6.005 — Software Construction
#### Software in 6.005
Safe from bugsEasy to understandReady for change
Correct today and correct in the unknown future. Communicating clearly with future programmers, including future you. Designed to accommodate change without rewriting.
#### Objectives + Recursive datatypes + Recursive datatype definitions + Functions over recursive datatypes + Immutable lists and operations on immutable lists ## Recursive functions Before we introduce recursive datatypes --- which have a recursive structure of both data and computation --- let's review recursive computations, which you should already be familiar with. A recursive function is defined in terms of *base cases* and *recursive cases*. + In a base case, we compute the result immediately given the inputs to the function call. + In a recursive case, we compute the result with the help of one or more *recursive calls* to this same function, but with the inputs somehow reduced in size or complexity, closer to a base case. Consider writing a function to compute factorial. We can define factorial in two different ways:
ProductRecurrence relation

(where the empty product equals
 multiplicative identity *1*)
which leads to two different implementations:
IterativeRecursive
```java static long factorial(int n) { long fact = 1; for (int i = 1; i <= n; i++) { fact = fact * i; } return fact; } ``` ```java static long factorial(int n) { if (n == 0) { return 1; } else { long r = factorial(n-1); return n * r; } } ```
In the recursive implementation on the right, the base case is *n = 0*, where we compute and return the result immediately: *0!* is defined to be *1*. The recursive case is *n > 0*, where we compute the result with the help of a recursive call to obtain *(n-1)!*, then complete the computation by multiplying by *n*. To visualize the execution of a recursive function, it is helpful to diagram the *call stack* of currently-executing functions as the computation proceeds (in the code, we've assigned the result of the recursive call to temporary variable `r` to assist with this visualization). Let's run a main method: ```java public static void main(String[] args) { long x = factorial(3); } ``` At each step, with time moving left to right:

`main`
calls
`factorial(3)`
calls
`factorial(1)`
returns to
`factorial(1)`
returns to
`factorial(3)`
calls
`factorial(2)`
calls
`factorial(0)`
returns to
`factorial(2)`
returns to
`main`
main
 
factorial
n = 3
 
main
x
factorial
n = 2
 
factorial
n = 3
r
main
x
factorial
n = 1
r
factorial
n = 2
r
factorial
n = 3
r
main
x
factorial
n = 0
factorial
n = 1
r
factorial
n = 2
r
factorial
n = 3
r
main
x
factorial
n = 1
r = 1
factorial
n = 2
r
factorial
n = 3
r
main
x
factorial
n = 2
r = 1
factorial
n = 3
r
main
x
factorial
n = 3
r = 2
main
x
main
x = 6
In the diagram, we can see how the stack grows as `main` calls `factorial` and `factorial` then calls *itself*, until `factorial(0)` does not make a recursive call. Then the call stack unwinds, each call to `factorial` returning its answer to the caller (where it is assigned to `r`), until `factorial(3)` returns to `main` (where the answer is assigned to `x`). [Here's an **interactive visualization for a Python version of `factorial`**](http://www.pythontutor.com/visualize.html#code=def+factorial(n)%3A%0A++++if+n+%3D%3D+0%3A%0A++++++++return+1%0A++++else%3A%0A++++++++r+%3D+factorial(n-1)%0A++++++++return+n+*+r%0A%0Ax+%3D+factorial(3)%0A&mode=display&origin=opt-frontend.js&cumulative=false&heapPrimitives=false&drawParentPointers=false&textReferences=false&showOnlyOutputs=false&py=2&rawInputLstJSON=%5B%5D&curInstr=1). You can step through the computation to see the recursion in action. New stack frames grow down instead of up in this visualization. Decomposing a problem into a recursive function often results in a compact, elegant implementation that neatly captures the structure of the problem. Because the runtime itself (the JVM) does most of the bookkeeping for us --- keeping track of temporary results, then resuming each level of the recursion when the next deeper level completes --- the code is often drastically simpler than an iterative version. We'll look at an example of this in the exercises. Whenever you write a recursive function, pay attention to your base cases: what are they, and are you sure you'll get there? Especially for a function with multiple base cases (consider a recursive [Fibonacci](http://en.wikipedia.org/wiki/Fibonacci_number) function), it's easy to omit one. And when you write your recursive calls, you must make sure that you will eventually reduce the problem down to a base case! Otherwise, you will recurse until the program runs out of memory for the stack and triggers a [`Stack­Overflow­Error`](java:java/lang/StackOverflowError) (or an [`OutOf­Memory­Error`](java:java/lang/OutOfMemoryError) if the program runs out of heap memory before it runs out of stack depth). mitx:0896b0fa818b4227a3e62ab997be3662 Recursive functions (note: this exercise asks you to write some code) ## Immutable lists We'll start with a classic recursive datatype, the *immutable list*. Immutability is powerful not just because of its safety, but also because of the potential for sharing. Sharing actually produces performance benefits: less memory consumed, less time spent copying. Here we're going to look at how to represent list data structures differently than in our familiar array lists or linked lists. Let's define a data type for an immutable list, `ImList<E>`. The data type has four fundamental operations:
empty: void → ImList// returns an empty list
cons: E × ImList → ImList // returns a new list formed by adding an element to the front of another list
first: ImList → E// returns the first element of a list. requires the list to be nonempty.
