Finite state machines
Problem 1.
(Katz, problem 8.13) A finite state machine has one input and one
output. The output becomes 1 and remains 1 thereafter when at least
two 0's and two 1's have occurred as inputs, regardless of the order
of appearance.
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Assuming this is to be implemented as a Moore machine, draw a
state transition diagram for the machine. Hint: You can do this
in nine states.
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Write a Verilog module that implements the machine. Your module
should have the following inputs/outputs.
CLK
RESETasserted high to reset the FSM to its initial state
ONEasserted high to input a "1". Note that this signal
may stay high for many cycles (eg, it's generated by a button press)
before returning low. Each high period should count as a single
"1" input, ie, to inputs two "1"s in series, the signal must return
low inbetween the first and second "1".
ZEROasserted high to input a "0". This signal has the
same timing protcol as ONE above.
OUTasserted high when at least two "0"s and two "1"s
have occurred as inputs.
Assume that all inputs have been externally synchronized with clk.
Problem 2.
The ACME Company has recently received an order from a Mr. Wiley
E. Coyote for their all-digital Perfectly Perplexing Padlock. The P3
has two buttons ("0" and "1") that when pressed cause the FSM
controlling the lock to advance to a new state. In addition to
advancing the FSM, each button press is encoded on the B signal (B=0
for button "0", B=1 for button "1"). The padlock unlocks when the FSM
sets the UNLOCK output signal to 1, which it does whenever the last N
button presses correspond to the N-digit combination.
-
Unfortunately the design notes for the P3 are incomplete. Using the
specification above and clues gleaned from the partially completed
diagrams below fill in the information that is missing from the state
transition diagram with its accompanying truth table. When done
- each state in the transition diagram should be assigned a 2-bit
state name S1S0 (note that in this design the state name is not
derived from the combination that opens the lock),
- the arcs leaving each state should be mutually exclusive and
collectively exhaustive,
- the value for UNLOCK should be specified for each state, and
- the truth table should be completed.
-
What is the combination for the lock?
Problem 3.
Construct a "divisible-by-3" FSM that accepts a binary number
entered one bit at a time, most significant bit first, and indicates
with a light if the number entered so far is divisible by 3.
-
Draw a state transition diagram for your FSM indicating the
initial state and for which states the light should be turned on.
Hint: the FSM has 3 states.
-
Construct a truth table for the FSM logic. Inputs include
the state bits and the next bit of the number; outputs include
the next state bits and the control for the light.
-
Draw a logic schematic for the FSM.
Problem 4.
-
An FSM, M, is constructed by connecting the output of a 3-state
FSM to the inputs of an 9-state FSM. M is then reimplemented using
a state register with the minimum number of bits. What is the
maximum number of bits that may be needed to reimplement M?
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You connect M N-state FSMs, each have 1 input and 1 output, in
series. What's an upper bound on the number of states in the
resulting FSM?
Problem 5.
Ben Bitdiddle has designed an electronic lock with three buttons:
"reset", "0" and "1". He has provided the following state transition
diagram showing how the lock responds to a sequence of inputs.
The lock makes a transition from its current state to a new state
whenever one of the three buttons is pressed and released. It ignores
its inputs if more than one button is pressed. Pressing "reset"
returns the lock to the state marked "R" in the diagram (arcs showing
the transitions to the reset state have been omitted from the diagram
to make it easier to read). Pressing "0" or "1" will cause the lock
to follow the appropriately labeled transition from its current state.
The lock opens if it reaches the state marked "U".
-
After pressing the "reset" button what is the length of the
shortest sequence of button presses that will open the lock?
-
After pressing the "reset" button what is the length of the
longest sequence of button presses that will cause the lock to open
after the last button in the sequence is pressed but not open any
earlier in the sequence?
-
After much use, the "reset" button breaks. Is it still
possible to open the lock using only the "0" and "1" buttons assuming
you know nothing about the lock's state (except that its locked!) when
you start?
-
Suppose Ben wanted to design a lock that required exactly 10
button presses to open after pressing "reset". Not counting the
"reset" and "unlock" states, what is the minimum number of state
his FSM would need need?
Problem 6.
Stimulated by the idea of FSMs, you have decided to cover MIT's steep
tuition costs by selling simple digital locks based on the following
six-state FSM:
Recall that this design has three buttons labeled "0", "1", and
"Start", and generates an unlock signal U=1 when the user presses
Start followed by the sequence 0,1,1,0.
