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Concept Exploration (sketch model) Reviews
Home > Assignments > Concept exploration results > Reviews for Judgment Day Storyboard


 Storyboard Experience
Average Rating
 
Client 1:
Reviewer 2:
Reviewer 3:
Reviewer 4:
Reviewer 5:
Reviewer 6:
1-marginal     2-ok    3-good     4-very good    5-outstanding

Feedback on experience depicted in the storyboard as an Open World Experience

Client 1:

Good use of theme to hide simple climbing matching game. Addition of snakes may increase scope to much, without enough pay off for guests.

Having to sense glyphs and others that light up is also a lot i/o. Is there a way to bring down the total and still have a good functioning game? Maybe a screen behind or near the scale? Instead of lighting within the room?

How do you convey the plot to guests, will they be confused about the feather and the heart?

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Reviewer 2:

There's a lot going on here! It's a good idea but again, lots going on that might make things a bit difficult for the user. I'm not sure how the balance aspect plays into the whole game. What is the starting position?

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Reviewer 3:

I like the storyboard and think that it a good mix of physical and mental skill. I also like that there is a challenge with the snakes, so it goes beyond the initial challenge making the whole game even harder. It seems like there is a lot going on and I think just keeping in mind the 2-3 min time frame for games that was suggested.

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Reviewer 4:

Seems like there's a lot going on in this room - maybe it would make sense to simplify and ensure that the key elements are fun to play. Does finding tiles and touching them make for an engaging game?

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Reviewer 5:

Your storyboard is done well -- I like the theme of your storyboard and the drawings. I also like the team-work aspect of solving your puzzle. I also like that it takes into account ancient Egyptian lore (the heart and feather thing) in your puzzle.

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Reviewer 6:

The experience described in the storyboard works well with the Open World concept. The different levels keep teams entertained and on the edge and the storyboard has the option of presenting the team with a win/lose mode or a mode with a points system that rates the teams performance. I'm not sure that the team will see the scale and will automatically know that the goal is to make the heart lighter. Possibly having the background explain the importance of having a "light heart" would help instruct teams about what the goal is. One issue that might be run into is the intuitiveness of the hieroglyphs being pressed together. Are two hieroglyphs (on different walls) illuminated or is only one and the other has to be searched for? From the storyboard there also seems to be a physical aspect to reach certain hieroglyphs, which I think can be expanded further in creative, fun and challenging ways.

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