rest: ImList → ImList// returns the list of all elements of this list except for the first. requires the list to be nonempty.
These four operations have a long and distinguished pedigree. They are fundamental to the list-processing languages [Lisp] and [Scheme] (where for historical reasons they are called nil, [cons], [car, and cdr][car cdr], respectively). They are widely used in functional programming, where you can often find them called head and tail instead of *first* and *rest*. [Lisp]: http://en.wikipedia.org/wiki/Lisp_(programming_language) [Scheme]: http://en.wikipedia.org/wiki/Scheme_(programming_language) [cons]: http://en.wikipedia.org/wiki/Cons [car cdr]: http://en.wikipedia.org/wiki/CAR_and_CDR Before we design Java classes to implement this datatype, let's get used to the operations a bit, using lists of integers. For convenience, we'll write lists with square brackets, like [ 1, 2, 3 ], and we'll write the operations as if they are mathematical functions. Once we get to Java, the syntax will look different but the operations will have the same meaning. > empty() = [ ] > > cons(0, empty() ) = [ 0 ] > > cons(0, cons(1, cons(2, empty() ) ) ) = [ 0, 1, 2 ] > > x ≡ cons(0, cons(1, cons(2, empty() ) ) ) = [ 0, 1, 2 ] > > first(x) = 0 > > rest(x) = [ 1, 2 ] > > first(rest(x) ) = 1 > > rest(rest(x) ) = [ 2 ] > > first(rest(rest(x) ) = 2 > > rest(rest(rest(x) ) ) = [ ] The fundamental relationship between *first*, *rest*, and *cons* is: > first(cons(elt, lst) ) = elt > rest(cons(elt, lst) ) = lst What *cons* puts together, *first* and *rest* peel back apart. ### Immutable lists in Java To implement this datatype in Java, we'll use an interface: ```java public interface ImList<E> { // TODO: ImList<E> empty() public ImList<E> cons(E e); public E first(); public ImList<E> rest(); } ``` and we'll write two classes that implement it. `Empty` represents the result of the *empty* operation (an empty list), and `Cons` represents the result of a *cons* operation (an element glued together with another list): ```java public class Empty<E> implements ImList<E> { public Empty() { } public ImList<E> cons(E e) { return new Cons<E>(e, this); } public E first() { throw new UnsupportedOperationException(); } public ImList<E> rest() { throw new UnsupportedOperationException(); } } ``` ```java public class Cons<E> implements ImList<E> { private E e; private ImList<E> rest; public Cons(E e, ImList<E> rest) { this.e = e; this.rest = rest; } public ImList<E> cons(E e) { return new Cons<E> (e, this); } public E first() { return e; } public ImList<E> rest() { return rest; } } ``` Note: our interface declares a *generic type* `ImList<E>` that can be instantiated for any type `E`: `ImList<Integer>`, `ImList<String>`, etc. The `E` in these declarations acts as a placeholder that the compiler will fill in when it checks our code for type safety. So we have methods for *cons*, *first*, and *rest*, but where is the fourth operation of our datatype, *empty*? One way to implement *empty* is to have clients call the `Empty` class constructor to obtain empty lists. This sacrifices some representation independence --- clients have to know about the `Empty` class! The right way to do it is as a static method that takes no arguments and produces an instance of `Empty`. We can put this static method in the `ImList` interface along with the other operations. This choice was *not possible* in previous versions of Java: no method bodies were allowed in an interface, not even static methods. Under that restriction, we would have implemented *empty* with `new Empty()`. You can see this choice in action with code like: List<String> z = new ArrayList<>(); Perhaps someday Java will offer a `List.empty()` method to obtain new empty `List`s... but not today. We will go ahead and update our `ImList` interface with the static `empty` method: ```java public interface ImList<E> { public static <E> ImList<E> empty() { return new Empty<>(); } public ImList<E> cons(E e); public E first(); public ImList<E> rest(); } ``` Note: the type signature for `empty` uses another bit of new generic type syntax. The `E` in `ImList<E>` is a placeholder for the type of elements in an instance of `ImList`, but `empty` is a static method: it cannot see instance variables or methods, and it also cannot see the instance type parameter. You can read the declaration of `empty` as: "for any `E`, `empty()` returns an `ImList<E>`." Further discussion of Java generics is a topic for another time. Now that we have all the operations, here's some actual Java code that parallels the abstract examples we wrote earlier:
