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User Experience Storyboard Reviews
Home > Assignments > User experience storyboard results > Reviews for Drew Walker

Drew Walker
the great s cape
[review]

 Little Big Mice Can You Feel It, Simon? The Mind's Ear storyboard design/website Giant Steps: A Musical Odyssey
Average Rating
 
Client 1:
Client 2:
Client 3:
Reviewer 4:
Reviewer 5:
1-marginal     2-ok    3-good     4-very good    5-outstanding

Innovativeness and potential of Little Big Mice storyboard

Client 1:

A giant keyboard might be fun! I think the part with the audience is unnecessary and would confuse matters. People will have enough fun just playing 'giant piano DDR.'

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Client 2:

This is a really fun idea! I like that the song can be made difficult enough to require multiple players. I could really see this working.

Some technical concerns might be figuring out how the piano keys work, are durable, and relatively maintenance free.

How will the system know whether or not the guests take a bow after their performance?

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Client 3:

I like this! Let's be honest, people love DDR and Guitar hero and this is just a super cool combination of the two! I think people would love it.

Putting electronics in the floor is always a challenge. Maybe it would need to be on a elevator platform. Either way, I think this could be great.

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Reviewer 4:

The objective of the room is very clear and direct which is great for a game centered room. However, I wonder how the number of people gets widdled down by the challenge due to a very direct set of instructions. Possibly a change of tempo, or a variety of songs depending on how they do on a trial run? I am also curious to how more people could be incorporated into the game as it seems the large piano could only sustain so many people. Possibly have the other people adjust pedals by jumping on them or pressing them down in needed time. This could be nice as it would incorporate some communication.

The atmosphere was nicely defined and communicated and I believe that the spotlights and the timed dimming of lights could be a large part of the atmosphere. I am worried about how the crowd would be displayed since a backdrop could remove some of the immersion.

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Reviewer 5:

I really liked the miniaturization of the setting, especially the large crowd. I'm not sure how to pull off the effect of such a large crowd in a small room, but if done correctly with proper sound systems then this idea can be very exhilarating and make for a really intense experience. It's almost a dream/nightmarish scenario. I like the active aspect of jumping around to hit keys, but it may be too familiar and resemble other such music games where you step on the right space given instruction. I think that might have potential to take away from the initial awe of the big crowd and large piano. I wonder if there's a different way to "do the concert" maybe with multiple instruments, and also using hands etc? Overall really cool!

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Innovativeness and potential of Can You Feel It, Simon? storyboard

Client 1:

I think the scale of this exceeds what we're shooting for with Open World. The globe can't have a solid ceiling without needing sprinklers to be installed into them. The game itself is fun and interesting without needing steam or a giant globe to stand in. I would simplify and focus on interesting game play.

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Client 2:

This is a fun idea! I like that the input seems really unique. I can also tell you put a lot of thought into how the game will be reset for the next group in returning the drumsticks at the end in order to leave the room. This idea is really creative, and certainly doable.

Some things to think about are, how will the room handle multiple players? Maybe it would make more sense to incorporate the drums and sticks into the room instead of essentially having a room built within a room? With a little development, I think this has a lot of potential.

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Client 3:

Wow!

There's a lot here. To be honest, maybe too much I think. There seem to be a lot of design challenges here:

Buttons in the floor (see above)

Counter rotating components! ah! Seems like potentially fun, but a really hard design challenge both mechanically and electrically (where do the wires go?)

It seems like a cool idea, but a lot as it is. Maybe you can dial back some of the complexity, and tweak the mechanical form to make it something you could more easily build.

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Reviewer 4:

The atmosphere around this room is interesting and its origins are ambiguous. I do think that the steam would create vibrancy and make the sphere when look brighter. Additionally, if you keep the sphere in the alley, then you could also release more steam from grates surrounding the sphere or have a spotlight on the sphere to give it an even larger presence. I wonder how more people will be involved with this challenge as it seems very singular at the moment. In addition to playing inside, another team member could be playing from the outside or there could be another seat within the sphere for dual playing. Another issue that could arise is how to diminish random hits or a player that is randomly hitting the blocks, therefore a point system with penalties might be useful. Also, are there winning conditions, such as a certain percentage of blocks that are hit? A feedback method would be great for the guest to have indications if they are improving.

