|
Izzy Lloyd the great s cape [review] |
| MINESWEEPER | PONG | PACMAN | storyboard design/website | Inside Video Games | |
| Average Rating | |||||
| Client 1: | |||||
| Client 2: | |||||
| Client 3: | |||||
| Reviewer 4: | |||||
| Reviewer 5: | |||||
| |||||
Innovativeness and potential of MINESWEEPER storyboard
| Client 1:
| |
|
How is this achieved? With monitors and touch screens in the walls? Projection and motion mapping? | |
Innovativeness and potential of PONG storyboard
| Client 1:
| |
|
This sounds exceedingly painful... Is it a batting cage machine behind the wall? | |
Innovativeness and potential of PACMAN storyboard
| Client 2:
| |
|
This is intuitive and fun! but putting sensors in the floor can always be tricky. Think about maybe other ways to sense people moving. | |
Storyboard design and website presentation and execution
| Client 1:
| |
|
Clear and detailed explanations of ideas. | |
| Client 3:
| |
|
The website and artwork was well laid out and clearly presented. | |
Room theme, Inside Video Games: engaging and interesting? identifiable with target users?
| Client 1:
| |
| Client 2:
| |
|
I like this a lot! The games are fun, and people know what to do! | |
| Client 3:
| |
|
I like it a lot! I think something along the lines of 8-bit land or a Tron type visual could be really neat for this. | |