| Concept | Execution | ||
| Average Rating | |||
| Client 1: | |||
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Feedback on the concept explored by the sketch model
| Client 1:
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This model explores only the player detection portion of the game. Perhaps expanding the model to include the correct reflection detection would have been informative. | |
| Client 2:
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Does Medusa 'rotate?' Do her eyes light up and turn off? How do the guests position themselves in the room without auto-failing? | |
| Reviewer 3:
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Pretty cool understanding of picking up objects moving around. It looks like there are multiple objects in the room that Medusa may pick up on. Does Medusa only pick up on moving objects? | |
| Reviewer 6:
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The concept you explored is definitely key to your story. I think you picked the most critical milestone. | |
Feedback on the execution of the sketch model
| Client 1:
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It seems this design relies on moving a PIR sensor while it is sensing. Have you confirmed that this does not produce false positive "player detections"? Might be worth testing. | |
| Reviewer 4:
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It seems like you found a viable solution and tested its flexibility through several prototypes. The sketch model seems pretty in depth! | |
| Reviewer 5:
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I like the 3d printed faces. What are the red markings on the middle face in the last picture? You did a good job hiding the sensor inside the eyeball! | |