Eldritch Spiro is a series of open-world escape the room concepts developed in the theme of Lovecraftian cosmic horror. This subgenre of horror emphasizes the psychological fear of the unknown, often through exploring occult fantasy, such as the famous Cthulu. The room concepts are all designed to be mildly unsettling and mysterious while incorporating gimmicky imagery like green lighting and tentacles.
The users start by entering a dark room, and are drawn to the sound of running water and a pulsating glow emenating from a large, raised, well-like apparatus in the center of the room.
When the users first touch the rim of this well, the lights in the room activate, casting a sickly green glow over the party. There is now sufficient light for them to see the dark, decaying brick of their surroundings and into the well.
As the users inspect this well, they notice it is covered by a sheet of glass and infested with static black tentacles reaching towards an object at the bottom of the well. The object appears to be a small bowl resting in the pool of glowing water, connected to 5 ropes equally spaced around the well which they can pull. It also serves the users to notice 3 vaguely bowl shaped ports at the top edges of the well.
The users begin to play with ropes, eventually lifting the hanging bowl out of the water and into the air amongst the tentacles. While experimenting, they move the bowl sharply and water sloshes out, causing them to go back down for more.
At this point the party members begin to pull the bowl out and up, towards one of the receptacles, but when they lightly touch a rope against the underside of one of the appendages it begins to wildly, pulling on the rope and spilling all the water.
After a great many attempts, they manage to avoid all the obstacles and guide the water to one of the receptacles, where they pour it out. The water drips down, out of the well, illuminating traces on the floor that snake to one of the three torches on the wall. The crew is awarded with marginal victory, one star.
The users start by entering a long, dark room, and are immediately greeted by the same sickly green light, this time illuminating a podium at the far end of the narrow room. The inch forward as the other lights flicker on and notice the podium contains a large black book of several thousand pages. In the alcoves of the walls and across the floor are inscribed grids of nonsensical symbols from a long-forgotten language.
One user opens the book, causing the back of the podium it is fixed to immediately start torrenting smoky fog. In the fog appears the text of multiple symbols, most likely to be also found in the room. The apperance is followed by the utterance of a string of three gutteral sounds. They eventually find multiple copies of each, but do not know what to do next.
As they are busy inspecting the room, noticing a myriad of pressure plates in the floor and many interactive objects with symbols scrawled in them, the book closes on its own accord, the lights turn red, and they are ominously told of their failure.
The users reenter the room, set on determining the meaning of the symbols. Eventually they realize that each symbol in the fog uniquely appears in the top row of characters on the wall, and that the gaps in the line of symbols below fit the other selections perfectly.
They read down the compiled list for the next quote, this time activating the areas of the room in the proper sequence.
Upon completion, the book repeats its phrase, followed by the English translation: "The oldest and strongest emotion of mankind is fear, and the oldest and strongest kind of fear is fear of the unknown." Ick. They finish another two traslations before running out of time, earning two stars. How many must they complete for that third?
The users enter a wide octagonal room composed of a series of dark, foggy arches encircling a a circular encloseure in the middle of the room. They wait tensely, wondering what the deal is with glowing objects on pedastals at this point and whether they should be expecting a jumpscare.
Instead they notice a arrangement of glowing red eyes akin to those on the inscriptions of the cthulus dotted around the arena. The glowing eyes grow steadily more intense, until they eventually flash brightly and dissappear.
At the same instant, the sickly, huge, glowing egg in the center of the room emmits a loud crack as a vissible fissure appears on its surface. Two more pairs of eyes appear, the egg cracks twice more, and then loudly ejects them from the room.
When they return they decide to experiment: one of the user comes up with the ideas of covering the eyes. It works, and for the first time, the dreaded cracking sound is delayed. They rejoice before immediately having their hopes dashed by new sets of eyes.
They strategize for a bit outside and decide to split up and block as many of the eyes from seeing the egg as possible. They try the best they can to cover the egg, but in the three minute gauntlet, there are dozens of eyes appearing to take shots at the egg. Two cracks makes one star...
It takes them a few more bouts to get it to completion, but and finally they manage to trade sweaty brows for an yet unblemished egg in the center of the room. Finally three stars! But were they actually repressing the monster or protecting it?