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Reviews for Kevin Leonardo
Innovativeness and potential of Memory Lapse storyboard
Client 1:
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I really like that you have something happen in the room when the players solve the game, rather than just opening the door. How would you reset the puzzle for the next group that comes in? If you just push the pipes from the wall, then they'll end up on the floor directly below where they fit, and that makes the puzzle too easy for the next group. Also, when the first memories drop out, where do they go? Do they just pile up on the floor? Caveat for all of this: We can't do Pixar. :(
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Client 2:
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This seems like a fun game. Remember to consider the automatic reset of the room. After the group is done, the room needs to automatically go back to the starting state. Also- Do you need to actually move the "dreams" around? Maybe you could fake it somehow to make the build simpler.
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Reviewer 3:
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This seems like a really fun puzzle game. What are the failure conditions? (timer?) How does the room reset between groups?
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Reviewer 4:
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The concept of being in someone's brain is a nice step away from traditional escape the rooms themed around temples, space shuttles, and laboratories. Your idea sounds very feasible to make and solve as a team, however I just want to point out that one of the requirements is to be able to have your room be self-resetting (just one thing to keep in mind when moving forward). Your third image, "Lost Memory," is a bit confusing. I'm kind of confused how you will represent the memories. Are they physical objects that are falling and you have to collect? Or is it more of like a flow problem where you represent these memories as a stream of lights (or something similar) that can't flow to the next connection in the brain? Either way the details can be sorted out and I do believe that being almost like a neurologists or a brain surgeon is a really refreshing idea.
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Innovativeness and potential of Order Up storyboard
Client 1:
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It doesn't make sense to me for the stars to start going down almost immediately, and then for the team to end up with 5 stars anyway once they complete their task. Would make more sense to SLOWLY take stars away, and give players however many stars they have when they finish. Also, how are you going to recover the ingredients for the next group? (Closing the book again for the next group would be annoying, but I don't think it's a huge deal for the book to be open upon entry. You can just take the open-book part of the puzzle out.) I also like that the players have to put the dish on the counter and ring the bell as the final step. But like I said, reset is a question. And any time you have loose objects in a room, there's the chance a guest will walk away with the. Caveat to all of this: We can't do Pixar. :(
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Client 2:
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I like the general idea of trying to cook something quickly! Once again, my only real concerns are the amount of things that move around the room. Maybe there is another way to represent these things. In general - I think a kitchen is a cool environment for the group to be working in. Especially if it's "giant"
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Reviewer 3:
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This game looks really innovative and fun. The shrunken room perspective will be really fun to design, build, and experience. I assume the recipe book will be huge and made of a durable material (MDF?) What will the ingredients be made out of and how large will they be? How does the room reset between groups (ie, get the food from the counter to the pot, ingredients from the pot back to their starting position)?
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Reviewer 4:
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Ooooh, I really like the race against the clock aspect. Any challenge that has a time limit is automatically more challenging and more stressful for the team. Again, I have similar concerns for all the moving pieces in your room. You have ingredients, recipe books, a final dish and a bell. If something is misplaced or accidently taken, then the room might not be able to operate. When we did the class 5Wits tour, we saw the example of the gears and how they were able to self-reset using the pneumatic cylinders that pushed them out of the pegs into the bins. This system worked well for 2 reasons. There were a lot of extra gears that could be misplaced and wouldn't affect the puzzle being solved. There was also a guide but if it was an open-world design instead, like the class project this year, I'm not sure if the pieces would all make into the bins they fall into or if some would just leave them on the floor. My whole point is that you might want to think about methods to carry out the same procedures without giving the users the chance of ruining it for the team after them. I also like the idea of being shrunken down to the size of a rat and having to deal with huge ingredients and pots. You can even add a physical component to climb onto the table for the recipe book and other related size restricted tasks. Overall, I like a lot of the concepts in this storyboard and I think if some of the concerns I mentioned above are dealt with then this would be a fun and challenging room.
