- @DomName('WebGLRenderingContext.framebufferTexture2D')
- @DocsEditable()
Source
@DomName('WebGLRenderingContext.framebufferTexture2D')
@DocsEditable()
void framebufferTexture2D(int target, int attachment, int textarget,
Texture texture, int level) =>
_blink.BlinkWebGLRenderingContext.instance
.framebufferTexture2D_Callback_5_(
this, target, attachment, textarget, texture, level);