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Reviewer 5:

I like how dramatic this would be, seeing a sphere and getting into it to perform the task. I think it might lack overall on thematic aspect. Everyone knows Simon Says, but it's not really something to get excited about; especially if it's not clearly competitive. How many people would fit into the sphere, I wonder. It had better be more than one, in order to either impress your friends with your memory or to do it with teamwork. From a physicality aspect, it's nice to pair memory and activeness like this. Also very easy to self-reset. I'd say this is a solid escape room idea but it could be exponentially made better by attaching a stirring theme to it.

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Innovativeness and potential of The Mind's Ear storyboard

Client 1:

How does this game reset? How is it sensed? We try very hard not to put wires in the floor as they end up being a maintenance nightmare.

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Client 2:

I like the idea of composing music! I think it has a lot of potential. I do fear that this room comes with a lot of technical issues that still need to be addressed. First and foremost, how does the room reset? I was also a little confused about the overhead camera that live feeds to the room and what its purpose was.

I think that overall the concept of composing music to match a song is a keeper. I think that the mechanism for doing it could use a little work, or at least refinement in addressing some of the technical issues. Overall, nice work.

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Client 3:

This is tricky. I really like the idea of allowing people to "write" music without requiring too much previous musical ability. Pulling pieces off the wall its also a challenge because all of those pieces need to be able to automatically reset at the end of the experience.

Maybe the interface could be simplified a little bit to help with the reset.

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Reviewer 4:

How would the challenge change with more people? The challenge is straightforward and gives a sense of iteration to overcome it. Therefore would there be a limiter to stop people from trying every variation such as a time limit or trial limit? How would more people get involved, would it be more communication heavy? You could create corners where certain parts of the melody are heard and coordination is needed to solve it. There could be notes that vary in tone depending on how the guests interact with them such as standing on them or pulling on them.

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Reviewer 5:

I really like this one because it's music for non-musicians and musicians a like. When we toured 5Wits, and we were confronted by the piano in the 20,000 leagues room, I think a lot of us lacked basic music reading ability which meant someone had to jump in. With this room, people can guess and check and hear what they composed played back, and probably have a good laugh when it sounds really funky the first time. I wonder what could also be done to give more suspense and make it more intense. It might also be okay just to be a laid back room that's more fun for the team. I think it goes nicely with the first theme Little Big mice also.

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Storyboard design and website presentation and execution

Client 1:

Clearly explained and well presented.

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Client 2:

Well done. The website is simple, clean, and easy to navigate.

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Client 3:

Nice sketches! I think there is probably a little more text than necessary. At this stage, as little text as possible is best. The sketches should do most of the heavy lifting.

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Reviewer 4:

The boxes that are around each of the images and texts allow for clarification of what text should go with what. Possibly have the icons at the top smaller and have them as well in the bottom to be able to change in both extremities.

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Reviewer 5:

Website was was very simple and clear. Everything worked as it should and I had no trouble navigating. The storyboards were similarly very intuitive and I knew exactly what was going on; very easy to follow.

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Room theme, Giant Steps: A Musical Odyssey: engaging and interesting? identifiable with target users?

Client 1:

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Client 2:

Definitely. It is certainly more 'abstract' than a lot of themes, but I could see the set design involving music or recording studios, backstage of a concert venue, and all sorts of unique theming.

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Client 3:

Yeah! I loved this theme. I think music is fun, and people intuitively want to be able to do it, even if they don't actually have the abilities/skills ahead of time. Making it accessible is a challenge but fun.

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Reviewer 4:

Music is a great theme as it transcends age and is to get into as well.

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Reviewer 5:

What I like about this theme is that it's relatable to people from a wide spectrum of musical knowledge and ability. Musicians will really enjoy remembering chords and composing musical phrases while neophytes will get a chance to mess around with notes and keys. I think the first theme Little Big Mice was the most successful, and if the other rooms could perhaps build towards the grand finale of the concert that could be interesting.

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