Source
@DomName('AudioBufferSourceNode.loopStart')
@DocsEditable()
num get loopStart =>
_blink.BlinkAudioBufferSourceNode.instance.loopStart_Getter_(this);
Source
@DomName('AudioBufferSourceNode.loopStart')
@DocsEditable()
set loopStart(num value) =>
_blink.BlinkAudioBufferSourceNode.instance.loopStart_Setter_(this, value);