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Innovativeness and potential of Family Reunion storyboard
Client 1:
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Omg, deceased Disney heroes?! None of the heroes died at the end of their movies, which means you're killing them??? Also the whole point of Coco is that pictures have to be put on the ofrenda, and I don't know if walls can count as ofrendas... they are usually on tables. But all of this is moot because there is no way that every group will have someone in it that knows how to play the guitar. Think about the percentage of the population that actually knows how to play the guitar. I like that you're trying something different here, and I like the idea of a family reunion. But it wouldn't work in the real world. (One last thing - you have the crazy awesome atmosphere of the Land of the Dead, but you'd set the game in the real world instead? Why?) Caveat: We can't do Pixar anyway
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Client 2:
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This on is a little hard to follow. Is it possible to simplify a little bit? Also- while music is fun, an actual guitar would be hard to go into an industrial environment and also the skill to play it might be too much of a barrier for many groups.
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Reviewer 3:
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This looks like a really complicated, multifaceted game. I would say that the marigold petal gag is the weakest part of it. They need to not go missing between groups and automatically get cleaned up. The hanging pictures puzzle looks appropriate for Open World, but playing the notes on the guitar may be hard to execute. How will the room sense if the notes were played successfully? The warehouse will likely be loud, so relying on any kind of signal analysis won't be robust. Additionally, with the small groups (vs the larger 5Wits groups), the odds that no one can play the guitar or read music is quite high. When we went through the 20,000 leagues experience, our tour guide had to help us push the right buttons on the piano because we happened to have a group of 12 MIT students who couldn't read music. A Day of the Dead theme will be beautiful and fun to build. I think this can be a great puzzle.
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Reviewer 4:
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The weighted picture frame is an ingenious little prop that would definitely entertain a team for a while. I think it's both challenging and fun playing with the frames and seeing how they bring down the strings to different heights. I think the prop alone has a lot of value and can be applied to a variety of themes and storyboards. I know that this storyboard is Pixar/Disney themed so I understand why you decided to go with all these different challenges in one, but I kind of think that there is too much happening. It might only be me, but reading the book + figuring out the frames + lining up the petals + playing the guitar seems like too many unrelated actions. I think the users would appreciate it more if the actions all correlated fluidly instead of having to read a book and piecing out individual actions. For example, after figuring out the alignment of the frames, the lights shining from frame to indicate that it's in the right place also shines a beam onto the opposite side of the room where a musical note appears because of the light. A fluid transition from tasks would help the room seem like a unite instead of separate events that are tied together just because of a movie. Another question that pops up: what if no one can play guitar? I think there are ways to make someone play the guitar without knowing, maybe the strings and frets are color coded? Just another thing to have in mind?
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Storyboard design and website presentation and execution
Client 1:
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Please type your text instead of handwriting it! The scans were faded and it's hard to read. Thank you for titling your storyboards. It would be great if I could navigate between them without scrolling through PDFs.
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Client 2:
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Drawings are pretty good. Sometimes hard to read the writing: maybe give typing a shop next time. I like the sketches though and the clean page. Nice job!
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Reviewer 3:
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The plot for each puzzle was very clear. The pictures were informative and well drawn. The website design is simple but very effective.
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Reviewer 4:
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The comments really helped understand the drawings for the storyboards. There was a lot going on in some of the storyboards so packing all the details in a drawing is definitely a challenge. Your website was basically an upload of your scanned storyboards in a PDF so it was simple and easy to read.
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Room theme, Pixar: engaging and interesting? identifiable with target users?
Client 1:
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Look man. I love Pixar, Inside Out especially. I would kill to see Disney do an Inside Out or Coco-themed area. But we don't own Pixar, so we can't do it!
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Client 2:
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While I very much like the spaces (human brain, mouse in kitchen, Day of the dead) I don't think we would ever be able to work directly with licensed material like this. So I would take the "themes" you like, and make them your own rather than using specifically the movies from pixar.
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Reviewer 3:
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Kevin has thought of some really cool 3D tactical puzzles that will be a challenge to solve. His rooms look fun to interact with. My biggest comment is that although the puzzles themselves are great, the theme is a non-starter without 5Wits agreeing to licence Disney trademarks. I think the puzzles need to be written as more generic themes and the self-resetting aspects need to be sketched out (or just noted). These would be great puzzles for 5Wits, but I am unsure how they'd translate to Open World.
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Reviewer 4:
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I'm not sure how having Pixar themed rooms would play out if they are marketed to be Pixar themed. I think there might be potential legal issues with actually using Pixar themes, however I do think that some of your ideas within each storyboard can be used, such as the weighted picture frames or the shrunken perspective. My biggest concern is to make sure that the challenges can be repeated without interruption for other teams to attempt as well. With more thought and refinement, I think the props and challenges you suggested are for the most part really clever and fun.
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