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Concept Exploration (sketch model) Reviews
Home > Assignments > Concept exploration results > Reviews for Fix the Power Plant Storyboard


 Storyboard Experience
Average Rating
 
Client 1:
Client 2:
Reviewer 3:
Reviewer 4:
Reviewer 5:
Reviewer 6:
Reviewer 7:
Reviewer 8:
Reviewer 9:
1-marginal     2-ok    3-good     4-very good    5-outstanding

Feedback on experience depicted in the storyboard as an Open World Experience

Client 1:

I think that the overall experience probably does need to be made a little more difficult and make sure that it involves everybody in the room. Maybe use multiple panels each with its own wheel?

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Client 2:

Wheels are fun! (We call them 'happy wheels' in the office.) People love to spin things - it's a very physical form of interface that guests generally don't experience in their daily lives, (unless they're horrible drivers.)

Think about how this game might adapt for more users. More wheels, maybe?

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Reviewer 3:

I'm slightly confused by how all of the parts of this storyboard fit together. Mostly, the "make connection" part of the storyboard where "physical connections need to be made with other same handles around the room". Are there more cranks revealing more batteries? What are you connecting and how? Fleshing out this part would make the storyboard much easier to follow. I think that this could be an interesting concept if the storyline is clarified a bit in the room. Maybe there's an emergency announcement about how the city has lost power or something like that when the players first walk into the room so they know what the goal is.

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Reviewer 4:

I like the different steps that need to be accomplished as a team in order to progress through the room game. I'm wondering if there are ways to better connect the game to the theme of the room. I'm not sure if the physical connection with the handles has much to do with a power plant. Maybe if there were visual cues to indicate that the handles are power sources?

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Reviewer 5:

It's an interesting concept. I like that there's a twist on the classic "get the instruction, press a button" paradigm. Overall I think the game could use a little more action for the stressful context of fixing a power plant.

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Reviewer 6:

This seems great! Won't take too long at all to find the right voltage so the guests can move on to the next part of the puzzle.

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Reviewer 7:

This is a well designed user experience because it has a clear objective that clearly ties in with the room theme. The combination of mechanical and electronic elements also has an educational aspect that is neat. My only concern is that the game as described is good for 1 to 2 players. You could make the game more engaging for 3+ players if there are several generators that have to be turned in a certain combination to make the bar light up. You could also randomly reset this combination to make the game interesting every time.

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Reviewer 8:

This looks like a great game! A suggestion would be to think of ways to make it harder for larger groups to complete, it looks like two people can complete the game as it is now. Maybe the instructions will change depending on how many people scan into the room. Also you could have a persons username show up according to who has to press what buttons and then that person would get that number of points if their task was completed. I also really like the physical connections to charge the power source. Possibly the instructions could be used again for this part and hints could be given, but players would be given more points if they don't use the hints.

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Reviewer 9:

I think the model is really cool, however, I'm not totally convinced on the coupling of physical and digital. In my mind, the post apocalyptic world doesn't have steady electricity so how would the display function if the power is off? Just a bit confused by that. I do like the general idea of cranking something and receiving a message and ultimately turning the power back on. But I don't know if it's believable that a crank would generate the messages and then lead to turning the power back on?

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