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I have a lot of concerns about the mechanical complexity of this game and how much there is left to address. As a lot of my notes and concerns interact with different parts of your models, so I'm going to list them all in one review as opposed to breaking it up: - I don't understand how your reset model works with your 'press down' spring system. How do you freely spin a wheel like you have in your video, when you have to push down to lock the wheel into place? As you have them laid out in your sketch model, I don't see how the two ideas coexist. - How do the balls reset to the gumball hopper? I think this is a large challenging piece that I didn't see addressed anywhere. - In your 'looks like' sketch, your gumballs roll significantly uphill to start the track. How? How big is the gumball machine? How does this gumball machine work? - We can't put holes in the floor. Even if we could, how do you move them from their target location back to the gumball machine? - I'm worried that the spinning pipe sections will not hold up to heavy use by guests. They will have to be made to be indestructible, with the amount of forces guests can put on them. - How do the tubes that the gumball runs through, interact with the spinning sections? - How does the ball flow through the spinning section, and how does this interface with the center pivot point & spring?
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