| Java syntax | Functional syntax | Result | |--|--|--| | `ImList<Integer> nil = ImList.empty();` | *nil = empty()* | [ ] | | `nil.cons(0)` | *cons(0, nil)* | [ 0 ] | | `nil.cons(2).cons(1).cons(0)` | *cons(0, cons(1, cons(2, nil)))* | [ 0, 1, 2 ] | | `ImList<Integer> x = nil.cons(2).cons(1).cons(0);` | *x = cons(0, cons(1, cons(2, nil)))* | [ 0, 1, 2 ] | | `x.first()` | *first(x)* | 0 | | `x.rest()` | *rest(x)* | [ 1, 2 ] | | `x.rest().first()` | *first(rest(x))* | 1 | | `x.rest().rest()` | *rest(rest(x))* | [ 2 ] | | `x.rest().rest().first()` | *first(rest(rest(x)))* | 2 | | `x.rest().rest().rest()` | *rest(rest(rest(x)))* | [ ] | | `ImList<Integer> y = x.rest().cons(4);` | *y = cons(4, rest(x))* | [ 4, 1, 2 ] | Hover or tap on each row above for a snapshot diagram:
The key thing to note here is the *sharing of structure* that immutable list provides. ### Two classes implementing one interface Note that this design is different from what we have seen with `List`, `ArrayList`, and `LinkedList`. `List` is an abstract data type and `ArrayList` and `LinkedList` are two *alternative* concrete representations for that datatype. For `ImList`, the two implementations `Empty` and `Cons` *cooperate* in order to implement the datatype --- you need them both. mitx:28db5edea3474607821c0c295d35f3a2 Immutable lists ## Recursive datatype definitions The abstract data type `ImList`, and its two concrete classes `Empty` and `Cons`, form a *recursive* data type. `Cons` is an implementation of `ImList`, but it also uses `ImList` inside its own rep (for the `rest` field), so it recursively requires an implementation of `ImList` in order to successfully implement its contract. To make this fact clearly visible, we'll write a **datatype definition**: ImList<E> = Empty + Cons(first:E, rest:ImList) This is a recursive definition of `ImList` as a set of values. Read it like this: the set `ImList` consists of values formed in two ways: either by the `Empty` constructor, or by applying the `Cons` constructor to an element and an `ImList`. The recursive nature of the datatype becomes far more visible when written this way. We can also write `ImList` values as terms or expressions using this definition, e.g.: Cons(0, Cons(1, Cons(2, Empty))) Formally, a datatype definition has: + an **abstract datatype** on the left, defined by its **representation** (or **concrete datatype**) on the right + the representation consists of **variants** of the datatype separated by **+** + each variant is a constructor with zero or more named (and typed) arguments Another example is a binary tree: Tree<E> = Empty + Node(e:E, left:Tree, right:Tree) We'll see more examples below. mitx:e513dad6f1f1486285e0ee43839fc15c Recursive datatype definitions ## Functions over recursive datatypes This way of thinking about datatypes --- as a recursive definition of an abstract datatype with concrete variants --- is appealing not only because it can handle recursive and unbounded structures like lists and trees, but also because it provides a convenient way to describe operations over the datatype, as functions with one case per variant. For example, consider the size of the list, which is certainly an operation we'll want in `ImList`. We can define it like this: **size : ImList → int**  // returns the size of the list and then fully specify its meaning by defining *size* for each variant of `ImList`: > size(Empty) = 0 > > size(Cons(first: E, rest: ImList)) = 1 + size(rest) This function is recursive. We can think about the execution of *size* on a particular list as a series of reduction steps: > size(Cons (0, Cons (1, Empty))) > = 1 + size(Cons (1, Empty)) > = 1 + (1 + size(Empty)) > = 1 + (1 + 0) > = 2 And the cases from the definition can be translated directly into Java as methods in `ImList`, `Empty`, and `Cons`: ```java public interface ImList<E> { // ... public int size(); } public class Empty<E> implements ImList<E> { // ... public