1 life (basic: -) Movement = 4 spaces (basic: 4) Range = 1 space (basic: 1) Attack = 5 dice (basic: 5) Defense = 6 dice (basic: 9) Cost = 85 points (basic: -) Chain Saw Special Attack - Range = 1, attack = 4. Make a separate attack against each adjacent enemy figure. Tough - When defending, add 1 shield to those rolled.
Chief Engineer (was: Agent Carr) Vydar Human Unique Hero Agent Tricky Medium 5 Life = 4 life (basic: -) Movement = 5 spaces (basic: 5) Range = 5 space (basic: 5) Attack = 1 die (basic: 2) Defense = 2 dice (basic: 4) Cost = 65 points (basic: -) Visor - Ignore all obstacles and terrain when calculating line-of-sight. Upgrade Soulborg - Replace an adjacent soulborg with one that you lost earlier this game by beating their cost difference, divided by 5, on a d20. (This ability replaces this card's move and attack). The cost of a unit is its card's cost divided by its squad size. For example, upgrading a cost-50 soulborg to a cost-100 soulborg would require rolling higher than (100-50)/5 = 10. Ugrading a Zettian Guard (cost 70, 2 members) to a Deathwalker 8000 (cost 130, 1 member) would require rolling higher than a (130-35)/5 = 19.
Justice Patrol (was: Zettian Guards) Utgar Soulborg Unique Squad Guards Precise Medium 5 Life = 1 life (basic: -) Movement = 4 spaces (basic: 4) Range = 7 space (basic: 7) Attack = 2 dice (basic: 2) Defense = 5 dice (basic: 8) Cost = 80 points (basic: -) Tortois Defense - While this card has no turn tokens, it has defense +5. Grapple Gun 25 - Move 1 step, up to 25 levels up, instead of normal move.
Vo-Jak-Za (was: Neg-Gok-Sa) Utgar Marro Unique Hero Warlord Tricky Medium 5 Life = 2 life (basic: -) Movement = 5 spaces (basic: 6) Range = 2 space (basic: 2) Attack = 2 dice (basic: 3) Defense = 6 dice (basic: 6) Cost = 90 points (basic: -) Earth Meld - If entire move is on same terrain type (color), move +3. Cumulative with road bonus. Haste - Add +4 to your initiative rolls. Poison - Figures wounded or killed by Vo-Jak-Za lose all turn tokens remaining on their card(s).
Marro Hivelings (was: Marro Warriors) Utgar Marro Unique Squad Warriors Wild Medium 4 Life = 1 life (basic: -) Movement = 4 spaces (basic: 5) Range = 4 space (basic: 6) Attack = 2 dice (basic: 3) Defense = 2 dice (basic: 3) Cost = 65 points (basic: -) Hive Bonus - While alive, each Hiveling grants a bonus to all of your Hivelings. Green: Move +2 Silver: Rangle +4 Red: Attack +1 Blue: Defense +1 Thus the initial stats for the Hivelings are M6 R8 A3 D3.