This sounds like a very fun and engaging game. However, the current plan is to not have any ceilings in the Open World rooms. Can this idea still be accomplished or modified in a way to make it work?
I love both of your teams ideas, by the way! This one also I could see very much being a room in Open World. It's fun, unique, and I wanted to climb on it during the presentations. :P
I love this stabilizer / human balance board thingy. I love the challenge of having to point it at things on the ceiling.
I like the idea of balancing as a team to orient a central object towards a goal. Is the platform attached somehow to the ground so it won't move around the room? Also, how do you enforce having all players on the circle as it could become easier to solve with fewer people on.
I like this concept a lot. A combination of mystery, physical challenge and teamwork. The mechanics sound complex, at least when you add rotation. Might be especially challenging with players of different weights. The one issue, is that these rooms must be open on top, so I'm not sure how you would indicate the stars on the ceiling.
The game seems like it could be a lot of fun and adds a physical dynamic to an already mental one. How do you ensure that everyone gets involved in the game. It seems as if two people could go on the board an solve the puzzle while everyone else stays to the side.
This experience is one of my favorites! I'm obsessed with space and the idea of being off balance and being on a stabilizer is AWESOME. So fun. Also you could tell from the review that people really enjoyed it! I want to know more about how all of your element connect- it wasn't really clear from the storyboard about why someone would need to stabilize. I also wish I could see more in the sketch how the light on the stabilizer works and how it would shin on the target.
This is a fun team work puzzle. I think it will do great and force groups to work together in a unique way.
Something to consider is to make it so that they all have to be standing on the platform to solve it. Because it could be really easy to just stand on the floor and move the platform while not standing on it.
Storyboard was simply drawn but clear and to the point.
The idea of pointing the stabilizer at various points on the ceiling sounds really fun. In order to expand it to the 1star, 2star, 3star concept 5wits decided upon could you make it so the screen shows tracing out constellations and you can complete multiple or harder ones if your fast to get a higher rating? It could reward you with different landing locations for the different star counts.
It seems like an extremely fun game! It definitely breaks out of the mold of "get an instruction, press this button, etc." The gameplay is super intuitive and simple, yet also creative. I loved watching the demo and would probably enjoy playing it myself. I think the game also has a lot of theme-ing potential, especially if you choose to go with a small spaceship-esque room.