Unfortunately your partner, Mark Ting, insists that the
design is way too complex for normal users to understand. After asking
you to help figure out how to make his watch stop beeping ("I never
could figure out how to operate this damned thing"), Mark questions
the need for a Start button. If 0110 is the combination, he argues,
why can't I just walk up and enter 0,1,1,0 and have the lock open?
After some reflection, you conclude that he may have a point.
-
Design a FSM whose inputs are simply "0" and "1" buttons, whose output
is the U (unlock) signal, and which has the property that U=1 if and
only if the last four button presses correspond to the sequence
0,1,1,0. Show the state transition diagram corresponding to your
design. [HINT: 5 states are sufficient].
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Is it possible that an equivalent FSM might be implemented in fewer
than 5 states? Explain.
-
The flip flops used to hold your FSM state contain random values when
power is first applied to your lock. Does this constrain your
handling of unused states? Explain.
-
In a table give the contents of a
ROM that might be used in an implementation of your design. Completely
specify the ROM contents, including those corresponding to unused
states.
Problem 7.
A possible implementation of a finite state machine
with one input and one output is shown below.
-
If the register is N bits wide, what is the appropriate size of the ROM?
Give the number of locations and the number of bits in each location.
-
If the register is N bits wide, what is the least upper bound on the
number of states in a FSM implemented using this circuit?
Problem 8.
Ben Bitdiddle has designed an electronic lock with three buttons:
"Breset", "B0" and "B1". He has provided the following circuit
diagram showing how the lock is implemented from a ROM and 3
flip-flops.
The button circuitry converts each button press into a single pulse
guaranteed to be stable the required amount of time before and after
the rising edge of the clock. For example, pressing "B0" once
produces the following waveform:
In answering the questions below, assume that the value of the
UNLOCK output is only a function of the current state.
-
What is the total number of bits in the ROM?
-
The timing specifications for components are:
ROM: tCD=3ns, tPD=11ns
D flip-flop: tCD=2ns, tPD=4ns, tS=3ns, tH=3ns
How long before the rising edge of CLK must the button circuitry
guarantee that the button signals are stable?
-
Assume that all combinations start with pressing the "Breset"
button. Ben wants to program the lock with the longest possible
combination. Not counting the "Breset" button press, what is the
longest combination Ben can achieve?
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If the lock is programmed not to change state if no buttons are
pressed, what is the next state field of ROM location 48 (i.e., the
location corresponding to A5,A4,A3,A2,A1,A0 = 110000)?
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The following table shows one possible contents of the first 32
locations of the ROM; assume that all other locations have the value
"0010". The location is listed as A5,A4,A3,A2,A1,A0, the data is listed as
D3,D2,D1,D0.
If the lock is programmed with this ROM data, what happens when
"B0" and "B1" are pressed at the same time? Assume that "Breset" is
not pressed.
-
If the lock is programmed with this ROM data, what is the
shortest combination that opens the lock after "Breset" has been
pressed?
-
Suppose that the "Breset" button breaks while the lock is
locked. Is it still possible to open the lock using a predetermined
sequence of presses of the "B0" and "B1" buttons? Assume you know
nothing about the lock's state (except that it's locked!) when you
start.
Problem 9.
Consider the following FSM state transition diagram:
Let's see if there is an equivalent state machine with fewer states
by checking to see if any states in the diagram above are equivalent.
Two states are equivalent if (1) they have identical outputs and (2)
for each possible combination of inputs they transition to equivalent
states.
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Start by filling in a "compatibility table" like the one shown below.
Place an "X" in square (SI,SJ) if SI produces a different output from
SJ.
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For each non-X square (SI,SJ) write in pairs of states that have to be
equivalent in order for SI and SJ to be equivalent. For example, for
S2 to be equivalent to S5, then S1 (where S2 goes with a "0" input)
has to be equivalent to S5 (where S5 goes with a "0" input).
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Finally, look at an entry (SI,SJ). If entry is "SM,SN" and if (SM,SN)
has an "X", put an "X" in square (SI,SJ). Repeat until no more
squares can be X'ed out. The remaining squares indicate equivalent
states. Show the final state (no pun intended) of your compatibility
table.
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Draw the state transition diagram for the simplified FSM.