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Concept Exploration (sketch model) Reviews
Home > Assignments > Concept exploration results > Reviews for Morse Code Storyboard


 Storyboard Experience
Average Rating
 
Client 1:
Client 2:
Reviewer 3:
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Reviewer 5:
Reviewer 6:
Reviewer 7:
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Reviewer 14:
1-marginal     2-ok    3-good     4-very good    5-outstanding

Feedback on experience depicted in the storyboard as an Open World Experience

Client 1:

It's not intuitive that players have to touch the telegram machine to start hearing the code, but then don't have to actually send a message with the telegram machine. You'll have to test whether people figure out a) to press the machine in the first place and b) to stop fiddling with it once they've pressed it. Also, you'll need to test whether decoding the message is fun for people.

I like that your code book has a bunch of stories, rather than simply listing out every letter. It will make people feel clever when they figure out what to do.

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Client 2:

Fun game! I think the different examples of Morse code around the room could be done a little more obviously and still be difficult for guests. I don't think they need to be a straight alphabet, but they could simplify.

I would not do a book with multiple pages that guests have to flip around. Even if you made the pages out of sheets of printed rip stop material, they *will* be destroyed over time.

Instead, I would spread the different morse code examples around the room - to give more people things to do, as well.

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Reviewer 3:

I think it would be really fun to include a greater mystery element to the storyboard that would involve typing on the telegraph to open the door. For example if they hear the alarm, decoded a historical question which they looked up on the walls, and then typed an answer into the telegraph. It could also feature the telegraph mechanism more prominently which would be nice.

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Reviewer 4:

1. The storyboard is very interesting; however, my main concern is that 5wits may say the physical aspects of the game is low. Please see my suggestions below for improving this aspect

2. Most people may not have the experience of working with Morse code (specially younger generation). As a result, I am concerned it might be hard to achieve a 25% success rate on the first attempt.

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Reviewer 5:

Are there any indications that the guests are supposed to press on the odd device on the pedestal? I'm wondering if there are ways to visually guide the guests to the device so they will start the puzzle.

Also, it takes 20 seconds for the morse code to go through, it might actually be pretty hard to remember the four sequences. I think that might be worth trying out on someone.

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Reviewer 6:

Decoding Morse Code is definitely a fun challenge to do! However, a few concerns/ suggestions I have would be

(1) how would you ensure everyone would be involved in the game? it may be better if you could incorporate multiple messages that needs to be decoded so everyone's involved.

(2) how many times is the Morse code going to be played? is it going to play repeatedly until the alarm is decoded?

(3) would the Morse code translation book be fixed to the pedestal so that people cannot remove it from the room? Would it be a 'real' book that people could flip through? Would it be better if you replace it with something that is harder for players to rip/ damage (such as a framed page of the book - like a displayed archive)?

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Reviewer 7:

Morse code mayhem is very novel idea and an exciting game which needs to decipher the message from Morse code. The game would allow user to go back in time and experience the use of Morse code machine. I have just one comment - ensure that the translation book is fixed or glue to the table so that the users can't take them away. Alternatively you could use a big picture on one of the walls which has basic translations characters.

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Reviewer 8:

It seems like there are only one or two people engaged in the actual puzzle at all times.

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Reviewer 9:

I think the game sounds super fun! One thing that I would worry about is whether or not it would engage a larger group of people. This is because I can see one person at Morse code translating book, and another typing the code in. But then again, maybe not because it might take multiple brains/ears to hear what the morse code is, as it might be kind of hard for players to distinguish the beeps. So ultimately, I think this might be something that you will have to test out to see if more than two people are engaged in the game play. Other than that, I really like the game and it sounds really fun to play!

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Reviewer 10:

I think this is a really interesting idea! A few thoughts:

-Did you try and time yourselves translating the morse code? I fear this may take much longer than you anticipate.

-What is the failure mode of the room?

-Does the code change every time? Does it get harder for repeat players?

-How do you include more than 1-2 people in the game play?

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Reviewer 11:

I really love this amazing idea but it's possibly kind of difficult for people to complete.

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Reviewer 12:

I love the idea behind hiding morse code in the alarm - it's creative and would be satisfying to solve. My only concern would be how obvious it would be, and if it's the right difficulty. If the alarm was made super loud and obnoxious, it might help in making it harder to decipher.

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Reviewer 13:

I think the Morse Code theme is fun, there's a lot of potential to transport the player into another time with the old communication methods displayed, perhaps even decorating the room in a WWX theme. It's not clear if all players would end up pressing the item in the middle of the room - will there be a clear item to press to trigger the alarm? To enhance the drama of the experience perhaps you could have lights around the room that blink in rhythm to the morse code alarm. While you could definitely make deciphering the code difficult, I worry that this experience is too straightforward i.e. that there's only 1 challenge to overcome. Perhaps you could add another element from your other storyboards to make it more complex/engaging?

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Reviewer 14:

I like that you're playing with sound in this way. What happens if they don't press the button? Maybe put an "interactive display" sign on the button.

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