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Concept Exploration (sketch model) Reviews
Home > Assignments > Concept exploration results > Reviews for Saloon Shoot-Out Storyboard


 Storyboard Experience
Average Rating
 
Client 1:
Client 2:
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Reviewer 13:
1-marginal     2-ok    3-good     4-very good    5-outstanding

Feedback on experience depicted in the storyboard as an Open World Experience

Client 1:

Shooting galleries are awesome. I personally adore them - and will feed quarters into them whenever I can.

I love the idea of doing a laser shooting gallery for Open World. And it really begs to be in a Wild West theme.

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Client 2:

I think the shootout is a cool experience and the saloon is a great place to have it. I have 2 suggestions for your gameplay:

1) Can you make it more cooperative? Maybe have multiple people have to shoot something at the same time? Or somehow make them communicate or work together.

2) Can you add another element to kind of break outside the box of what a typical game like this is? Maybe have there be an "everybody duck" moment where they all have to hide behind the bar? Something like that?

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Reviewer 3:

This sounds like it will be a very fun, fast-paced game. Since exposure to arcade games and Western movies is pretty common, players should be able to quickly pick up cues on what they should be doing. My only point of confusion is that the storyboard doesn't make it clear what the winning and losing scenarios of the game are, just that the scoreboard keeps score. Do players have to reach a certain point threshold to win? Are there certain items that they shouldn't be hitting, so that they lose if they do hit those items? Or perhaps there are only a couple of items that will 'unlock' the winning scenario so players might not win even if they continue to rack up points, and they have to figure out the pattern?

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Reviewer 4:

I think this would be a really neat experience! One thing I thought of while looking through your storyboard was the overall logistics of the room. What I mean by this is that unlike many escape-rooms were you win if you complete the task at hand, this one revolves around scoring the highest on a given task. I think the idea is awesome, but maybe it'd be better for an escape-room if you have to hit a certain number of targets in a given time or else you fail. Not sure if you guys have already discussed this as a team, but it's something to consider.

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Reviewer 5:

I like how the "bullets" are just light beams emitted from the toy guns. This makes it safer and no need for bullets all over the floor. I like the arrangement having all the players on the same side, so that the laser doesn't get into anyone's eyes. The countdown ensures enough throughput.

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Reviewer 6:

Shooting games are always lots of fun! As long as this room is laid out right, I think this would be fine for 5 people. It is definitely easy to reset as well! I would just challenge you to think about how to make this game a little more exciting and different from an arcade game. People may be fine with playing it in the Open World because the theme is strong, but others may skip this because this is something they can do an an arcade.

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Reviewer 7:

Everyone loves those shooting arcade games, I would only be worried about how accurate the guns are and how frustrating they might be to use. Otherwise it looks like a fun game!

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Reviewer 8:

Seems like a fun game with replayable value, and an added competitive value. Could you add characters that would shoot back to the guests and the guest would have to hide? Might be interesting and become more immersive if they have to continually move.

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Reviewer 9:

I really like this game. 5 Wits commented on trying to get teams to compete against each other, and this seems like a great way to accomplish that. It's also great in that you can score it, so it would be fun to keep coming back to try to get a high-score, or hit some secret target, etc. Really cool feedback with the vibrating gun and light up targets too.

I'm not sure you should have targets flip back up when they all get knocked down though. It seems too magical and random for this saloon setting. Maybe moving targets, or have bad guys pop out the windows, or something like that could be a way to add some dynamics to the game.

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Reviewer 10:

The saloon experience transports the user to a wild-west can shoot-out! My initial impression was that it would be a one to two player game, but the competition introduced with the player scoreboards and multiple guns might be a way of resolving that issue. I am unsure as to whether the individual scores are tied to the objective or if the sum needs to meet a threshold only.

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Reviewer 11:

This is a very fun idea, that would be highly enjoyable. The only drawback I see with it is that the size of the room my be not large enough to provide the best possible shooting experience. As for the gun, the haptic feedback that a real gun delivers as a recoil is a critical component of the shooting experience. If you just vibrate the gun when the trigger is pressed that would not feel realistic enough. This is I think the most critical component to explore for this gas, ad different haptic feedback approaches need to be explored. Since my research is on haptic feedback, I know you could write an academic paper on just this topic alone. I would have liked to see this being explored in one of your concept models.

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Reviewer 12:

Seems fun! I'm not entirely sure how scoring in Open World works (so please disregard if this is completely wrong), but my understanding was that all players leaving the room would have the same score (i.e. one, two, or three stars). If this is the case, how would the individual players' scores in the room affect how the room does on the whole / whether they "escape?" Would they be added up? If one player does really well and the others don't shoot anything, do they still "escape" the room? Maybe some targets are pre-determined for certain players (e.g. different colored targets), so shooting your own earns point and shooting others loses points (but the goal is to get them all down)? Unsure, but worth fleshing out.

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Reviewer 13:

This sounds like an arcade game that has been brought into a simulated environment. Due to players experiences in the arcade, it would be really easy for them to understand the game. Perhaps like those arcade games, it would be cool if you include some villains for them to shoot at. At times, you can even throw in innocent civilians which they are not supposed to shoot at (penalty points).

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