int size() { return 0; } } public class Cons<E> implements ImList<E> { // ... public int size() { return 1 + rest.size(); } } ``` This pattern of implementing an operation over a recursive datatype by + **declaring** the operation in the abstract datatype interface + **implementing** the operation (recursively) in each concrete variant is a very common and practical design pattern. It sometimes goes by the unhelpful name *interpreter pattern*. Let's try a few more examples: **isEmpty : ImList → boolean** > isEmpty(Empty) = true > isEmpty(Cons(first: E, rest: ImList)) = false **contains : ImList × E → boolean** > contains(Empty, e: E) = false > contains(Cons(first: E, rest: ImList), e: E) = (first = e) ∨ contains(rest, e) **get: ImList × int → E** > get(Empty, e: E) = undefined > get(Cons(first: E, rest: ImList), n) = if n=0 then first else get(rest, n-1) **append: ImList × ImList → ImList** > append(Empty, list2: ImList) = list2 > append(Cons(first: E, rest: ImList), list2: ImList) = cons(first, append(rest, list2)) **reverse: ImList → ImList** > reverse(Empty) = empty() > reverse(Cons(first: E, rest: ImList)) = append(reverse(rest), cons(first, empty()) For *reverse*, it turns out that the recursive definition produces a pretty bad implementation in Java, with performance that's quadratic in the length of the list you're reversing. We can rewrite that better using an iterative approach. mitx:6d14aeef1a274aa3a3cdee8fa30b01a6 Functions over recursive datatypes ## Tuning the rep Getting the size of a list is a common operation. Right now our implementation of `size()` takes *O(n)* time, where *n* is the length of the list --- that's linear in the number of list items. We can make it better with a simple change to the rep of the list that caches the size the first time we compute it, so that subsequently it costs only *O(1)* time --- constant time, independent of the number of list items --- to get: ```java public class Cons<E> implements ImList<E> { private final E e; private final ImList<E> rest; private int size = 0; // rep invariant: // e != null, rest != null // size > 0 implies size == 1+rest.size() // ... public int size() { if (size == 0) size = 1 + rest.size(); return size; } } ``` Note that we're using the special value 0 (which can never be the size of a `Cons`) to indicate that we haven't computed the size yet. Note also that this change introduces a new clause to the rep invariant, relating the `size` field to the `rest` field. There's something interesting happening here: this is an immutable datatype, and yet it has a mutable rep. It's modifying its own size field, in this case to cache the result of an expensive operation. This is an example of a **beneficient mutation**, a state change that doesn't change the abstract value represented by the object, so the type is still immutable. ### Rep independence and rep exposure revisited Does our Java implementation of `ImList` still have rep independence? We've concealed the `Empty` contructor behind the static method `ImList.empty()`, and clients should never need to use the `Empty` or `Cons` constructors directly. We can hide them further by making them package-private (declared with neither the `public` nor `private` keyword) so that classes outside of `ImList`'s package cannot see or use them. We have a great deal of freedom to change our implementation --- indeed, we just added a `size` field to the internal rep of `Cons`. We could even have an extra array in there to make `get()` run fast! This might get expensive in space, however, but we are free to make those tradeoffs. Is there rep exposure because `Cons.rest()` returns a reference to its internal list? Could a clumsy client add elements to the rest of the list? If so, this would threaten two of `Cons`'s invariants: that it's immutable, and that the cached size is always correct. But there's no risk of rep exposure, because the internal list is immutable. Nobody can threaten the rep invariant of `Cons`. ## Null vs. empty It might be tempting to get rid of the `Empty` class and just use `null` instead. Resist that temptation. Using an object, rather than a null reference, to signal the base case or endpoint of a data structure is an example of a design pattern called *sentinel