- @DomName('WebGLRenderingContext.attachShader')
- @DocsEditable()
Source
@DomName('WebGLRenderingContext.attachShader')
@DocsEditable()
void attachShader(Program program, Shader shader) =>
_blink.BlinkWebGLRenderingContext.instance
.attachShader_Callback_2_(this, program, shader);