2.744
User Experience Storyboard Reviews
Home > Assignments > User experience storyboard results > Reviews for Cameron Arnet

Cameron Arnet
team mango
[review]

 Wizard Chess Battleship Laser Maze storyboard design/website Board Games
Average Rating
 
Client 1:
Client 2:
Client 3:
Reviewer 4:
Reviewer 5:
1-marginal     2-ok    3-good     4-very good    5-outstanding

Innovativeness and potential of Wizard Chess storyboard

Client 1:

What triggers the piece to be able to move? How do you convey what move they should make with the code? How does this reset in between groups?

return to top of page


Client 2:

Why obscure the chess board with symbols instead of just labeling it like most chess boards are labeled? Since the symbols don't relate to the theme of the room, I don't think they add anything.

Also, this game would require machinery that resists manual movement (the pieces won't move when you push on them), but moves automatically when a voice command is spoken, and also moves back automatically to reset for the next group. That sounds expensive!

return to top of page


Client 3:

I like the idea of using as giant chessboard as an input. One thing that's tricky is using a book on a shelf. Very quickly, many of the books on the shelf would be tossed around the room by guests who are looking for the clue. And they are unlikely to "put them back" when they are done.

Similarly, the "solution" book doesn't get put back by the guest - Think about how the room might get automatically reset - right now the book with be out for the next group.

return to top of page


Reviewer 4:

I think this design has great potential. As a Harry Potter fan, I've always wanted to play Wizard Chess. The design also still allows for people who do not know Harry Potter to enjoy a life-size chess game. I have never seen Wizard Chess in real life, so creating it would certainly be innovative, but the idea does come directly from Harry Potter. Keep in mind how many people will be playing the game; chess is usually a game played by one player on each side. How can you incorporate all team members? Maybe one reads the code, one reads the code book, and one is the shouter. I would also keep in mind the time limit. The puzzle is only supposed to take about 3 minutes or so to solve, but most chess games take longer. Is there a way to simplify or shorten the game? Maybe only use 5 or so pieces per side instead of the full 16.

return to top of page


Reviewer 5:

I really like this concept! As a Harry Potter fan, this would definitely be a thrilling moment to live out. Your storyboard was really clear in detailing the idea and showing what the guest experience would be like. I would suggest that in practice, the game should probably be half played already in order to only require a few moves to win the game given the time constraints. It would also be useful to think of a way to indicate to guests which team (black or white) they are on if it's possible to walk around the entire board. There's a lot you could do in terms of exploring how the information would actually be conveyed- whether that's actually through a voice cue or button presses. This would also be an interesting one to determine win state for, maybe you have to do a particular order of moves or just end up with the king in check. This would be a great idea to prototype and test out- lots of potential!

return to top of page



Innovativeness and potential of Battleship storyboard

Client 1:

I love the idea of throwing the ball over the piece to hit a target. How does this reset between groups? How does this not feel 'random' to the guests?

return to top of page


Client 2:

I really like the mechanic of throwing at something that you can't see, but you sort of know the location of. How would you be able to show the players which boats they've successfully taken out with the projectiles? Maybe light up the board where things are knocked over? And have the things you're knocking over be cheap tabs like in a carnival shooting game - they're easy to reset.

Having the boards automatically close so the guests can walk over them is pretty expensive (all the equipment in the boards have to withstand people walking on them), and the code is unnecessary - the battleship throwing part is fun on its own. Simplify down to just that part, and you have a good game on your hands.

return to top of page


Client 3:

I love the idea of a giant battleship game! I think you can have a lot of fun throwing balls to hit ships that are "over the fence".

I would like a little more about how the actually design and build this mechanism. It might need to be simpler than the way you have it drawn.

I love the game though, and think you could bring the scope down a little bit and it would still be a lot of fun to play this game.

return to top of page


Reviewer 4:

I love the innovative idea of physically throwing the balls over the game board, super cool (I would so love to play this game)! That aspect also involves all team members. However, what prevents the players from all throwing balls at the same time? Maybe regulate how the players receive the balls to throw, ie one ball comes out to be thrown and another doesn't come out until the first lands. I also think the addition of the "splash!" and "boom!" sounds add to the team's overall experience as this does not happen in the board game. I like the idea of the secret door being behind the closed game board, but is there a way to make the win more positive? The slamming shut of the board seems a bit aggressive. Maybe have it lower more slowly and continue with the cool sound effects and play some ringing winning sounds. I also understand how a team wins, but how do they lose? Is there a time limit to find the last ship?

return to top of page


Reviewer 5:

