Prospective project: The effect of viewpoint selection and workload on the evaluation of configurational knowledge in virtual environments. Introduction It has been demonstrated that virtual environments (VEs) can be used to train spatial knowledge of real-world spaces (Koh et al, 1999). However evaluating configurational knowledge, i.e. the knowledge of the three-dimensional layout of the space and the spatial relationships of landmarks to one another, as opposed to other types of knowledge such as route knowledge, has been difficult. Traditional methods, such as map sketching (Lynch, 1960; Appleyard, 1970) raise difficulties in translation of the task output into a quantifiable score, and do not seem to scale easily to the third dimension. Pick-and-place map reconstruction tasks have been used with success in the real world, by moving magnets, paper cutouts or similar physical representations of landmarks on a board, and scoring based on various position error metrics (Sherman, Croxton and Giovanatto, 1979; Baird and Wagner, 1983; Wickens and Prevett, 1995; Waller, 1999). Again, it is mechanically difficult to scale these real-world tasks to the third dimension, but I suggest that a three-dimensional pick-and-place task for evaluating configurational knowledge could be implemented using non-immersive virtual environment technology. By representing the shell of the space as a three-dimensional model, and allowing the subject to place smaller models representing landmarks with a three degree-of-freedom hand tracker, the task could be extended to the third dimension without the problems introduced by real-world constraints such as gravity. However, such a pick-and-place task is assisted through visual cues that are poorly represented in VEs in general, and especially so in non-immersive VEs. These include stereopsis and motion parallax (Durlach and Mavor, 1995). In a non-immersive setting, this can be alleviated somewhat by giving the subject the ability to perform continuous viewpoint selection, allowing them to simulate motion parallax and provide themselves with different perspective projections. This can be thought of as supervisory control over the affective output of the system. On the other hand, it could also be argued that because viewpoint control necessitates some extra degree of decision making, it adds to the mental workload of the subject and may detract from the task itself. I propose an investigation of the effect of viewpoint selection on a simple three-dimensional pick-and-place task designed to evaluate configurational knowledge of an example room layout. Conclusions will be drawn based on the ability of subjects to accurately recreate a memorised spatial arrangement, under several visual interfaces. In addition, the general tradeoff between interface fidelity and mental workload will be discussed. References Appleyard, D. (1970) Styles and Methods of Structuring a City. Environment and Behaviour, 2, pp.110-118. Baird, J.C. and Wagner, M. (1983) Modeling the Creation of Cognitive Maps. In Pick, H. and Acredolo, L. (Eds.), Spatial Orientation. Plenum. Durlach, N.I. and Mavor, A.S. (Eds.) (1995) Virtual Reality: Scientific and Technical Challenges. National Academy Press. Koh, G., von Wiegand, T.E., Garnett, R.L., and Durlach, N.I. (1999) Use of Virtual Environments for Acquiring Configurational Knowledge About Specific Real-World Spaces. Presence: Teleoperators and Virtual Environments, 8(6), pp.632-656. Lynch, K. (1960) The Image of a City. MIT Press. Sherman, R.C., Croxton, J., and Giovanatto, J. (1979) Investigating Cognitive Representations of Spatial Relationships. Environment and Behaviour, 11(2), pp.209-226. Waller, D.A. (1999) An Assessment of Individual Differences in Spatial Knowledge of Real and Virtual Environments. Unpublished doctoral dissertation, University of Washington, Seattle. Wickens, C.D. and Prevett, T.T. (1995) Exploring the Dimensions of Egocentricity in Aircraft Navigation Displays. Journal of Experimental Psychology Applied, 1(2), pp.110-135.