(For much of these pages, vectors will be denoted by either a bold symbol, such as v for a generic vector or i for a unit vector when these quantities appear in the text. Overarrows may be used in displayed equations as well as the boldface symbols.)
If we adopt a cartesian coordinate system, then a three dimensional vector
may be reprsented as the 3-tuple
You can add vectors and multiply them by scalars:
The magnitude of a vector v is denoted by
and is equal to
by the Pythagorean theorem, with similar forms for a higher or lower number of dimensions. A unit vector is a vector with magnitude 1, and any nonzero vector can be made into a unit vector by dividing by its magnitude.
There are two ways to multiply vectors: the dot product and the cross product. The two ways are quite different, and a major part of learning vector calculus is appreciating the difference. The dot product of two vectors v and w is the scalar value
where the angle ``theta'' is the angle between v and w. Two nonzero vectors are orthogonal (perpendicular) if and only if their dot product is zero. It can be shown that
and that the projection of v onto w is
The cross product of two three-dimensional vectors is another vector, denoted
This vector has magnitude
and direction orthogonal to the two vectors v and w, with orientation given by the right-hand rule. Two nonzero vectors are parallel if and only if their cross product is zero. Note that the magnitude of the cross product is also the area of the parallelogram with sides v and w. It can be shown that the cross product in 3-tuple form is
Vectors make it easier to describe our favorite geometric objects.
For example, lines in three-space can be
written parametrically
as
where P is a point on the line and v is a nonzero vector parallel to the line.
The plane with normal vector n that contains the point Q can be described implicitly by the equation
Cartesian coordinates are not the only way to label points in
three-dimensional space. You might recall polar coordinates, which
associated the pair of coordinates
to each point in the plane, where the first coordinate is the distance from the origin and the second is the angle with respect to the positive x-axis. There are two different ways of generalizing polar coordinates to three dimensions: cylindrical and spherical coordinates. In cylindrical coordinates, each point has an r and a theta coordinate obtained by projecting the point onto the x-y plane and using the polar coordinates of the projection, plus a z coordinate which is the same as in cartesian coordinates. In spherical coordinates, every point is assigned three coordinates
where the first (``rho'') is the distance from the origin, the second (``theta'', as in plane polar coordinates) is the angle that the vector from the origin to the point makes with the x-z plane, and the third (``phi'') is the angle that the vector makes with the positive z-axis.
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the gradient of f is ``lamba'' times the gradient of g.
There are two derivatives which are useful in examining the local geometry of a vector field with n=2 or 3.
The divergence of F(x,y,z) is
(only the first two terms if n=2) and measures the extent to which the point is a ``source'' or ``sink'' of the vector field.
The curl of F(x,y,z) is
(only the z-component is nonzero if n=2) and measures the ``rotation'', or ``circulation per unit area'', of the vector field at a point.
Of special interest are gradient vector fields, those vector fields that are the gradient of some scalar potential function. Gradient vector fields are also called conservative vector fields, because the work done by a particle moving in a closed loop against a gradient vector field is always 0. The curl of a gradient vector field is the zero vector; this is useful in testing whether an arbitrary vector field is conservative. Symbolically,