This game seems really fun and I love the idea of turning this game into a live action version. The storyboard clearly and effectively outlines the guest experience as well. It's a great idea to have the game already started in order to indicate to guests that they are meant to keep playing. Some logistical aspects of the idea are still not entirely clear from the storyboard. If the coordinates are crucial for opening the door, how is that being communicated to the guests when they have a hit? It seems to me that the balls would land fairly randomly, so there should be a way to indicate to guests where it actually hit so that they can mark them on their board. Perhaps one ship could light up at the end- otherwise I'm not sure how guests would know exactly which coordinates they should enter at the door/in what order. The door could also open once the games slam shut and it would be an equally compelling room.

return to top of page



Innovativeness and potential of Laser Maze storyboard

Client 1:

Great concept! This is something we've thought about doing many, many times.

return to top of page


Client 2:

The last two games are basically Chess and Battleship, but while this game takes place on a chessboard, it doesn't actually resemble a board game. Not great for your theme! Laser mazes are often used for spy things, you can do so much other stuff with board games.

return to top of page


Client 3:

This seems like it would be fun. How would the guests know where to send the laser? Maybe there is a clue or another way they can figure out what to do other than just trial and error.

return to top of page


Reviewer 4:

Great idea! I think this is a great game to utilize the entire room and have all the team members involved. I would also love to play this game. Why did you choose to have the person cover up the laser with their hand? Could a timer on the fire button serve the same function? How will the team know to block the target? Maybe the fire button only turns on the laser for a few seconds, triggers the alarm, and then turns off. Then the team could rearrange the mirrors and press the fire button again. (Its also generally very satisfying to press a big red button that says "FIRE" so letting different members of the team press it would be fun.)

return to top of page


Reviewer 5:

This idea is a lot of fun and I like that it requires critical thinking in addition to physical movement. It would be great to more clearly indicate how guests know which target is correct- are they kicked out of the room the moment an alarm sounds? Does the correct target change each time you enter the room? That would significantly change gameplay! Would you want to have smoke/fog in this room to make the lasers visible like in the laser tunnel of espionage or would you rather have guests just be able to see the final result? Do the mirrors slide within their stands or do they slide across the floor? How does this reset? I think if you flesh out some of those questions further this would be a very successful storyboard- people love lasers!

return to top of page



Storyboard design and website presentation and execution

Client 1:

Could use a little more explanation of the steps the user takes to solve the game. Otherwise, clearly drawn and easy to read.

return to top of page


Client 2:

Website is easy to navigate, thank you for labeling your storyboards. I'd love if your text was handwritten but your handwriting is neat and big enough that it's ok. I can follow what is happening in your storyboards easily.

return to top of page


Client 3:

Nice sketches. Good amounts of details without being too cluttered.

I like the simple website. It's clear and easy to review.

return to top of page


Reviewer 4:

Very clean, simple, and clear designs. I completely understood your experience ideas and your illustrations. The markers were used effectively and with purpose, as was color. The website is also clean and simple. I would have liked to have seen a little more creativity in the website layout or color choices, but overall it communicates what it needs to.

return to top of page


Reviewer 5:

All of your storyboards were really clear and the use of different shades of gray as well as red colors really helped my understanding of your concepts! Now that we have learned more techniques for perspective, some of that would help make individual drawings more accurate and crisp. The storyboards really captured the essence and intention of each game- next step is just to flesh out some of the ideas further! The website was simple and easy to use. It would have been great to add a key picture from each storyboard with the links at the bottom of the page to remind us of the main game from each room. A little more interactivity/adventure with the website would be great, but this definitely got the job done!

return to top of page



Room theme, Board Games: engaging and interesting? identifiable with target users?

Client 1:

return to top of page


Client 2:

If you stick with board games that people know, which you have with chess and battleship, this could definitely work. It allows people to play games they know in a whole new way.

return to top of page


Client 3:

I like this theme a lot! People know the games, so you have a huge leg up because people already understand much of what they're supposed to do.

nice job!

return to top of page


Reviewer 4:

I love the idea of over-sized board games as a theme. People young and old can relate to playing these classic games and will have a fun time playing them. I like the balance of classic games like battleship and more modern games like Wizard Chess. People young as 15 might not get the references to a classic game like battleship given the popularity of online and video games these days, but I'd still like to hope that they will know these classic games. I also think the interactivity and sound effects will really add to the experience and make it more memorable than just a simple, small board game.

return to top of page


Reviewer 5:

I think this is a fantastic theme! Most of our target users will have the basic knowledge required to be successful at the games in this theme (though I would be a little more careful with chess). The ideas presented are compelling and huge versions of board games are something that many people have dreamt about experiencing, so I can imagine many other board games could be successful within this category as well.

return to top of page