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I'm going to give you guys feedback for this game's 'works-like' models all at once instead of splitting it into two review forms. So, I'll start by saying I love the idea of this game. My main concern is this: I would think about how the structure is sensed. If the foam blocks have conductive wire through them to sense a completed circuit - the blocks are now far more fragile and harder to build. Are their other ways to sense when the structure is whole? The method of withdrawing a pneumatic cylinder to reset the building is quite clever. That one building could have a taller base, to house the piston itself, while the other ones had shorter bases. My secondary concern, but one I think is less problematic: The building 'foundations' will likely look more like plinths in reality, and have to attach to the walls to keep the building structures from wandering around the room. It means that the buildings are likely to be around the edges of the room, and not in the center, unless the center structures are attached to the walls by other means. We are looking to entirely avoid bolting or using tapcons to attach things into the floor, to help keep the rooms portable. TL;DR: Your game concept is unique and interesting, and I love it - but I have concerns about how it'll work when put into a practical setting and when it involves sensing game progress. As a side note, I actually could see it skinned inside of a 'superhero' theme, with the buildings being a little cartoony in their design and paint treatment. (It also explains why the person is the size of Godzilla. The personal urge to go Rampage on the buildings is high.)
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