Storyboard a cross country journey: innovativeness and potential
Client 1:
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Keep in mind these rooms are small! It appears that this concept is hoping for a dark, (these rooms have no ceilings) large area.
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Reviewer 2:
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The game seems like a cool physical challenge! However, I have a few concerns - how is the game related to the theme Wild West? I assume that most players will have their phones (with flashlights), so how would you ensure that they have the experience of encountering a dead-end (b/c they would be able to see where the stones lead to)? Also, what are the punishment of the players falling off the bridge or stones - maybe you could enforce that they return to the beginning, or have them automatically lose the game?
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Reviewer 3:
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Nice! I like how everyone has the physical challenge, so 3-5 players could participate. However, only the person in front is doing the "exploring", so its a bit unbalanced. Not a huge issue, though, as the rest of the team could be yelling at them as to what direction to take. I really like the idea of each stone having a part of the password. Theming isn't integral to the puzzle, but you could do a lot with decorations, so that's ok too. An original idea!
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Potential, feasibility, user experience and human factors shown in the concept sketch, the unbalanced bridge
Client 1:
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To start walking on the unbalanced bridge, that requires having one side already down to support your weight (before you can begin to get the second foot on). I would also suggest switches as a sensing technique rather than a conductive edge.
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Reviewer 2:
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The unbalanced bridge idea is great! Although I wish the concept sketch would provide a brief idea of how large the bridge is so one can tell how many players could fit on it. Also, maybe instead of having a conductive edge of the bridge, you can consider simply having sensors all over the room floor to detect any players falling.
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Reviewer 3:
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Seems doable. I like that there are two different types of balancing, two- and one-axis, as seen here. I'd like a little more detail on how the hinges work, but overall the concept seems feasible.
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Potential, feasibility, user experience and human factors shown in the concept sketch, the unbalanced stepping stone v1
Client 1:
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There are some electrical challenges to this one. How does the LED light up? How does the wire get there without getting pinched? Also attaching the "stone" to the ball would be challenging.
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Reviewer 2:
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I like unbalanced stepping stone idea, I think it would be fun to try to balance on it! It definitely has the potential, although I am a little concerned over the technicality of having such a small pivot point for the stone. Again, same as the unbalanced bridge, I wish the sketch would show the relative size of the stone.
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Reviewer 3:
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This seems like a more complicated mechanism than necessary, although I like the connecting conductive strips as a concept - very resourceful. How would the stones be reset to be horizontally aligned? I think you must have meant the pivot circle to be attached to the top, so that its weighted bottom resets the stone, but that wasn't clear from the drawing. Nice drawing though!
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Potential, feasibility, user experience and human factors shown in the concept sketch, the unbalanced stepping stone v2
Reviewer 2:
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As above, I do like the idea of an unbalanced stone, and I think this version of the stepping stone seems to be more feasible than the one above, as it would be more stable.
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Reviewer 3:
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Seems doable. This one is much easier to align vertically, since the spring will tend to want to align vertically (as long as the spring constant is sufficiently high relative to the weight of the stone. Seems very doable, as far as the spring goes. Not sure if people falling would make the stone tip all the way to the ground, so the sensor component might have to be rethought. Maybe could just be a grid that senses when people fall (motion sensors close to the floor or pressure pads on the floor).
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Sketching technique, clarity of storyboard and concept sketches, and their web presentation
Client 1:
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The drawing were somewhat challenging to read. The scan of the documents was also somewhat faded.
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Reviewer 2:
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The concept sketches are nicely drawn with the shadowing and such, however, the storyboard is a little confusing - I wish there is a sketch of what the room would look like overall, as it seems like the storyboard is only showing different parts of the room. The website is simple and easy to navigate, although the figures (especially the storyboard) are a little too small to read (zooming in doesn't change the size of the figures, nor could I click on the figures to see clearer).
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Reviewer 3:
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Good sketches, they definitely get the message across and the concept sketches are really nicely shaded and drawn. Use of a straightedge on the storyboard would have gone a long way toward making them clearer and added a lot to the sketching quality.
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