- @DomName('WebGLRenderingContext.uniform4i')
- @DocsEditable()
Source
@DomName('WebGLRenderingContext.uniform4i')
@DocsEditable()
void uniform4i(UniformLocation location, int x, int y, int z, int w) =>
_blink.BlinkWebGLRenderingContext.instance
.uniform4i_Callback_5_(this, location, x, y, z, w);