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http://www.cointel.de/

By Marisa Pjerrou

Cointel (co standing for anything such as comic-, cooperative-, counter-, and intel for intelligence), or the Church of Cointel (http://www.cointel.de/) is an enigmatic comic web site with a decidedly non-commercial feel to it; other than the name "Hannes Niepold" revealed at the end of a comic strip, no information is given about the site's owner, his work, or his reasons for creating Cointel. Nevertheless, it's a great web site where you can do one of two entertaining activities: you can view Niepold's highly engaging non-linear and non-text based comics, or you can view/participate in a unique interactive non-linear comic strip collaboration with supposedly 600 people from 24 countries around the world - a feature which Cointel describes as being the one and only of its kind on the web.

I was initially confused by Niepold's comics and did not fully explore them until several return visits to Cointel. When I finally figured out how to navigate my way through the comics, "reading " the wordless, interwoven stories became a very enjoyable process. Niepold utilizes several techniques to exploit the digital comic environment, such as in the use of thematic music for specific story sequences (somewhat reminiscent of a theme in a film score for certain characters or plot lines), and non-linear story paths connected by "hot spots" that aren't all presented in the traditional left-to-right reading scan (some were right-to-left, some needed to be viewed with your head turned sideways). Niepold still uses same-sized rectangular boxes of juxtaposed images, as in a paper comic books (perhaps in an homage to the traditional format?), and sticks to fairly simple black and white line illustrations; but multiple story lines converge and then lead the reader into different directions. I counted at least 15 separate and unique story paths in Niepold's surreal, immersive world of subjects such as: a giant people-eating whale that cries, a male slob who lives in a fly-infested house and can watch what the whale does on a screen in his basement, or a man sitting on a plane recalling a memory (dream? hallucination?) of a sliced-up bleeding dog during a hike in the mountains. Another interesting mention is Niepold's purely illustration-based stories that have no text whatsoever; the very few drawings that did have speech balloons in them seemed to be intentionally left blank.

The interactive comic strip collaboration is a great feature that allows any visitor to Cointel to take part in the creation of an online comic strip. Cointel's very democratic outlook on web-based comic art seems to be that of encouraging a shared, participatory experience in comic strip-making, rather than allowing the vision of one artist to dominate (could this be the reason why Niepold's background and work are de-emphasized?). A standard beginning set of illustrations seem to start off each comic strip collaboration; if you want to add on the next illustration panel, you can use the drawing tools provided to create a simple black and white picture. Your illustration and the previous panel are then voted on by Cointel's visitors to determine which picture should be used next in the comic strip. If the votes are close enough, both illustrations are kept and two separate story paths are created. In theory, collaboration is a wonderful idea that exploits the web's capabilities for digital comic environments, but the actual comic strip collaborations seem to mostly end up being a confusing bunch of illustrated non-sequiturs, often with different languages being used by the various contributors (one illustration, for example had an alien in a spaceship saying something about marijuana in German, while other panels had text in English).

Cointel still preserves what Scott McCloud describes in Reinventing Comics as the comic strip's "silent, static nature" but at the same time exploits other capabilities of the digital medium, such as in the use of ambient music and multiple narrative paths (in Niepold's cartoons), or in on line collaborative processes (as in the cartoon strip-making feature). It's an unusual site that's a little confusing to first navigate through; the clickable buttons on the tree illustration of the home page have titles that make no sense. But admittedly, part of the fun was getting lost in the site and discovering all these neat, hidden pathways. (By the way, if you visit the site, please vote for my silly non sequitur of an illustration in one of the collaborative comics - it is a drawing of a 4-legged animal stepping on a teddy bear.)