objects*. The enormous advantage that a sentinel object provides is that it acts like an object in the datatype, so you can call methods on it. So we can call the `size()` method even on an empty list. If empty lists were represented by `null`, then we wouldn't be able to do that, and as a consequence our code would be full of tests like: ```java if (lst != null) n = lst.size(); ``` which clutter the code, obscure its meaning, and are easy to forget. Better the much simpler ```java n = lst.size(); ``` which will always work, including when an empty `lst` refers to an `Empty` object. Keep `null`s out of your data structures, and your life will be happier. ## Declared type vs. actual type Now that we're using interfaces and classes, it's worth taking a moment to reinforce an important point about how Java's type-checking works. In fact every statically-checked object-oriented language works this way. There are two worlds in type checking: **compile time** before the program runs, and run time when the program is executing. At compile time, every variable has a **declared type**, stated in its declaration. The compiler uses the declared types of variables (and method return values) to deduce declared types for every expression in the program. At run time, every object has an **actual type**, imbued in it by the constructor that created the object. For example, `new String()` makes an object whose actual type is `String`. `new Empty()` makes an object whose actual type is `Empty`. `new ImList()` is forbidden by Java, because `ImList` is an interface --- it has no object values of its own, and no constructors. mitx:47b6c86ecbdc49fc88f1df430f30369e Declared vs. actual types ## Another example: Boolean formulas Another useful sort of recursive datatype in computer science is for Boolean formulas. For instance, here's a formula of propositional logic: > (P ∨ Q) ∧ (¬P ∨ R) which means "either P or Q is true, *and* either P is false or R is true." We can give a datatype definition suitable for representing all formulas of propositional logic. Formula = Variable(name:String) + Not(formula:Formula) + And(left:Formula, right:Formula) + Or(left:Formula, right:Formula) *(P ∨ Q) ∧ (¬P ∨ R)* would be And( Or(Variable("P"), Variable("Q")), Or(Not(Variable("P")), Variable("R")) ) A key operation for Boolean formulas is testing whether they are *satisfiable*, that is, whether some assignment of true/false values to the variables leads the formula to evaluate to true. There is a simple but slow algorithm for checking satisfiability: 1. extract the set of variables from the formula 2. try all assignments of true/false values to those variables + we'll represent an assignment with an *environment* `Environment`, which is just a list of variables and their values 3. evaluate the formula for each environment 4. return the first environment in which the formula evaluates to true A few functions will be useful to implement the above pseudocode: > variables : Formula → Set<‍Variable> > evaluate : Formula × Environment → Boolean > satisfiable : Formula → Boolean And here are definitions of the datatypes we've mentioned above: > Set<‍T> = ImList<‍T> > Environment = ImList<‍Variable × Boolean> > Boolean = True + False Let's write some nice recursive definitions of the functions. Before we define *variables* we'll first define a helper function *union*: > // Helper function: duplicate-free union of duplicate-free sets > **union : Set<‍E> × Set<‍E> → Set<‍E>** > union(Empty, s) = s > union(Cons(elt, s1), s2) = if contains(s2, elt) then union(s1, s2) >                  else union(s1, Cons(elt, s2)) *union* has two inputs of type `Set<E>`, but its recursive definition only depends on the variant of the first parameter. Now, to define *variables*, we consider each possible variant of `Formula`: > **variables : Formula → Set<‍Variable>** > variables(Variable(x)) = Cons(x, Empty) > variables(Not(f)) = variables(f) > variables(And(f1, f2)) = union(variables(f1), variables(f2)) > variables(Or(f1, f2)) = union(variables(f1), variables(f2)) Next is *evaluate*, with a helper function: > // Helper function: get a variable's value from an Environment > **lookup : Environment × String → Boolean** > lookup(Empty, x) = undefined > lookup(Cons((var, val), rest), x) = if