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Kelly Chen 6dimwits |
| Function | Form | ||
| Average Rating | |||
| Client 1: | |||
| Reviewer 2: | |||
| Reviewer 3: | |||
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Comments on function-related aspects
| Client 1:
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This does help with room visualization. I don't see any mention of sensors as is suggested in the title though. Good overview of room. | |
| Reviewer 3:
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Using a wall to divide the room into zones is a clever way to make the game more complex. Some research on stride and jump lengths would help inform the layout of the barrels. | |
Comments on form-related aspects
| Client 1:
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The drawings and renderings are easy to understand and pleasing to the eye. They communicate intent well. | |
| Reviewer 3:
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The renderings are clear and easy to understand. The top-down and 3-D views complement each other well, and using different colors for the 3 zones helps illustrate the gameplay. | |