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http://www.thebitscreen.com

By Jessica N. Bowles-Martinez

The Bit Screen tries to convince you that the internet is the next broadcast medium. The site shows first-run internet films and web series which are made specifically with the internet in mind. Every week it features four artists and their works which come in different formats and styles. Some are fairly innovative while others are just choppy slow paced cartoons.

In the screening room area there is a listing of works and the artists who created them. After clicking on one of the icons for a work you are given the option to view the work or read the biography, credits, and statement provided by the artist. One of the movies was lacking any form of creativity and was just a copy of cartoon, but being an imitation with no innovation, it can't be better than what it was copying, and in this case was much worse. It was choppy and boring with no real plot, it was just a guy walking down the street and bad things happened to him. Even the incidents were typical cartoon cliches and predictable. Considering this site is supposed to highlight innovation and the advantages of web based art it seems odd that they would have something that doesn't show creativity or indicate that the uses of the web were considered.

To make up for this there was an interesting work that has random shuffles, which are films that reconfigure themselves every time the site is visited. The entire design takes into account the possibilities available when something has the flexibility associated with being online. If this site were more selective it would only allow innovative contributions of this sort for they do the most for supporting the sites argument that through innovation the web is the next great medium for it has abilities not present elsewhere.

Looking at the biographies of those who designed the different works I noticed that those who are just technical people tend to use a bit more features than just cartoons but the uses aren't something very original. For example, there is a work where its just a game of hangman, and you pick the letters you think complete the word. As you move around to pick the letters the characters eyes follow you and reacts if you get it right or wrong. The game isn't at all original, but it uses more technology than most of the works on the site. The more original stuff comes from those who, according to their biography, are artists but are comfortable in the digital medias and have caught up with the technology. The other end of the spectrum, artists who are too tied to the more traditional art forms also seem to create unimpressive results. One seemed too tied to his comic strip and cartoon roots and as a result only made boring linear story lines that don't take advantage of the differences between the static nature of printed work and what can be done online.

The works that I am assuming are aiming for the avant garde audience take advantage of the non-linear story lines and allow the viewer to take a slightly more active role. While the commercial mainstream ones are more like copies of traditional media like television and only use the internet as a method of distributing a television show. The avant garde maybe trying to attract those who are interested in the internet as an alternative to passively consuming data while the commercial ones are trying to attract those who use the internet as an escapist method where they get to turn off their brains and just be spoon fed a plot, in other words, they are competing for the same audience as television.