var = x then val else lookup(rest, x) > > **evaluate : Formula × Environment → Boolean** > evaluate(Variable(x), env) = lookup(env, x) > evaluate(Not(f), env) = ¬ evaluate(f, env) > evaluate(And(f1, f2), env) = evaluate(f1, env) ∧ evaluate(f2, env) > evaluate(Or(f1, f2), env) = evaluate(f1, env) ∨ evaluate(f2, env) Finally, *satisfiable*, with one more helper function: > // Helper function: consider all possible assignments to a set of variables > **evalVars : Set<‍Variable> × Environment × Formula → Boolean** > evalVars(Empty, env, f) = evaluate(f, env) > evalVars(Cons(x, rest), env, f) = evaluate(f, Cons((x, False), env)) >                  ∨ evaluate(f, Cons((x, True), env)) > > **satisfiable : Formula → Boolean** > satisfiable(f) = evalVars(variables(f), Empty, f) mitx:c0e8dea3fe4f4416a35cba5bc298fe47 Boolean formulas ### Backtracking search with immutability A final comment about what we've seen in this reading. We started out with immutable lists, which are a representation that permits a lot of sharing between different list instances. Sharing of a particular kind, though: only the ends of lists can actually be shared. If two lists are identical at the beginning but then diverge from each other, they have to be stored separately. (Why?) It turns out that backtracking search is a great application for these lists, and here's why. A search through a space (like the space of assignments to a set of Boolean variables) generally proceeds by making one choice after another, and when a choice leads to a dead end, you backtrack. Mutable data structures are typically not a good approach for backtracking. If you use a mutable `Map`, say, to keep track of the current variable bindings you're trying, then you have to undo those bindings every time you backtrack. That's error-prone and painful compared to what you do with immutable maps --- when you backtrack, you just throw the map away! But immutable data structures with no sharing aren't a great idea either, because the space you need to keep track of where you are (in the case of the satisfiability problem, the environment) will grow quadratically if you have to make a complete copy every time you take a new step. You need to hold on to all the previous environments on your path, in case you need to back up. Immutable lists have the nice property that each step taken on the path can share all the information from the previous steps, just by adding to the front of the list. When you have to backtrack, you stop using the current step's state --- but you still have references to the previous step's state. Perhaps best of all, a search that uses immutable data structures is immediately ready to be parallelized. You can delegate multiple processors to search multiple paths at once, without having to deal with the problem that they'll step on each other in a shared mutable data structure. We'll talk about this more when we get to concurrency. ## Summary Big ideas: + immutable lists: a classic, canonical example of an immutable datatype + **datatype definitions**: a powerful way to think about abstract types, particularly recursive ones + **functions over recursive datatypes**: declared in the specification for the type, and implemented with one case per concrete variant + backtracking search: much easier with immutable types With recursive datatypes, we see how a little effort spent in up-front design can pay substantial dividends in making our code **safer from bugs**, **easier to understand**, and more **ready for change**. Look again at the [definition and implementation of `size()` in `ImList`](#functions_over_recursive_datatypes). The definition is little more than the mathematical definition of size. The code is little more than the definition, with some semicolons to placate the compiler. If we examine the definitions for further methods --- `isEmpty`, `contains`, etc. --- in each case we see a safe, easy-to-read implementation waiting to be coded up. And since we've taken the time to specify these operations, if we avoid rep exposure and maintain rep independence, we know our code is ready for change: different clients will be able to reuse our recursive datatype, and we will be able to update and upgrade the implementation without breaking them.