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Ben Gray 6dimwits [review] |
| Storyboard | Concept Sketches | |||||
| hide! its the apocalypse | concrete barrier | broken down car | spotlight | Presentation | ||
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Storyboard hide! its the apocalypse: innovativeness and potential
| Client 1:
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This is a fun gameplay idea, I like it a lot, it also fits well into an apocolypse theme. Creating perfect cones of light and sensing position could be a challenge though. | |
| Client 2:
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I think you're idea is simple, but actually very cool. It's just a light-trap game, but I think it would be really fun! nice job | |
| Client 1:
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This is a concrete barrier. | |
| Client 2:
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I see what you want here. These sketches are more of props and less about game elements for the room. I'd like to see more about the technical elements of the room. | |
| Reviewer 3:
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This looks like a regular jersey barrier. I imagine it's made out of a softer material that wouldn't hurt too much to accidentally hit. Should be easy to make. | |
| Reviewer 4:
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How is the barrier helpful if the lights are from above? Does it serve a function? | |
| Reviewer 5:
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The barrier can have more details to attract children. It may also be better to be made of softer materials to avoid injuries, especially when people cannot see in the dark. | |
| Client 1:
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Car. | |
| Client 2:
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See above | |
| Reviewer 3:
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There's not really enough detail here to assess the concept in depth. | |
| Reviewer 4:
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Can you hide in the car? Might a car take up too much space in the small room? | |
| Reviewer 5:
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This is a good idea. Car gives rooms for people to go in and hide, or to open a door and hide. | |
Potential, feasibility, user experience and human factors shown in the concept sketch, spotlight
| Client 1:
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Light. | |
| Client 2:
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See above | |
| Reviewer 4:
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How will the spotlight move? How will it detect players? | |
| Reviewer 5:
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Can possibly dive deep into how the spotlight can sense whether audiences are under the light or not. | |
Sketching technique, clarity of storyboard and concept sketches, and their web presentation
| Client 1:
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The sketches don't really provide any additional information. I would like to see how the mechanics of the game work. | |
| Client 2:
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Nice storyboard. I see what you are trying to say, and understand your point. The sketches could explain some more of the technical elements of your ideas. | |
| Reviewer 3:
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While the stay out of the light idea could be fun, I don't feel like these concept sketches advance the story in any meaningful way. | |
| Reviewer 4:
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The sketches are decent but have no explanations. I'm still not sure how this will work or what the player experience will be. | |