Storyboard War and civilization: innovativeness and potential
Client 1:
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Both of these games sound interesting and fun. Reset shouldn't be a huge issue. How does the 3rd wall reveal work?
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Client 2:
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I really like 2 things you're doing here: 1) Human chain - this is so fun! 2) tan-grams - Fun too I don't necessarily love how they work together here. How do the group know the make the human chain? There should be some amount of logic and reason why they should do it, and not just a random guess. I like the tangrams, but I feel like it's pretty boring for the people who just have to stand there, and it would be better if everyone else could play. Maybe think about how they could come together in a different way to engage more people.
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Reviewer 3:
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This is a very creative use of the challenge room and blends a mix of physical/mental challenges with unguided problem solving. However, the room could be very challenging on two fronts: (1) In terms of team experience, it could be disengaging for two players to have to stand effectively still while the others engage in the tangram puzzle. Additionally, if the team is only 2-3 people, the challenge may become insurmountable. (2) In terms of room design, it's not clear currently what is meant by the back wall becoming "activated" - perhaps think through some more detail as to how the tangram puzzle could be hidden and then revealed; simply lighting it up is probably not enough.
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Reviewer 4:
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I am interested to see how the completing the circuit connection would work. Also, how would it account for people with different length arms? Nice mechanic to reset the game. However, how would you be able to make it more difficult so that fewer people can pass this test? Maybe there could be a second challenge to complete such as distracting the guards.
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Reviewer 5:
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I think this is a nice idea, and definitely unique from my point of view. I like the aspect of "completing a circuit", and think that figuring this out would be a difficult puzzle for many all on it's own. I worry about smaller groups passing through the rooms though, as if only two people come into the room, they won't have enough people to do the puzzle as well. Either placing the two sculptures close enough so only one person is needed to complete the circuit, or keeping the wall illuminated after the connection is initially made would solve this potential problem.
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Potential, feasibility, user experience and human factors shown in the concept sketch, greek soldier
Reviewer 3:
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The drawing is very well done in terms of providing a sense of scale (e.g., it's clear the solider is life-sized based on the wall height). Because the gag is really a combination of the solider and Athena, it would perhaps be more appropriate to draw them in one sketch, or perhaps instead to highlight in more detail the technology/mechanics that enable the gag (e.g., a high-level view of whatever electronics/sensors are necessary to make the hand-holding work).
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Reviewer 4:
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I am confused about how the greek soldier will be made. Will it similar to a cardboard cutout? Also are there details to the soldier that would be important such as the hand that will allow completing the circuit? This seems more feasible if the models were 3D and sculptures. For the connection, there could possibly be 3 sensors, 2 at each hand and 1 in the middle of them, and once all are activated the obstacle is passed.
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Reviewer 5:
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Nice sketch! It would be nice to have a little detail about where the electronics will be and what materials you are thinking about making this out of, but that's also work to be done in the near future. It would also be good to think about what the connection point will be. Will it be tactile/mechanical, will it be conductive, or perhaps something else. Also, as mentioned above, will it need to be held or only clicked once. In your storyboard you depict it as being held, but I expressed some concerns with that above.
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Potential, feasibility, user experience and human factors shown in the concept sketch, Athena
Reviewer 3:
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The same comments stand for Athena as for the solider. Additionally, while the tangram silhouette provides a good sense of location and scale, it could be helpful to provide a bit more 3D perspective to it to highlight the intended placement of puzzle pieces.
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Reviewer 4:
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Similar regards to this model as the Greek soldier. Is it a cardboard cutout? How is this 2.5D and how will the hand play in completing the circuit?
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Reviewer 5:
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Again nice sketch! My comments are basically the same as in the previous sketch for this sculpture. It would be nice to have some more detail to really understand what's going on here.
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Potential, feasibility, user experience and human factors shown in the concept sketch, Trojan horse
Client 1:
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I would like to see how these shapes are used to create the temple. How do they attach to the wall?
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Client 2:
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I see what you're saying. How would it be sensed? Maybe it would be a good idea to use magnets to see each piece.
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Reviewer 3:
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The trojan horse is beautifully drawn in its blown-up form. The 3D perspective and shading are very strong. While very challenging to draw, it would be helpful to see a bit more realism with the inclusion of the space in which the tangram pieces will fit (currently shows the pieces as floating in space). Perhaps this could be a dark 3D silhouette behind the pieces with arrows pointing at a normal from the tangram pieces into the slot on the wall.
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Reviewer 4:
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This part of the room is the clearest, as we can see the different pieces that make up the model. How will the horse be held to the wall? Will it have spots that snap the pieces into place? I think that a possible solution would be to have magnets to the back of the horse and have them attach to the wall. There could also be more parts to this horse as it looks simple now.
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Reviewer 5:
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Again, it's a good sketch, but I don't really know what's happening here without some labeling/captions. Like how are the pieces going to be fixed to the wall (magnetic, press fit, snap fit, hooked?), how are they going to register with the wall so that the door will be unlocked when it is completed (electrical/mechanical?). Another consideration is making them flat against the wall rather than stuck out so that the user can't see them until the wall is lit up.
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Sketching technique, clarity of storyboard and concept sketches, and their web presentation
Reviewer 3:
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The storyboard is very clear and the sketches are well-drawn with strong use of shading, color, and perspective. The website is clean and well designed from an overall aesthetic point of view; however, the sketches appear somewhat misaligned from their headers and the first two images are overlapping. The navigation links for the sketches were helpful to include, but appear somewhat small and distanced from the viewer's field of view. A bit more explanatory text around the sketches could help clarify the intent of the drawings as well.
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Reviewer 4:
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Sketches are good, however, for the statues, there could be more depth or a different angle that would be able to explain the object more through.
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Reviewer 5:
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I really like your artwork, and your website is concise and well organized. Your storyboard did a great job illustrating and communicating what was going on, but the concept sketches could have used some accompanying text so I knew what you were thinking with each of the components. Although not a requirement, it also would have been nice if the concept sketches were accessible from the storyboard page, but it's okay that it's not :)
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