2.744
Concept Sketch Reviews
Home > Assignments > Concept sketch results > Reviews for Fiona Grant

Fiona Grant
scribbles n bits
[review]

StoryboardConcept Sketches
 Tread Carefully Storyboard Tread Carefully Out of Sight Burrow Through Presentation
Average Rating
 
Client 1:
Reviewer 2:
Reviewer 3:
Reviewer 4:
1-marginal     2-ok    3-good     4-very good    5-outstanding

Storyboard Tread Carefully Storyboard: innovativeness and potential

Client 1:

Looks like a fun idea. There are some concerns about the complexity and price.

return to top of page


Reviewer 2:

The potential for the factor/abandoned building theme is high, could be fun to transport people to an eerie looking place! Also like the sound effects of the factory starting up, may want to start those sooner in the experience before someone jumps on a stationary piston before it starts moving. I like the concept of losing a life, but having a band people wear would be hard to implement - would they put it one before entering the room? would they walk away with it? Maybe better to have a lifeline in the room itself, on the wall somewhere that shows the lifeline for the group as a whole. It's not fully clear, would they also lose a life when the piston hits the ground? If so maybe can indicate that somehow, for e.g. the piston turns green when its level with the ground and also looks like toxic waste.

return to top of page


Reviewer 3:

This idea really embodies the physical aspect of the games that 5Wits is looking for in a creative way. The factory setting is one that is quite unique, but still recognizable and engaging. The pistons tie in well with the theme, and seem safe enough (as long as there aren't any sharp corners to hit your head on if you fall). This idea has the potential to be a really fun, exciting game!

return to top of page


Reviewer 4:

I like the overall room theme a lot and I think that this is a very cool and relevant challenge for that theme. It might be cool if the players not only had to cross an area, but get to different parts of the room and press a button or something (maybe something like one player had to get to one area to activate enough foot pads for the other players to use).

return to top of page



Potential, feasibility, user experience and human factors shown in the concept sketch, Tread Carefully

Client 1:

Pressure sensors could be costly and require lots of set up. Could one motion sensor detecting 1 foot off the ground be a suitable replacement? I would also recommend going pneumatic instead of hydraulic. Hiding the tubes would be a challenge.

return to top of page


Reviewer 2:

Great sketch, very clear how it will be made and whats below and above ground. Only thing to consider here is how the piston will take the constant wear and tear of people jumping on them and the landing pad would need to be a material durable but also not slippery - perhaps line the piston in a rubbery material so that anyone who steps on it has some grip.

return to top of page


Reviewer 3:

Well-done sketch and description. If you can make sure that the piston movement is slow and controlled, this wil be a really effective mechanism. Another option for floor sensing (though this would only work if the player wasn't allowed to tough the floor at all, would be to have motion sensors close to the floor, on the walls, to detect if someone's foot got close enough to the ground to touch. These might be easier to integrate with the rest of the room without too much difficulty.

return to top of page


Reviewer 4:

This all seems very feasible and realistic, not much to say. Good job!

return to top of page



Potential, feasibility, user experience and human factors shown in the concept sketch, Out of Sight

Client 1:

This concept is very similar to the room that was playtested in Norwood (on the way back from the trip to 5 Wits in Foxboro). I don't believe we would want to use two games that are that similar.

return to top of page


Reviewer 2:

Really like the use of IR sensors to create a grid. It wasn't clear from the storyboard where the safe spots or buildings would go, would the pistons and buildings be placed randomly across the room? It could be quite easy for someone to hide out in a building to avoid the toxic waste, maybe consider having sensors in the building to detect when someone is inside and then time them out if they stay in one place too long.

return to top of page


Reviewer 3:

I'm a bit confused as to how this fits into your storyboard, but I'm going to go ahead and assume that it's not intended to. Generally speaking, I like this idea, but not as much as the piston idea since this is very similar to the room we visited at the 5Wits production facility. If you can find a way to put a unique twist on this type of game, it could be really interesting. Also, it's worth thinking about how the person would be sensed when they are caught in the light, as well as the consequences when this happens.

return to top of page


Reviewer 4:

I was under the impression that the concept drawings had to do with something in the storyboard. Anyhow, this seems like a cool concept. I would only ask how to stop the guard tower IR sensor from tripping up if the sensor itself is always moving. I may be wrong, but I think that anytime the "image" that the sensor picks up changes, it would be triggered, and the image would literally always be changing if the sensor was always moving.

return to top of page



Potential, feasibility, user experience and human factors shown in the concept sketch, Burrow Through

Client 1:

This concept is somewhat confusing to me. What is the gameplay of this concept? Is the point to only get across the room? How do you fail or succeed? If you are physically unable to get across the room, can you learn and get better?

return to top of page


Reviewer 2:

Design is great, good potential to transport people to the theme. Could add some signage around the building for e.g. Abandoned, danger, Chemical Factor, No Trespassing etc. to hint at what they should expect when they get inside. If the rope up to the window is an actual path (I like it!) you could add notches/ladder on the wall so people can place their feet when they climb up.

return to top of page


Reviewer 3:

This concept would definitely be the most effective at immersing the player in the theme, which goes a long way. It makes the game feel less forced when it is so closely integrated with its surroundings. Not to mention, the game itself is challenging, and again addresses the physical challenge that5Wits is looking for. A storyboard for this concept would have been useful, since I would like to see how the entire experience would play out.

return to top of page


Reviewer 4:

This seems like a cool concept for a larger room, but I think that it's much too big for a sub-room of 100-200 sq ft

return to top of page



Sketching technique, clarity of storyboard and concept sketches, and their web presentation

Client 1:

The storyboard only applied to Tread Carefully. Where is the story board for Out of Sight and Burrow Through? The storyboard was easy to understand, but unfortunately there was content missing as it did not include the other idea.

return to top of page


Reviewer 2:

Some concepts - for e.g. the safe spots/buildings - were not incorporated into the storyboard. Otherwise everything was very clear, great sketches and use of shading.

return to top of page


Reviewer 3:

Very well-done, clean sketches! I appreciate the detail on all of them, and they communicated your ideas really effectively.

return to top of page


Reviewer 4:

I think, first and foremost, it would be best to have the storyboard be the first image on the website since the concepts don't make any sense without the actual storyboard. Furthermore, I had an issue in the fact that when the page loaded, my cursor happened to be already hovering over the the first image already, and it wasn't until I scrolled down to the second image (which was still regularly sized) that I noticed that there was text to accompany the images since the first image had expanded so largely that it covered the text on the right of it. In the future maybe make the image a "click-to-enlarge" thing or put the text on the left side, so that the user doesn't need to horizontally scroll to be aware of it.

return to top of page