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Concept Exploration (sketch model) Reviews
Home > Assignments > Concept exploration results > Reviews for In the Tea-tails Storyboard


 Storyboard Experience
Average Rating
 
Client 1:
Reviewer 2:
Reviewer 3:
Reviewer 4:
Reviewer 5:
Reviewer 6:
Reviewer 7:
1-marginal     2-ok    3-good     4-very good    5-outstanding

Feedback on experience depicted in the storyboard as an Open World Experience

Client 1:

Is this game fun? How many jars does the team have to move? How are the jars sensed? Is it magnet switches, machine vision cameras, etc? Does the room sense all the jars or just certain ones? What happens if a jar breaks or is stolen?

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Reviewer 2:

This seems like a neat and easy to implement puzzle game

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Reviewer 3:

Love the idea. The scroll seems to be an essential part of the room experience, and I think it works great for the conditions of Open World Theme.

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Reviewer 4:

This seems like a good game, but maybe you should make it a bit more challenging to find the picture/scroll. Especially if this isn't the first time the players have played this room, it might be very easy to get through it. Also, in terms of repeatability, maybe make it so there are more than two possible pictures. If a team plays the game twice, they have a 50% chance of getting the exact same orientation as they did the time before.

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Reviewer 5:

I think this room is super unique. I like that not only do the teams have to look for clues in an image, but have to go the extra step to orient themselves correctly to pass the room. Something that may be interesting to include is thought on how many moveable tea-pots you will have and how big they have to be in order to stop them from leaving. You'll also have to think about how you're going to sense the peoples positions accurately. Maybe the people in the image are touching something when they finish? Overall, great job!

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Reviewer 6:

I really like this idea. You have detailed a clever and simple reset mechanic and the challenge itself seems fun. It might be nice to incorporate a little more difficulty and possibly a way to rate the players' performance in the room, but I really like this idea and theme.

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Reviewer 7:

This storyboard depicts a life-sized matching game, which seems to be a great fit for the Open World concept. The image can be changed to increase the difficulty and change the experience for the users. This will make the room repeatedly engaging. I would suggest adding an additional motivation for the players to complete the room, aside from revealing the door. This could be a token or a key that helps them in the next room or allows them to collect overall points. Otherwise, great job!

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